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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/other/pvp.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/other/pvp.txt')
-rw-r--r--npc/re/other/pvp.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/other/pvp.txt b/npc/re/other/pvp.txt
index deebc7b72..61e0817fa 100644
--- a/npc/re/other/pvp.txt
+++ b/npc/re/other/pvp.txt
@@ -13,7 +13,7 @@
// PVP Warpers
//============================================================
-pvp_y_room,30,85,4 script Fight Square Reception#1 105,{ //5,5
+pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",50,69;
end;
@@ -22,7 +22,7 @@ OnInit:
end;
}
-pvp_y_room,38,85,4 script Fight Square Reception#2 105,{ //5,5
+pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",70,89;
end;
@@ -31,7 +31,7 @@ OnInit:
end;
}
-pvp_y_room,46,85,4 script Fight Square Reception#3 105,{ //5,5
+pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",90,99;
end;
@@ -40,7 +40,7 @@ OnInit:
end;
}
-pvp_y_room,54,85,4 script Fight Square Reception#8 105,{
+pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;
@@ -49,7 +49,7 @@ OnInit:
end;
}
-pvp_y_room,62,85,4 script Fight Square Reception#4 105,{
+pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{
//if (ADVJOB > 0) {
if (Upper == 1) {
mes "[PVP Fight Square Reception Staff]";
@@ -65,7 +65,7 @@ OnInit:
end;
}
-pvp_y_room,70,85,4 script Fight Square Reception#5 105,{
+pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{
//if (ADVJOB == 0) {
if (Upper != 1) {
mes "[PVP Fight Square Reception Staff]";
@@ -81,7 +81,7 @@ OnInit:
end;
}
-pvp_n_room,86,85,4 script Fight Square Reception#n 105,{
+pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;