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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/mobs/dungeons/lhz_dun_re.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/mobs/dungeons/lhz_dun_re.txt')
-rw-r--r-- | npc/re/mobs/dungeons/lhz_dun_re.txt | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/npc/re/mobs/dungeons/lhz_dun_re.txt b/npc/re/mobs/dungeons/lhz_dun_re.txt deleted file mode 100644 index 3a6deb5d0..000000000 --- a/npc/re/mobs/dungeons/lhz_dun_re.txt +++ /dev/null @@ -1,69 +0,0 @@ -//===== rAthena Script ======================================= -//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script -//===== By: ================================================== -// The Prometheus Project, rAthena dev team -//===== Current Version: ===================================== -//= 1.9a -//===== Compatible With: ===================================== -//= Any Athena -//===== Additional Comments: ================================= -//= 1.9 Added Bio4 spawns. [Chilly] -//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi] -//============================================================ - -//======================================================================================== -// lhz_dun04 - Bio-life Labs 4F -//======================================================================================== -lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1 -lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1 -lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1 -lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1 -lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1 -lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1 -lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1 - -lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{ -OnTimer6000000: // delay1 = 6000000 ms (100 min) - stopnpctimer; - sleep rand(0,30)*60000; // 0 to 30 minutes -OnInit: - // Select Coordinates to summon a random MVP on - switch(rand(1,7)) { - case 1: set .@x,77; set .@y,251; break; - case 2: set .@x,147; set .@y,224; break; - case 3: set .@x,219; set .@y,219; break; - case 4: set .@x,244; set .@y,120; break; - case 5: set .@x,149; set .@y,41; break; - case 6: set .@x,53; set .@y,109; break; - case 7: set .@x,149; set .@y,151; break; - } - set .@mob,rand(2235,2241); - monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; - - // Select Coordinates to summon a random 99 on - switch(rand(1,7)) { - case 1: set .@x2,77; set .@y2,251; break; - case 2: set .@x2,147; set .@y2,224; break; - case 3: set .@x2,219; set .@y2,219; break; - case 4: set .@x2,244; set .@y2,120; break; - case 5: set .@x2,149; set .@y2,41; break; - case 6: set .@x2,53; set .@y2,109; break; - case 7: set .@x2,149; set .@y2,151; break; - } - set .@mob2,rand(2228,2234); - monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; - end; - -OnMyMVPDead: - killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; - initnpctimer; -OnMy99Dead: - end; -} |