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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/merchants/gemstone.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/merchants/gemstone.txt')
-rw-r--r-- | npc/re/merchants/gemstone.txt | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/npc/re/merchants/gemstone.txt b/npc/re/merchants/gemstone.txt deleted file mode 100644 index 854954c0a..000000000 --- a/npc/re/merchants/gemstone.txt +++ /dev/null @@ -1,116 +0,0 @@ -//===== rAthena Script ======================================= -//= Gemstone Trader -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Trade various colors of gemstones for other color gemstones. -//===== Additional Comments: ================================= -//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= Any notes pertaining to the prior trader may be found -//= in the cities/payon.txt -//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.2 Updated input with min/max values. [L0ne_W0lf] -//= Added a checkweight. -//= 1.3 Fixed checks. [Euphy] -//============================================================ - -payon,173,238,5 script Jade#pay 754,{ - if (checkweight(1201,1) == 0) { - mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; - close; - } - mes "[Jade]"; - mes "Bring me two"; - mes "Gemstones of the"; - mes "same color, and I will"; - mes "change them to Gemstones"; - mes "of a different color."; - next; - switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) { - case 1: callsub S_TradeGems,717,716; - case 2: callsub S_TradeGems,716,715; - case 3: callsub S_TradeGems,715,717; - } - -S_TradeGems: - if (countitem(getarg(0)) < 2) { - mes "[Jade]"; - mes "Hah...!"; - mes "You're kidding me, right?"; - mes "I can't provide you with this"; - mes "service if you don't"; - mes "give me at least"; - mes "2 "+getitemname(getarg(0))+"s!"; - close; - } - else { - set .@gems,countitem(getarg(0))/2; - mes "[Jade]"; - mes "I believe I can create"; - mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; - mes "using the "+getitemname(getarg(0))+"s"; - mes "that you currently have."; - mes "What do you want to do?"; - next; - switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) { - case 1: - delitem getarg(0),.@gems * 2; - getitem getarg(1),.@gems; - break; - case 2: - mes "[Jade]"; - mes "So how many"; - mes "do you want?"; - mes "The maximum number"; - mes "that you can enter is 100."; - next; - while(1) { - input .@input,0,101; - if (.@input == 0) { - mes "[Jade]"; - mes "None at all?"; - mes "I guess you"; - mes "changed your mind..."; - close; - } - else if (.@input > 100) { - mes "[Jade]"; - mes "Errm..."; - mes "I asked you to enter"; - mes "an amount no greater"; - mes "than 100, remember...?"; - next; - } - else if (.@gems < .@input) { - // Custom dialogue - mes "[Jade]"; - mes "Errm..."; - mes "You don't have that"; - mes "many gems to trade..."; - next; - } - else break; - } - delitem getarg(0),.@input * 2; - getitem getarg(1),.@input; - break; - case 3: - mes "[Jade]"; - mes "Sure, no problem."; - mes "Come back any time."; - close; - } - mes "[Jade]"; - mes "There you go."; - mes "Feel free to come"; - mes "back any time."; - mes "Hm, what's that look for?"; - mes "Is there something on my face?"; - close; - } -} |