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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/collection/quest_zhupolong.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/collection/quest_zhupolong.txt')
-rw-r--r-- | npc/re/quests/collection/quest_zhupolong.txt | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/npc/re/quests/collection/quest_zhupolong.txt b/npc/re/quests/collection/quest_zhupolong.txt deleted file mode 100644 index bf3999683..000000000 --- a/npc/re/quests/collection/quest_zhupolong.txt +++ /dev/null @@ -1,101 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Custom Version. -//= Repeatable EXP Quest : Kill 50 Zhu Po Long. -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -lou_dun02,161,264,4 script Dragon Hunter 732,{ - - if (checkquest(60182) != -1) { - if (checkquest(60182,HUNTING) != 2 ) { - mes "[Dragon Hunter]"; - mes "Have you finished hunting the 50 Zhu Po Long?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Dragon Hunter]"; - mes "Hmm, I don't think you've hunted 50 yet."; - close; - case 2: - mes "[Dragon Hunter]"; - mes "Remember, I need help hunting Zhu Po Long so go and hunt 50 of them."; - close; - case 3: - mes "[Dragon Hunter]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Dragon Hunter]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60182; - close; - case 2: - mes "[Dragon Hunter]"; - mes "Please kill 50 Zhu Po Long in order to make this a Place were people can go to and gather Experience."; - close; - } - } - } - mes "[Dragon Hunter]"; - mes "Amazing, you did that with speed."; - getexp 151300,60520; - erasequest 60182; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 91)) { - mes "[Dragon Hunter]"; - mes "Oh great!"; - mes "You are here to help me right?"; - mes "If not, i don't know what to do with the Monsters in this Place!"; - next; - switch(select("Sure:No")) { - case 1: - mes "[Dragon Hunter]"; - mes "Great! I knew the moment i saw you that i can count on you!"; - mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; - mes "There are to many Zhu Po Long around, which makes it impossible for the lower level players to gain good experience here."; - next; - mes "[Dragon Hunter]"; - mes "So, would you still like to help me?"; - next; - switch(select("Sure:Cancel")) { - case 1: - if(BaseLevel > 90){ - mes "[Dragon Hunter]"; - mes "Thank you for your great help with the Zhu Po Long!"; - mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; - close; - } - mes "[Dragon Hunter]"; - mes "Kill 50 of those Zhu Po Long and let me know when you're done. I will reward you for your efforts."; - setquest 60182; - close; - case 2: - mes "[Dragon Hunter]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Dragon Hunter]"; - mes "If you change your mind, please come back."; - close; - } - } - mes "[Dragon Hunter]"; - mes "Oh boy, Oh boy!"; - next; - mes "[Dragon Hunter]"; - mes "Sorry I can't talk right now I am in a world of pain here, these darn Zhu Po Long are going to kill me."; - close; -} |