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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/merchants | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/merchants')
-rw-r--r-- | npc/re/merchants/3rd_trader.txt | 8 | ||||
-rw-r--r-- | npc/re/merchants/advanced_refiner.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/alchemist.txt | 6 | ||||
-rw-r--r-- | npc/re/merchants/blessed_refiner.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/card_separation.txt | 12 | ||||
-rw-r--r-- | npc/re/merchants/catalog.txt | 2 | ||||
-rw-r--r-- | npc/re/merchants/coin_exchange.txt | 34 | ||||
-rw-r--r-- | npc/re/merchants/diamond.txt | 10 | ||||
-rw-r--r-- | npc/re/merchants/enchan_ko.txt | 16 | ||||
-rw-r--r-- | npc/re/merchants/enchan_mal.txt | 10 | ||||
-rw-r--r-- | npc/re/merchants/enchan_mora.txt | 54 | ||||
-rw-r--r-- | npc/re/merchants/enchan_upg.txt | 8 | ||||
-rw-r--r-- | npc/re/merchants/flute.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/hd_refiner.txt | 8 | ||||
-rw-r--r-- | npc/re/merchants/inn.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/ninja_craftsman.txt | 16 | ||||
-rw-r--r-- | npc/re/merchants/quivers.txt | 8 | ||||
-rw-r--r-- | npc/re/merchants/refine.txt | 12 | ||||
-rw-r--r-- | npc/re/merchants/renters.txt | 10 | ||||
-rw-r--r-- | npc/re/merchants/ticket_refiner.txt | 6 |
20 files changed, 118 insertions, 118 deletions
diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt index a0a3bb033..dcf66a19f 100644 --- a/npc/re/merchants/3rd_trader.txt +++ b/npc/re/merchants/3rd_trader.txt @@ -51,7 +51,7 @@ mes "Each Herb costs 4,000 zeny."; mes "What would you like?"; next; - .@i = select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1; + .@i = select("Nerium", "Rantana", "Makulata", "Seratum", "Scopolia", "Amoena", "Poison Kit", "Cancel")-1; mes "[Poison Herb Merchant]"; if (.@i < 6) { .@item = 7932+.@i; @@ -115,7 +115,7 @@ lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 4_F_YUNYANG mes "I sell all sorts of Rune Stones!"; mes "What would you like?"; next; - .@i = select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."); + .@i = select("Buy high-quality Rune Stones.", "Buy ordinary Rune Stones."); mes "[Rune Merchant]"; if (.@i == 1) { mes "High-quality Runes!"; @@ -181,7 +181,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{ mes "[Rare Poison Herb Collector]"; mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them."; next; - .@i = select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2; + .@i = select("How can I buy them?", "Exchange it for Animal Blood", "Exchange it for a Bitter Herb", "Exchange it for a Deadly Noxious Herb", "Exchange it for a Frozen Rose", "Exchange it for Ment", "Exchange it for Hinalle")-2; if (.@i == -1) { mes "[Rare Poison Herb Collector]"; mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle."; @@ -242,7 +242,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{ mes "[Point Merchant]"; mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; next; - .@i = select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; + .@i = select("Scarlet Points - 200z", "Lime Green Points - 200z", "Indigo Points - 200z", "Yellow Wish Points - 200z", "Cancel")-1; mes "[Point Merchant]"; if (.@i == 4) { mes "You can't find the stuff you need?"; diff --git a/npc/re/merchants/advanced_refiner.txt b/npc/re/merchants/advanced_refiner.txt index 5331c5e38..1484d069c 100644 --- a/npc/re/merchants/advanced_refiner.txt +++ b/npc/re/merchants/advanced_refiner.txt @@ -134,7 +134,7 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{ mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~"; mes "Want to continue, meow?~"; next; - if(select("Yes!!:No!!") == 2) { + if(select("Yes!!", "No!!") == 2) { mes "[Holink]"; mes "Kyack!!"; mes "You don't belive in refine master Holink, meow?~"; @@ -160,7 +160,7 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{ mes "^ff0000cards and enchantments will vanish for sure^000000."; mes "You still want to try, meow~?"; next; - if(select("Yes, I do!!:Forget about it!!") == 2) { + if(select("Yes, I do!!", "Forget about it!!") == 2) { mes "[Holink]"; mes "Meow! Wise choice, meow."; mes "But!!"; diff --git a/npc/re/merchants/alchemist.txt b/npc/re/merchants/alchemist.txt index fe67e6eb2..73344a75c 100644 --- a/npc/re/merchants/alchemist.txt +++ b/npc/re/merchants/alchemist.txt @@ -56,7 +56,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{ mes "[Craft Book Merchant]"; mes "Would you like to take a look at my craft books?"; next; - if(select("Sure.:No.") == 2) { + if(select("Sure.", "No.") == 2) { mes "[Craft Book Merchant]"; mes "Thank you for visiting my shop."; mes "Please be safe on your travels."; @@ -76,7 +76,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{ mes "[Craft Book Merchant]"; mes "Okay then, here's the list of available craft books."; next; - switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){ + switch(select("[Apple Bomb Craft Book] 100,000 zeny", "[Pineapple Bomb Craft Book] 100,000 zeny", "[Coconut Bomb Craft Book] 100,000 zeny", "[Melon Bomb Craft Book] 100,000 zeny", "[Banana Bomb Craft Book] 100,000 zeny", "[Plant Gene Cultivation Method] 100,000 zeny", "[Superior Potion Craft Manual] 100,000 zeny", "[Mix Cooking Book] 100,000 zeny", "[Health Improvement Research Book] 100,000 zeny", "[Vigor Drink Recipe] 100,000 zeny", "Close")){ case 1: .@item = 6279; break; case 2: .@item = 6280; break; case 3: .@item = 6281; break; @@ -113,7 +113,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{ mes "You've entered "+.@amount+"x ^0000FF["+getitemname(.@item)+"]^000000 to be purchased."; mes "Would you like to continue?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { .@total = .@amount * 100000; if (Zeny < .@total) { mes "[Craft Book Merchant]"; diff --git a/npc/re/merchants/blessed_refiner.txt b/npc/re/merchants/blessed_refiner.txt index 33005dca9..369d476a5 100644 --- a/npc/re/merchants/blessed_refiner.txt +++ b/npc/re/merchants/blessed_refiner.txt @@ -132,7 +132,7 @@ mes "This "+.@type$+" has been refined to "+.@equip_refine+". To refine it, I need "+.@ore$+" and a "+(.@price/1000)+",000 zeny refining fee."; mes "Do you want to proceed?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Blacksmith Dister]"; mes "I am busy, don't joke with me!"; close; @@ -144,7 +144,7 @@ mes "[Blacksmith Dister]"; mes "Of course, the refining fee will not be returned! Do you want to continue?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Blacksmith Dister]"; mes "Good. I'd be sad if it failed, too."; close; diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt index 0bf72f884..8c62b3e80 100644 --- a/npc/re/merchants/card_separation.txt +++ b/npc/re/merchants/card_separation.txt @@ -176,7 +176,7 @@ else .@menu$ += "^777777Socket "+(.@i+1)+" - No card^000000:"; } - .@i = select("Stop the work:"+.@menu$); + .@i = select("Stop the work:"+ .@menu$); switch(.@i) { case 1: mes .@n$; @@ -221,7 +221,7 @@ mes .@n$; mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?"; next; - if(select("Next time...:Continue") == 1) { + if(select("Next time...", "Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; @@ -240,7 +240,7 @@ mes .@n$; mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?"; next; - if(select("Next time...:Continue") == 1) { + if(select("Next time...", "Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; @@ -259,7 +259,7 @@ mes .@n$; mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?"; next; - if(select("Next time...:Continue") == 1) { + if(select("Next time...", "Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; @@ -274,7 +274,7 @@ mes .@n$; mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work."; next; - switch(select("Next time...:I have a Sillit Pong.")) { + switch(select("Next time...", "I have a Sillit Pong.")) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; @@ -296,7 +296,7 @@ .@menu$ = "I got it. Just do it quickly!"; } next; - switch(select("Next time...:"+.@menu$)) { + switch(select("Next time...:"+ .@menu$)) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; diff --git a/npc/re/merchants/catalog.txt b/npc/re/merchants/catalog.txt index 5267a20b5..f508014a1 100644 --- a/npc/re/merchants/catalog.txt +++ b/npc/re/merchants/catalog.txt @@ -65,7 +65,7 @@ moc_para01,22,16,5 script Catalog Magician#catal01 4_M_BIBI,{ mes "costs only 200z!"; mes "You can buy up to 50 pieces at once!"; next; - switch(select("Buy a ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor!")) { + switch(select("Buy a ^007777Universal Catalog Silver^000000", "I don't need it!", "You don't look like a vendor!")) { case 1: mes "[Catalog Magician]"; mes "You... want all 50 pieces?"; diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 2e09a9a9d..b714dd71d 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -176,7 +176,7 @@ L_AddItem: .@ven_menu$ = "^999999Silvervine Fruit (missing "+(.@cost - countitem(Silvervine))+")^000000"; else .@ven_menu$ = "Purchase - Silvervine Fruit (have "+countitem(Silvervine)+")"; - switch(select("Stop:"+.@ven_menu$)) { + switch(select("Stop", ""+.@ven_menu$)) { case 1: mes "[Special Vending Machine]"; mes "Thank you for coming."; @@ -375,7 +375,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{ mes "[Can Agency Guard]"; mes "Hey, you there... Have you seen any ^0000ffMalangdo Cat Can^000000s around here?"; next; - switch(select("Why are you asking?:Oh, you mean these?")) { + switch(select("Why are you asking?", "Oh, you mean these?")) { case 1: mes "[Can Agency Guard]"; mes "Umm."; @@ -404,7 +404,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{ mes "[Can Agency Guard]"; mes "The Malangdo Cat Can is a faulty product. Let me exchange it to 3 E Grade Coins. How about that?"; next; - switch(select("I won't exchange:^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin:^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin:^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin:Exchange all I've got")) { + switch(select("I won't exchange", "^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin", "^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin", "^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin", "Exchange all I've got")) { case 1: mes "[Can Agency Guard]"; mes "Umm, I'm not here forever, so come to me if you'd like to exchange while I still am."; @@ -489,7 +489,7 @@ function script F_mal_coin { mes getarg(1); mes "Well then, do you want to take a look at what I have now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: if (checkweight(Knife,1) == 0) { mes getarg(1); @@ -860,7 +860,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{ mes "Hello, this is Naphara's store, a place of high class goods."; mes "What would you need?"; next; - .@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove"); + .@choice = select("Str Glove", "Int Glove", "Agi Glove", "Vit Glove", "Dex Glove", "Luk Glove"); .@choice -= 1; mes "[Armor Merchant]"; mes "^3131FF" + .name$[.@choice] + " For ^000000,"; @@ -876,7 +876,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{ mes "It costs 10 Splendide Coins."; mes "Would you like to buy it?"; next; - if (select("Buy it.:Don't buy it.")==1) { + if (select("Buy it.", "Don't buy it.")==1) { if (countitem(Splendide_Coin) < 10) { mes "[Armor Merchant]"; mes "It seems like you don't have enough coins."; @@ -912,7 +912,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{ mes "I am Slot Expert Nattuer."; mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you."; next; - if (select("Activate a Slot.:Forget it.")==2){ + if (select("Activate a Slot.", "Forget it.")==2){ close; } mes "[Slot Expert]"; @@ -921,18 +921,18 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{ mes "[Slot Expert]"; mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?"; next; - if (select("Continue.:Forget it.")==2) { + if (select("Continue.", "Forget it.")==2) { close; } mes "[Slot Expert]"; mes "Which item would you like to activate with a Slot?"; next; - .@choice = select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove"); + .@choice = select("Str Glove", "Int Glove", "Ag Glove", "Vit Glove", "Dex Glove", "Luk Glove"); .@choice += 2916; mes "[Slot Expert]"; mes "Let's confirm for the last time. Is the one you want " + getitemname(.@choice) + "?"; next; - if (select("Yes:No")==2) { + if (select("Yes", "No")==2) { mes "[Slot Expert]"; mes "Why don't you talk to me when you know for sure."; close; @@ -978,7 +978,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{ mes "[Herb Merchant]"; mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!"; next; - .@item = select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")-1; + .@item = select("Snow Flip", "Peony Mommy", "Slapping Herb", "Yggdrasil Dust", "End conversation")-1; if (.@item==4){ mes "[Herb Merchant]"; mes "Come back anytime."; @@ -1002,7 +1002,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{ mes "Requires 5 seconds between uses."; mes "It costs "+ .cost[.@item] +" Splendide Coins for each."; next; - .@buy = select("Buy 1.:Buy 10.:Don't buy."); + .@buy = select("Buy 1.", "Buy 10.", "Don't buy."); if (.@buy==3){ close; } @@ -1012,7 +1012,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{ mes "[Herb Merchant]"; mes "Would you like to buy "+ .@buy +" "+ getitemname(.items[.@item]) +"?"; next; - if (select("Buy.:Don't buy.")==2){ + if (select("Buy.", "Don't buy.")==2){ close; } if (countitem(Splendide_Coin) < (.cost[.@item]*.@buy) ) { @@ -1041,7 +1041,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "[Paltu]"; mes "Woohoo- Greetings. What are you looking for? Lots of goods here."; next; - switch (select("No thanks.:Replication?:I know you got lots up your sleeve!")) { + switch (select("No thanks.", "Replication?", "I know you got lots up your sleeve!")) { case 1: emotion e_an; mes "[Paltu]"; @@ -1100,7 +1100,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "[Paltu]"; mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation."; next; - if (select("I'll do it later.:Show me what you got!") == 1) { + if (select("I'll do it later.", "Show me what you got!") == 1) { emotion e_dots; mes "[Paltu]"; mes "What? Are you kidding me? Please tell me you are!"; @@ -1170,7 +1170,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "[Paltu]"; mes "Yes, this is more than enough. Should I make it now?"; next; - if (select("Please make it now.:Oops, I have to take care of something...") == 2) { + if (select("Please make it now.", "Oops, I have to take care of something...") == 2) { emotion e_omg; mes "[Paltu]"; mes "Hey.. Hey! Hey! Where you going?"; @@ -1189,7 +1189,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "[Paltu]"; mes "So any problems with that?"; next; - if (select("Let me go check.:Start the replication process.")==1) { + if (select("Let me go check.", "Start the replication process.")==1) { mes "[Paltu]"; mes "Yeah, please make sure!"; close; diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt index 95f8d7774..9d1108875 100644 --- a/npc/re/merchants/diamond.txt +++ b/npc/re/merchants/diamond.txt @@ -81,7 +81,7 @@ mes "Some claim that this is the very same diamond"; mes "that was seen by Kachua in Comodo!"; next; - if (select("End Conversation:How much is it?") == 1) { + if (select("End Conversation", "How much is it?") == 1) { mes .@npc$; mes "It's rather inexpensive!"; mes "If you're interested, talk to me any time!"; @@ -99,7 +99,7 @@ mes "Compared to the quality of the diamond"; mes "this is a small price to pay."; next; - if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) { + if (select("^828282It's too expensive.^000000", "I'll buy it.") == 1) { mes .@npc$; mes "To say that a diamond such as the"; mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, "; @@ -114,7 +114,7 @@ mes "All I need from you is to complete this contract."; next; while(1) { - if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) { + if (select("^B9062FI will sign the contract.^000000", "^828282Nevermind, I changed my mind.^000000") == 2) { mes .@npc$; mes "I see, that's too bad.."; close; @@ -175,7 +175,7 @@ mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?"; emotion e_gasp; next; - if (select("Yes:No") == 2) { + if (select("Yes", "No") == 2) { mes .@npc$; mes "Then, what is it you desire?.."; mes ". . . . . ...."; @@ -197,7 +197,7 @@ mes "Alright then, please sign here."; next; while (1) { - if (select("Sign:Don't Sign") == 2) { + if (select("Sign", "Don't Sign") == 2) { mes .@npc$; mes "The trade cannot be completed without your signature."; close; diff --git a/npc/re/merchants/enchan_ko.txt b/npc/re/merchants/enchan_ko.txt index 130a5cf4e..97b307ddd 100644 --- a/npc/re/merchants/enchan_ko.txt +++ b/npc/re/merchants/enchan_ko.txt @@ -41,7 +41,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "How may I help you?"; next; - switch (select("Which blacksmith?:I want to add option.:I want to remove option.")) { + switch (select("Which blacksmith?", "I want to add option.", "I want to remove option.")) { case 1: // Which blacksmith? mes "[Artisan Tene]"; mes "Oh! Sorry, I didn't introduce myself."; @@ -52,7 +52,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Oh! Do you want to know the list of weapons and armor I work on?"; next; - switch (select("Take a look at the weapon list.:Take a look at the armor list.")) { + switch (select("Take a look at the weapon list.", "Take a look at the armor list.")) { case 1: // Take a look at the weapon list mes "[Artisan Tene]"; mes "Are you interested in the weapon list?"; @@ -99,7 +99,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Ha ha. I must have talked too much. Which class of equipment do you want to add an option to?"; next; - switch (select("Weapon...:Armor...")) { + switch (select("Weapon...", "Armor...")) { case 1: mes "[Artisan Tene]"; mes "So you want to add an option to your weapon. That will be ^ff0000100,000 Zeny for a 1 time service.^000000"; @@ -110,7 +110,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Which weapon do you want to add an option to?"; next; - switch (select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm")) { + switch (select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm")) { case 1: mes "[Artisan Tene]"; mes "Changed your mind? Very well. Hope to see you later."; @@ -140,7 +140,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Which armor do you want to add an option to?"; next; - switch (select("Later...:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) { + switch (select("Later...", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) { case 1: mes "[Artisan Tene]"; mes "Changed your mind? Very well. Hope to see you later."; @@ -179,7 +179,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "^ff0000Removing an option will be 100,000 Zeny.^000000 Which option from the list of items do you want to remove?"; next; - switch(select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) { + switch(select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) { case 1: mes "[Artisan Tene]"; mes "Removing options is expensive, isn't it? Sorry. I will work harder in developing my skills and bring down costs as well."; @@ -231,7 +231,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "The cost is the same but I do provide a service to remove only the option on the 3rd slot and leave the 4th slot as is. Are you interested?"; next; - switch (select("Reset only the 3rd Slot.:Reset all.")) { + switch (select("Reset only the 3rd Slot.", "Reset all.")) { case 1: mes "[Artisan Tene]"; mes "Very well. I will reset only your 3rd slot."; @@ -321,7 +321,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ else mes "This equipment is not currently enchanted. Shall I enchant the fourth slot?"; next; - if (select("Do it later:Do it now") == 1) { + if (select("Do it later", "Do it now") == 1) { mes "[Artisan Tene]"; mes "Very well. Hope to see you later."; close; diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt index 3007c9ee4..7be4eaa6f 100644 --- a/npc/re/merchants/enchan_mal.txt +++ b/npc/re/merchants/enchan_mal.txt @@ -47,7 +47,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ mes "[Mayomayo]"; mes "Wow welcome. It is new Mayomayo refinement store~ I enchant some luxury weapons including level 4 weapons."; next; - switch(select("Any store policy changes?:Enchant High Ranked Weapon:Initialize Enchant (Need Silvervine Fruit)")) { + switch(select("Any store policy changes?", "Enchant High Ranked Weapon", "Initialize Enchant (Need Silvervine Fruit)")) { case 1: mes "[Mayomayo]"; mes "When I enchant weapons, the slotted cards or refined level are dissipated sometimes. I hated it. However, one day I found how to do it without any extinction."; @@ -55,7 +55,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{ mes "[Mayomayo]"; mes "Have you ever seen a building of person of reinforcement capacity association?"; next; - if(select("I've seen it before.:I haven't seen it before.") == 2) { + if(select("I've seen it before.", "I haven't seen it before.") == 2) { mes "[Mayomayo]"; mes "That builiding is located to the southeast of where I am. Why don't you go on a field trip there?"; close; @@ -385,7 +385,7 @@ L_Socket: mes "[Mayomayo]"; mes "When you use the "+getitemname(.@coin[.@coin_select])+", you can choose the enchant type."; next; - switch(select("Stop:Short Range Type:Long Range Type:Caster Type")) { + switch(select("Stop", "Short Range Type", "Long Range Type", "Caster Type")) { case 1: mes "[Mayomayo]"; mes "Ok. If you change your mind, let me know."; @@ -416,7 +416,7 @@ L_Socket: mes "[Mayomayo]"; mes "I'm trying for the "+.@str$+" enchant. ^ff0000It will not touch previous refinement and cards. Also, the equipment will not be destroyed.^000000 Can I continue?"; next; - if(select("I'll come back later.:Please, continue.") == 1) { + if(select("I'll come back later.", "Please, continue.") == 1) { mes "[Mayomayo]"; mes "Ok. If you change your mind, come back again."; close; @@ -622,7 +622,7 @@ L_Socket: mes "[Mayomayo]"; mes "I will only initialize the enchant effect without touching previous refined level and cards."; next; - if(select("Stop:Continue") == 1) { + if(select("Stop", "Continue") == 1) { mes "[Mayomayo]"; mes "If you change your mind, come back anytime."; close; diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt index e27446594..fe2b21754 100644 --- a/npc/re/merchants/enchan_mora.txt +++ b/npc/re/merchants/enchan_mora.txt @@ -69,7 +69,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ mes "[Artifice]"; mes "All I need is 10 Mora Coins of yours to grant you a relic!"; next; - switch(select("I don't think I'm ready.:I'm ready to exchange my Mora Coins.:Exchange my Ring.")) { + switch(select("I don't think I'm ready.", "I'm ready to exchange my Mora Coins.", "Exchange my Ring.")) { case 1: mes "[Artifice]"; mes "See you next time!"; @@ -80,7 +80,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ //mes "You influence what part are you?"; mes "What kind of relic do you want?"; next; - switch(select("I'm not ready.:Ring:Shoes:Shawl:Robe:Shield:Weapon")) { + switch(select("I'm not ready.", "Ring", "Shoes", "Shawl", "Robe", "Shield", "Weapon")) { case 1: mes "[Artifice]"; mes "Go with the light."; @@ -141,7 +141,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ mes "[Artifice]"; mes "You have a "+getitemname(.@item)+". Do you really want to trade it for 10 Mora Coins?"; next; - switch(select("I'm not ready:Exchange my "+getitemname(.@item))) { + switch(select("I'm not ready", "Exchange my "+getitemname(.@item))) { case 1: mes "[Artifice]"; mes "If you change your mind, please stop by again."; @@ -169,7 +169,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ mes "[Relice]"; mes "I enhance Relics that holy Arch-Bishops use, it will take 2 Mora Coins and the relic to allow me to attempt to enhance it."; next; - switch(select("More details please.:Please Enhance my Relic.")) { + switch(select("More details please.", "Please Enhance my Relic.")) { case 1: mes "[Relice]"; mes "Let me briefly explain, for 2 Mora Coins and the relic I can give you a single Enchantment on that relic."; @@ -190,7 +190,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ mes "[Relice]"; mes "If you have a ritual for luck, you should use it now!"; next; - .@select = select("Wait a minute!:Light of Cure:Seal of Cathedral:Ring of Archbishop:Shoes of Affection:Shoes of Judgement:Shawl of Affection:Shawl of Judgement:Robe of Affection:Robe of Judgement:Bible of Promise 1st Vol:Wand of Affection:Mace of Judgement"); + .@select = select("Wait a minute!", "Light of Cure", "Seal of Cathedral", "Ring of Archbishop", "Shoes of Affection", "Shoes of Judgement", "Shawl of Affection", "Shawl of Judgement", "Robe of Affection", "Robe of Judgement", "Bible of Promise 1st Vol", "Wand of Affection", "Mace of Judgement"); switch(.@select) { case 1: mes "[Relice]"; @@ -367,7 +367,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ mes "[Guardian of Artifacts]"; mes "Do you want to buy an artifact with your Mora Coins?"; next; - if(select("Maybe later... I have things to do.:Yes, I do.") == 1) { + if(select("Maybe later... I have things to do.", "Yes, I do.") == 1) { mes "[Guardian of Artifacts]"; mes "Okay, see you later then."; close; @@ -375,7 +375,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ mes "[Guardian of Artifacts]"; mes "What type of item do you want to buy?"; next; - switch(select("Quit:Shoes:Orbs:Robes:Staves")) { + switch(select("Quit", "Shoes", "Orbs", "Robes", "Staves")) { case 1: mes "[Guardian of Artifacts]"; mes "Okay, see you later then."; @@ -420,7 +420,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ mes "[Artifact Crafter]"; mes "My job is to imbue artifacts with new power. If you have enough Coins, you can have one of the following items reinforced."; next; - if(select("Tell me more.:I want to have my item reinforced.") == 1) { + if(select("Tell me more.", "I want to have my item reinforced.") == 1) { mes "[Artifact Crafter]"; mes "Let me explain. One reinforcement costs you two Coins."; next; @@ -437,7 +437,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ if (.@info_only) close; next; - .@select = select("Maybe next time.:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff:Golden Rod Shoes:Aqua Shoes:Crimson Shoes:Forest Shoes:Golden Rod Orb:Aqua Orb:Crimson Orb:Forest Orb:Golden Rod Robe:Aqua Robe:Crimson Robe:Forest Robe"); + .@select = select("Maybe next time.", "Golden Rod Staff", "Aqua Staff", "Crimson Staff", "Forest Staff", "Golden Rod Shoes", "Aqua Shoes", "Crimson Shoes", "Forest Shoes", "Golden Rod Orb", "Aqua Orb", "Crimson Orb", "Forest Orb", "Golden Rod Robe", "Aqua Robe", "Crimson Robe", "Forest Robe"); switch(.@select) { case 1: mes "[Artifact Crafter]"; @@ -568,7 +568,7 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ mes "^ff0000Choose carefully because these artifacts aren't easy to come by^000000. So what class do you want it for?"; next; setarray .@jobs$[0],"Rune Knight","Guillotine Cross","Ranger"; - .@job = select("Cancel:Rune Knight:Guillotine Cross:Ranger")-2; + .@job = select("Cancel", "Rune Knight", "Guillotine Cross", "Ranger")-2; if (.@job == -1) { mes "[Guardian of Power]"; mes "Talk to me later then."; @@ -581,15 +581,15 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ switch(.@job) { case 0: // Rune Knight setarray .@items[0],2475,2476,2574,2575; - .@i = select("Cancel:Ur's Greaves (Shoes):Peuz's Greaves (Shoes):Ur's Manteau (Garment):Peuz's Manteau (Garment)")-2; + .@i = select("Cancel", "Ur's Greaves (Shoes)", "Peuz's Greaves (Shoes)", "Ur's Manteau (Garment)", "Peuz's Manteau (Garment)")-2; break; case 1: // Guillotine Cross setarray .@items[0],2477,2478,2577,2578; - .@i = select("Cancel:Sapha Shoes (Shoes):Nab Shoes (Shoes):Sapha Hood (Garment):Nab Hood (Garment)")-2; + .@i = select("Cancel", "Sapha Shoes (Shoes)", "Nab Shoes (Shoes)", "Sapha Hood (Garment)", "Nab Hood (Garment)")-2; break; case 2: // Ranger setarray .@items[0],2479,2480,2580,2581; - .@i = select("Cancel:White Wing Boots (Shoes):Black Wing Boots (Shoes):White Wing Manteau (Garment):Black Wing Manteau (Garment)")-2; + .@i = select("Cancel", "White Wing Boots (Shoes)", "Black Wing Boots (Shoes)", "White Wing Manteau (Garment)", "Black Wing Manteau (Garment)")-2; break; } if (.@i == -1) { @@ -623,7 +623,7 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ mes "Nice to meet you."; mes "I'm here in Mora studying ancient relics and artifacts. The new discoveries of Adventurers has made this village very exciting for me."; next; - switch(select("Tell me more...:Give abilities to artifacts.:Reset Enhanced abilities.")) { + switch(select("Tell me more...", "Give abilities to artifacts.", "Reset Enhanced abilities.")) { case 1: mes "[Artifact Researcher]"; mes "New artifacts have been found here in Mora village, haven't you heard the news?"; @@ -655,7 +655,7 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ mes "[Artifact Researcher]"; mes "Ok, so are you ready? Before I start working on this, what kind of equipment did you want me to enhance?"; next; - .@i = select("I'm not wearing the equipment:1. Weapon:2. Shoes:3. Garment:4. Armor:5. Accessory")-2; + .@i = select("I'm not wearing the equipment", "1. Weapon", "2. Shoes", "3. Garment", "4. Armor", "5. Accessory")-2; if (.@i == -1) { mes "[Artifact Researcher]"; mes "Make sure you're wearing the equipment first."; @@ -784,7 +784,7 @@ L_Socket: close; } next; - if(select("I'll come back later.:Please continue!") == 1) { + if(select("I'll come back later.", "Please continue!") == 1) { mes "[Artifact Researcher]"; mes "If you change your mind, please come back."; close; @@ -1183,7 +1183,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ mes "[Artifact Collector]"; mes "Greetings Adventurer. We will be great friends in a moment after I tell you how to Empower your Artifacts!"; next; - switch(select("Let's do this!:Empower Artifacts?:Nope, not for me!")) { + switch(select("Let's do this!", "Empower Artifacts?", "Nope, not for me!")) { case 1: break; case 2: @@ -1286,7 +1286,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ setarray .@artifacts[0],1657,16013,2007,2008,2009,2010; setarray .@empowered[0],1660,16018,2011,2012,2013,2014; while(1) { - .@i = select("I don't think I'm interested:Staff of Mercy:Mace of Judgement:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff")-2; + .@i = select("I don't think I'm interested", "Staff of Mercy", "Mace of Judgement", "Golden Rod Staff", "Aqua Staff", "Crimson Staff", "Forest Staff")-2; if (.@i == -1) { emotion e_what; mes "[Artifact Collector]"; @@ -1387,7 +1387,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ mes "[Artifact Collector]"; mes "I'm going to take your ^FF0000"+getequipname(EQI_HAND_R)+"^000000 and exchange it, are you ready?"; next; - switch(select("NOOO!:Yes, I'm ready!:What will it be after?")) { + switch(select("NOOO!", "Yes, I'm ready!", "What will it be after?")) { case 1: emotion e_an; mes "[Artifact Collector]"; @@ -1400,7 +1400,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ mes "[Artifact Collector]"; mes "Surely you want to go on?"; next; - if(select("No, I don't.:Yes, do it!") == 1) { + if(select("No, I don't.", "Yes, do it!") == 1) { emotion e_an; mes "[Artifact Collector]"; mes "You've got to be kidding... you got my hopes up..."; @@ -1538,7 +1538,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "[Master Tailor]"; mes "I happen to have a few army paddings in stock. Would you like to buy one? The price is 1 Mora Coin. So cheap."; next; - switch(select("Maybe next time.:I'll buy one now.")) { + switch(select("Maybe next time.", "I'll buy one now.")) { case 1: mes "[Master Tailor]"; mes "Okay, I understand."; @@ -1558,7 +1558,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "[Master Tailor]"; mes "Have you come to add art to one of your army paddings?"; next; - switch(select("Please tell me more.:Yes, I have.")) { + switch(select("Please tell me more.", "Yes, I have.")) { case 1: mes "[Master Tailor]"; mes "A typical army padding isn't warm enough. It feels rough on your skin and doesn't look good. And artistic value? It has next to none."; @@ -1579,7 +1579,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "[Master Tailor]"; mes "And another thing - once I fail to add art to it, it becomes unusable... you'll need to buy a new one in that case."; next; - switch(select("Come on, what's the rush?:Okay! Let's do it!!")) { + switch(select("Come on, what's the rush?", "Okay! Let's do it!!")) { case 1: mes "[Master Tailor]"; mes "What's wrong with you?"; @@ -1633,7 +1633,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ mes "[Pendant Crafter]"; mes "Have you come to have your Guardian's Pendant upgraded?"; next; - switch(select("Please tell me more.:Yes, I have.")) { + switch(select("Please tell me more.", "Yes, I have.")) { case 1: mes "[Pendant Crafter]"; mes "My job is to polish the stone in a Guardian's Pendant, and then carve a symbol with special power on it."; @@ -1652,7 +1652,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{ mes "[Pendant Crafter]"; mes "And worse, it can lose its power and become an ordinary pendant. Of course, stone is not as susceptible to damage as cloth, so you won't lose the pendant itself."; next; - switch(select("Come on, what's the rush?:Okay! Let's do it!!")) { + switch(select("Come on, what's the rush?", "Okay! Let's do it!!")) { case 1: mes "[Pendant Crafter]"; mes "Come back when you're not in a hurry. I always have a lot of time on my hands."; @@ -1706,7 +1706,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ mes "[Bulberry Westhood]"; mes "So you have a Loki's Scarf 1042 Special Edition. You really have an eye for quality. Can I start working on it right away?"; next; - switch(select("I don't get it.:Yes, please.")) { + switch(select("I don't get it.", "Yes, please.")) { case 1: mes "[Bulberry Westhood]"; mes "Like I said, I only handle quality items - not random scarfs from a marketplace."; @@ -1732,7 +1732,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{ mes "[Bulberry Westhood]"; mes "Of course, the Loki's Scarf is a quality item, so you won't lose the scarf itself in the process."; next; - switch(select("Maybe later, sir...:I'd like to own a quality item!")) { + switch(select("Maybe later, sir...", "I'd like to own a quality item!")) { case 1: mes "[Bulberry Westhood]"; mes "Ha...!"; diff --git a/npc/re/merchants/enchan_upg.txt b/npc/re/merchants/enchan_upg.txt index 67ad2c773..3193fcf1b 100644 --- a/npc/re/merchants/enchan_upg.txt +++ b/npc/re/merchants/enchan_upg.txt @@ -47,7 +47,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{ mes "Yes?"; mes "You are looking for me?"; next; - switch(select("This is the first time seeing you!:I heard that you are the best!:Please initialize the enchant.")) { + switch(select("This is the first time seeing you!", "I heard that you are the best!", "Please initialize the enchant.")) { case 1: mes "[Devil Enchant Master]"; mes "Ha ha ha~ Of course, I am not the kind of person that simply deals with people."; @@ -80,7 +80,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{ } mes "Initializing will cost 100,000 zeny and confirming whether the weapon is enchanted!"; next; - if (select("Let me think about it.:Initialize it now!") == 1) { + if (select("Let me think about it.", "Initialize it now!") == 1) { mes "[Devil Enchant Master]"; mes "Come back after you have confirmed!"; close; @@ -115,7 +115,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{ } mes "Which type of effect do you want to enchant?"; next; - switch(select("Let me think about it.:Physical Series:Magical Series")) { + switch(select("Let me think about it.", "Physical Series", "Magical Series")) { case 1: mes "[Devil Enchant Master]"; mes "Come back again after you change your mind!"; @@ -134,7 +134,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{ } mes "The enchant process might fail, and ^ff0000it will reduce partial refine level^000000, but the slotted card and weapon will not be broken! Are you sure you want to continue?"; next; - if (select("Next time!:Start now!") == 1) { + if (select("Next time!", "Start now!") == 1) { mes "[Devil Enchant Master]"; mes "Come back again after you have decided!"; close; diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt index 0824515f1..6732035dc 100644 --- a/npc/re/merchants/flute.txt +++ b/npc/re/merchants/flute.txt @@ -68,7 +68,7 @@ next; } else .@price = 12500; - if(select("Don't buy one:Buy a Falcon Flute") == 1) { + if(select("Don't buy one", "Buy a Falcon Flute") == 1) { mes "[Falcon Flute Trader]"; mes "That's too bad. If you need one, come back!"; close; @@ -124,7 +124,7 @@ tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{ mes "Do you need anything?"; mes "A new Wolf Flute?"; next; - switch(select("Please give me a new Wolf Flute.:No.")) { + switch(select("Please give me a new Wolf Flute.", "No.")) { case 1: if (countitem(Bamboo_Cut) && Zeny >= 100000) { mes "[Expert Flute Crafter]"; diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt index 261093136..17979642e 100644 --- a/npc/re/merchants/hd_refiner.txt +++ b/npc/re/merchants/hd_refiner.txt @@ -115,7 +115,7 @@ mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; mes "Do you have them ready?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "I will wait until you are ready."; close; @@ -126,7 +126,7 @@ mes "Well, even if it fails, it only decreases by 1 refine level."; mes "Would you like to continue refining?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "Only those who overcome fear of failure will obtain a masterpiece."; close; @@ -256,7 +256,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; mes "Do you really want to refine this?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Basta]"; mes "Okay. If that's what you want..."; close; @@ -275,7 +275,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF mes "Compared to other blacksmiths, the risk is smaller."; mes "I've given all precautions. Do you want to try it?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Basta]"; mes "Well~"; mes "Not challenging at all could also be a kind of wisdom in life."; diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt index a6bf9f96f..d44ddd986 100644 --- a/npc/re/merchants/inn.txt +++ b/npc/re/merchants/inn.txt @@ -38,12 +38,12 @@ bra_in01,27,24,3 script Hotel Keeper#bra1 4_F_BRZ_WOMAN,{ mes "[Hotel Keeper]"; mes "Welcome to the beautiful Brasilis Hotel."; next; - switch(select("Save:Rest -5000 zeny")) { + switch(select("Save", "Rest -5000 zeny")) { case 1: mes "[Hotel Keeper]"; mes "Do you want to save here at the Brasilis Hotel?"; next; - switch(select("No thank you.:Absolutely.")) { + switch(select("No thank you.", "Absolutely.")) { case 1: mes "[Hotel Keeper]"; mes "Ok then, enjoy your stay."; diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt index 79f4be69e..a78491f65 100644 --- a/npc/re/merchants/ninja_craftsman.txt +++ b/npc/re/merchants/ninja_craftsman.txt @@ -43,12 +43,12 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ mes "For that, you must better protect yourself."; mes "You cannot protect 'others' while you hinder your 'own' protection."; next; - if (select("Combine armor.:End conversation.") == 2) { + if (select("Combine armor.", "End conversation.") == 2) { mes "[Gyo]"; mes "Prudence is also an important virtue in battle."; close; } - switch (select("Wolf Armguard:Crescent Armguard:Ninja Scale Armor:Shadow King's Armor:Quit.")) { + switch (select("Wolf Armguard", "Crescent Armguard", "Ninja Scale Armor", "Shadow King's Armor", "Quit.")) { case 1: mes "[Gyo]"; mes "Wolf Armguard... One beastly piece of armor."; @@ -82,7 +82,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ L_Menu: .@item_make = getarg(0); while(1){ - switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){ + switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){ case 1: mes "[Gyo]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; @@ -123,7 +123,7 @@ L_Menu: mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; mes "No use crying over it later."; next; - if (select("Combine.:Quit.") == 2) { + if (select("Combine.", "Quit.") == 2) { mes "[Gyo]"; mes "Looks like you need more time to decide."; close; @@ -223,12 +223,12 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ mes "[Ki]"; mes "Of course, it would be better to have something special at hand."; next; - if (select("Combine weapon.:End conversation.") == 2) { + if (select("Combine weapon.", "End conversation.") == 2) { mes "[Ki]"; mes "Being too careful could sometimes be lethal."; close; } - switch (select("Raksasa Dagger:Mikatsuki:Petal Shuriken:Quit.")) { + switch (select("Raksasa Dagger", "Mikatsuki", "Petal Shuriken", "Quit.")) { case 1: mes "[Ki]"; mes "Raksasa Dagger can only be used after plenty of training."; @@ -257,7 +257,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ L_Menu: .@item_make = getarg(0); while(1){ - switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){ + switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){ case 1: mes "[Ki]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; @@ -293,7 +293,7 @@ L_Menu: mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; mes "No use crying over it later."; next; - if (select("Combine.:Quit.") == 2) { + if (select("Combine.", "Quit.") == 2) { mes "[Ki]"; mes "Think carefully~~"; close; diff --git a/npc/re/merchants/quivers.txt b/npc/re/merchants/quivers.txt index 03957962b..ececa55a2 100644 --- a/npc/re/merchants/quivers.txt +++ b/npc/re/merchants/quivers.txt @@ -51,14 +51,14 @@ mora,106,117,3 script Quiver Maker#mora 4_M_RAFLE_GR,{ mes "Mora villagers ask what good quivers are. They just don't know how the world works."; mes "No wonder they don't know a thing about quivers - spreading jam over leaves all day long."; next; - switch(select("Please make me a quiver.:What's a quiver?")) { + switch(select("Please make me a quiver.", "What's a quiver?")) { case 1: mes "[Quiver Maker]"; mes "At last someone appreciates a quiver!"; mes "I can make Elven Quivers and Hunting Quivers."; mes "Which do you need?"; next; - switch(select("An Elven Quiver:A Hunting Quiver:I don't need a quiver.")) { + switch(select("An Elven Quiver", "A Hunting Quiver", "I don't need a quiver.")) { case 1: callsub S_BuyQuiver,1773,500,500,12575; //Arrow_Of_Elf_Cntr case 2: callsub S_BuyQuiver,1774,500,500,12576; //Hunting_Arrow_Cntr case 3: @@ -93,7 +93,7 @@ S_BuyQuiver: mes "Are you interested in using a quiver? It's really convenient!"; mes "If you're interested, I can trade "+getarg(1)+" of those arrows for one of these quivers for ^FF3131"+getarg(2)+" zeny^000000."; next; - switch(select("Trade all the arrows you have:Get only one quiver:Don't trade")) { + switch(select("Trade all the arrows you have", "Get only one quiver", "Don't trade")) { case 1: .@arrows = countitem(getarg(0)); .@quiver = .@arrows / getarg(1); @@ -105,7 +105,7 @@ S_BuyQuiver: next; mes "Trade?"; next; - if(select("Trade:Don't trade") == 2) { + if(select("Trade", "Don't trade") == 2) { mes "[Quiver Maker]"; mes "Hey, you don't doubt my skills, do you?"; close; diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt index 6014d2a85..6356acfca 100644 --- a/npc/re/merchants/refine.txt +++ b/npc/re/merchants/refine.txt @@ -137,7 +137,7 @@ function script refinenew { } mes "Are you sure you want to continue?"; next; - if(select("Yes:No") == 2){ + if(select("Yes", "No") == 2){ mes "["+ getarg(0) +"]"; mes "Hm... if you mind... never mind..."; close; @@ -157,7 +157,7 @@ function script refinenew { mes "Do you still want me to refine it?"; mes "I think I have given you enough warning."; next; - if(select("Yes.:No.") == 2) { + if(select("Yes.", "No.") == 2) { mes "["+ getarg(0) +"]"; mes "Well, no challenge is one way to go..."; mes "No risk... that could be wise."; @@ -275,7 +275,7 @@ function script refinenew { mes "[" + getarg(0) + "]"; mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; - if(select("Yes:No...") == 2){ + if(select("Yes", "No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so... So be it."; close; @@ -364,7 +364,7 @@ function script refinenew { mes "Bradium or Carnium."; mes "Just give me 50,000z."; next; - switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) { + switch(select("Oridecon to Bradium.", "Elunium to Carnium.", "Purified Bradium to Carnium.", "No thanks.")) { case 1: setarray .@i[0],984,3,6224; //Oridecon -> Bradium break; @@ -497,7 +497,7 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{ } mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?"; next; - if(select("Yes, I do!!:Forget about it!!") == 2) { + if(select("Yes, I do!!", "Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "I knew you were not worth trying my magical refining hammer for."; @@ -515,7 +515,7 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{ mes "the ^ff0000whole thing will disappear^000000."; mes "You still up for this~?"; next; - if(select("Yes, I am!!:Forget about it!!") == 2) { + if(select("Yes, I am!!", "Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "You can't even take this big step. Don't think about refining..."; diff --git a/npc/re/merchants/renters.txt b/npc/re/merchants/renters.txt index a8df22079..ab6b3f9ac 100644 --- a/npc/re/merchants/renters.txt +++ b/npc/re/merchants/renters.txt @@ -41,7 +41,7 @@ job3_rune01,88,62,5 script Dragon Breeder 8W_SOLDIER,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Welcome. Would you like to rent a Dragon?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: //if (!getskilllv(RK_DRAGONTRAINING)) { if (!getskilllv(KN_RIDING)) { @@ -76,7 +76,7 @@ prontera,130,213,5 script Riding Creature Master 8W_SOLDIER,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Welcome. Would you like to rent a Dragon?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: //if (!getskilllv(RK_DRAGONTRAINING)) { if (!getskilllv(KN_RIDING)) { @@ -103,7 +103,7 @@ prontera,130,213,5 script Riding Creature Master 8W_SOLDIER,{ if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { mes "Welcome. Would you like to rent a Gryphon?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: if(!getskilllv(KN_RIDING)) { mes "[Riding Creature Master]"; @@ -148,7 +148,7 @@ prontera,125,208,5 script Peco Peco Remover 8W_SOLDIER,{ mes "You're riding a Peco Peco."; mes "Would you like to dismount?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: setmount(MOUNT_NONE); mes "[Soldier]"; @@ -174,7 +174,7 @@ prontera,125,208,5 script Peco Peco Remover 8W_SOLDIER,{ mes "Would you like to rent a Pushcart or"; mes "ride a Magic Gear?"; next; - switch(select("Rent a Pushcart:Ride a Magic Gear:Cancel")) { + switch(select("Rent a Pushcart", "Ride a Magic Gear", "Cancel")) { case 1: if (checkcart()) { mes "[Magic Gear Master]"; diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt index bfa983b98..7d5aeffe7 100644 --- a/npc/re/merchants/ticket_refiner.txt +++ b/npc/re/merchants/ticket_refiner.txt @@ -49,7 +49,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{ mes "for refining items,"; mes "but I don't work anymore."; next; - switch(select("I'll go on my way.:Hmm... this makes me curious.")) { + switch(select("I'll go on my way.", "Hmm... this makes me curious.")) { case 1: mes "[Refine Master]"; mes "Take care, adventurer."; @@ -67,7 +67,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{ mes "I can refine an item up to the ^006400same level as your ticket^000000."; mes "You don't have to worry! There's no chance of breaking your item."; next; - if(select("I'll come back later.:Refine item with ticket.") == 1) { + if(select("I'll come back later.", "Refine item with ticket.") == 1) { mes "[Refine Master]"; mes "Okay."; mes "You can come again later."; @@ -146,7 +146,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{ mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000."; mes "May I proceed?"; next; - if(select("No.:Yes.") == 1) { + if(select("No.", "Yes.") == 1) { emotion e_dots; mes "[Refine Master]"; mes "Oh, you changed your mind."; |