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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/collection/quest_golem.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/re/quests/collection/quest_golem.txt b/npc/re/quests/collection/quest_golem.txt
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Stone Hearts)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+moc_fild11,57,138,0 script Private Jeremy#hunt 707,{
+ if (checkquest(60140) != -1) {
+ if (checkquest(60140,HUNTING) != 2 ) {
+ mes "[Private Jeremy]";
+ mes "Have you finished hunting the 50 Golems?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Remember, I need help hunting Golems so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Private Jeremy]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60140;
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Please kill 50 Golems.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "Amazing, you did that with speed.";
+ getexp 14000,9000;
+ erasequest 60140;
+ close;
+ }
+ }
+ if (checkquest(60141) != -1) {
+ if (checkquest(60141,HUNTING) != 2 ) {
+ mes "[Private Jeremy]";
+ mes "Have you finished hunting the 50 Golems?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Remember, I need help hunting Golems so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Private Jeremy]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60141;
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Please kill 100 Golems.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "Amazing, you did that with speed.";
+ getexp 14000,9000;
+ getexp 14000,9000;
+ erasequest 60141;
+ close;
+ }
+ }
+ if (checkquest(60142) != -1) {
+ if (checkquest(60142,HUNTING) != 2 ) {
+ mes "[Private Jeremy]";
+ mes "Have you finished hunting the 150 Golems?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Remember, I need help hunting Golems so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Private Jeremy]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60142;
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Please kill 150 Golems.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "Amazing, you did that with speed.";
+ getexp 14000,9000;
+ getexp 14000,9000;
+ getexp 14000,9000;
+ erasequest 60142;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 24) {
+ //for maximum level
+ if (BaseLevel < 61) {
+ mes "[Private Jeremy]";
+ mes "Greetings citizen!";
+ mes "Say, how would you like to help me?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Thanks! I really appreciate it.";
+ next;
+ switch(select("Gather Items:Hunt Golems:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Private Jeremy]";
+ mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
+ next;
+ switch(select("I have Stone Hearts:What did you need?")) {
+ case 1:
+ if (countitem(953) > 24) {
+ mes "[Private Jeremy]";
+ mes "The Morroc Guard thanks you, citizen.";
+ delitem 953,25; //Stone_Heart
+ getexp 14000,9000;
+ close;
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "It doesn't look like you have enough.";
+ next;
+ mes "[Private Jeremy]";
+ mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
+ close;
+ }
+ case 2:
+ mes "[Private Jeremy]";
+ mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Private Jeremy]";
+ mes "Ah, ok I think you can help me out by hunting some Golems.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Golems:100 Golems:150 Golems")) {
+ case 1:
+ mes "[Private Jeremy]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60140;
+ close;
+ case 2:
+ mes "[Private Jeremy]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60141;
+ close;
+ case 3:
+ mes "[Private Jeremy]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60142;
+ close;
+ }
+ case 3:
+ mes "[Private Jeremy]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Private Jeremy]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "Greetings citizen!";
+ next;
+ mes "[Private Jeremy]";
+ mes "Please do not interrupt my mission for the Morroc Guard.";
+ close;
+ }
+ }
+ else {
+ mes "[Private Jeremy]";
+ mes "It is dangerous here citizen.";
+ close;
+ }
+}
+
+