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author | shennetsind <ind@henn.et> | 2013-05-30 23:42:43 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-05-30 23:42:43 -0300 |
commit | 11a90e148ed142c9bc39fc9e71ccc690b03fdb8f (patch) | |
tree | ab5183cb2c2c4712c7df3c83f5d96110136e7eaf /npc/re/merchants | |
parent | 401136e19ea7986acd9a57c54e0a6fa4594186c9 (diff) | |
download | hercules-11a90e148ed142c9bc39fc9e71ccc690b03fdb8f.tar.gz hercules-11a90e148ed142c9bc39fc9e71ccc690b03fdb8f.tar.bz2 hercules-11a90e148ed142c9bc39fc9e71ccc690b03fdb8f.tar.xz hercules-11a90e148ed142c9bc39fc9e71ccc690b03fdb8f.zip |
Mora / NPC Updates
* Implemented all Mora quests (excluding instance-related quests and Mora Enchants).
* Updated Mora town NPCs, Quiver Maker, and guides.
* Updated Bifrost spawns and warps.
All Credits to Euphy for sending those to us, Thank you~!
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'npc/re/merchants')
-rw-r--r-- | npc/re/merchants/quivers.txt | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/npc/re/merchants/quivers.txt b/npc/re/merchants/quivers.txt new file mode 100644 index 000000000..45e44401a --- /dev/null +++ b/npc/re/merchants/quivers.txt @@ -0,0 +1,121 @@ +//===== rAthena Script ======================================= +//= Arrow Quivers +//===== By: ================================================== +//= Muad_Dib (Prometheus Project); L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Turns arrows into Arrow Quivers. +// Breakdown of Subroutine "S_BuyQuiver" +// arg(0): Type of Arrow to be packaged (item ID). +// arg(1): How many of each 'getarg(0)' arrow per quiver. +// arg(2): The cost of making a 'getarg(0)' quiver. +// arg(3): The quiver given by the NPC (item ID). +//===== Additional Comments: ================================= +//= 1.0 Added Mora NPC. [Euphy] +//= 1.1 Updated to match the official scripts. [Euphy] +//============================================================ + +mora,106,117,3 script Quiver Maker#mora 516,{ + if (checkweight(1201,1) == 0) { + mes "[Quiver Maker]"; + mes "You have too many things with you."; + mes "Make some space in your inventory and come back. I'll tell you something interesting."; + close; + } + if (MaxWeight - Weight < 2000) { + mes "[Quiver Maker]"; + mes "You seem worn out with all that stuff."; + mes "Make some space in your inventory and come back. I'll tell you something interesting."; + close; + } + mes "[Quiver Maker]"; + mes "Mora villagers ask what good quivers are. They just don't know how the world works."; + mes "No wonder they don't know a thing about quivers - spreading jam over leaves all day long."; + next; + switch(select("Please make me a quiver.:What's a quiver?")) { + case 1: + mes "[Quiver Maker]"; + mes "At last someone appreciates a quiver!"; + mes "I can make Elven Quivers and Hunting Quivers."; + mes "Which do you need?"; + next; + switch(select("An Elven Quiver:A Hunting Quiver:I don't need a quiver.")) { + case 1: callsub S_BuyQuiver,1773,500,500,12575; //Arrow_Of_Elf_Cntr + case 2: callsub S_BuyQuiver,1774,500,500,12576; //Hunting_Arrow_Cntr + case 3: + mes "[Quiver Maker]"; + mes "You can buy arrows off the tool merchant next to me."; + close; + } + case 2: + mes "[Quiver Maker]"; + mes "An arrow may be thin and light, but carrying hundreds and thousands of arrows is like carrying a whole log."; + next; + mes "[Quiver Maker]"; + mes "But when you have quivers, you can put arrows in them and save weight and space."; + mes "If you're interested in one, I'll stitch one up for you."; + close; + } + end; + +S_BuyQuiver: + if (countitem(getarg(0)) < getarg(1)) { + mes "[Quiver Maker]"; + mes "Bring more than "+getarg(1)+" "+getitemname(getarg(0))+" and I'll make you a quiver."; + close; + } + mes "[Quiver Maker]"; + mes "Oh, I see you have "+getitemname(getarg(0))+" in your hand!"; + mes "Are you interested in using a quiver? It's really convenient!"; + mes "If you're interested, I can trade "+getarg(1)+" of those arrows for one of these quivers for ^FF3131"+getarg(2)+" zeny^000000."; + next; + switch(select("Trade all the arrows you have:Get only one quiver:Don't trade")) { + case 1: + set .@arrows, countitem(getarg(0)); + set .@quiver, .@arrows / getarg(1); + set .@arrows_used, .@quiver * getarg(1); + set .@arrow_zeny01, .@quiver * getarg(2); + mes "The number of arrows you have : ^3131FF"+.@arrows+"^000000"; + mes "The number of quivers available : ^3131FF"+.@quiver+"^000000"; + mes "Zeny needed for trade : ^3131FF"+.@arrow_zeny01+" zeny^000000"; + next; + mes "Trade?"; + next; + if(select("Trade:Don't trade") == 2) { + mes "[Quiver Maker]"; + mes "Hey, you don't doubt my skills, do you?"; + close; + } + break; + case 2: + set .@quiver, 1; + set .@arrows_used, getarg(1); + set .@arrow_zeny01, getarg(2); + set .@zeny_mes,1; + break; + case 3: + mes "[Quiver Maker]"; + mes "Hey, you don't doubt my skills, do you?"; + close; + } + if (Zeny < .@arrow_zeny01) { + mes "[Quiver Maker]"; + if (.@zeny_mes == 1) + mes "I said I'd accept human coins just for you, and you still don't want to spend the money?"; + else + mes "You really don't expect to get your hands on a masterpiece for nothing, do you?"; + close; + } + mes "[Quiver Maker]"; + mes "Hey, here you are."; + mes "There is ^3131FFsomething you need to know^000000 - try to remember it."; + mes "^FF0000You can't use quivers when your encumbrance is over 70%.^000000"; + mes "You'd better keep that in mind, or you might be in trouble later."; + set Zeny, Zeny-.@arrow_zeny01; + delitem getarg(0),.@arrows_used; + getitem getarg(3),.@quiver; + close; +} |