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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/collection/quest_pecopeco.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/collection/quest_pecopeco.txt')
-rw-r--r-- | npc/re/quests/collection/quest_pecopeco.txt | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/npc/re/quests/collection/quest_pecopeco.txt b/npc/re/quests/collection/quest_pecopeco.txt new file mode 100644 index 000000000..1850180e1 --- /dev/null +++ b/npc/re/quests/collection/quest_pecopeco.txt @@ -0,0 +1,251 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Bill of Birds) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{ + if (checkquest(60101) != -1) { + if (checkquest(60101,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 50 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60101; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + erasequest 60101; + close; + } + } + if (checkquest(60102) != -1) { + if (checkquest(60102,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 50 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60102; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + getexp 4000,2000; + erasequest 60102; + close; + } + } + if (checkquest(60103) != -1) { + if (checkquest(60103,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 150 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60103; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + getexp 4000,2000; + getexp 4000,2000; + erasequest 60103; + close; + } + } + //for minimum level + if (BaseLevel > 9) { + //for maximum level + if (BaseLevel < 31) { + mes "[Gregor]"; + mes "Peco Pecos are fascinating."; + mes "I am still doing my, uh, research..."; + mes "But now it is of a different nature."; + next; + mes "[Gregor]"; + mes "You see I've been uh, ''researching''"; + mes "these animals by collecting their"; + mes "Bill of Birds but lately they seem"; + mes "to have become hostile towards me."; + next; + mes "[Gregor]"; + mes "Can you do me a favor please?"; + next; + switch(select("What kind of favor?:No")) { + case 1: + mes "[Gregor]"; + mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; + next; + mes "[Gregor]"; + mes "Can you help protect me by killing them?"; + mes "I think I'll feel safer..."; + mes "Please..."; + next; + switch(select("Gather Items:Hunt Peco Pecos:Cancel")) { + case 1: + // Item turn in + mes "[Gregor]"; + mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; + next; + switch(select("I have some Bill of Birds:What did you need?")) { + case 1: + if (countitem(925) > 24) { + mes "[Gregor]"; + mes "Thank you so much."; + delitem 925,25; //Bill_Of_Birds + getexp 4000,2000; + next; + mes "[Gregor]"; + mes "This is gonna be delicious!"; + close; + } + else { + mes "[Gregor]"; + mes "It doesn't look like you have enough."; + next; + mes "[Gregor]"; + mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; + close; + } + case 2: + mes "[Gregor]"; + mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; + close; + } + case 2: + // Kill Count Quest + mes "[Gregor]"; + mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) { + case 1: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60101; + close; + case 2: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60102; + close; + case 3: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60103; + close; + } + case 3: + mes "[Gregor]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Gregor]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Gregor]"; + mes "Hmmm... you seem to be too strong to be fighting over here."; + close; + } + } + else { + mes "[Gregor]"; + mes "Hi there."; + next; + mes "[Gregor]"; + mes "Those picky's over there seem to be about your speed."; + close; + } +} |