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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/quests/collection/quest_demonpungus.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/collection/quest_demonpungus.txt')
-rw-r--r-- | npc/re/quests/collection/quest_demonpungus.txt | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/npc/re/quests/collection/quest_demonpungus.txt b/npc/re/quests/collection/quest_demonpungus.txt deleted file mode 100644 index 7e659e1ca..000000000 --- a/npc/re/quests/collection/quest_demonpungus.txt +++ /dev/null @@ -1,244 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Bacillus) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -ein_fild01,43,249,0 script Local Villager#hunt 898,{ - if (checkquest(60125) != -1) { - if (checkquest(60125,HUNTING) != 2 ) { - mes "[Local Villager]"; - mes "Have you finished hunting the 50 Demon Pungus?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Local Villager]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Local Villager]"; - mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them."; - close; - case 3: - mes "[Local Villager]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Local Villager]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60125; - close; - case 2: - mes "[Local Villager]"; - mes "Please kill 50 Demon Pungus."; - close; - } - } - } - else { - mes "[Local Villager]"; - mes "Amazing, you did that with speed."; - getexp 250266,144452; - erasequest 60125; - close; - } - } - if (checkquest(60126) != -1) { - if (checkquest(60126,HUNTING) != 2 ) { - mes "[Local Villager]"; - mes "Have you finished hunting the 50 Demon Pungus?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Local Villager]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Local Villager]"; - mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them."; - close; - case 3: - mes "[Local Villager]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Local Villager]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60126; - close; - case 2: - mes "[Local Villager]"; - mes "Please kill 100 Demon Pungus."; - close; - } - } - } - else { - mes "[Local Villager]"; - mes "Amazing, you did that with speed."; - getexp 250266,144452; - getexp 250266,144452; - erasequest 60126; - close; - } - } - if (checkquest(60127) != -1) { - if (checkquest(60127,HUNTING) != 2 ) { - mes "[Local Villager]"; - mes "Have you finished hunting the 150 Demon Pungus?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Local Villager]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Local Villager]"; - mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them."; - close; - case 3: - mes "[Local Villager]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Local Villager]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60127; - close; - case 2: - mes "[Local Villager]"; - mes "Please kill 150 Demon Pungus."; - close; - } - } - } - else { - mes "[Local Villager]"; - mes "Amazing, you did that with speed."; - getexp 250266,144452; - getexp 250266,144452; - getexp 250266,144452; - erasequest 60127; - close; - } - } - //for minimum level - if (BaseLevel > 59) { - //for maximum level - if (BaseLevel < 75) { - mes "[Local Villager]"; - mes "Hey, you there. Yeah you!"; - mes "Do you think you can help me with something?"; - next; - switch(select("Sure:No")) { - case 1: - mes "[Local Villager]"; - mes "I am trying to make my way through but I can't seem to get past these Demon Pungus."; - next; - switch(select("Gather Items:Hunt Demon Pungus:Cancel")) { - case 1: - // Item turn in - mes "[Local Villager]"; - mes "Can you help by collecting ^FF0000Bacillus^000000?"; - mes "I will reward you for helping clear this out for me."; - next; - switch(select("I have Bacillus:What did you need?")) { - case 1: - /* - if (checkweight(504,10) == 0) { - mes "[Local Villager]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(7119) > 49) { - mes "[Local Villager]"; - mes "I had my doubts, but you have proven me wrong."; - delitem 7119,50; //Spawns - getexp 250266,144452; - //getitem 504,10; //White_Potion - close; - } - else { - mes "[Local Villager]"; - mes "It doesn't look like you have enough."; - next; - mes "[Local Villager]"; - mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; - close; - } - case 2: - mes "[Local Villager]"; - mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; - close; - } - case 2: - // Kill Count Quest - mes "[Local Villager]"; - mes "Ah, ok I think you can help me out by hunting some Demon Pungus."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) { - case 1: - mes "[Local Villager]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60125; - close; - case 2: - mes "[Local Villager]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60126; - close; - case 3: - mes "[Local Villager]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60127; - close; - } - case 3: - mes "[Local Villager]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Local Villager]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Local Villager]"; - mes "Um, um. I don't think.."; - next; - mes "[Local Villager]"; - mes "Yeah, sorry I can't talk right now."; - close; - } - } - else { - mes "[Local Villager]"; - mes "Its amazing, truly it is."; - mes "I just wish I could get through this all."; - close; - } -} - - |