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authorHaru <haru@dotalux.com>2014-10-26 04:26:34 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:51 +0100
commit46fbbaabefa29df1378ae68b7f063dbc64846042 (patch)
tree8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/merchants/enchan_upg.txt
parentd853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff)
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Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/enchan_upg.txt')
-rw-r--r--npc/re/merchants/enchan_upg.txt168
1 files changed, 84 insertions, 84 deletions
diff --git a/npc/re/merchants/enchan_upg.txt b/npc/re/merchants/enchan_upg.txt
index abbc0896a..939f7d812 100644
--- a/npc/re/merchants/enchan_upg.txt
+++ b/npc/re/merchants/enchan_upg.txt
@@ -49,7 +49,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
close;
}
- set .@select,1;
+ .@select = 1;
break;
case 3:
mes "[Devil Enchant Master]";
@@ -64,10 +64,10 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
mes "Come back after you have confirmed!";
close;
}
- set .@select,2;
+ .@select = 2;
break;
}
- set .@part, EQI_HAND_R;
+ .@part = EQI_HAND_R;
mes "[Devil Enchant Master]";
if (!getequipisequiped(.@part)) {
@@ -79,13 +79,13 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
mes "It is dangerous to remove equipment during enchant process!";
close;
}
- set .@equip_id, getequipid(.@part);
- set .@item$, "|1292|1394|1491|1585|2015|13071|13115|16019|18112|21000|";
+ .@equip_id = getequipid(.@part);
+ .@item$ = "|1292|1394|1491|1585|2015|13071|13115|16019|18112|21000|";
if (!compare(.@item$,"|"+.@equip_id+"|")) {
mes "I don't want to touch your equipment now!";
close;
}
- set .@equip_refine, getequiprefinerycnt(.@part);
+ .@equip_refine = getequiprefinerycnt(.@part);
if (.@select == 1) {
if (!countitem(6484)) {
@@ -100,10 +100,10 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
mes "Come back again after you change your mind!";
close;
case 2:
- set .@enc_type,1;
+ .@enc_type = 1;
break;
case 3:
- set .@enc_type,2;
+ .@enc_type = 2;
break;
}
mes "[Devil Enchant Master]";
@@ -125,81 +125,81 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
if (.@enc_type == 1) { // Physical Series
- set .@i, rand(1,1300);
- if (.@i < 51) set .@enchant,4734; //Agility5
- else if (.@i < 76) set .@enchant,4735; //Agility6
- else if (.@i < 88) set .@enchant,4736; //Agility7
- else if (.@i < 93) set .@enchant,4737; //Agility8
- else if (.@i < 95) set .@enchant,4738; //Agility9
- else if (.@i < 96) set .@enchant,4739; //Agility10
- else if (.@i < 146) set .@enchant,4724; //Dexterity5
- else if (.@i < 171) set .@enchant,4725; //Dexterity6
- else if (.@i < 183) set .@enchant,4726; //Dexterity7
- else if (.@i < 188) set .@enchant,4727; //Dexterity8
- else if (.@i < 190) set .@enchant,4728; //Dexterity9
- else if (.@i < 191) set .@enchant,4729; //Dexterity10
- else if (.@i < 291) set .@enchant,4704; //Strength5
- else if (.@i < 341) set .@enchant,4705; //Strength6
- else if (.@i < 366) set .@enchant,4706; //Strength7
- else if (.@i < 378) set .@enchant,4707; //Strength8
- else if (.@i < 383) set .@enchant,4708; //Strength9
- else if (.@i < 384) set .@enchant,4709; //Strength10
- else if (.@i < 434) set .@enchant,4754; //Luck5
- else if (.@i < 459) set .@enchant,4755; //Luck6
- else if (.@i < 471) set .@enchant,4756; //Luck7
- else if (.@i < 476) set .@enchant,4757; //Luck8
- else if (.@i < 478) set .@enchant,4758; //Luck9
- else if (.@i < 479) set .@enchant,4759; //Luck10
- else if (.@i < 679) set .@enchant,4744; //Vitality5
- else if (.@i < 779) set .@enchant,4745; //Vitality6
- else if (.@i < 829) set .@enchant,4746; //Vitality7
- else if (.@i < 854) set .@enchant,4747; //Vitality8
- else if (.@i < 866) set .@enchant,4748; //Vitality9
- else if (.@i < 867) set .@enchant,4749; //Vitality10
- else if (.@i < 967) set .@enchant,4808; //Fighting_Spirit4
- else if (.@i < 992) set .@enchant,4820; //Fighting_Spirit5
- else if (.@i < 1092) set .@enchant,4835; //Expert_Archer4
- else if (.@i < 1117) set .@enchant,4836; //Expert_Archer5
- else if (.@i < 1217) set .@enchant,4835; //Expert_Archer4
- else if (.@i < 1242) set .@enchant,4836; //Expert_Archer5
- else set .@enchant,0;
+ .@i = rand(1,1300);
+ if (.@i < 51) .@enchant = 4734; //Agility5
+ else if (.@i < 76) .@enchant = 4735; //Agility6
+ else if (.@i < 88) .@enchant = 4736; //Agility7
+ else if (.@i < 93) .@enchant = 4737; //Agility8
+ else if (.@i < 95) .@enchant = 4738; //Agility9
+ else if (.@i < 96) .@enchant = 4739; //Agility10
+ else if (.@i < 146) .@enchant = 4724; //Dexterity5
+ else if (.@i < 171) .@enchant = 4725; //Dexterity6
+ else if (.@i < 183) .@enchant = 4726; //Dexterity7
+ else if (.@i < 188) .@enchant = 4727; //Dexterity8
+ else if (.@i < 190) .@enchant = 4728; //Dexterity9
+ else if (.@i < 191) .@enchant = 4729; //Dexterity10
+ else if (.@i < 291) .@enchant = 4704; //Strength5
+ else if (.@i < 341) .@enchant = 4705; //Strength6
+ else if (.@i < 366) .@enchant = 4706; //Strength7
+ else if (.@i < 378) .@enchant = 4707; //Strength8
+ else if (.@i < 383) .@enchant = 4708; //Strength9
+ else if (.@i < 384) .@enchant = 4709; //Strength10
+ else if (.@i < 434) .@enchant = 4754; //Luck5
+ else if (.@i < 459) .@enchant = 4755; //Luck6
+ else if (.@i < 471) .@enchant = 4756; //Luck7
+ else if (.@i < 476) .@enchant = 4757; //Luck8
+ else if (.@i < 478) .@enchant = 4758; //Luck9
+ else if (.@i < 479) .@enchant = 4759; //Luck10
+ else if (.@i < 679) .@enchant = 4744; //Vitality5
+ else if (.@i < 779) .@enchant = 4745; //Vitality6
+ else if (.@i < 829) .@enchant = 4746; //Vitality7
+ else if (.@i < 854) .@enchant = 4747; //Vitality8
+ else if (.@i < 866) .@enchant = 4748; //Vitality9
+ else if (.@i < 867) .@enchant = 4749; //Vitality10
+ else if (.@i < 967) .@enchant = 4808; //Fighting_Spirit4
+ else if (.@i < 992) .@enchant = 4820; //Fighting_Spirit5
+ else if (.@i < 1092) .@enchant = 4835; //Expert_Archer4
+ else if (.@i < 1117) .@enchant = 4836; //Expert_Archer5
+ else if (.@i < 1217) .@enchant = 4835; //Expert_Archer4
+ else if (.@i < 1242) .@enchant = 4836; //Expert_Archer5
+ else .@enchant = 0;
} else if (.@enc_type == 2) { // Magical Series
- set .@i, rand(1,1200);
- if (.@i < 51) set .@enchant,4714; //Inteligence5
- else if (.@i < 76) set .@enchant,4715; //Inteligence6
- else if (.@i < 88) set .@enchant,4716; //Inteligence7
- else if (.@i < 93) set .@enchant,4717; //Inteligence8
- else if (.@i < 95) set .@enchant,4718; //Inteligence9
- else if (.@i < 96) set .@enchant,4719; //Inteligence10
- else if (.@i < 146) set .@enchant,4724; //Dexterity5
- else if (.@i < 171) set .@enchant,4725; //Dexterity6
- else if (.@i < 183) set .@enchant,4726; //Dexterity7
- else if (.@i < 188) set .@enchant,4727; //Dexterity8
- else if (.@i < 190) set .@enchant,4728; //Dexterity9
- else if (.@i < 191) set .@enchant,4729; //Dexterity10
- else if (.@i < 291) set .@enchant,4734; //Agility5
- else if (.@i < 341) set .@enchant,4735; //Agility6
- else if (.@i < 366) set .@enchant,4736; //Agility7
- else if (.@i < 378) set .@enchant,4737; //Agility8
- else if (.@i < 383) set .@enchant,4738; //Agility9
- else if (.@i < 384) set .@enchant,4739; //Agility10
- else if (.@i < 484) set .@enchant,4754; //Luck5
- else if (.@i < 534) set .@enchant,4755; //Luck6
- else if (.@i < 559) set .@enchant,4756; //Luck7
- else if (.@i < 571) set .@enchant,4757; //Luck8
- else if (.@i < 576) set .@enchant,4758; //Luck9
- else if (.@i < 577) set .@enchant,4759; //Luck10
- else if (.@i < 777) set .@enchant,4744; //Vitality5
- else if (.@i < 877) set .@enchant,4745; //Vitality6
- else if (.@i < 927) set .@enchant,4746; //Vitality7
- else if (.@i < 952) set .@enchant,4747; //Vitality8
- else if (.@i < 964) set .@enchant,4748; //Vitality9
- else if (.@i < 969) set .@enchant,4749; //Vitality10
- else if (.@i < 1069) set .@enchant,4812; //Spell4
- else if (.@i < 1094) set .@enchant,4826; //Spell5
- else if (.@i < 1119) set .@enchant,4761; //Matk2
- else if (.@i < 1124) set .@enchant,4806; //Matk3
- else set .@enchant,0;
+ .@i = rand(1,1200);
+ if (.@i < 51) .@enchant = 4714; //Inteligence5
+ else if (.@i < 76) .@enchant = 4715; //Inteligence6
+ else if (.@i < 88) .@enchant = 4716; //Inteligence7
+ else if (.@i < 93) .@enchant = 4717; //Inteligence8
+ else if (.@i < 95) .@enchant = 4718; //Inteligence9
+ else if (.@i < 96) .@enchant = 4719; //Inteligence10
+ else if (.@i < 146) .@enchant = 4724; //Dexterity5
+ else if (.@i < 171) .@enchant = 4725; //Dexterity6
+ else if (.@i < 183) .@enchant = 4726; //Dexterity7
+ else if (.@i < 188) .@enchant = 4727; //Dexterity8
+ else if (.@i < 190) .@enchant = 4728; //Dexterity9
+ else if (.@i < 191) .@enchant = 4729; //Dexterity10
+ else if (.@i < 291) .@enchant = 4734; //Agility5
+ else if (.@i < 341) .@enchant = 4735; //Agility6
+ else if (.@i < 366) .@enchant = 4736; //Agility7
+ else if (.@i < 378) .@enchant = 4737; //Agility8
+ else if (.@i < 383) .@enchant = 4738; //Agility9
+ else if (.@i < 384) .@enchant = 4739; //Agility10
+ else if (.@i < 484) .@enchant = 4754; //Luck5
+ else if (.@i < 534) .@enchant = 4755; //Luck6
+ else if (.@i < 559) .@enchant = 4756; //Luck7
+ else if (.@i < 571) .@enchant = 4757; //Luck8
+ else if (.@i < 576) .@enchant = 4758; //Luck9
+ else if (.@i < 577) .@enchant = 4759; //Luck10
+ else if (.@i < 777) .@enchant = 4744; //Vitality5
+ else if (.@i < 877) .@enchant = 4745; //Vitality6
+ else if (.@i < 927) .@enchant = 4746; //Vitality7
+ else if (.@i < 952) .@enchant = 4747; //Vitality8
+ else if (.@i < 964) .@enchant = 4748; //Vitality9
+ else if (.@i < 969) .@enchant = 4749; //Vitality10
+ else if (.@i < 1069) .@enchant = 4812; //Spell4
+ else if (.@i < 1094) .@enchant = 4826; //Spell5
+ else if (.@i < 1119) .@enchant = 4761; //Matk2
+ else if (.@i < 1124) .@enchant = 4806; //Matk3
+ else .@enchant = 0;
} else {
mes "[Devil Enchant Master]";
mes "Hmm! This item is having a problem, please check it again!";
@@ -217,8 +217,8 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
if (.@enchant == 0) {
specialeffect EF_SHIELDCHARGE;
mes "Oh! Unbelievable!! It failed!! Please come again!";
- set .@lost_refine, rand(0,.@equip_refine);
- set .@equip_refine, .@equip_refine - .@lost_refine;
+ .@lost_refine = rand(0,.@equip_refine);
+ .@equip_refine -= .@lost_refine;
} else {
specialeffect EF_REPAIRWEAPON;
mes "The slot ^9900004^000000 has been enchanted!";