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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/mobs/dungeons/lhz_dun.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
+//===== By: ==================================================
+// The Prometheus Project, rAthena dev team
+//===== Current Version: =====================================
+//= 1.9a
+//===== Compatible With: =====================================
+//= Any Athena
+//===== Additional Comments: =================================
+//= 08/24/05 : Added 1st version. [Muad_Dib]
+//= 1.1: Some corrections to level 1, 2 as pointed out by
+//= MasterofMuppets. [Skotlex]
+//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
+//= I also made the place more Moby ^^
+//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
+//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
+//= 1.6: Official X.3 spawns [Playtester]
+//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
+//= - A random 99 will now be spawned when the MVP spawns.
+//= - Spare spawn and MVP spawn now spawn in official locations.
+//= - Expandeded timer to allow for varying spawn times.
+//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
+//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
+//= 1.9 Added Bio4 spawns. [Chilly]
+//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
+//============================================================
+
+//==================================================
+// lhz_dun01 - Somatology Laboratory
+//==================================================
+lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0
+lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0
+lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0
+lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0
+lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0
+lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0
+lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0
+lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0
+lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0
+lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0
+
+//==================================================
+// lhz_dun02 - Somatology Laboratory
+//==================================================
+lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0
+lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0
+lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0
+lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0
+lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1
+
+//==================================================
+// lhz_dun03 - Somatology Laboratory
+//==================================================
+lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0
+lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0
+lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0
+lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0
+lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0
+lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0
+lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1
+lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
+lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
+lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
+lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
+lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
+
+lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{
+OnTimer6000000: // delay1 = 6000000 ms (100 min)
+ stopnpctimer;
+ sleep rand(0,30)*60000; // 0 to 30 minutes
+OnInit:
+ // Select Coordinates to summon a random MVP on
+ switch(rand(1,6)) {
+ case 1: set .@x,140; set .@y,232; break;
+ case 2: set .@x,75; set .@y,138; break;
+ case 3: set .@x,140; set .@y,87; break;
+ case 4: set .@x,205; set .@y,140; break;
+ case 5: set .@x,123; set .@y,137; break;
+ case 6: set .@x,175; set .@y,137; break;
+ }
+ set .@mob,rand(1646,1651);
+ monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
+
+ // Select Coordinates to summon a random 99 on
+ switch(rand(1,6)) {
+ case 1: set .@x2,183; set .@y2,97; break;
+ case 2: set .@x2,97; set .@y2,96; break;
+ case 3: set .@x2,47; set .@y2,139; break;
+ case 4: set .@x2,231; set .@y2,140; break;
+ case 5: set .@x2,139; set .@y2,211; break;
+ case 6: set .@x2,139; set .@y2,259; break;
+ }
+ set .@mob2,rand(1640,1645);
+ monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
+ end;
+
+OnMyMVPDead:
+ killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
+ initnpctimer;
+OnMy99Dead:
+ end;
+}