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author | Haru <haru@dotalux.com> | 2015-09-18 13:09:16 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-09-25 12:55:36 +0200 |
commit | 1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch) | |
tree | 855d4feafba212d7f36872c1b46814c1f1a85e75 /npc/re/merchants/shadow_refiner.txt | |
parent | e99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff) | |
download | hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.gz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.bz2 hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.xz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.zip |
More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/shadow_refiner.txt')
-rw-r--r-- | npc/re/merchants/shadow_refiner.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt index 33d23450c..d184af61d 100644 --- a/npc/re/merchants/shadow_refiner.txt +++ b/npc/re/merchants/shadow_refiner.txt @@ -1,14 +1,14 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Shadow Refiner -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= [Aegis Conversion] -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version [Dastgir] -//============================================================ +//============================================================ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ disable_items; @@ -61,7 +61,7 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ .@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000"; .@miss[1] = 1; } - if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) + if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) .@mate$[2] = getitemname(.@s_weapon3[.@index]); else { .@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000"; |