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author | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
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committer | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
commit | 28a9fec0916db3d92629ae6e6cd62b5777b09e73 (patch) | |
tree | 4babff20dd0a68025a489f410ebf96b8c1cc09af /npc/re/merchants/ticket_refiner.txt | |
parent | 8489dbf3b58d3bff70b27ea42884a14d5229430a (diff) | |
download | hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.gz hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.bz2 hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.xz hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.zip |
Merged/Updated/Added scripts from rAthena.
- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
Diffstat (limited to 'npc/re/merchants/ticket_refiner.txt')
-rw-r--r-- | npc/re/merchants/ticket_refiner.txt | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt new file mode 100644 index 000000000..7246528a4 --- /dev/null +++ b/npc/re/merchants/ticket_refiner.txt @@ -0,0 +1,162 @@ +//===== rAthena Script ======================================= +//= Ticket Refiner +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Refiner that uses +5~9/+11 refine tickets to refine +//= equipment with no chance of failure. +//= NOTE: This NPC is currently disabled on official servers. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//============================================================ + +prontera,184,177,6 script Refine Master 851,{ + disable_items; + if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456)) + set .@bWeaponUp,1; + if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457)) + set .@bArmorUp,1; + if (!.@bWeaponUp && !.@bArmorUp) { + mes "[Refine Master]"; + mes "Hello!"; + mes "What's up?"; + mes "I'm a specialist"; + mes "for refining items,"; + mes "but I don't work anymore."; + next; + switch(select("I'll go on my way.:Hmm... this makes me curious.")) { + case 1: + mes "[Refine Master]"; + mes "Take care, adventurer."; + close; + case 2: + mes "[Refine Master]"; + mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000..."; + mes "Bye bye~!"; + close; + } + } + emotion e_gasp; + mes "[Refine Master]"; + mes "Greetings!"; + mes "I can refine an item up to the ^006400same level as your ticket^000000."; + mes "You don't have to worry! There's no chance of breaking your item."; + next; + if(select("I'll come back later.:Refine item with ticket.") == 1) { + mes "[Refine Master]"; + mes "Okay."; + mes "You can come again later."; + close; + } + mes "[Refine Master]"; + mes "Which equipment would you like to refine?"; + next; + setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Refine Master]"; + mes "You have to equip the item you want to refine."; + close; + } + if (!getequipisenableref(.@part)) { + emotion e_otl; + mes "[Refine Master]"; + mes "Oh, I'm sorry."; + mes "This item is impossible to refine."; + close; + } + switch(getequipweaponlv(.@part)) { + default: + case 0: + setarray .@tickets[0],6457,6235,6234,6233,6232,6239; + setarray .@levels[0],5,6,7,8,9,11; + set .@type$,"Armor"; + set .@check,.@bArmorUp; + break; + case 1: + case 2: + case 3: + case 4: + setarray .@tickets[0],6456,6231,6230,6229,6228,6238; + setarray .@levels[0],5,6,7,8,9,11; + set .@type$,"Weapon"; + set .@check,.@bWeaponUp; + break; + } + if (!.@check) { + emotion e_dots; + mes "[Refine Master]"; + mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000."; + mes "See you later!"; + close; + } + mes "[Refine Master]"; + mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use."; + next; + set .@menu$,""; + for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1) + set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":"; + set .@select, select(.@menu$)-1; + set .@ticket_lv, .@levels[.@select]; + set .@ticket_id, .@tickets[.@select]; + if (countitem(.@ticket_id) == 0) { + emotion e_what; + mes "[Refine Master]"; + mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?"; + mes "Please check again."; + mes "See you later!"; + close; + } + if (getequiprefinerycnt(.@part) >= .@ticket_lv) { + emotion e_swt2; + mes "[Refine Master]"; + mes "^8B4513This item is already refined as much as your deed.^000000"; + mes "Please come along with an item refined less than your ticket."; + close; + } + mes "[Refine Master]"; + mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000."; + mes "May I proceed?"; + next; + if(select("No.:Yes.") == 1) { + emotion e_dots; + mes "[Refine Master]"; + mes "Oh, you changed your mind."; + mes "Ok."; + mes "You can come back later."; + close; + } + mes "[Refine Master]"; + mes "Great."; + mes "As you wish!"; + mes "I have my own special way to refine..."; + mes ".......ka boom!"; + specialeffect EF_SUI_EXPLOSION; + if (countitem(.@ticket_id)) + delitem .@ticket_id,1; + else { + next; + mes "Error!"; + mes "Please report this."; + close; + } + for(set .@i,getequiprefinerycnt(.@part); .@i<.@ticket_lv; set .@i,.@i+1) + successrefitem .@part; + next; + emotion e_ho; + mes "[Refine Master]"; + mes "Alright, here it is~"; + mes "Well, ^0000FF"+strcharinfo(0)+"^000000!"; + mes "Congratulations on your shining "+.@type$+"."; + mes "You look GREAT!"; + mes "Farewell~!"; + close; +} |