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authorRidley <ridley8819@gmail.com>2016-10-03 14:41:36 +0200
committerDastgir <dastgir@users.noreply.github.com>2016-10-03 18:11:36 +0530
commit0dd3f6fab116463cbb0cad52767a2e4fce4d40fc (patch)
tree369cde994643820d7beb6f3b2e4f5c6bcb63d5fe /npc/re/other
parent451b3fac158ca3586a149fa64fe10f86ec140a43 (diff)
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Initial dimensional gap commit (#1431)
* Initial Dimensional Gap NPC's
Diffstat (limited to 'npc/re/other')
-rw-r--r--npc/re/other/dimensional_gap.txt550
1 files changed, 550 insertions, 0 deletions
diff --git a/npc/re/other/dimensional_gap.txt b/npc/re/other/dimensional_gap.txt
new file mode 100644
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--- /dev/null
+++ b/npc/re/other/dimensional_gap.txt
@@ -0,0 +1,550 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2016 Hercules Dev Team
+//= Copyright (C) 2016 Ridley
+//= Copyright (C) 2016 Nova
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Dimensional Gap NPCs
+//================= Description ===========================================
+//= The Dimensional Gap, or Dimensional Crack, is an opening into the
+//= vacuum of time and space that separates dimensions.
+//================= Current Version =======================================
+//= 1.0
+//=========================================================================
+
+mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
+ mes("[Expedition Guide]");
+ mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.");
+ next();
+ if (select("What is the Dimensional Gap?", "End Conversation.") == 2) {
+ mes("[Expedition Guide]");
+ mes("Take care.");
+ close();
+ }
+ mes("[Expedition Guide]");
+ mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.");
+ next();
+ mes("[Expedition Guide]");
+ mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.");
+ next();
+ mes("[Expedition Guide]");
+ mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.");
+ next();
+ mes("[Expedition Guide]");
+ mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.");
+ next();
+ mes("[Expedition Guide]");
+ mes("Anyone who has become lost here has yet to return.");
+ close();
+}
+
+mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
+ mes("[Expedition Guide]");
+ mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.");
+ close();
+}
+
+moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
+moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
+bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
+bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
+dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
+dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
+
+dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
+ mes("[Allied Forces Soldier]");
+ mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.");
+ next();
+ mes("[Allied Forces Soldier]");
+ mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.");
+ close();
+}
+
+dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{
+ mes("[Morroc Soldier]");
+ mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.");
+ next();
+ mes("[Morroc Soldier]");
+ mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.");
+ close();
+}
+
+dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
+ mes("[Spledide Soldier]");
+ mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.");
+ next();
+ mes("[Spledide Soldier]");
+ mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha.");
+ next();
+ mes("[Spledide Soldier]");
+ mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...");
+ close();
+}
+
+dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
+ mes("[Dispatched Sapha]");
+ mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.");
+ next();
+ mes("[Dispatched Sapha]");
+ mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.");
+ close();
+}
+
+dali,109,94,4 trader Sundries Merchant 4_M_MERCAT2,{
+OnInit:
+ sellitem Spectacles;
+ sellitem Arrow;
+ sellitem Booby_Trap;
+ end;
+}
+
+dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
+ mes("[Logistics Manager]");
+ mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?");
+ next();
+ if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) {
+ mes("[Logistics Manager]");
+ mes("Let me know if you change your mind.");
+ close();
+ }
+ if (basicskillcheck() && getskilllv(NV_BASIC) < 6) {
+ mes("[Logistics Manager]");
+ mes("You are not yet qualified to use the Storage.");
+ } else if (Zeny < 200) {
+ mes("[Logistics Manager]");
+ mes("You need at least 200 zeny to use the Storage.");
+ } else {
+ Zeny -= 200;
+ openstorage();
+ }
+ close();
+}
+
+dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
+ if (.dalichatactive)
+ end;
+ initnpctimer();
+ .dalichatactive = 1;
+ end;
+OnTimer10:
+ npctalk(_("Attention!!!"), "Party Leader#dali");
+ end;
+OnTimer2000:
+ npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali");
+ end;
+OnTimer3000:
+ npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali");
+ end;
+OnTimer4000:
+ npctalk(_("Anyone has an opinion?"), "Party Leader#dali");
+ end;
+OnTimer6000:
+ npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK");
+ end;
+OnTimer7500:
+ npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER");
+ end;
+OnTimer9000:
+ npctalk(_("Where is it?!"), "Party Member#MONK");
+ end;
+OnTimer10500:
+ npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU");
+ end;
+OnTimer12000:
+ npctalk(_("You want to eat again?"), "Party Member#GUILL");
+ end;
+OnTimer13500:
+ npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER");
+ end;
+OnTimer15000:
+ npctalk(_("I need to eat something before doing anything."), "Party Member#CRU");
+ end;
+OnTimer16500:
+ npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK");
+ end;
+OnTimer18000:
+ npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL");
+ end;
+OnTimer19500:
+ emotion(e_yawn, 0, "Party Member#SURA");
+ npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA");
+ end;
+OnTimer20000:
+ npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK");
+ end;
+OnTimer21000:
+ npctalk(_("Can I come back after having a meal?"), "Party Member#CRU");
+ end;
+OnTimer22500:
+ npctalk(_("Can you even catch that?"), "Party Member#WANDERER");
+ npctalk(_("Are you awake?"), "Party Member#SHADOW");
+ end;
+OnTimer24000:
+ emotion(e_an, 0, "Party Member#SURA");
+ npctalk(_("Why are you still here?"), "Party Member#SURA");
+ end;
+OnTimer24500:
+ npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL");
+ end;
+OnTimer25500:
+ npctalk(_("That is your wish...."), "Party Member#MONK");
+ end;
+OnTimer27000:
+ npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU");
+ end;
+OnTimer28500:
+ npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW");
+ end;
+OnTimer30000:
+ npctalk(_("What? How dare you?!"), "Party Member#WANDERER");
+ end;
+OnTimer31500:
+ npctalk(_("Give me a sip of juice."), "Party Member#GUILL");
+ end;
+OnTimer32000:
+ npctalk(_("Cough~ Cough~"), "Party Member#EINOLD");
+ end;
+OnTimer33000:
+ emotion(e_an, 0, "Party Member#SURA");
+ end;
+OnTimer34000:
+ npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA");
+ end;
+OnTimer36000:
+ npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK");
+ emotion(e_ag, 0, "Party Member#MONK");
+ npctalk(_("You pay for your food."), "Party Member#CRU");
+ end;
+OnTimer37500:
+ emotion(e_an, 0, "Party Member#SURA");
+ end;
+OnTimer39000:
+ npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER");
+ npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL");
+ npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW");
+ end;
+OnTimer40500:
+ emotion(e_gg, 0, "Party Member#CRU");
+ npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU");
+ end;
+OnTimer42000:
+ npctalk(_("Not at all."), "Party Member#GUILL");
+ end;
+OnTimer43500:
+ emotion(e_gg, 0, "Party Member#MONK");
+ npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK");
+ end;
+OnTimer45000:
+ emotion(e_yawn, 0, "Party Member#SURA");
+ npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA");
+ end;
+OnTimer46500:
+ emotion(e_gg, 0, "Party Member#CRU");
+ npctalk(_("You are upset!!"), "Party Member#CRU");
+ npctalk(_("Can I get back before I die..."), "Party Member#WANDERER");
+ npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD");
+ end;
+OnTimer48000:
+ npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali");
+ end;
+OnTimer49500:
+ emotion(e_ag, 0, "Party Member#GUILL");
+ npctalk(_("No!!!!!!!!!"), "Party Member#GUILL");
+ npctalk(_("Whatever~"), "Party Member#MONK");
+ end;
+OnTimer51000:
+ emotion(e_sob, 0, "Party Leader#dali");
+ npctalk(_("Please listen to me...."), "Party Leader#dali");
+ npctalk(_("He's angry all right...."), "Party Member#WANDERER");
+ npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW");
+ end;
+OnTimer52500:
+ .dalichatactive = 0;
+ stopnpctimer();
+ end;
+}
+
+dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{
+ end;
+}
+
+dali,117,79,5 script Party Member#CRU 4_F_CRU,{
+ end;
+}
+
+dali,118,83,3 script Party Member#MONK 4_F_MONK,{
+ end;
+}
+
+dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{
+ end;
+}
+
+dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{
+ end;
+}
+
+dali,120,77,4 script Party Member#SURA 4_F_SURA,{
+ end;
+}
+
+dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{
+ end;
+}
+
+dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
+ mes("[Prince Canet]");
+ mes("Who're you?");
+ next();
+ mes("[Prince Canet]");
+ mes("What do you want? You looking something in particular?");
+ next();
+ mes("[Prince Canet]");
+ mes("So some enforcers have been cracking down on merchants lately. I can not sell anything.");
+ next();
+ mes("[Prince Canet]");
+ mes("Come here...");
+ next();
+ mes("[Jumpy Knight]");
+ mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?");
+ hideoffnpc("Jumpy Knight#JP_RUN");
+ next();
+ mes("[Prince Canet]");
+ mes("Says who?");
+ next();
+ mes("[Jumpy Knight]");
+ mes("Ok, then show me your permit.");
+ next();
+ mes("[Prince Canet]");
+ mes("Permit\r"
+ "No one's in charge here!");
+ next();
+ mes("[Prince Canet]");
+ mes("You! If you need anything come to me ok?");
+ next();
+ mes("[Jumpy Knight]");
+ mes("I will catch you!");
+ hideonnpc("Merchant Prince#HUMERC");
+ close2();
+ hideonnpc("Jumpy Knight#JP_RUN");
+ enablenpc("Merchant Prince#HUMERC2");
+ hideoffnpc("Merchant Prince#HUMERC2");
+ disablenpc("Merchant Prince#HUMERC");
+ end;
+
+OnTouch:
+ mes("[Prince Canet]");
+ mes("Cold juice!\r"
+ "Apple, grape, orange~\r"
+ "Anything you want!");
+ next();
+ mes("[Prince Canet]");
+ mes("Sweet potato, dumpling~\r"
+ "Here we have delicious desserts~");
+ close();
+}
+
+dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
+ end;
+
+OnInit:
+ hideonnpc("Jumpy Knight#JP_RUN");
+ end;
+}
+
+dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
+ mes("[Prince Canet]");
+ mes("You need to pay a toll to get past here.");
+ next();
+ select("What toll?");
+ mes("[Prince Canet]");
+ mes("You did not know?\r"
+ "500 zeny");
+ next();
+ mes("[Jumpy Knight]");
+ mes("You there! Stop right there!");
+ hideoffnpc("Jumpy Knight#JP_RUN2");
+ next();
+ mes("[Prince Canet]");
+ mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match...");
+ next();
+ mes("[Jumpy Knight]");
+ mes("Why don't we find out then?");
+ next();
+ mes("[Prince Canet]");
+ mes("That's it no more talking.\r"
+ "I'm outta here~");
+ next();
+ mes("[Jumpy Knight]");
+ mes("Keep running you sneaky coward!");
+ hideonnpc("Merchant Prince#HUMERC2");
+ close2();
+ hideonnpc("Jumpy Knight#JP_RUN2");
+ hideoffnpc("Merchant Prince#HUMERC3");
+ disablenpc("Merchant Prince#HUMERC2");
+ end;
+
+OnInit:
+ disablenpc("Merchant Prince#HUMERC2");
+ end;
+OnTouch:
+ mes("[Prince Canet]");
+ mes("500 zeny");
+ close();
+}
+
+dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
+ end;
+
+OnInit:
+ hideonnpc("Jumpy Knight#JP_RUN2");
+ end;
+}
+
+dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
+ mes("[Prince Canet]");
+ mes("You are lucky that you have met up with me.\r"
+ "Who am I?\r"
+ "I'm here to become a merchant King.");
+ next();
+ mes("[Prince Canet]");
+ mes("I might be working a street stall now but I'll have an actual shop some day.");
+ next();
+ mes("[Prince Canet]");
+ mes("It's my first day so I'm having a major sale.");
+ next();
+ mes("[Prince Canet]");
+ mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!");
+ next();
+ mes("[Prince Canet]");
+ mes("Tell me if you need anything,");
+ hideoffnpc("Jumpy Knight#JP_RUN3");
+ next();
+ mes("[Prince Canet]");
+ mes("What are you doing here? This is my spot for a shop Get outta my turf!");
+ next();
+ mes("[Jumpy Knight]");
+ mes("Bah!!\r"
+ "You're gonna regret those words!");
+ next();
+ mes("[Prince Canet]");
+ mes("I'm shaking...");
+ hideonnpc("Merchant Prince#HUMERC3");
+ close2();
+ hideonnpc("Jumpy Knight#JP_RUN3");
+ enablenpc("Merchant Prince#HUMERC");
+ hideoffnpc("Merchant Prince#HUMERC");
+ end;
+
+OnInit:
+ hideonnpc("Merchant Prince#HUMERC3");
+ end;
+}
+
+dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
+ end;
+
+OnInit:
+ hideonnpc("Jumpy Knight#JP_RUN3");
+ end;
+}
+
+dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
+ mes("[Curious Knight]");
+ mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace.");
+ next();
+ mes("[Curious Knight]");
+ mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood.");
+ close();
+}
+
+dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
+ mes("[Confused Thief]");
+ mes("One minute I'm in a bar... The next minute I'm here... What is this place?");
+ next();
+ mes("[Confused Thief]");
+ mes("There's no night or day in here. Hmm, something has to be valuable in this place...");
+ close();
+}
+
+dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
+ mes("[Adventurous Rafflesia]");
+ mes("No no this has to be Thanatos Tower... I sense dark magic here.");
+ next();
+ mes("[Guide]");
+ mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
+ next();
+ mes("[Tourist]");
+ mes("Is this place the famous Prontera? It is dark just like a big city!");
+ next();
+ mes("[Traveller]");
+ mes("I hear a ticking clock. This place must be Geffen!");
+ close();
+}
+
+dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
+ mes("[Guide]");
+ mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
+ next();
+ mes("[Tourist]");
+ mes("Is this place the famous Prontera It is dark just like a big city!");
+ next();
+ mes("[Traveller]");
+ mes("I hear a ticking clock. This place must be Geffen!");
+ next();
+ mes("[Adventurous Rafflesia]");
+ mes("No no this has to be Thanatos Tower... I sense dark magic here.");
+ close();
+}
+
+dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
+ mes("[Tourist]");
+ mes("Is this place the famous Prontera? It is dark just like a big city!");
+ next();
+ mes("[Adventurous Rafflesia]");
+ mes("No no this has to be Thanatos Tower... I sense dark magic here.");
+ next();
+ mes("[Guide]");
+ mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
+ next();
+ mes("[Traveller]");
+ mes("I hear a ticking clock. This place must be Geffen!");
+ close();
+}
+
+dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
+ mes("[Traveller]");
+ mes("I hear a ticking clock. This place must be Geffen!");
+ next();
+ mes("[Guide]");
+ mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
+ next();
+ mes("[Tourist]");
+ mes("Is this place the famous Prontera? It is dark just like a big city!");
+ next();
+ mes("[Adventurous Rafflesia]");
+ mes("No no this has to be Thanatos Tower... I sense dark magic here.");
+ close();
+}