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authorHaru <haru@dotalux.com>2013-11-28 00:42:20 +0100
committerHaru <haru@dotalux.com>2013-11-28 00:43:49 +0100
commit4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6 (patch)
treee2dd2640adb13411dee1982e3a7d13c12d4e04b3 /npc/re/merchants/enchan_upg.txt
parentc069e2e9b89f712c6ad6ebba983460408f6da198 (diff)
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Revert "Cleaned up Zeny manipulation in scripts."
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/enchan_upg.txt')
-rw-r--r--npc/re/merchants/enchan_upg.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/merchants/enchan_upg.txt b/npc/re/merchants/enchan_upg.txt
index fd8863776..c72479f38 100644
--- a/npc/re/merchants/enchan_upg.txt
+++ b/npc/re/merchants/enchan_upg.txt
@@ -250,7 +250,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
specialeffect EF_REPAIRWEAPON;
mes "I initialized the enchant effects.";
- Zeny -= 100000;
+ set Zeny, Zeny - 100000;
delequip .@part;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] 0