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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-15 19:15:07 +0300 |
commit | ef6bfb4d20f7ecc55e7d7da44f58d9280fad150a (patch) | |
tree | 9c0e570e798d3deb192e6be71a930ca68f5a3e43 /npc/re/merchants/flute.txt | |
parent | 97ad1cbfda4eed3df209beab0c5fd05a212667d3 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/re/merchants/flute.txt')
-rw-r--r-- | npc/re/merchants/flute.txt | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt deleted file mode 100644 index d2c9515b2..000000000 --- a/npc/re/merchants/flute.txt +++ /dev/null @@ -1,140 +0,0 @@ -//===== Hercules Script ====================================== -//= Falcon & Wolf Flute Trader -//===== By: ================================================== -//= Masao, Muad_Dib, Ziu -//===== Current Version: ===================================== -//= 1.2a -//===== Description: ========================================= -//= [Official Conversion] -//= Sells Falcon Flute and Wolf Flute. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] -//= 1.2 Added Wolf Flute trader, optimized. [Euphy] -//= 1.2a Fixed some conditions. [Euphy] -//============================================================ - -- script Falcon Flute Trader::fflute -1,{ - mes "[Falcon Flute Trader]"; - if (BaseJob == Job_Hunter) { - mes "Do you need a Falcon?"; - mes "With a magical Flute, you can call your Falcon from anywhere!"; - next; - mes "[Falcon Flute Trader]"; - mes "It's marvelous, isn't it? Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Why I'm selling these Falcon Flutes?"; - mes "It's because I have no clue how they work."; - mes "Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000."; - mes "I don't have the Skill, so I don't know how to handle Falcons."; - mes "As it's for now, I may never have a Falcon."; - next; - mes "[Falcon Flute Trader]"; - mes "But I can't give you one for free!"; - mes "I have to make money since i also need to eat!"; - next; - mes "[Falcon Flute Trader]"; - mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?"; - next; - if (eaclass()&EAJL_THIRD) { - mes "[Falcon Flute Trader]"; - mes "For Rangers, however, I have a special price of 10,000 zeny!"; - .@price = 10000; - next; - } else - .@price = 12500; - if(select("Don't buy one:Buy a Falcon Flute") == 1) { - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - } - if (Zeny >= .@price) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As I can see you already have a Falcon Flute!"; - mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here, take this flute."; - mes "With it you can whistle for your Falcon from anywhere."; - Zeny -= .@price; - getitem 12848,1; //Falcon_Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - if (BaseJob == Job_Archer) { - mes "Hello, young one!"; - mes "Currently I can't help you,"; - mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?"; - close; - } - mes "Isn't it a beautiful day today?"; - close; -} -hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 1_M_BARD -pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 1_M_BARD - -tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{ - if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) { - if (countitem(6124)) { - mes "[Expert Flute Crafter]"; - mes "The Wolf Flute you have is crafted by myself, with wood."; - mes "You can come back here and find me if you lose your Wolf flute!"; - next; - mes "[Expert Flute Crafter]"; - mes "The flute can only be crafted by me."; - mes "It is just a little matter for me to craft another flute!!"; - close; - } - mes "[Expert Flute Crafter]"; - mes "Do you need anything?"; - mes "A new Wolf Flute?"; - next; - switch(select("Please give me a new Wolf Flute.:No.")) { - case 1: - if (countitem(7150) && Zeny >= 100000) { - mes "[Expert Flute Crafter]"; - mes "Have you brought all the materials?"; - mes "Wow! All your materials are not bad!"; - mes "That's good enough."; - next; - mes "[Expert Flute Crafter]"; - mes "Here's the new Wolf Flute."; - mes "Hope you are ready to use it."; - delitem 7150,1; //Bamboo_Cut - Zeny -= 100000; - getitem 6124,1; //Wolf's_Flute - close; - } - mes "[Expert Flute Crafter]"; - mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000"; - next; - mes "[Expert Flute Crafter]"; - mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000"; - close; - case 2: - mes "[Expert Flute Crafter]"; - mes "If you do not summon a wolf, then you don't need the Wolf Flute."; - mes "You can come back here and find me if you change your mind."; - mes "Isn't that right?"; - close; - } - } - mes "[Expert Flute Crafter]"; - mes "Eeehh? You are not a Ranger?"; - mes "Then this flute is totally useless for you!"; - close; -} |