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author | Ridley <ridley8819@gmail.com> | 2016-10-03 14:41:36 +0200 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2016-10-03 18:11:36 +0530 |
commit | 0dd3f6fab116463cbb0cad52767a2e4fce4d40fc (patch) | |
tree | 369cde994643820d7beb6f3b2e4f5c6bcb63d5fe /npc/re/other/dimensional_gap.txt | |
parent | 451b3fac158ca3586a149fa64fe10f86ec140a43 (diff) | |
download | hercules-0dd3f6fab116463cbb0cad52767a2e4fce4d40fc.tar.gz hercules-0dd3f6fab116463cbb0cad52767a2e4fce4d40fc.tar.bz2 hercules-0dd3f6fab116463cbb0cad52767a2e4fce4d40fc.tar.xz hercules-0dd3f6fab116463cbb0cad52767a2e4fce4d40fc.zip |
Initial dimensional gap commit (#1431)
* Initial Dimensional Gap NPC's
Diffstat (limited to 'npc/re/other/dimensional_gap.txt')
-rw-r--r-- | npc/re/other/dimensional_gap.txt | 550 |
1 files changed, 550 insertions, 0 deletions
diff --git a/npc/re/other/dimensional_gap.txt b/npc/re/other/dimensional_gap.txt new file mode 100644 index 000000000..b303f14b7 --- /dev/null +++ b/npc/re/other/dimensional_gap.txt @@ -0,0 +1,550 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2016 Hercules Dev Team +//= Copyright (C) 2016 Ridley +//= Copyright (C) 2016 Nova +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Dimensional Gap NPCs +//================= Description =========================================== +//= The Dimensional Gap, or Dimensional Crack, is an opening into the +//= vacuum of time and space that separates dimensions. +//================= Current Version ======================================= +//= 1.0 +//========================================================================= + +mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{ + mes("[Expedition Guide]"); + mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here."); + next(); + if (select("What is the Dimensional Gap?", "End Conversation.") == 2) { + mes("[Expedition Guide]"); + mes("Take care."); + close(); + } + mes("[Expedition Guide]"); + mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery."); + next(); + mes("[Expedition Guide]"); + mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts."); + next(); + mes("[Expedition Guide]"); + mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World."); + next(); + mes("[Expedition Guide]"); + mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area."); + next(); + mes("[Expedition Guide]"); + mes("Anyone who has become lost here has yet to return."); + close(); +} + +mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{ + mes("[Expedition Guide]"); + mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there."); + close(); +} + +moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER +moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER +bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER +bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER +dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER +dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER + +dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{ + mes("[Allied Forces Soldier]"); + mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim."); + next(); + mes("[Allied Forces Soldier]"); + mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation."); + close(); +} + +dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{ + mes("[Morroc Soldier]"); + mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard."); + next(); + mes("[Morroc Soldier]"); + mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way."); + close(); +} + +dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{ + mes("[Spledide Soldier]"); + mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline."); + next(); + mes("[Spledide Soldier]"); + mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha."); + next(); + mes("[Spledide Soldier]"); + mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now..."); + close(); +} + +dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{ + mes("[Dispatched Sapha]"); + mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible."); + next(); + mes("[Dispatched Sapha]"); + mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place."); + close(); +} + +dali,109,94,4 trader Sundries Merchant 4_M_MERCAT2,{ +OnInit: + sellitem Spectacles; + sellitem Arrow; + sellitem Booby_Trap; + end; +} + +dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{ + mes("[Logistics Manager]"); + mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?"); + next(); + if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) { + mes("[Logistics Manager]"); + mes("Let me know if you change your mind."); + close(); + } + if (basicskillcheck() && getskilllv(NV_BASIC) < 6) { + mes("[Logistics Manager]"); + mes("You are not yet qualified to use the Storage."); + } else if (Zeny < 200) { + mes("[Logistics Manager]"); + mes("You need at least 200 zeny to use the Storage."); + } else { + Zeny -= 200; + openstorage(); + } + close(); +} + +dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{ + if (.dalichatactive) + end; + initnpctimer(); + .dalichatactive = 1; + end; +OnTimer10: + npctalk(_("Attention!!!"), "Party Leader#dali"); + end; +OnTimer2000: + npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali"); + end; +OnTimer3000: + npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali"); + end; +OnTimer4000: + npctalk(_("Anyone has an opinion?"), "Party Leader#dali"); + end; +OnTimer6000: + npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK"); + end; +OnTimer7500: + npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER"); + end; +OnTimer9000: + npctalk(_("Where is it?!"), "Party Member#MONK"); + end; +OnTimer10500: + npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU"); + end; +OnTimer12000: + npctalk(_("You want to eat again?"), "Party Member#GUILL"); + end; +OnTimer13500: + npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER"); + end; +OnTimer15000: + npctalk(_("I need to eat something before doing anything."), "Party Member#CRU"); + end; +OnTimer16500: + npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK"); + end; +OnTimer18000: + npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL"); + end; +OnTimer19500: + emotion(e_yawn, 0, "Party Member#SURA"); + npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA"); + end; +OnTimer20000: + npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK"); + end; +OnTimer21000: + npctalk(_("Can I come back after having a meal?"), "Party Member#CRU"); + end; +OnTimer22500: + npctalk(_("Can you even catch that?"), "Party Member#WANDERER"); + npctalk(_("Are you awake?"), "Party Member#SHADOW"); + end; +OnTimer24000: + emotion(e_an, 0, "Party Member#SURA"); + npctalk(_("Why are you still here?"), "Party Member#SURA"); + end; +OnTimer24500: + npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL"); + end; +OnTimer25500: + npctalk(_("That is your wish...."), "Party Member#MONK"); + end; +OnTimer27000: + npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU"); + end; +OnTimer28500: + npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW"); + end; +OnTimer30000: + npctalk(_("What? How dare you?!"), "Party Member#WANDERER"); + end; +OnTimer31500: + npctalk(_("Give me a sip of juice."), "Party Member#GUILL"); + end; +OnTimer32000: + npctalk(_("Cough~ Cough~"), "Party Member#EINOLD"); + end; +OnTimer33000: + emotion(e_an, 0, "Party Member#SURA"); + end; +OnTimer34000: + npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA"); + end; +OnTimer36000: + npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK"); + emotion(e_ag, 0, "Party Member#MONK"); + npctalk(_("You pay for your food."), "Party Member#CRU"); + end; +OnTimer37500: + emotion(e_an, 0, "Party Member#SURA"); + end; +OnTimer39000: + npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER"); + npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL"); + npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW"); + end; +OnTimer40500: + emotion(e_gg, 0, "Party Member#CRU"); + npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU"); + end; +OnTimer42000: + npctalk(_("Not at all."), "Party Member#GUILL"); + end; +OnTimer43500: + emotion(e_gg, 0, "Party Member#MONK"); + npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK"); + end; +OnTimer45000: + emotion(e_yawn, 0, "Party Member#SURA"); + npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA"); + end; +OnTimer46500: + emotion(e_gg, 0, "Party Member#CRU"); + npctalk(_("You are upset!!"), "Party Member#CRU"); + npctalk(_("Can I get back before I die..."), "Party Member#WANDERER"); + npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD"); + end; +OnTimer48000: + npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali"); + end; +OnTimer49500: + emotion(e_ag, 0, "Party Member#GUILL"); + npctalk(_("No!!!!!!!!!"), "Party Member#GUILL"); + npctalk(_("Whatever~"), "Party Member#MONK"); + end; +OnTimer51000: + emotion(e_sob, 0, "Party Leader#dali"); + npctalk(_("Please listen to me...."), "Party Leader#dali"); + npctalk(_("He's angry all right...."), "Party Member#WANDERER"); + npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW"); + end; +OnTimer52500: + .dalichatactive = 0; + stopnpctimer(); + end; +} + +dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{ + end; +} + +dali,117,79,5 script Party Member#CRU 4_F_CRU,{ + end; +} + +dali,118,83,3 script Party Member#MONK 4_F_MONK,{ + end; +} + +dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{ + end; +} + +dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{ + end; +} + +dali,120,77,4 script Party Member#SURA 4_F_SURA,{ + end; +} + +dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{ + end; +} + +dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{ + mes("[Prince Canet]"); + mes("Who're you?"); + next(); + mes("[Prince Canet]"); + mes("What do you want? You looking something in particular?"); + next(); + mes("[Prince Canet]"); + mes("So some enforcers have been cracking down on merchants lately. I can not sell anything."); + next(); + mes("[Prince Canet]"); + mes("Come here..."); + next(); + mes("[Jumpy Knight]"); + mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?"); + hideoffnpc("Jumpy Knight#JP_RUN"); + next(); + mes("[Prince Canet]"); + mes("Says who?"); + next(); + mes("[Jumpy Knight]"); + mes("Ok, then show me your permit."); + next(); + mes("[Prince Canet]"); + mes("Permit\r" + "No one's in charge here!"); + next(); + mes("[Prince Canet]"); + mes("You! If you need anything come to me ok?"); + next(); + mes("[Jumpy Knight]"); + mes("I will catch you!"); + hideonnpc("Merchant Prince#HUMERC"); + close2(); + hideonnpc("Jumpy Knight#JP_RUN"); + enablenpc("Merchant Prince#HUMERC2"); + hideoffnpc("Merchant Prince#HUMERC2"); + disablenpc("Merchant Prince#HUMERC"); + end; + +OnTouch: + mes("[Prince Canet]"); + mes("Cold juice!\r" + "Apple, grape, orange~\r" + "Anything you want!"); + next(); + mes("[Prince Canet]"); + mes("Sweet potato, dumpling~\r" + "Here we have delicious desserts~"); + close(); +} + +dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{ + end; + +OnInit: + hideonnpc("Jumpy Knight#JP_RUN"); + end; +} + +dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{ + mes("[Prince Canet]"); + mes("You need to pay a toll to get past here."); + next(); + select("What toll?"); + mes("[Prince Canet]"); + mes("You did not know?\r" + "500 zeny"); + next(); + mes("[Jumpy Knight]"); + mes("You there! Stop right there!"); + hideoffnpc("Jumpy Knight#JP_RUN2"); + next(); + mes("[Prince Canet]"); + mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match..."); + next(); + mes("[Jumpy Knight]"); + mes("Why don't we find out then?"); + next(); + mes("[Prince Canet]"); + mes("That's it no more talking.\r" + "I'm outta here~"); + next(); + mes("[Jumpy Knight]"); + mes("Keep running you sneaky coward!"); + hideonnpc("Merchant Prince#HUMERC2"); + close2(); + hideonnpc("Jumpy Knight#JP_RUN2"); + hideoffnpc("Merchant Prince#HUMERC3"); + disablenpc("Merchant Prince#HUMERC2"); + end; + +OnInit: + disablenpc("Merchant Prince#HUMERC2"); + end; +OnTouch: + mes("[Prince Canet]"); + mes("500 zeny"); + close(); +} + +dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{ + end; + +OnInit: + hideonnpc("Jumpy Knight#JP_RUN2"); + end; +} + +dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{ + mes("[Prince Canet]"); + mes("You are lucky that you have met up with me.\r" + "Who am I?\r" + "I'm here to become a merchant King."); + next(); + mes("[Prince Canet]"); + mes("I might be working a street stall now but I'll have an actual shop some day."); + next(); + mes("[Prince Canet]"); + mes("It's my first day so I'm having a major sale."); + next(); + mes("[Prince Canet]"); + mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!"); + next(); + mes("[Prince Canet]"); + mes("Tell me if you need anything,"); + hideoffnpc("Jumpy Knight#JP_RUN3"); + next(); + mes("[Prince Canet]"); + mes("What are you doing here? This is my spot for a shop Get outta my turf!"); + next(); + mes("[Jumpy Knight]"); + mes("Bah!!\r" + "You're gonna regret those words!"); + next(); + mes("[Prince Canet]"); + mes("I'm shaking..."); + hideonnpc("Merchant Prince#HUMERC3"); + close2(); + hideonnpc("Jumpy Knight#JP_RUN3"); + enablenpc("Merchant Prince#HUMERC"); + hideoffnpc("Merchant Prince#HUMERC"); + end; + +OnInit: + hideonnpc("Merchant Prince#HUMERC3"); + end; +} + +dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{ + end; + +OnInit: + hideonnpc("Jumpy Knight#JP_RUN3"); + end; +} + +dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{ + mes("[Curious Knight]"); + mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace."); + next(); + mes("[Curious Knight]"); + mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood."); + close(); +} + +dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{ + mes("[Confused Thief]"); + mes("One minute I'm in a bar... The next minute I'm here... What is this place?"); + next(); + mes("[Confused Thief]"); + mes("There's no night or day in here. Hmm, something has to be valuable in this place..."); + close(); +} + +dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{ + mes("[Adventurous Rafflesia]"); + mes("No no this has to be Thanatos Tower... I sense dark magic here."); + next(); + mes("[Guide]"); + mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); + next(); + mes("[Tourist]"); + mes("Is this place the famous Prontera? It is dark just like a big city!"); + next(); + mes("[Traveller]"); + mes("I hear a ticking clock. This place must be Geffen!"); + close(); +} + +dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{ + mes("[Guide]"); + mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); + next(); + mes("[Tourist]"); + mes("Is this place the famous Prontera It is dark just like a big city!"); + next(); + mes("[Traveller]"); + mes("I hear a ticking clock. This place must be Geffen!"); + next(); + mes("[Adventurous Rafflesia]"); + mes("No no this has to be Thanatos Tower... I sense dark magic here."); + close(); +} + +dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{ + mes("[Tourist]"); + mes("Is this place the famous Prontera? It is dark just like a big city!"); + next(); + mes("[Adventurous Rafflesia]"); + mes("No no this has to be Thanatos Tower... I sense dark magic here."); + next(); + mes("[Guide]"); + mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); + next(); + mes("[Traveller]"); + mes("I hear a ticking clock. This place must be Geffen!"); + close(); +} + +dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{ + mes("[Traveller]"); + mes("I hear a ticking clock. This place must be Geffen!"); + next(); + mes("[Guide]"); + mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!"); + next(); + mes("[Tourist]"); + mes("Is this place the famous Prontera? It is dark just like a big city!"); + next(); + mes("[Adventurous Rafflesia]"); + mes("No no this has to be Thanatos Tower... I sense dark magic here."); + close(); +} |