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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/other/guildpvp.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/other/guildpvp.txt')
-rw-r--r-- | npc/re/other/guildpvp.txt | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/npc/re/other/guildpvp.txt b/npc/re/other/guildpvp.txt deleted file mode 100644 index 34143b748..000000000 --- a/npc/re/other/guildpvp.txt +++ /dev/null @@ -1,55 +0,0 @@ -//===== rAthena Script ======================================= -//= Guild Battle NPC -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Guild Battle with PVP mechanics. -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 Optimized. [Euphy] -//============================================================ - -pvp_y_room,77,85,4 script Guild Battle Guide 105,{ - - setarray .@map1X[1],7,9,16,8,20; - setarray .@map2X[1],91,90,83,91,79; - setarray .@mapY[1],49,49,50,49,50; - - mes "[Guild Battle Guide]"; - mes "How are you doing?"; - mes "I'm the Guild Battle Guide"; - mes "for the new PvP maps."; - mes "Let me know to which map"; - mes "you want me to move you."; - next; - set .@i, select("Map 1:Map 2:Map 3:Map 4:Map 5"); - mes "[Guild Battle Guide]"; - mes "You've chosen Map "+.@i+"."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - set .@j, select("Team 1:Team 2"); - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map "+.@i+" as a member"; - mes "of Team "+.@j+". Are you ready"; - mes "to be transported there now?"; - next; - if(select("Yes:No")==2) { - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; } - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i]; - end; -}
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