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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/collection/quest_hode.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/re/quests/collection/quest_hode.txt b/npc/re/quests/collection/quest_hode.txt
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Earthworm Peelings)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+moc_fild17,208,346,5 script Shone#Hode_Hunt 707,{
+ if (checkquest(60104) != -1) {
+ if (checkquest(60104,HUNTING) != 2 ) {
+ mes "[Shone]";
+ mes "Have you finished hunting the 50 Hodes?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Shone]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Remember, I need help hunting Hodes so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Shone]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Shone]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60104;
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Please kill 50 Hodes.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Shone]";
+ mes "Amazing, you did that with speed.";
+ getexp 15775,1125;
+ erasequest 60104;
+ close;
+ }
+ }
+ if (checkquest(60105) != -1) {
+ if (checkquest(60105,HUNTING) != 2 ) {
+ mes "[Shone]";
+ mes "Have you finished hunting the 50 Hodes?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Shone]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Remember, I need help hunting Hodes so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Shone]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Shone]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60105;
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Please kill 100 Hodes.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Shone]";
+ mes "Amazing, you did that with speed.";
+ getexp 15775,1125;
+ getexp 15775,1125;
+ erasequest 60105;
+ close;
+ }
+ }
+ if (checkquest(60106) != -1) {
+ if (checkquest(60106,HUNTING) != 2 ) {
+ mes "[Shone]";
+ mes "Have you finished hunting the 150 Hodes?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Shone]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Remember, I need help hunting Hodes so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Shone]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Shone]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60106;
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Please kill 150 Hodes.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Shone]";
+ mes "Amazing, you did that with speed.";
+ getexp 15775,1125;
+ getexp 15775,1125;
+ getexp 15775,1125;
+ erasequest 60106;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 24) {
+ //for maximum level
+ if (BaseLevel < 61) {
+ mes "[Shone]";
+ mes "Wait! You can see me?";
+ mes "Oh well, I haven't yet mastered my skills.";
+ next;
+ mes "[Shone]";
+ mes "Hey do you think you can help me?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Shone]";
+ mes "Thanks a lot, pal!";
+ next;
+ switch(select("Gather Items:Hunt Hodes:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Shone]";
+ mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000.";
+ mes "I will reward you if you help.";
+ next;
+ switch(select("I have 25 Earthworm Peelings:What was it again?")) {
+ case 1:
+ /*
+ if (checkweight(502,10) == 0) {
+ mes "[Shone]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(1055) > 24) {
+ mes "Thank you for the 25 Earthworm";
+ mes "Peelings!";
+ mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others.";
+ delitem 1055,25; //Earthworm_Peeling
+ getexp 15775,1125;
+ //getitem 502,10; //Orange_Potion
+ close;
+ }
+ else {
+ mes "[Shone]";
+ mes "I don't see any ^00CE00Earthworm Peerlings^000000.";
+ mes "Are you trying to scam me?";
+ close;
+ }
+ case 2:
+ mes "[Shone]";
+ mes "I need ^00CE0025 Earthworm Peelings^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Shone]";
+ mes "Ah, ok I think you can help me out by hunting some Hodes.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Hodes:100 Hodes:150 Hodes")) {
+ case 1:
+ mes "[Shone]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60104;
+ close;
+ case 2:
+ mes "[Shone]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60105;
+ close;
+ case 3:
+ mes "[Shone]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60106;
+ close;
+ }
+ case 3:
+ mes "[Shone]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Shone]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Shone]";
+ mes "You are much too strong to be fighting these things!";
+ close;
+ }
+ }
+ else {
+ mes "[Shone]";
+ mes "You need some help, but I can't provide that for you.";
+ mes "Come back when you are stronger and have earned much more wisdom.";
+ close;
+ }
+}