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authorAsheraf <acheraf1998@gmail.com>2016-08-28 17:03:57 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-08-29 01:03:42 +0200
commit86977d79269408a371384e61111c3a9cf6e87b0c (patch)
tree4f2a9b1f9a3ee6436a0b857d05caa2be7e99a877 /npc/re/merchants
parent16f998c8a79153ed9f6721c36e129b6080fa59d2 (diff)
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*strnpcinfo now uses constants
- NPC_NAME for the whole npc name including hidden part - NPC_NAME_VISIBLE for the visible part of the npc name - NPC_NAME_HIDDEN for the hidden part of the npc name - NPC_NAME_UNIQUE for the npc unique name - NPC_MAP for npc map
Diffstat (limited to 'npc/re/merchants')
-rw-r--r--npc/re/merchants/card_separation.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt
index 8c62b3e80..0e5b31ea2 100644
--- a/npc/re/merchants/card_separation.txt
+++ b/npc/re/merchants/card_separation.txt
@@ -43,7 +43,7 @@
mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight.";
close;
}
- if (strnpcinfo(1) == "Jeremy") {
+ if (strnpcinfo(NPC_NAME_VISIBLE) == "Jeremy") {
.@Jeremy = 1;
.@n$ = "[Jeremy]";
setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat";