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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/quests/eden/71-85.txt
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/quests/eden/71-85.txt')
-rw-r--r--npc/re/quests/eden/71-85.txt738
1 files changed, 179 insertions, 559 deletions
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 9a11bf2b5..db704a3de 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 71 - 85.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
//= 1.2 Optimized. [Euphy]
+//= 1.3 Updated to match the official scripts. [Euphy]
//============================================================
moc_para01,44,38,3 script Mission [71 - 85] 857,{
@@ -19,586 +20,205 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- this bulletin board. -";
close;
}
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- if ((BaseLevel > 70) && (BaseLevel < 86)) {
- switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
- case 1:
- mes "- Sphinx Dungeon -";
- mes "- I am Meidi who lives -";
- mes "- in Morocc. I want to hunt -";
- mes "- monsters in the Sphinx -";
- mes "- Dungeon. I will wait for -";
- mes "- you in front of the -";
- mes "- western gate. -";
- callsub L_Quest,10102,1;
- mes "- Good. Now go find Meidi -";
- mes "- at the western gate -";
- mes "- in Morroc. -";
- close;
- case 2:
- mes "- Glast Heim -";
- mes "- I am Ancellia. -";
- mes "- I need some help -";
- mes "- hunting monsters -";
- mes "- in Glast Heim.-";
- mes "- Please help me. -";
- callsub L_Quest,10103,2;
- mes "- Look for Ancellia. -";
- mes "- in Geffen. -";
- close;
- case 3:
- mes "- Juno Area -";
- mes "- I want to go to Juno, -";
- mes "- but the monsters on -";
- mes "- the way there are too -";
- mes "- strong for me. Come -";
- mes "- visit me in Al De Baran. -";
- mes "- My name is Jeanbai. -";
- callsub L_Quest,10104,3;
- mes "- Look for Jeanbai -";
- mes "- in Al De Baran. -";
- close;
- case 4:
- mes "- Clock Tower -";
- mes "- A Clock is the best thing! -";
- mes "- I'm asking you to hunt -";
- mes "- some monster inside of.-";
- mes "- the Clock Tower, -";
- mes "- Risingeter. -";
- callsub L_Quest,10105,4;
- mes "- Look for Risingeter -";
- mes "- in front of the -";
- mes "- Clock Tower. -";
- close;
- case 5:
- mes "- Localized Islands -";
- mes "- I need someone who -";
- mes "- can hunt monsters -";
- mes "- for Funfi in Alberta. -";
- callsub L_Quest,10106,5;
- mes "- Loof for Funfi -";
- mes "- in Alberta. -";
- close;
- }
- }
- mes "- Only members of the -";
- mes "- right level can read -";
- mes "- this bulletin board. -";
- mes "- Try to find a board -";
- mes "- that suits your level. -";
- close;
-L_Quest:
- next;
- if(select("Accept mission.:Decline mission.") == 2) {
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
- if (slv_quest && slv_quest != getarg(1)) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(getarg(0)) <= 0) {
- setquest getarg(0);
- set slv_quest,getarg(1);
- return;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
-}
-morocc,35,174,5 script Meidi 729,{
-
- if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Meidi]";
- mes "You have completed the hunting missions.";
- mes "I don't have anymore missions for you.";
- mes "Thanks, you did a great job!";
- close;
- }
- if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
- mes "[Meidi]";
- mes "Wow! How did you come back so fast?";
- mes "What monster did you hunt?";
- next;
- setarray .@monsters$[0],"Requiem","Marduk","Pasana";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10107+.@i,HUNTING) == 2) {
- mes "[Meidi]";
- mes "You've hunted all 10 "+.@monsters$[.@i]+".";
- mes "Thank you very much.";
- next;
- mes "[Meidi]";
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it will be helpful to you.";
- next;
- completequest 10107+.@i;
- getexp 48000,0;
- mes "[Meidi]";
- mes "Wooohoo!";
- mes "Good luck.";
- close;
+ // Clear the original quest data (no longer used).
+ if (slv_quest) set slv_quest,0;
+ if (checkquest(10102) > -1 || checkquest(10103) > -1 || checkquest(10104) > -1 || checkquest(10105) > -1 || checkquest(10106) > -1) {
+ for(set .@quest,10102; .@quest<=10106; set .@quest,.@quest+1) {
+ if (checkquest(.@quest) > -1)
+ erasequest .@quest;
}
- mes "[Meidi]";
- mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
- mes "You should make sure that you hunt all of them.";
- mes "Can you check again?";
- close;
- }
- if (slv_quest == 6) {
- mes "[Meidi]";
- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
- mes "That place is very dangerous.";
- mes "Someone should go inside an make it safer for everyone.";
- mes "Hopefully, very soon!";
- close;
- }
- mes "[Meidi]";
- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
- mes "That place is very dangerous.";
- mes "Someone should go inside an make it safer for everyone.";
- mes "Hopefully, very soon!";
- if (slv_quest == 1) {
- next;
- mes "[Meidi]";
- mes "Oh! Are you from the Eden Group?";
- mes "Are you here for my mission?";
- mes "You came right on time.";
- mes "I was worried that noone would accept the mission that I posted.";
+ mes "- Since the client has moved -";
+ mes "- to another place, -";
+ mes "- the application form has been removed. -";
next;
- mes "[Meidi]";
- mes "So, I need help hunting 3 monsters";
- mes "inside of the Sphinx Dungeon.";
- mes "Got it? Its too dangerous for me so that's why I posted the mission.";
- next;
- mes "[Meidi]";
- mes "Requiem, Marduk and Pasana...";
- mes "I heard they are very dangerous monsters.";
- mes "Can you hunt 10 of those monsters?";
- mes "10 of each sounds good enough, right?";
- next;
- mes "[Meidi]";
- mes "If you succeed, I will give you a small reward for your help.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Meidi]";
- mes "Oh. Thank you so much.";
- mes "How can I pay you backf or your effort?";
- mes "May Freya bless you~";
- next;
- completequest 10102;
- setquest 10107;
- setquest 10108;
- setquest 10109;
- set slv_quest,6;
- mes "[Meidi]";
- mes "Requiem, Marduk and Pasana.";
- mes "Don't forget and good luck.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10102;
- mes "[Meidi]";
- mes "I see. There is no other way.";
- mes "I will send a message to the Eden Group.";
- mes "Don't worry and nevermind.";
- close;
- }
}
- close;
-}
-geffen,146,132,3 script Ancellia 906,{
- if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Ancellia]";
- mes "Wow. You've finished all";
- mes "of my missions. Great!";
- mes "You are of great help.";
- mes "I will inform the Eden Group of your assistance.";
- mes "You can go back, don't worry.";
- close;
- }
- if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
- mes "[Ancellia]";
- mes "You seem to have hunted all of the monsters.";
- mes "What monster have you hunted?";
- mes "Do you remember its name?";
- next;
- setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10110+.@i,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
+ if (BaseLevel < 71) {
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
+ close;
+ } else if (BaseLevel > 85) {
+ // Quest IDs: 10107-10123, 5055-5057
+ setarray .@quests[0],
+ 10107,10108,10109,
+ 10110,10111,10112,10113,
+ 10114,10115,10116,10117,
+ 10118,10119,10120,
+ 10121,10122,10123,5055,5056;
+ for(set .@i,0; .@i<getarraysize(.@quests); set .@i,.@i+1) {
+ if (checkquest(.@quests[.@i],HUNTING) == 2)
+ set .@complete[getarraysize(.@complete)], .@quests[.@i];
+ }
+ if (checkquest(5057) > -1 && countitem(7187) >= 30)
+ set .@complete[getarraysize(.@complete)],5057;
+ if (getarraysize(.@complete)) {
+ mes "You have quests in progress.";
+ mes "Do you want to turn them in?";
next;
- completequest 10110+.@i;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
+ if(select("Of course.:No.") == 2)
+ close;
+ for(set .@i,0; .@i<getarraysize(.@complete); set .@i,.@i+1)
+ callsub L_Quest,.@complete[.@i];
close;
}
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
- mes "Can you check again?";
- close;
- }
- if (slv_quest == 6) {
- mes "[Ancellia]";
- mes "Go to Glast Heim and kill";
- mes "Dark Frames, Evil Druids,";
- mes "Wraith and Raydric Archers.";
- mes "10 of each should do just fine.";
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
close;
}
- mes "[Ancellia]";
- mes "Glast Heim is very far away.";
- mes "I heared that the castle was cursed by the ancient King of Prontera.";
- mes "There is a another story.";
+ mes "- Choose where you -";
+ mes "- would like to hunt. -";
next;
- mes "[Ancellia]";
- mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
- mes "That's why I can't stop worrying.";
- if (slv_quest == 2) {
- next;
- mes "[Ancellia]";
- mes "Oh, you got my mission";
- mes "from the Eden Group. Great~!";
- mes "Thank you very much.";
- next;
- mes "[Ancellia]";
- mes "I already explained.";
- mes "So I expect you understand.";
- mes "You need to hurry hunting";
- mes "Dark Frames, Evil Druids,";
- mes "Wraith and Raydric Archesr.";
- next;
- mes "[Ancellia]";
- mes "You should hunt them all.";
- mes "These are dangerous monsters so please take care of yourself.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Ancellia]";
- mes "Thanks a lot.";
- mes "Be careful when you hunt these monsters. Good luck.";
- next;
- completequest 10103;
- setquest 10110;
- setquest 10111;
- setquest 10112;
- setquest 10113;
- set slv_quest,6;
- mes "[Ancellia]";
- mes "Remember, Dark Frames,";
- mes "Evil Druids, Wraiths";
- mes "and Raydric Archers.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10103;
- mes "[Ancellia]";
- mes "Was the mission too hard?";
- mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
- close;
+ switch(select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
+ case 1:
+ mes "- There are several requests -";
+ mes "- related to the Sphinx Dungeon -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"The villagers of Morroc are worried by the increasing number of monsters in the Sphinx Dungeon. ";
+ set .@str2$,"- Meidi from Morroc -";
+ switch(select("Hunt Requiem:Hunt Marduk:Hunt Pasana")) {
+ case 1: callsub L_Quest,10107,.@str1$+"Hunt 10 Requiems.",.@str2$;
+ case 2: callsub L_Quest,10108,.@str1$+"Hunt 10 Marduks.",.@str2$;
+ case 3: callsub L_Quest,10109,.@str1$+"Hunt 10 Pasanas.",.@str2$;
}
- }
- close;
-}
-
-aldebaran,144,230,3 script Jeanbai 900,{
- if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Jeanbai]";
- mes "You've hunted all of the monsters.";
- mes "I will inform the Eden Group.";
- mes "Thank you.";
- close;
- }
- if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
- mes "[Jeanbai]";
- mes "Huh? So... fast...";
- mes "You amaze me!";
- mes "So what monster did you hunt?";
- next;
- setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10114+.@i,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
- mes "Thanks a lot.";
- next;
- completequest 10114+.@i;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
+ case 2:
+ mes "- There are several requests -";
+ mes "- related to Glast Heim -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I am very afraid that the monsters from Glast Heim will attack us. ";
+ set .@str2$,"- Ancellia from Geffen -";
+ switch(select("Hunt Dark Frame:Hunt Evil Druid:Hunt Wraith:Hunt Raydric Archer")) {
+ case 1: callsub L_Quest,10110,.@str1$+"Hunt 10 Dark Frames.",.@str2$;
+ case 2: callsub L_Quest,10111,.@str1$+"Hunt 10 Evil Druids.",.@str2$;
+ case 3: callsub L_Quest,10112,.@str1$+"Hunt 10 Wraiths.",.@str2$;
+ case 4: callsub L_Quest,10113,.@str1$+"Hunt 10 Raydric Archers.",.@str2$;
}
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
- mes "Please check again.";
- close;
- }
- if (slv_quest == 6) {
- mes "[Jeanbai]";
- mes "Grand Pecos, Sleepers, Goats";
- mes "and Harpies. Hunt 20 of each.";
- mes "When you're finished hunting, come back to me.";
- mes "I hope you finish as soon as you can.";
- close;
- }
- mes "[Jeanbai]";
- mes "I am traveler Jeanbai.";
- mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
- mes "That's why I can't travel all over the world.";
- next;
- mes "[Jeanbai]";
- mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
- mes "I wish I could travel around without having to worry about that.";
- if (slv_quest == 3) {
- next;
- mes "[Jeanbai]";
- mes "Oh, did you get my mission from the Eden Group?";
- mes "Great~! We don't have a lot of time.";
- mes "Let me explain.";
- next;
- mes "[Jeanbai]";
- mes "The monsters around Juno,";
- mes "Grand Pecos, Sleepers, Goats";
- mes "and Harpies. Please hunt 20 of them.";
- mes "I've been hesitating to visit Juno because of those monsters around there.";
- next;
- mes "[Jeanbai]";
- mes "Will you accept this mission?";
- mes "I hope you are the right person for the job.";
- mes "So what do you say?";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Jeanbai]";
- mes "Great!";
- mes "You won't regret it.";
- next;
- completequest 10104;
- setquest 10114;
- setquest 10115;
- setquest 10116;
- setquest 10117;
- set slv_quest,6;
- mes "[Jeanbai]";
- mes "When you're finished hunting, come back to me.";
- mes "I hope you finish as soon as you can.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10104;
- mes "[Jeanbai]";
- mes "Too bad. I'm disappointed.";
- mes "I should inform the Eden Group again.";
- mes "I see, nevermind.";
- close;
+ case 3:
+ mes "- There are several requests -";
+ mes "- related to the area -";
+ mes "- around Juno. -";
+ next;
+ set .@str1$,"Those who can't fight, like me, find it much more difficult to travel due to the large number of monsters. ";
+ set .@str2$,"- Jeanbai, traveler -";
+ switch(select("Hunt Grand Peco:Hunt Sleeper:Hunt Goat:Hunt Harpy")) {
+ case 1: callsub L_Quest,10114,.@str1$+"Hunt 20 Grand Pecos.",.@str2$;
+ case 2: callsub L_Quest,10115,.@str1$+"Hunt 20 Sleepers.",.@str2$;
+ case 3: callsub L_Quest,10116,.@str1$+"Hunt 20 Goats.",.@str2$;
+ case 4: callsub L_Quest,10117,.@str1$+"Hunt 20 Harpies.",.@str2$;
}
- }
- close;
-}
-
-aldebaran,105,116,3 script Risingeter 869,{
- if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Risingeter]";
- mes "You've completed all of my missions.";
- mes "Amazing~! I will inform the Eden Group.";
- mes "of your assistance. Thanks again!";
- close;
- }
- if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
- mes "[Risingeter]";
- mes "Wow. Are you done?";
- mes "So fast~?! Unbelievable~";
- mes "You were the right person for this mission.";
- mes "Which monster did you hunt?";
- next;
- setarray .@monsters$[0],"Clock","Punk","Rideword";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10118+.@i,HUNTING) == 2) {
- mes "[Risingeter]";
- mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
- mes "Ah, now I can hear the clock sound clearly...";
- mes "Tic!! toc!! tic!! toc!!...";
- next;
- completequest 10118+.@i;
- getexp 48000,0;
- mes "[Risingeter]";
- mes "Thanks a lot!";
- mes "I hope you can hunt the rest as well.";
- mes "Go as soon as you can!";
- close;
+ case 4:
+ mes "- There are several requests -";
+ mes "- related to the Clock Tower -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I used to love listening to the sweet melody of the Al De Baran Clock Tower but I can't hear anything anymore because of all the noises the monsters are making. ";
+ set .@str2$,"- Rizingsetter, President of the Love Clock community -";
+ switch(select("Hunt Clock:Hunt Punk:Hunt Rideword")) {
+ case 1: callsub L_Quest,10118,.@str1$+"Hunt 15 Clocks before it breaks.",.@str2$;
+ case 2: callsub L_Quest,10119,.@str1$+"Hunt 15 Punks before it breaks.",.@str2$;
+ case 3: callsub L_Quest,10120,.@str1$+"Hunt 15 Ridewords before it breaks.",.@str2$;
}
- mes "[Risingeter]";
- mes "Uh? Something is wrong.";
- mes "15 "+.@monsters$[.@i]+"s, right?";
- mes "You better check how many you've hunted.";
- close;
- }
- if (slv_quest == 6) {
- mes "[Risingeter]";
- mes "Hunt 15 Clocks, Punks, and Ridewords.";
- mes "Please hurry.";
- close;
- }
- mes "[Risingeter]";
- mes "I like clocks so much.";
- mes "They move with regular rhythm";
- mes "making tic toc sounds.";
- mes "Ahah!! Hail to the clocks!";
- next;
- mes "[Risingeter]";
- mes "That's why I like the Clock Tower so much.";
- mes "It makes a really nice sound.";
- mes "I like it so much!";
- if (slv_quest == 4) {
- next;
- mes "[Risingeter]";
- mes "Uh? Have you come to help me solve my trouble.";
- mes "You already know I like clocks right?";
- mes "That's why I need your help to hunt these monsters.";
- next;
- mes "[Risingeter]";
- mes "There are too many monsters inside the Clock Tower.";
- mes "Their presence is destroying the Clock Tower.";
- next;
- mes "[Risingeter]";
- mes "Anyway. Can you help me?";
- mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- completequest 10105;
- setquest 10118;
- setquest 10119;
- setquest 10120;
- set slv_quest,6;
- mes "[Risingeter]";
- mes "Ok! I expect you will do the right thing.";
- mes "Hunt 15 Clocks, Punks and Ridewords.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10105;
- mes "[Risingeter]";
- mes "You don't understand my love for clocks";
- mes "I will find another brave adventurer.";
- mes "I will inform the Eden Group.";
- close;
+ case 5:
+ mes "- There are several requests -";
+ mes "- related to the Localized Islands -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I want to go on an adventure but there are so many things I have to deal with. If I can't, then others can't either! ";
+ set .@str2$,"- Funfy, who wants to go on an adventure -";
+ switch(select("Hunt Kikimora:Hunt Miyabi Doll:Hunt Mi Gao:Hunt Headless Mule:Hunt Tamruan:Gather Festival Masks for the Festival")) {
+ case 1: callsub L_Quest,10121,.@str1$+"Hunt 15 Kikimoras in Moscovia!",.@str2$;
+ case 2: callsub L_Quest,10122,.@str1$+"Hunt 15 Miyabi Dolls in Amatsu!",.@str2$;
+ case 3: callsub L_Quest,10123,.@str1$+"Hunt 15 Mi Gaos in Louyang!",.@str2$;
+ case 4: callsub L_Quest,5055,"I know there are many terrifying monsters outside the city, but what terrifies me are these Headless Mules lurking around. I hope they will never venture into town. Hunt 15 Headless Mules!","- Mariana from Brasilis -";
+ case 5: callsub L_Quest,5056,"Tamruans make a lot of noise. I don't mind in the morning but they keep me from falling asleep at night. I want to sleep. Hunt 15 Tamruans!","- Shaman Pumo from Ayotaya -";
+ case 6: callsub L_Quest,5057,"The Dumpling Childs stole all the masks that I had prepared for the festival. Try to get a hold of 30 masks! I'll owe you~","- SaYumMoon Chief of Kunlun -";
}
}
- close;
-}
+ end;
-alberta,215,111,5 script Funfi 828,{
- if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Funfi]";
- mes "Um! Thank you so much for all your efforts!";
- mes "I will inform, the Eden Group about your assistance, don't worry!";
- mes "Hahahaha...";
- close;
- }
- if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
- mes "[Funfi]";
- mes "Unbelievable~! So fast~!";
- mes "Which monster did you hunt?";
- next;
- setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10121+.@i,HUNTING) == 2) {
- mes "[Funfi]";
- mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
- mes "You're the best!";
+//callsub L_Quest,<quest ID>{,"<description1>","<description2>"};
+L_Quest:
+ set .@quest, getarg(0);
+ switch(.@quest) {
+ case 10107: set .@name$,"Hunt Requiem"; set .@exp,15000; break;
+ case 10108: set .@name$,"Hunt Marduk"; set .@exp,15000; break;
+ case 10109: set .@name$,"Hunt Pasana"; set .@exp,15000; break;
+ case 10110: set .@name$,"Hunt Dark Frame"; set .@exp,20000; break;
+ case 10111: set .@name$,"Hunt Evil Druid"; set .@exp,20000; break;
+ case 10112: set .@name$,"Hunt Wraith"; set .@exp,20000; break;
+ case 10113: set .@name$,"Hunt Raydric Archer"; set .@exp,20000; break;
+ case 10114: set .@name$,"Hunt Grand Peco"; set .@exp,30000; break;
+ case 10115: set .@name$,"Hunt Sleeper"; set .@exp,30000; break;
+ case 10116: set .@name$,"Hunt Goat"; set .@exp,30000; break;
+ case 10117: set .@name$,"Hunt Harpy"; set .@exp,30000; break;
+ case 10118: set .@name$,"Hunt Clock"; set .@exp,25000; break;
+ case 10119: set .@name$,"Hunt Punk"; set .@exp,25000; break;
+ case 10120: set .@name$,"Hunt Rideword"; set .@exp,25000; break;
+ case 10121: set .@name$,"Hunt Kikimora"; set .@exp,30000; break;
+ case 10122: set .@name$,"Hunt Miyabi Doll"; set .@exp,30000; break;
+ case 10123: set .@name$,"Hunt Mi Gao"; set .@exp,30000; break;
+ case 5055: set .@name$,"Hunt Headless Mule"; set .@exp,30000; break;
+ case 5056: set .@name$,"Hunt Tamruan"; set .@exp,30000; break;
+ case 5057: set .@name$,"Gather Festival Masks for the Festival"; set .@exp,30000; break;
+ }
+ if (getargcount() == 1) {
+ mes "'"+.@name$+"' completed. Do you want to turn it in and receive your reward?";
+ next;
+ if(select("Turn in quest.:Cancel.") == 1) {
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
+ erasequest .@quest;
+ getexp .@exp,0;
+ mes "You've received EXP for finishing the quest.";
next;
- completequest 10121+.@i;
- getexp 48000,0;
- mes "[Funfi]";
- mes "Please hunt the others as well.";
- mes "I have faith in you!";
- close;
+ return;
}
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
close;
- }
- if (slv_quest == 6) {
- mes "[Funfi]";
- mes "Moscovia's Kikimore,";
- mes "Miyabi Dolls from Amatsu";
- mes "and Mi Gaos from Louyang.";
- mes "Please hunt 15 of each of those monsters.";
- close;
- }
- mes "[Funfi]";
- mes "I am a man who wants to experience adventures. But for some reason I can't...";
- next;
- mes "[Funfi]";
- mes "There are a lot of funny things in the world... Wooo!";
- if (slv_quest == 5) {
- next;
- mes "[Funfi]";
- mes "Anyway are you from the Eden Group?";
- mes "You are? Cool! I've been waiting for you~!";
- next;
- mes "[Funfi]";
- mes "No questions! Just do it now!";
- mes "Hunt Kikimora in Moscovia,";
- mes "Miyabi Dolls in Amatsu";
- mes "and Mi Gaos in Louyang!";
- mes "Hunt 15 each of those monsters!";
- next;
- mes "[Funfi]";
- mes "Please~!! haha.";
- mes "Hurry up!";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- completequest 10106;
- setquest 10121;
- setquest 10122;
- setquest 10123;
- set slv_quest,6;
- getitem 7167,10; //Mystery_Iron_Bit
- mes "[Funfi]";
- mes "Ok! Good! Hurry up.";
- mes "Hunt the monsters on each of those 3 islands.";
+ } else {
+ if (.@quest == 5057) {
+ // Quest 5057 is the only collection quest, so separate conditions are unnecessary.
+ if (checkquest(5057) == -1)
+ set .@hunting,-1;
+ else if (countitem(7187) >= 30)
+ set .@hunting,2;
+ } else
+ set .@hunting, checkquest(.@quest,HUNTING);
+ if (.@hunting == 0 || .@hunting == 1) {
+ mes getarg(1);
+ mes getarg(2);
next;
- mes "[Funfi]";
- mes "I will give you some materials for use in Moscovia.";
- mes "Go as soon as you can!";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10106;
- mes "[Funfi]";
- mes "What? You don't want to work?! Gosh!";
- mes "I will inform the Eden Group of this!";
- close;
+ mes "Return here when you've finished the quest.";
+ } else if (.@hunting == 2) {
+ mes "You have completed the quest.";
+ next;
+ if(select("Turn in quest.:Cancel.") == 1) {
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
+ erasequest .@quest;
+ getexp .@exp,0;
+ mes "You've received EXP for finishing the quest.";
+ }
+ }/* else if (.@hunting == 3) {
+// recall_completequest .@quest
+ erasequest .@quest;
+ mes "You have re-accepted the quest '"+.@name$+"'.";
+ }*/ else {
+ mes getarg(1);
+ mes getarg(2);
+ next;
+ mes "Do you want to accept the quest?";
+ next;
+ if(select("Yes.:No.") == 1) {
+ mes "You've received the quest '"+.@name$+"'. View your quest info for more details.";
+ setquest .@quest;
+ }
}
+ close;
}
- close;
}