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authorHaru <haru@dotalux.com>2013-11-04 00:22:48 +0100
committerHaru <haru@dotalux.com>2013-11-04 03:08:10 +0100
commit6577a59de9b71273fdef0310b21b42d53151e6f3 (patch)
tree213aa29cad7f7a00aebd6cf0757250f4a0aafbbc /npc/re/merchants/refine.txt
parent2ea51e2b2ac4e39d748e1ec24e34364746e43a8f (diff)
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Implemented correct refine success rates above +10
- Refine rates above +10 are updated with the official values obtained from Aegis. Note: There are no safe refines above +10 anymore. - Corrected the above +10 refine NPC to decrease the refine level by 3 in case of failure, according to what observed in Aegis. - Special thanks to malufett, Ind. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/refine.txt')
-rw-r--r--npc/re/merchants/refine.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index fa1853520..fa5bab042 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -102,10 +102,10 @@ function script refinenew {
set .@material,6224; //Bradium
set .@price,100000;
switch(getequipweaponlv(.@part)) {
- case 1: set .@safe,17; break;
- case 2: set .@safe,16; break;
- case 3: set .@safe,15; break;
- case 4: set .@safe,14; break;
+ case 1: set .@safe,10; break;
+ case 2: set .@safe,10; break;
+ case 3: set .@safe,10; break;
+ case 4: set .@safe,10; break;
}
mes "["+ getarg(0) +"]";
mes "Hmm a weapon, is that ok?";
@@ -115,7 +115,7 @@ function script refinenew {
set .@type$,"armor";
set .@material,6223; //Carnium
set .@price,100000;
- set .@safe,14;
+ set .@safe,10;
mes "["+ getarg(0) +"]";
mes "Hmm an armor, is that ok?";
mes "If you want to refine this armor,";
@@ -187,7 +187,7 @@ function script refinenew {
if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
+ downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?e_cash:e_omg;
mes "["+ getarg(0) +"]";
@@ -296,7 +296,7 @@ function script refinenew {
if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
+ downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?e_cash:e_omg;
mes "["+ getarg(0) +"]";