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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-03-14 17:46:50 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2015-03-14 19:56:56 +0530 |
commit | e99f874d414ca88a256dad8deea4f014aeb3c5d7 (patch) | |
tree | 7ffac834cce7db03a9169508e007b7154f5ea1da /npc/re/quests/eden/131-140.txt | |
parent | 8e1884e7e61272e1fa7077cf5903f8451c9c5644 (diff) | |
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Eden Scripts: 100-140 Implemented
Diffstat (limited to 'npc/re/quests/eden/131-140.txt')
-rw-r--r-- | npc/re/quests/eden/131-140.txt | 597 |
1 files changed, 597 insertions, 0 deletions
diff --git a/npc/re/quests/eden/131-140.txt b/npc/re/quests/eden/131-140.txt new file mode 100644 index 000000000..d732449fb --- /dev/null +++ b/npc/re/quests/eden/131-140.txt @@ -0,0 +1,597 @@ +//===== Hercules Script ====================================== +//= Eden Group Quests - Mission [131-140] +//===== By: ================================================== +//= Capuche +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= [Official Conversion] +//= Repeatable quests for players between BaseLevel 131 - 140. +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Some CleanUps. [Dastgir] +//============================================================ + +moc_para01,41,76,3 script Ragi#1 4_M_RAGI,{ + cutin "ragi01",0; + mes "[Ragi]"; + if (!countitem(Para_Team_Mark)) {// Para_Team_Mark + mes "Only adventurers from Eden Group are welcome here."; + mes "I'm giving requests to base level ^FF0000130-140^000000 adventurers only."; + } + else if (!para_130lv01) { + mes "Hi. I'm the new member of the Dandelion band Ragi. I am making songs on behalf of Aigu. Are you interested in a story?"; + next; + mes "[Ragi]"; + mes "Haha. I am sorry to request to adventurers even though I am a new."; + next; + mes "[Ragi]"; + mes "Just take a look at the list. Can you help me if it is okay with you?"; + para_130lv01 = 1; + } + else { + mes "I am collecting stories to make a song on behalf of Aigu."; + next; + if (select( "Request to collect stories", "Conversation" ) == 1) { + mes "[Ragi]"; + if (BaseLevel < 131) { + cutin "ragi02",0; + mes "This is the request of Aigu but it is dangerous. You should grow up more."; + } + else if (BaseLevel < 141) { + mes "This song and story is about monsters. ^FF0000Tell me the story about how you felt while you were fighting with them.^000000"; + next; + switch( select( "The story of the lost", "Story of devil", "Story from far away distance" ) ) { + case 1: + mes "[Ragi]"; + mes "Lighthalzen has many stories that I'm sure are sad and lost. Their stories should not be forgotten so please tell me what you can."; + next; + switch( select( "Egnigem Cenia (Swordman Monster)", + "Armeyer Dinze (Merchant Monster)", + "Wickebine Tres (Thief Monster)", + "Kavach Icarus (Archer Monster)", + "Errende Ebecee (Acolyte Monster)", + "Laurell Weinder (Mage Monster)" ) ) { + case 1: + mes "[Ragi]"; + if (questprogress(13144,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13143,HUNTING) == 1) { + cutin "À̱״ÏÁª¼¼´Ï¾ÆÄ«µå",3; //ygnizem_card + mes "She is a sad swordman in such a far away place. What brought here there do you think?"; + next; + mes "[Ragi]"; + mes "These are very important stories to someone. I want to make a song with these stories. Please help me."; + cutin "ragi01",0; + } + else if (questprogress(13143,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13143,13144,1100000,300000; + } + else { + cutin "À̱״ÏÁª¼¼´Ï¾ÆÄ«µå",3; //ygnizem_card + mes "A sword woman who is stronger than any swordmen. Egnigem Cenia. That is her name. I am not sure if that is her or someone else."; + next; + mes "[Ragi]"; + mes "I can not lose her story. I really wish you to stop by."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "It will be more dangerous than you think. But story must be conveyed for everyone."; + callsub S_Quest,13144,13143; + } + } + break; + case 2: + mes "[Ragi]"; + if (questprogress(13146,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13145,HUNTING) == 1) { + cutin "¾Æ¸£¸¶À̾îµòÁ¦Ä«µå",3; //armaia_card + mes "How far could she have continued her journey? I guess she could not do it alone."; + next; + mes "[Ragi]"; + mes "You do not wonder why that journey should have stopped?"; + next; + mes "[Ragi]"; + mes "I want to make a song with these stories. Please help me."; + cutin "ragi01",0; + } + else if (questprogress(13145,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13145,13146,1100000,300000; + } + else { + cutin "¾Æ¸£¸¶À̾îµòÁ¦Ä«µå",3; //armaia_card + mes "A daughter of a merchant. Armeyer Dinze, she looks like a rich woman. But she looks insecure."; + next; + mes "[Ragi]"; + mes "What made her disappear? Or for what? Please listen to her story."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "It will be more dangerous than you think. But the story must be conveyed."; + callsub S_Quest,13146,13145; + } + } + break; + case 3: + mes "[Ragi]"; + if (questprogress(13148,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13147,HUNTING) == 1) { + cutin "ÈÖÄɹÙÀÎÆ®¸®½ºÄ«µå",3; //whikebain_card + mes "What might have moved her mind? She only cared about money."; + next; + mes "[Ragi]"; + mes "I wonder how far her heart has been reached? Please listen to her story. Please tell me."; + next; + mes "[Ragi]"; + mes "Please make a song for us."; + cutin "ragi01",0; + } + else if (questprogress(13147,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13147,13148,1100000,300000; + } + else { + cutin "ÈÖÄɹÙÀÎÆ®¸®½ºÄ«µå",3; //whikebain_card + mes "Nobody knows how it has started. Wickebine Tres is the name who could have found a true companion."; + next; + mes "[Ragi]"; + mes "She was the one who only cared for money. How far has her journey continued? Please listen to her story in Lighthalzen."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "It will be more dangerous than you think. But the story must be conveyed."; + emotion e_no1; + callsub S_Quest,13148,13147; + } + } + break; + case 4: + mes "[Ragi]"; + if (questprogress(13150,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13149,HUNTING) == 1) { + cutin "Ä«¹ÙÅ©ÀÌÄ«·ç½ºÄ«µå",3; //kavac_card + mes "Yes. It seems that I have heard the same name from Payon. I am not sure it means the same."; + next; + mes "[Ragi]"; + mes "Please try to find him or a bow at Lighthalzen."; + next; + mes "[Ragi]"; + mes "Please do not forget to tell me any story you hear."; + cutin "ragi01",0; + } + else if (questprogress(13149,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13149,13150,1100000,300000; + } + else { + cutin "Ä«¹ÙÅ©ÀÌÄ«·ç½ºÄ«µå",3; //kavac_card + mes "Kavach Icarus is the name whose hands are faster than eyes and shoots arrows swiftly."; + next; + mes "[Ragi]"; + mes "I heard his shadow and his arrow are wandering somewhere. Please go to Lighthalzen and tell me his story."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Please be careful of his arrows. You may have laid down on the cold floor before this story is finished."; + callsub S_Quest,13150,13149; + } + } + break; + case 5: + mes "[Ragi]"; + if (questprogress(13152,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13151,HUNTING) == 1) { + cutin "ÀÌ·»µå¿¡º£½ÃÄ«µå",3; //erend_card + mes "No matter if it was for friendship or a mission. If that journey was for someone, It would not be easy to stop the journey."; + next; + mes "[Ragi]"; + mes "What made stopped their journey? What kind of story is in it?"; + next; + mes "[Ragi]"; + mes "Please check that story in Lighthalzen."; + cutin "ragi01",0; + } + else if (questprogress(13151,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13151,13152,1100000,300000; + } + else { + cutin "ÀÌ·»µå¿¡º£½ÃÄ«µå",3; //erend_card + mes "Errende Ebecee is the one who started a journey to look for someone."; + next; + mes "[Ragi]"; + mes "But I guess... His journey also might have stopped somewhere in Lighthalzen. Please listen to his story."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Please be careful not get lost like these ^FF0000poor souls^000000."; + callsub S_Quest,13152,13151; + } + } + break; + case 6: + mes "[Ragi]"; + if (questprogress(13154,PLAYTIME) == 1) + mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; + else if (questprogress(13153,HUNTING) == 1) { + cutin "¶ó¿ì·¼ºá´õÄ«µå",3; //rawrel_card + mes "By the way. I have read a book called ^FF0000How to be a wizard^000000..."; + next; + mes "[Ragi]"; + mes "According to that book, some magic by 25 years olds can be stronger than older wizards."; + next; + mes "[Ragi]"; + mes "What are you listening to seriously? Let's finish the request about Laurell Weinders story!"; + cutin "ragi01",0; + } + else if (questprogress(13153,HUNTING) == 2) { + mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; + callsub S_Quest,13153,13154,1100000,300000; + } + else { + cutin "¶ó¿ì·¼ºá´õÄ«µå",3; //rawrel_card + mes "Laurell Weinder, who decided to have a difficult journey to repay gratitude for some wizards deed."; + next; + mes "[Ragi]"; + mes "But... These talented wizards could not return? Who made them? Find a clue in Lighthalzen."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "I like this story but be careful if you do not want to end up a story yourself."; + callsub S_Quest,13154,13153; + } + } + } + break; + case 2: + mes "[Ragi]"; + mes "Do you know the story about Satan Morroc? I want to sing a song of their story even when time passes by."; + next; + switch( select( "Angel Incarnation", "Black Nightmare Incarnation", "Ghost Incarnation" ) ) { + mes "[Ragi]"; + case 1: + if (questprogress(13156,PLAYTIME) == 1) { + mes "A monster from Morroc has wings like an angel. Maybe, Satan Morocc wants to be an angel?"; + next; + mes "[Ragi]"; + mes "Haha please do not mind. It is just joke of a story teller. Please give me another story next time."; + } + else if (questprogress(13155,HUNTING) == 1) { + mes "Appearance looks fine but inside.. I am sure they are flesh and blood!"; + next; + mes "[Ragi]"; + mes "Of course, I did not check by myself. But I am just a story teller as you see."; + next; + mes "[Ragi]"; + mes "But it is not safe.. So be careful! Please give me more stories! Maybe I can meet Satan Morocc somewhere around here?"; + } + else if (questprogress(13155,HUNTING) == 2) { + mes "Wow. There are so many stories coming to me! Thanks to you!"; + callsub S_Quest,13155,13156,1100000,200000; + } + else { + mes "Well... This song is not about the prince of darkness, but it is taken from people who claim to have seen him."; + next; + mes "[Ragi]"; + mes "Please help me to make a story by searching the flying Incarnations of Morocc."; + next; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Be sure to get at least 30 Angel looking Incarnations of Morocc."; + emotion e_wah; + callsub S_Quest,13156,13155; + } + } + break; + case 2: + mes "[Ragi]"; + if (questprogress(13158,PLAYTIME) == 1) { + mes "Story is not made yet, so I will ask next time !"; + cutin "ragi02",0; + } + else if (questprogress(13157,HUNTING) == 1) { + mes "The shape is not completed but it has a very sharp tooth."; + next; + mes "[Ragi]"; + mes "Do not you think that is going to be a very funny story?"; + } + else if (questprogress(13157,HUNTING) == 2) { + mes "Wow. There are so many stories coming to me! Thanks to you!"; + callsub S_Quest,13157,13158,1100000,200000; + } + else { + mes "I do not know if everything came out from Satan Morocc himself but things like this look horrible."; + next; + mes "[Ragi]"; + mes "But I think there also will be a story in it. That is why those creature are made. Please look for something black and tar-like."; + next; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Find and get rid of 30 Dark Incarnation of Morocc."; + callsub S_Quest,13158,13157; + } + } + break; + case 3: + mes "[Ragi]"; + if (questprogress(13160,PLAYTIME) == 1) + mes "The creature without clothing has very weird shape. Haha do not take it seriously. I am just a story teller."; + else if (questprogress(13159,HUNTING) == 1) { + mes "This story should be spread out for weak adventurers like me! Because not everyone can be adventurer."; + next; + mes "[Ragi]"; + mes "Maybe, adventurers have a good merit to know this kind of story. So can you please look for these creatures near Morroc?"; + } + else if (questprogress(13159,HUNTING) == 2) { + mes "Wow. There are so many stories coming to me! Thanks to you!"; + callsub S_Quest,13159,13160,1100000,200000; + } + else { + mes "This one is weird.. But he is also is an Incarnation of Morocc."; + next; + mes "[Ragi]"; + mes "But I am curious because it looks like a ghost and attacks does not work."; + next; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Please make a story after hunting at least 30 Ghost Incarnation of Morocc!"; + callsub S_Quest,13160,13159; + } + } + } + break; + case 3: + mes "[Ragi]"; + mes "I never been to Ash Vacuum but I heard there are many interesting creatures there in the Scaraba Hall."; + next; + switch( select( "Uni-Horn Scaraba Story", "Horn Scaraba Story", "Antler Scaraba Story", "Rake Horn Scaraba Story" ) ) { + case 1: + mes "[Ragi]"; + if (questprogress(13162,PLAYTIME) == 1) + mes "I am making a story about Uni-Horn Scaraba. One means less than two!~ I started but it is difficult to finish. Can you help me?"; + else if (questprogress(13161,HUNTING) == 1) { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "They also have some stories right? First, I wonder about the shape of the one with one horn."; + next; + cutin "ragi01",0; + } + else if (questprogress(13161,HUNTING) == 2) { + mes "I wonder what Uni-Horn Scarabas think? I want to make a song. Thanks for your help!"; + callsub S_Quest,13161,13162,1100000,200000; + } + else { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "New world is full of amazing monsters. They will become a dream for children who want to be adventurers."; + next; + mes "[Ragi]"; + mes "I want to make a song about the ^FF0000Uni-Horn Scaraba^000000!? Children will really like it."; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "You can find them near somewhere in the east at Scaraba Hall."; + callsub S_Quest,13162,13161; + } + } + break; + case 2: + mes "[Ragi]"; + if (questprogress(13164,PLAYTIME) == 1) + mes "I am making a story... Two means less than three~ I started to make a story but I can not finish. Will you help me?"; + else if (questprogress(13163,HUNTING) == 1) { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "That horn thing bothers me a little bit. What is the difference between one and two horns? Just appearance?"; + next; + mes "[Ragi]"; + mes "Maybe it is unnecessary. But curiosity is important for story tellers. Hahaha."; + cutin "ragi01",0; + } + else if (questprogress(13163,HUNTING) == 2) { + mes "You came back safely! How is it? Horn Scaraba seemed to be a fun story. You really did a good job."; + callsub S_Quest,13163,13164,1100000,200000; + } + else { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "We talk about Horn Scaraba? There is one more we should mention.. That is Horn Scaraba!"; + next; + mes "[Ragi]"; + mes "I do no know why. I just heard from people. I need to make a song so please take a look at their world!"; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "You can find them near somewhere in the east at Scaraba Hall."; + callsub S_Quest,13164,13163; + } + } + break; + case 3: + mes "[Ragi]"; + if (questprogress(13166,PLAYTIME) == 1) + mes "There seem to be more story about Antler Scaraba! Please help me if you have time."; + else if (questprogress(13165,HUNTING) == 1) { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "There seemed to be more special Scarabas according to rumors. Stronger and more scary ones."; + next; + mes "[Ragi]"; + mes "Do you think Antler Scaraba might be one of them?"; + cutin "ragi01",0; + } + else if (questprogress(13165,HUNTING) == 2) { + mes "It must be tiring traveling long distance! Please tell me if there are more interesting stories!"; + callsub S_Quest,13165,13166,1100000,200000; + } + else { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "This one is very unique! Horns look like the one of a deer so it is called an Antler Scaraba."; + next; + mes "[Ragi]"; + mes "Aren't you curious why it has that horn? I think it has an interesting story that people would like. Shall I ask you adventurer?"; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Can you please find a story about Antler Scaraba? Experience yourself is the best I guess!"; + callsub S_Quest,13166,13165; + } + } + break; + case 4: + mes "[Ragi]"; + if (questprogress(13168,PLAYTIME) == 1) + mes "I feel like Rake Horn Scaraba has more story. Please help me if you have time."; + else if (questprogress(13167,HUNTING) == 1) { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "Here my plan is. I am making 4 passages for each Scaraba."; + next; + mes "[Ragi]"; + mes "Whoever listen or sing will be confused to sing a troll. It sounds fun, right?"; + cutin "ragi01",0; + } + else if (questprogress(13167,HUNTING) == 2) { + mes "Thank you ! I am sure that I can make a great song."; + callsub S_Quest,13167,13168,1100000,200000; + } + else { + cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card + mes "I'm starting to get confused. I am going to make a song of the Rake Horn Scarabas story."; + next; + mes "[Ragi]"; + mes "A song begins with Uni-horn Scaraba then sing along with Rake Horn Scaraba. Will you help me?"; + next; + cutin "ragi01",0; + if (select( "Take the request", "Quit." ) == 1) { + mes "[Ragi]"; + mes "Please find a story about Rake Horn Scaraba from Scaraba Hall. Battle or experienced stories are fine."; + callsub S_Quest,13168,13167; + } + } + break; + } + } + } + else { + mes "Music and Stories continues to be collected. Finding Adventure is not bad been an Adventurer."; + next; + callsub S_Erasequest, + 13143,1,"Egnigem Cenia", + 13145,1,"Armeyer Dinze", + 13147,1,"Wickebine Tres", + 13149,1,"Kavach Icarus", + 13151,1,"Errende Ebecee", + 13153,1,"Laurell Weinder", + 13155,2,"", + 13157,2,"", + 13159,2,"", + 13161,3,"", + 13163,3,"", + 13165,3,"", + 13167,3,""; + mes "[Ragi]"; + mes "[Smiling.]Goodbye... I hope, one day we will meet elsewhere."; + } + } + else { + mes "[Ragi]"; + mes "Well, I am kind of busy doing an errand for Sir Aigu. Do you have any questions?"; + next; + switch( select( "Where did you get your hair-do?", "Please sing a song for me.", "Do you have a girl friend?", "About Aigu" ) ) { + mes "[Ragi]"; + case 1: + mes "There is a fine hair artist in Alberta. He butchered my hair with a some cooking scissors. Looks illegal."; + next; + mes "[Ragi]"; + mes "Sometimes, hair-dos or color are strange... but I was lucky I didn't die."; + break; + case 2: + mes "I did not make a song as a member of band yet. Someday, I will make a great song for you!"; + break; + case 3: + cutin "ragi03",0; + mes "......"; + next; + cutin "ragi02",0; + mes "[Ragi]"; + mes "Aigu is only on my mind. I can not think of anything else. I am fine even if it is just a one-sided love..."; + break; + case 4: + mes "I will never forget the first day I met her. She stared at me out of all the people in Izlude port. Now I help her by doing small errands."; + next; + mes "[Ragi]"; + mes "But alas, I think Aigu likes someone else. ^FF0000We've never met... But I hate him.^000000"; + next; + mes "[Ragi]"; + mes "But I hate myself more because I want to stay around her even if she will never see me. Haha was I too serious?"; + next; + mes "[Ragi]"; + mes "I am just a storyteller.. Any story can be made up. Most of the times it contains the truth."; + } + } + } + close2; + cutin "",255; + end; +S_Quest: + if (questprogress(getarg(0))) + erasequest getarg(0); + setquest getarg(1); + if (getarg(2,0)) + getexp getarg(2),getarg(3); + return; +S_Erasequest: + .@total = getargcount(); + for ( .@i = 0; .@i < .@total; .@i += 3 ) { + .@quest_id = getarg(.@i); + switch( questprogress(.@quest_id,HUNTING) ) { + case 0: + if (questprogress(.@quest_id+1)) + erasequest (.@quest_id+1); + continue; + case 1: + mes "[Ragi]"; + switch( getarg(.@i+1) ) { + case 1: + mes "Okay, I'll ask Someone else to finish portion of "+ getarg(.@i+2) +"."; + break; + case 2: + mes "I'll ask someone else to take care of the rest of the Satan Morroc Incarnations, then!"; + break; + case 3: + mes "I'll need to ask another adventurer to help with the Scaraba!"; + } + break; + case 2: + mes "[Ragi]"; + switch( getarg(.@i+1) ) { + case 1: + mes "So you've heard the story of "+ getarg(.@i+2) +", then? Thanks so much. I'll definitely write a good song."; + getexp 1100000,300000; + break; + case 2: + mes "Was the story of Satan Morroc worth putting to song? Great work!"; + getexp 1100000,200000; + break; + case 3: + mes "Did you enjoy your long adventure? Tell me about it someday."; + getexp 1100000,200000; + } + } + erasequest .@quest_id; + next; + } + return; +} |