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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-09-25 18:36:21 +0300 |
commit | 23a94d16832820bc955b7085e25d625c52b87799 (patch) | |
tree | bedf88e96dca5805fb2dc225a3fe89a48cb252fd /npc/re/merchants/shadow_refiner.txt | |
parent | 777fe98ba1ea18a6dbcd7586ba05ba51164c2bb6 (diff) | |
download | hercules-23a94d16832820bc955b7085e25d625c52b87799.tar.gz hercules-23a94d16832820bc955b7085e25d625c52b87799.tar.bz2 hercules-23a94d16832820bc955b7085e25d625c52b87799.tar.xz hercules-23a94d16832820bc955b7085e25d625c52b87799.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/merchants/shadow_refiner.txt')
-rw-r--r-- | npc/re/merchants/shadow_refiner.txt | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt deleted file mode 100644 index f03d348b2..000000000 --- a/npc/re/merchants/shadow_refiner.txt +++ /dev/null @@ -1,188 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2017 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Smokexyz (v2.0) -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Shadow Refiner -//================= Description =========================================== -//= Shadow item refiner -//================= Current Version ======================================= -//= 2.0 -//========================================================================= - -itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ - - // Configuration - .@npc_name$ = "[Shadow Blacksmith]"; - .@zeny_cost = 20000; // Amount of zeny to be charged for refining. - - disable_items; - mesf("%s", .@npc_name$); - mes("Do you want to refine a Shadow item?"); - mes("Please choose the part you want to refine."); - next; - setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant"); - for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){ - .@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":")); - } - .@menu$ = .@menu$ + "Refine Info"; - .@SelectedPart = select(.@menu$) + EQI_SHADOW_ARMOR - 1; - if (.@SelectedPart == EQI_SHADOW_ACC_L + 1){ // Refine Info - mesf("%s", .@npc_name$); - mes("Shadow items gain extra bonus effects depending on their refine level, similar to normal weapon and armor items."); - next; - mesf("%s", .@npc_name$); - mes("Refining effects for each Shadow item parts are -"); - mes("Weapon: ATK, MATK + 1 increase for each +1 refine success."); - mes("Etc: HP + 10 increase for each +1 refine success."); - next; - mesf("%s", .@npc_name$); - mesf("You need %s and %s as the ingredient, along with a refine fee %d Zeny.", getitemname(Oridecon), getitemname(Elunium), .@zeny_cost); - next; - mesf("%s", .@npc_name$); - mes("When refining to +5 or higher, you risk breaking your Shadow item."); - mes("You may also use Enriched or HD ingredients for the refinement."); - close; - } - while(true) { - mesf("%s", .@npc_name$); - mesf("%d Zeny will be spent as a refine fee.", .@zeny_cost); - mes("Choose the ingredient and start refining."); - next; - .@index = 0; - if (.@SelectedPart != EQI_SHADOW_WEAPON) - .@index = 1; - setarray .@s_material1[0], Oridecon, Elunium; - setarray .@s_material2[0], Enriched_Oridecon, Enriched_Elunium; - setarray .@s_material3[0], HD_Oridecon, HD_Elunium; - .@refine_type = REFINE_CHANCE_TYPE_NORMAL; - if (countitem(.@s_material1[.@index])) - .@mate$[0] = getitemname(.@s_material1[.@index]); - else{ - .@mate$[0] = "^8C8C8C"+ getitemname(.@s_material1[.@index]) +"^000000"; - .@miss[0] = 1; - } - if (countitem(.@s_material2[.@index])) - .@mate$[1] = getitemname(.@s_material2[.@index]); - else{ - .@mate$[1] = "^8C8C8C"+ getitemname(.@s_material2[.@index]) +"^000000"; - .@miss[1] = 1; - } - if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_material3[.@index])) - .@mate$[2] = getitemname(.@s_material3[.@index]); - else { - .@mate$[2] = "^8C8C8C"+ getitemname(.@s_material3[.@index]) +"^000000"; - .@miss[2] = 1; - } - //----------------------------------------------------------------------------- - .@option = select("Cancel", .@mate$[0], .@mate$[1], .@mate$[2]); - if (.@option == 1){ - mesf("%s", .@npc_name$); - mes("You've cancelled refining."); - close; - } - .@option -= 2; - .@hoihoi = false; - if (.@option == 2){ //HD - if (getequiprefinerycnt(.@SelectedPart) < 7){ - mesf("%s", .@npc_name$); - mes("HD ingredients are only possible to be used when refining an item of quality +7 or higher."); - close; - } - .@hoihoi = true; - } else if (.@option == 1) { - .@refine_type = REFINE_CHANCE_TYPE_ENRICHED; - } - if (.@miss[.@option]){ - mesf("%s", .@npc_name$); - mes("You do not have the proper ingredient to proceed with refining."); - close; - } - .@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]"); - if (Zeny < 20000) { - mesf("%s", .@npc_name$); - mes("You do not have enough Zeny to pay the refine fee."); - close; - } - if (getequiprefinerycnt(.@SelectedPart) > 9) { - mesf("%s", .@npc_name$); - mes("Shadow item refining is only possible up to +10 level."); - close; - } - if (!getequipisenableref(.@SelectedPart)) { - mesf("%s", .@npc_name$); - mes("This item cannot be refined."); - close; - } - if (getequippercentrefinery(.@SelectedPart, .@refine_type) < 100) { - mesf("%s", .@npc_name$); - mes("Safety guaranteed refine limit for shadow item is until +4."); - if (.@hoihoi == false) { - mes("If you try more refining, the item might break upon failing. Do you still want to refine?"); - } - else { - mes("If you try more refining, the item refine level might go down when failed. Do you still want to refine?"); - } - next; - if (select("Proceed","Cancel") == 2) { - mesf("%s", .@npc_name$); - mes("You've cancelled refining."); - close; - } - } - //----------------------------------------------------------------------------- - mesf("%s", .@npc_name$); - mes("Here we go--!!!"); - next; - if (Zeny < 20000) { - mesf("%s", .@npc_name$); - mes("You do not have enough Zeny to pay the refine fee."); - close; - } - if (countitem(.@choose) == 0) { - mesf("%s", .@npc_name$); - mes("You do not have enough "+ getitemname(.@choose) +"."); - close; - } - delitem(.@choose, 1); - Zeny -= 20000; - if (getequippercentrefinery(.@SelectedPart, .@refine_type) > rand(100)) { - successrefitem(.@SelectedPart); - mesf("%s", .@npc_name$); - mes("Refine was successful."); - next; - } - else { - if (.@hoihoi == true) - downrefitem(.@SelectedPart); - else - failedrefitem(.@SelectedPart); - mesf("%s", .@npc_name$); - mes("Oh no.. Refine has failed."); - close; - } - } -} |