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author | Haru <haru@dotalux.com> | 2014-10-26 04:26:34 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 46fbbaabefa29df1378ae68b7f063dbc64846042 (patch) | |
tree | 8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/merchants/hd_refiner.txt | |
parent | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff) | |
download | hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.gz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.bz2 hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.xz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.zip |
Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/hd_refiner.txt')
-rw-r--r-- | npc/re/merchants/hd_refiner.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt index 0e0f3e081..7c875e995 100644 --- a/npc/re/merchants/hd_refiner.txt +++ b/npc/re/merchants/hd_refiner.txt @@ -31,10 +31,10 @@ mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Mighty Hammer]"; switch(.@part) { @@ -80,15 +80,15 @@ switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,20000; - set .@material,6241; //HD_Elunium + .@price = 20000; + .@material = 6241; //HD_Elunium break; case 1: case 2: case 3: case 4: - set .@price,20000; - set .@material,6240; //HD_Oridecon + .@price = 20000; + .@material = 6240; //HD_Oridecon break; } mes "[Blacksmith Mighty Hammer]"; @@ -165,10 +165,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF mes "Which equipment do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Basta]"; switch(.@part) { @@ -219,17 +219,17 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,100000; - set .@material,6225; //HD_Carnium - set .@type$,"armor"; + .@price = 100000; + .@material = 6225; //HD_Carnium + .@type$ = "armor"; break; case 1: case 2: case 3: case 4: - set .@price,100000; - set .@material,6226; //HD_Bradium - set .@type$,"weapon"; + .@price = 100000; + .@material = 6226; //HD_Bradium + .@type$ = "weapon"; break; } mes "[Basta]"; |