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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/merchants/gemstone.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Gemstone Trader
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Trade various colors of gemstones for other color gemstones.
-//===== Additional Comments: =================================
-//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= Any notes pertaining to the prior trader may be found
-//= in the cities/payon.txt
-//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.2 Updated input with min/max values. [L0ne_W0lf]
-//= Added a checkweight.
-//= 1.3 Fixed checks. [Euphy]
-//============================================================
-
-payon,173,238,5 script Jade#pay 754,{
- if (checkweight(1201,1) == 0) {
- mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
- close;
- }
- mes "[Jade]";
- mes "Bring me two";
- mes "Gemstones of the";
- mes "same color, and I will";
- mes "change them to Gemstones";
- mes "of a different color.";
- next;
- switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
- case 1: callsub S_TradeGems,717,716;
- case 2: callsub S_TradeGems,716,715;
- case 3: callsub S_TradeGems,715,717;
- }
-
-S_TradeGems:
- if (countitem(getarg(0)) < 2) {
- mes "[Jade]";
- mes "Hah...!";
- mes "You're kidding me, right?";
- mes "I can't provide you with this";
- mes "service if you don't";
- mes "give me at least";
- mes "2 "+getitemname(getarg(0))+"s!";
- close;
- }
- else {
- set .@gems,countitem(getarg(0))/2;
- mes "[Jade]";
- mes "I believe I can create";
- mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
- mes "using the "+getitemname(getarg(0))+"s";
- mes "that you currently have.";
- mes "What do you want to do?";
- next;
- switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
- case 1:
- delitem getarg(0),.@gems * 2;
- getitem getarg(1),.@gems;
- break;
- case 2:
- mes "[Jade]";
- mes "So how many";
- mes "do you want?";
- mes "The maximum number";
- mes "that you can enter is 100.";
- next;
- while(1) {
- input .@input,0,101;
- if (.@input == 0) {
- mes "[Jade]";
- mes "None at all?";
- mes "I guess you";
- mes "changed your mind...";
- close;
- }
- else if (.@input > 100) {
- mes "[Jade]";
- mes "Errm...";
- mes "I asked you to enter";
- mes "an amount no greater";
- mes "than 100, remember...?";
- next;
- }
- else if (.@gems < .@input) {
- // Custom dialogue
- mes "[Jade]";
- mes "Errm...";
- mes "You don't have that";
- mes "many gems to trade...";
- next;
- }
- else break;
- }
- delitem getarg(0),.@input * 2;
- getitem getarg(1),.@input;
- break;
- case 3:
- mes "[Jade]";
- mes "Sure, no problem.";
- mes "Come back any time.";
- close;
- }
- mes "[Jade]";
- mes "There you go.";
- mes "Feel free to come";
- mes "back any time.";
- mes "Hm, what's that look for?";
- mes "Is there something on my face?";
- close;
- }
-}