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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/quests/collection/quest_fabre.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/collection/quest_fabre.txt')
-rw-r--r-- | npc/re/quests/collection/quest_fabre.txt | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/npc/re/quests/collection/quest_fabre.txt b/npc/re/quests/collection/quest_fabre.txt new file mode 100644 index 000000000..9c0c016a1 --- /dev/null +++ b/npc/re/quests/collection/quest_fabre.txt @@ -0,0 +1,231 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Fluffs) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +gef_fild07,321,193,4 script Langry#Fabre_Hunt 754,{ + if (checkquest(60107) != -1) { + if (checkquest(60107,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 50 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 50 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60107; + close; + case 2: + mes "[Langry]"; + mes "Please kill 50 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + erasequest 60107; + close; + } + } + if (checkquest(60108) != -1) { + if (checkquest(60108,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 50 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 100 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60108; + close; + case 2: + mes "[Langry]"; + mes "Please kill 100 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + getexp 385,30; + erasequest 60108; + close; + } + } + if (checkquest(60109) != -1) { + if (checkquest(60109,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 150 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 150 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60109; + close; + case 2: + mes "[Langry]"; + mes "Please kill 150 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + getexp 385,30; + getexp 385,30; + erasequest 60109; + close; + } + } + //for minimum level + if (BaseLevel > 1) { + //for maximum level + if (BaseLevel < 21) { + mes "[Langry]"; + mes "Do you think you can help me?"; + mes "Please?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Langry]"; + mes "Really?!"; + mes "That's great!"; + next; + switch(select("Gather Items:Hunt Fabres:Cancel")) { + case 1: + // Item turn in + mes "[Langry]"; + mes "I need to collect ^0000CE25 Fluff^000000 to"; + mes "complete this community service project."; + mes "You know what? I can even reward you a little for helping me."; + next; + switch(select("I have some Fluff:What was that again?")) { + case 1: + if (countitem(914) > 24) { + mes "[Langry]"; + mes "Thank you for the Fluff. This helps me out greatly."; + mes "Oh and here you go, this should help you get stronger, faster!"; + delitem 914,25; //Fluff + getexp 385,30; + close; + } + else { + mes "[Langry]"; + mes "I see no Fluff, wait yea I do it's the lies coming from your mouth."; + close; + } + case 2: + mes "[Langry]"; + mes "I need ^00CE0025 Fluff^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Langry]"; + mes "Ah, ok I think you can help me out by hunting some Fabres."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Fabres:100 Fabres:150 Fabres")) { + case 1: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60107; + close; + case 2: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60108; + close; + case 3: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60109; + close; + } + case 3: + mes "[Langry]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Langry]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Langry]"; + mes "Hello, my name is Langry."; + mes "I have to complete this community service, but I am just too lazy."; + close; + } + } + else { + mes "[Langry]"; + mes "You may just be the most unlikely person ever, recycle a few Fabres and come back."; + close; + } +} + + |