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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
commit | b85ae33866e92c6e3ccef7ee32b60c521c812965 (patch) | |
tree | eed1c76b4a70d67d39f58fa0102bdadab839dedc /npc/re/quests/eden/86-90.txt | |
parent | b042a9961cd586aa193f69aeb76a76dccb822403 (diff) | |
download | hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.gz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.bz2 hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.xz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.zip |
* Optimized Eden Quests lv. 86-90 and 91-99 (re\quests\eden\)
* Fixed incorrect warp coordinates in Eden Quests, bugreport:6420 (re\quests\eden\eden_common.txt)
* Fixed warp portal in ve_fild03, bugreport:6421 (quests\quests_13_2.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16590 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/eden/86-90.txt')
-rw-r--r-- | npc/re/quests/eden/86-90.txt | 561 |
1 files changed, 62 insertions, 499 deletions
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt index 9aac942ba..dc2b07188 100644 --- a/npc/re/quests/eden/86-90.txt +++ b/npc/re/quests/eden/86-90.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,48,175,3 script Mission [86 - 90] 857,{ @@ -30,521 +31,83 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ close; } if (BaseLevel > 90) { - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Baba Yaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Firelock Soldier."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { - case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4167) == -1) { - setquest 4167; - mes "Please hunt 30 Dragon Tail and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dragon Tail yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; + setarray .@Exp[0],76000,82000,82000,72000,76000,72000,117000,82000,120000,72000,72000,72000,86000,80000; + setarray .@Mob$[0],"Dragon Tail","Spring Rabbit","Pest","Bathory","Alarm","Baba Yaga","Hyegun","Antique Firelock","Zipper Bear","Earth Petite","Rafflesia","Venomous","Pitman","Yellow Novus"; + for(set .@i,0; .@i<16; set .@i,.@i+1) + if (checkquest(4167+.@i,HUNTING) == 2) { + mes "You hunted all 30 "+.@Mob$[.@i]+"."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; - erasequest 4168; - getexp 82000,0; + erasequest 4167+.@i; + getexp .@Exp[.@i],0; mes "Wooohoo!"; mes "Good luck."; close; } - if (checkquest(4168) == -1) { - setquest 4168; - mes "Please hunt 30 Spring Rabbit and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Spring Rabbit yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4169) == -1) { - setquest 4169; - mes "Please hunt 30 Pest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pest yet..."; - mes "Will you check again?"; - close; + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: callsub L_Quest,4167,"Dragon Tail",76000; + case 2: callsub L_Quest,4168,"Spring Rabbit",82000; + case 3: callsub L_Quest,4169,"Pest",82000; } case 2: switch(select("Bathory:Alarm")) { - case 1: - if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4170) == -1) { - setquest 4170; - mes "Please hunt 30 Bathory and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Bathory yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4171) == -1) { - setquest 4171; - mes "Please hunt 30 Alarm and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Alarm yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4170,"Bathory",72000; + case 2: callsub L_Quest,4171,"Alarm",76000; } case 3: - switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: - if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Babayaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4172) == -1) { - setquest 4172; - mes "Please hunt 30 Babayaga and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Babayaga yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4173) == -1) { - setquest 4173; - mes "Please hunt 30 Hyegun and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Hyegun yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Antique Firelock."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4174) == -1) { - setquest 4174; - mes "Please hunt 30 Antique Firelock and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Antique Firelock yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4175) == -1) { - setquest 4175; - mes "Please hunt 30 Zipper Bear and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Zipper Bear yet..."; - mes "Will you check again?"; - close; + switch(select("Baba Yaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: callsub L_Quest,4172,"Baba Yaga",72000; + case 2: callsub L_Quest,4173,"Hyegun",117000; + case 3: callsub L_Quest,4174,"Antique Firelock",82000; + case 4: callsub L_Quest,4175,"Zipper Bear",120000; } case 4: switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: - if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4176) == -1) { - setquest 4176; - mes "Please hunt 30 Earth Petite and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Earth Petite yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4177) == -1) { - setquest 4177; - mes "Please hunt 30 Rafflesia and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rafflesia yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4178) == -1) { - setquest 4178; - mes "Please hunt 30 Venomous and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Venomous yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4179) == -1) { - setquest 4179; - mes "Please hunt 30 Pitman and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pitman yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4180) == -1) { - setquest 4180; - mes "Please hunt 30 Yellow Novus and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Yellow Novus yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4176,"Earth Petite",72000; + case 2: callsub L_Quest,4177,"Rafflesia",72000; + case 3: callsub L_Quest,4178,"Venomous",72000; + case 4: callsub L_Quest,4179,"Pitman",86000; + case 5: callsub L_Quest,4180,"Yellow Novus",80000; } } + end; +L_Quest: + if (checkquest(getarg(0),HUNTING) == 2) { + mes "You hunted all 30 "+getarg(1)+"."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest getarg(0); + getexp getarg(2),0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(getarg(0)) == -1) { + setquest getarg(0); + mes "Please hunt 30 "+getarg(1)+" and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 "+getarg(1)+" yet..."; + mes "Will you check again?"; + close; } |