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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/mobs/dungeons/lhz_dun.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/mobs/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/re/mobs/dungeons/lhz_dun.txt | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/npc/re/mobs/dungeons/lhz_dun.txt b/npc/re/mobs/dungeons/lhz_dun.txt new file mode 100644 index 000000000..cc0a53f16 --- /dev/null +++ b/npc/re/mobs/dungeons/lhz_dun.txt @@ -0,0 +1,107 @@ +//===== rAthena Script ======================================= +//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script +//===== By: ================================================== +// The Prometheus Project, rAthena dev team +//===== Current Version: ===================================== +//= 1.9a +//===== Compatible With: ===================================== +//= Any Athena +//===== Additional Comments: ================================= +//= 08/24/05 : Added 1st version. [Muad_Dib] +//= 1.1: Some corrections to level 1, 2 as pointed out by +//= MasterofMuppets. [Skotlex] +//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3] +//= I also made the place more Moby ^^ +//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets] +//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester] +//= 1.6: Official X.3 spawns [Playtester] +//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf] +//= - A random 99 will now be spawned when the MVP spawns. +//= - Spare spawn and MVP spawn now spawn in official locations. +//= - Expandeded timer to allow for varying spawn times. +//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf] +//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf] +//= 1.9 Added Bio4 spawns. [Chilly] +//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi] +//============================================================ + +//================================================== +// lhz_dun01 - Somatology Laboratory +//================================================== +lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0 +lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0 +lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0 +lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0 +lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0 +lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0 +lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0 +lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0 +lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0 +lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0 + +//================================================== +// lhz_dun02 - Somatology Laboratory +//================================================== +lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0 +lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0 +lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0 +lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0 +lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 + +//================================================== +// lhz_dun03 - Somatology Laboratory +//================================================== +lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0 +lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0 +lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0 +lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0 +lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0 +lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0 +lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1 +lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1 +lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1 +lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1 +lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1 +lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1 + +lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{ +OnTimer6000000: // delay1 = 6000000 ms (100 min) + stopnpctimer; + sleep rand(0,30)*60000; // 0 to 30 minutes +OnInit: + // Select Coordinates to summon a random MVP on + switch(rand(1,6)) { + case 1: set .@x,140; set .@y,232; break; + case 2: set .@x,75; set .@y,138; break; + case 3: set .@x,140; set .@y,87; break; + case 4: set .@x,205; set .@y,140; break; + case 5: set .@x,123; set .@y,137; break; + case 6: set .@x,175; set .@y,137; break; + } + set .@mob,rand(1646,1651); + monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; + + // Select Coordinates to summon a random 99 on + switch(rand(1,6)) { + case 1: set .@x2,183; set .@y2,97; break; + case 2: set .@x2,97; set .@y2,96; break; + case 3: set .@x2,47; set .@y2,139; break; + case 4: set .@x2,231; set .@y2,140; break; + case 5: set .@x2,139; set .@y2,211; break; + case 6: set .@x2,139; set .@y2,259; break; + } + set .@mob2,rand(1640,1645); + monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; + end; + +OnMyMVPDead: + killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; + initnpctimer; +OnMy99Dead: + end; +} |