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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/other/pvp.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/other/pvp.txt')
-rw-r--r-- | npc/re/other/pvp.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/other/pvp.txt b/npc/re/other/pvp.txt index deebc7b72..61e0817fa 100644 --- a/npc/re/other/pvp.txt +++ b/npc/re/other/pvp.txt @@ -13,7 +13,7 @@ // PVP Warpers //============================================================ -pvp_y_room,30,85,4 script Fight Square Reception#1 105,{ //5,5 +pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",50,69; end; @@ -22,7 +22,7 @@ OnInit: end; } -pvp_y_room,38,85,4 script Fight Square Reception#2 105,{ //5,5 +pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",70,89; end; @@ -31,7 +31,7 @@ OnInit: end; } -pvp_y_room,46,85,4 script Fight Square Reception#3 105,{ //5,5 +pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",90,99; end; @@ -40,7 +40,7 @@ OnInit: end; } -pvp_y_room,54,85,4 script Fight Square Reception#8 105,{ +pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; @@ -49,7 +49,7 @@ OnInit: end; } -pvp_y_room,62,85,4 script Fight Square Reception#4 105,{ +pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{ //if (ADVJOB > 0) { if (Upper == 1) { mes "[PVP Fight Square Reception Staff]"; @@ -65,7 +65,7 @@ OnInit: end; } -pvp_y_room,70,85,4 script Fight Square Reception#5 105,{ +pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{ //if (ADVJOB == 0) { if (Upper != 1) { mes "[PVP Fight Square Reception Staff]"; @@ -81,7 +81,7 @@ OnInit: end; } -pvp_n_room,86,85,4 script Fight Square Reception#n 105,{ +pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; |