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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/mobs/dungeons/lhz_dun.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/mobs/dungeons/lhz_dun.txt')
-rw-r--r--npc/re/mobs/dungeons/lhz_dun.txt60
1 files changed, 58 insertions, 2 deletions
diff --git a/npc/re/mobs/dungeons/lhz_dun.txt b/npc/re/mobs/dungeons/lhz_dun.txt
index cc0a53f16..54495a614 100644
--- a/npc/re/mobs/dungeons/lhz_dun.txt
+++ b/npc/re/mobs/dungeons/lhz_dun.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
// The Prometheus Project, rAthena dev team
//===== Current Version: =====================================
-//= 1.9a
+//= 1.9
//===== Compatible With: =====================================
//= Any Athena
//===== Additional Comments: =================================
@@ -22,7 +22,6 @@
//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
//= 1.9 Added Bio4 spawns. [Chilly]
-//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
//============================================================
//==================================================
@@ -105,3 +104,60 @@ OnMyMVPDead:
OnMy99Dead:
end;
}
+
+//========================================================================================
+// lhz_dun04 - Bio-life Labs 4F
+//========================================================================================
+lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0
+lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1
+lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1
+lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1
+lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1
+lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
+lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1
+lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1
+
+lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{
+OnTimer6000000: // delay1 = 6000000 ms (100 min)
+ stopnpctimer;
+ sleep rand(0,30)*60000; // 0 to 30 minutes
+OnInit:
+ // Select Coordinates to summon a random MVP on
+ switch(rand(1,7)) {
+ case 1: set .@x,77; set .@y,251; break;
+ case 2: set .@x,147; set .@y,224; break;
+ case 3: set .@x,219; set .@y,219; break;
+ case 4: set .@x,244; set .@y,120; break;
+ case 5: set .@x,149; set .@y,41; break;
+ case 6: set .@x,53; set .@y,109; break;
+ case 7: set .@x,149; set .@y,151; break;
+ }
+ set .@mob,rand(2235,2241);
+ monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
+
+ // Select Coordinates to summon a random 99 on
+ switch(rand(1,7)) {
+ case 1: set .@x2,77; set .@y2,251; break;
+ case 2: set .@x2,147; set .@y2,224; break;
+ case 3: set .@x2,219; set .@y2,219; break;
+ case 4: set .@x2,244; set .@y2,120; break;
+ case 5: set .@x2,149; set .@y2,41; break;
+ case 6: set .@x2,53; set .@y2,109; break;
+ case 7: set .@x2,149; set .@y2,151; break;
+ }
+ set .@mob2,rand(2228,2234);
+ monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
+ end;
+
+OnMyMVPDead:
+ killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
+ initnpctimer;
+OnMy99Dead:
+ end;
+}