diff options
author | Haru <haru@dotalux.com> | 2014-10-26 04:26:34 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 46fbbaabefa29df1378ae68b7f063dbc64846042 (patch) | |
tree | 8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/merchants/enchan_mora.txt | |
parent | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff) | |
download | hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.gz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.bz2 hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.xz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.zip |
Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/enchan_mora.txt')
-rw-r--r-- | npc/re/merchants/enchan_mora.txt | 584 |
1 files changed, 292 insertions, 292 deletions
diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt index e35f768a3..6db1cc002 100644 --- a/npc/re/merchants/enchan_mora.txt +++ b/npc/re/merchants/enchan_mora.txt @@ -97,7 +97,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ setarray .@items[0],1657,16013; //Wand_Of_Affection,Mace_Of_Judgement break; } - set .@item, .@items[rand(getarraysize(.@items))]; + .@item = .@items[rand(getarraysize(.@items))]; delitem 6380,10; //Mora_Coin getitem .@item,1; mes "[Artifice]"; @@ -112,9 +112,9 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ mes "It seems that you have power to control the ring so I cannot exchange it into coins."; close; } - if (countitem(2864)) set .@item,2864; //Light_Of_Cure - else if (countitem(2865)) set .@item,2865; //Seal_Of_Cathedral - else if (countitem(2866)) set .@item,2866; //Ring_Of_Archbishop + if (countitem(2864)) .@item = 2864; //Light_Of_Cure + else if (countitem(2865)) .@item = 2865; //Seal_Of_Cathedral + else if (countitem(2866)) .@item = 2866; //Ring_Of_Archbishop else { mes "[Artifice]"; mes "Did you change something?"; @@ -172,7 +172,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ mes "[Relice]"; mes "If you have a ritual for luck, you should use it now!"; next; - set .@select, select("Wait a minute!:Light of Cure:Seal of Cathedral:Ring of Archbishop:Shoes of Affection:Shoes of Judgement:Shawl of Affection:Shawl of Judgement:Robe of Affection:Robe of Judgement:Bible of Promise 1st Vol:Wand of Affection:Mace of Judgement"); + .@select = select("Wait a minute!:Light of Cure:Seal of Cathedral:Ring of Archbishop:Shoes of Affection:Shoes of Judgement:Shawl of Affection:Shawl of Judgement:Robe of Affection:Robe of Judgement:Bible of Promise 1st Vol:Wand of Affection:Mace of Judgement"); switch(.@select) { case 1: mes "[Relice]"; @@ -183,9 +183,9 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ case 4: setarray .@items[0],2864,2865,2866; //Light_Of_Cure,Seal_Of_Cathedral,Ring_Of_Archbishop setarray .@special[0],4803,4804,4805; //Highness_Heal_3sec,Coluceo_Heal30,Heal_Amount2 - set .@item, .@items[.@select-2]; - set .@sp, .@special[.@select-2]; - set .@enchant_type,1; + .@item = .@items[.@select-2]; + .@sp = .@special[.@select-2]; + .@enchant_type = 1; break; case 5: case 6: @@ -195,16 +195,16 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ case 10: case 11: setarray .@items[0],2471,2472,2569,2570,15029,15030,2156; //Shoes_Of_Affection,Shoes_Of_Judgement,Shawl_Of_Affection,Shawl_Of_Judgement,Robe_Of_Affection,Robe_Of_Judgement,Bible_Of_Promise1 - set .@item, .@items[.@select-5]; - set .@enchant_type,2; + .@item = .@items[.@select-5]; + .@enchant_type = 2; break; case 12: - set .@item,1657; //Wand_Of_Affection - set .@enchant_type,3; + .@item = 1657; //Wand_Of_Affection + .@enchant_type = 3; break; case 13: - set .@item,16013; //Mace_Of_Judgement - set .@enchant_type,4; + .@item = 16013; //Mace_Of_Judgement + .@enchant_type = 4; break; } if (countitem(6380) < 2 || countitem(.@item) == 0) { @@ -217,7 +217,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ delitem .@item,1; switch(.@enchant_type) { case 1: - set .@i, rand(1,1487); + .@i = rand(1,1487); if (.@i <= 1024) { // Basic combinations // (raw: .@i increments by 16, 4 repeats) @@ -235,7 +235,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ } break; case 2: - set .@i, rand(1,1487); + .@i = rand(1,1487); if (.@i <= 1024) { // Basic combinations // (raw: .@i increments by 16) @@ -262,7 +262,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ } break; case 3: - set .@i, rand(1,2852); + .@i = rand(1,2852); if (.@i <= 1984) { // Basic combinations // (raw: .@i increments by 31, 4 repeats) @@ -285,7 +285,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ } break; case 4: - set .@i, rand(1,2852); + .@i = rand(1,2852); if (.@i <= 1984) { // Basic combinations // (raw: .@i increments by 31, 4 repeats) @@ -363,9 +363,9 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ mes "[Guardian of Artifacts]"; mes "Okay, see you later then."; close; - case 2: + case 2: setarray .@items[0],2467,2468,2469,2470; //Golden_Rod_Shoes,Aqua_Shoes,Crimson_Shoes,Forest_Shoes - set .@plural,1; + .@plural = 1; break; case 3: setarray .@items[0],2859,2860,2861,2862; //Golden_Rod_Orb,Aqua_Orb,Crimson_Orb,Forest_Orb @@ -382,7 +382,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ mes "Would you please come back when you have enough Coins?"; close; } - set .@item, .@items[rand(getarraysize(.@items))]; + .@item = .@items[rand(getarraysize(.@items))]; delitem 6380,10; //Mora_Coin getitem .@item,1; mes "[Guardian of Artifacts]"; @@ -407,7 +407,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ mes "[Artifact Crafter]"; mes "Let me explain. One reinforcement costs you two Coins."; next; - set .@info_only,1; + .@info_only = 1; } mes "[Artifact Crafter]"; mes "And, I'll work on the item whether it's been already reinforced or not."; @@ -420,7 +420,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ if (.@info_only) close; next; - set .@select, select("Maybe next time.:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff:Golden Rod Shoes:Aqua Shoes:Crimson Shoes:Forest Shoes:Golden Rod Orb:Aqua Orb:Crimson Orb:Forest Orb:Golden Rod Robe:Aqua Robe:Crimson Robe:Forest Robe"); + .@select = select("Maybe next time.:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff:Golden Rod Shoes:Aqua Shoes:Crimson Shoes:Forest Shoes:Golden Rod Orb:Aqua Orb:Crimson Orb:Forest Orb:Golden Rod Robe:Aqua Robe:Crimson Robe:Forest Robe"); switch(.@select) { case 1: mes "[Artifact Crafter]"; @@ -431,31 +431,31 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ case 4: case 5: setarray .@items[0],2007,2008,2009,2010; //Golden_Rod_Staff,Aqua_Staff,Crimson_Staff,Forest_Staff - set .@enchant_type,1; + .@enchant_type = 1; break; case 6: case 7: case 8: case 9: setarray .@items[0],2467,2468,2469,2470; //Golden_Rod_Shoes,Aqua_Shoes,Crimson_Shoes,Forest_Shoes - set .@enchant_type,2; + .@enchant_type = 2; break; case 10: case 11: case 12: case 13: setarray .@items[0],2859,2860,2861,2862; //Golden_Rod_Orb,Aqua_Orb,Crimson_Orb,Forest_Orb - set .@enchant_type,2; + .@enchant_type = 2; break; case 14: case 15: case 16: case 17: setarray .@items[0],15025,15026,15027,15028; //Golden_Rod_Robe,Aqua_Robe,Crimson_Robe,Forest_Robe - set .@enchant_type,2; + .@enchant_type = 2; break; } - set .@item, .@items[(.@select-2)%4]; + .@item = .@items[(.@select-2)%4]; if (countitem(6380) < 2 || countitem(.@item) == 0) { mes "[Artifact Crafter]"; mes "You have to have 2 Mora Coins and an item to be reinforced before I can do my work."; @@ -466,7 +466,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ delitem .@item,1; switch(.@enchant_type) { case 1: - set .@i, rand(1,2847); + .@i = rand(1,2847); if (.@i <= 1984) { // Basic combinations // (raw: .@i increments by 31, 4 repeats) @@ -487,7 +487,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ } break; case 2: - set .@i, rand(1,2858); + .@i = rand(1,2858); if (.@i <= 1984) { // Basic combinations // (raw: .@i increments by 31) @@ -552,7 +552,7 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ mes "^ff0000Choose carefully because these artifacts aren't easy to come by^000000. So what class do you want it for?"; next; setarray .@jobs$[0],"Rune Knight","Guillotine Cross","Ranger"; - set .@job, select("Cancel:Rune Knight:Guillotine Cross:Ranger")-2; + .@job = select("Cancel:Rune Knight:Guillotine Cross:Ranger")-2; if (.@job == -1) { mes "[Guardian of Power]"; mes "Talk to me later then."; @@ -565,15 +565,15 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ switch(.@job) { case 0: // Rune Knight setarray .@items[0],2475,2476,2574,2575; - set .@i, select("Cancel:Ur's Greaves (Shoes):Peuz's Greaves (Shoes):Ur's Manteau (Garment):Peuz's Manteau (Garment)")-2; + .@i = select("Cancel:Ur's Greaves (Shoes):Peuz's Greaves (Shoes):Ur's Manteau (Garment):Peuz's Manteau (Garment)")-2; break; case 1: // Guillotine Cross setarray .@items[0],2477,2478,2577,2578; - set .@i, select("Cancel:Sapha Shoes (Shoes):Nab Shoes (Shoes):Sapha Hood (Garment):Nab Hood (Garment)")-2; + .@i = select("Cancel:Sapha Shoes (Shoes):Nab Shoes (Shoes):Sapha Hood (Garment):Nab Hood (Garment)")-2; break; case 2: // Ranger setarray .@items[0],2479,2480,2580,2581; - set .@i, select("Cancel:White Wing Boots (Shoes):Black Wing Boots (Shoes):White Wing Manteau (Garment):Black Wing Manteau (Garment)")-2; + .@i = select("Cancel:White Wing Boots (Shoes):Black Wing Boots (Shoes):White Wing Manteau (Garment):Black Wing Manteau (Garment)")-2; break; } if (.@i == -1) { @@ -625,10 +625,10 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ mes "The best part of my service is that any enhancements that you have in these artifacts will not be harmed."; close; case 2: - set @mora_enchant_select,1; + @mora_enchant_select = 1; break; case 3: - set @mora_enchant_select,2; + @mora_enchant_select = 2; break; } if (Zeny < 100000 || countitem(6380) == 0) { @@ -639,21 +639,21 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ mes "[Artifact Researcher]"; mes "Ok, so are you ready? Before I start working on this, what kind of equipment did you want me to enhance?"; next; - set .@i, select("I'm not wearing the equipment:1. Weapon:2. Shoes:3. Garment:4. Armor:5. Accessory")-2; + .@i = select("I'm not wearing the equipment:1. Weapon:2. Shoes:3. Garment:4. Armor:5. Accessory")-2; if (.@i == -1) { mes "[Artifact Researcher]"; mes "Make sure you're wearing the equipment first."; close; } setarray .@parts[0], EQI_HAND_R, EQI_SHOES, EQI_GARMENT, EQI_ARMOR, EQI_ACC_L; - set .@part, .@parts[.@i]; + .@part = .@parts[.@i]; if (!getequipisequiped(.@part)) { mes "[Artifact Researcher]"; mes "Make sure you're wearing the equipment first."; close; } - set .@equip_id, getequipid(.@part); - set @mora_equip_part, .@part; + .@equip_id = getequipid(.@part); + @mora_equip_part = .@part; //callsub L_Socket,<enchant type>,<bonus enchant type>,<4-x enchants possible>; // Enchant types: @@ -713,19 +713,19 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{ mes "[Artifact Researcher]"; mes "^990099"+getequipname(.@part)+"^000000??"; mes "I really want to study this equipment..."; - set @mora_equip_part,0; + @mora_equip_part = 0; close; L_Socket: - set .@select, @mora_enchant_select; - set .@enchant_type, getarg(0); - set .@part, @mora_equip_part; - set .@equip_id, getequipid(.@part); - set .@equip_name$, getitemname(.@equip_id); - set .@equip_refine, getequiprefinerycnt(.@part); + .@select = @mora_enchant_select; + .@enchant_type = getarg(0); + .@part = @mora_equip_part; + .@equip_id = getequipid(.@part); + .@equip_name$ = getitemname(.@equip_id); + .@equip_refine = getequiprefinerycnt(.@part); setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3); - set @mora_equip_part,0; - set @mora_enchant_select,0; + @mora_equip_part = 0; + @mora_enchant_select = 0; if (.@select == 1) { // If refine is +9 or higher, unlock bonus enchant type. @@ -743,23 +743,23 @@ L_Socket: case 1: break; case 2: - set .@enchant_type, getarg(1); + .@enchant_type = getarg(1); break; } } if (.@equip_card[3] == 0 && getarg(2) < 4) { - set .@slot,4; + .@slot = 4; mes "[Artifact Researcher]"; mes "Attempting to strengthen the ability further. The previous enforcement won't be affected. Do you want to continue?"; } else if (.@equip_card[2] == 0 && getarg(2) < 3) { - set .@slot,3; + .@slot = 3; mes "[Artifact Researcher]"; mes "Attempting second enhancement. The previous enforcement won't be affected."; next; mes "[Artifact Researcher]"; mes "I may have a chance to fail now with this attempt. Do you wish to continue?"; } else if (.@equip_card[1] == 0 && getarg(2) < 2) { - set .@slot,2; + .@slot = 2; mes "[Artifact Researcher]"; mes "Let's start the third enhancement. I can give the best stats at this stage but remember, ^990000there is now a chance for the artifact to be destroyed and previous enhancements will be erased^000000. Continue?"; } else { @@ -775,301 +775,301 @@ L_Socket: } switch(.@enchant_type) { case 1: //Attack - if (.@slot == 4) set .@i, rand(1,525); - else if (.@slot == 3) set .@i, rand(301,655); - else if (.@slot == 2) set .@i, rand(451,750); + if (.@slot == 4) .@i = rand(1,525); + else if (.@slot == 3) .@i = rand(301,655); + else if (.@slot == 2) .@i = rand(451,750); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4700; //Strength1 - else if (.@i < 201) set .@enchant,4811; //Fighting_Spirit1 - else if (.@i < 301) set .@enchant,4819; //Atk1 - else if (.@i < 351) set .@enchant,4701; //Strength2 - else if (.@i < 401) set .@enchant,4810; //Fighting_Spirit2 - else if (.@i < 451) set .@enchant,4766; //Atk2 - else if (.@i < 476) set .@enchant,4702; //Strength3 - else if (.@i < 501) set .@enchant,4809; //Fighting_Spirit3 - else if (.@i < 526) set .@enchant,4767; //Atk3 - else if (.@i < 626) set .@enchant,0; - else if (.@i < 641) set .@enchant,4703; //Strength4 - else if (.@i < 656) set .@enchant,4808; //Fighting_Spirit4 - else if (.@i < 661) set .@enchant,4704; //Strength5 - else if (.@i < 666) set .@enchant,4820; //Fighting_Spirit5 - else if (.@i < 668) set .@enchant,4705; //Strength6 - else if (.@i < 670) set .@enchant,4821; //Fighting_Spirit6 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4700; //Strength1 + else if (.@i < 201) .@enchant = 4811; //Fighting_Spirit1 + else if (.@i < 301) .@enchant = 4819; //Atk1 + else if (.@i < 351) .@enchant = 4701; //Strength2 + else if (.@i < 401) .@enchant = 4810; //Fighting_Spirit2 + else if (.@i < 451) .@enchant = 4766; //Atk2 + else if (.@i < 476) .@enchant = 4702; //Strength3 + else if (.@i < 501) .@enchant = 4809; //Fighting_Spirit3 + else if (.@i < 526) .@enchant = 4767; //Atk3 + else if (.@i < 626) .@enchant = 0; + else if (.@i < 641) .@enchant = 4703; //Strength4 + else if (.@i < 656) .@enchant = 4808; //Fighting_Spirit4 + else if (.@i < 661) .@enchant = 4704; //Strength5 + else if (.@i < 666) .@enchant = 4820; //Fighting_Spirit5 + else if (.@i < 668) .@enchant = 4705; //Strength6 + else if (.@i < 670) .@enchant = 4821; //Fighting_Spirit6 + else .@enchant = 9; break; case 2: //Critical - if (.@slot == 4) set .@i, rand(1,470); - else if (.@slot == 3) set .@i, rand(201,610); - else if (.@slot == 2) set .@i, rand(381,750); + if (.@slot == 4) .@i = rand(1,470); + else if (.@slot == 3) .@i = rand(201,610); + else if (.@slot == 2) .@i = rand(381,750); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4750; //Luck1 - else if (.@i < 201) set .@enchant,4700; //Strength1 - else if (.@i < 261) set .@enchant,4751; //Luck2 - else if (.@i < 321) set .@enchant,4701; //Strength2 - else if (.@i < 351) set .@enchant,4752; //Luck3 - else if (.@i < 381) set .@enchant,4702; //Strength3 - else if (.@i < 411) set .@enchant,4764; //Critical5 - else if (.@i < 441) set .@enchant,4818; //Sharp1 - else if (.@i < 471) set .@enchant,4752; //Luck3 - else if (.@i < 571) set .@enchant,0; - else if (.@i < 586) set .@enchant,4753; //Luck4 - else if (.@i < 601) set .@enchant,4754; //Luck5 - else if (.@i < 606) set .@enchant,4765; //Critical7 - else if (.@i < 611) set .@enchant,4817; //Sharp2 - else if (.@i < 616) set .@enchant,4703; //Strength4 - else if (.@i < 618) set .@enchant,4816; //Sharp3 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4750; //Luck1 + else if (.@i < 201) .@enchant = 4700; //Strength1 + else if (.@i < 261) .@enchant = 4751; //Luck2 + else if (.@i < 321) .@enchant = 4701; //Strength2 + else if (.@i < 351) .@enchant = 4752; //Luck3 + else if (.@i < 381) .@enchant = 4702; //Strength3 + else if (.@i < 411) .@enchant = 4764; //Critical5 + else if (.@i < 441) .@enchant = 4818; //Sharp1 + else if (.@i < 471) .@enchant = 4752; //Luck3 + else if (.@i < 571) .@enchant = 0; + else if (.@i < 586) .@enchant = 4753; //Luck4 + else if (.@i < 601) .@enchant = 4754; //Luck5 + else if (.@i < 606) .@enchant = 4765; //Critical7 + else if (.@i < 611) .@enchant = 4817; //Sharp2 + else if (.@i < 616) .@enchant = 4703; //Strength4 + else if (.@i < 618) .@enchant = 4816; //Sharp3 + else .@enchant = 9; break; case 3: //Evasion - if (.@slot == 4) set .@i, rand(1,525); - else if (.@slot == 3) set .@i, rand(301,670); - else if (.@slot == 2) set .@i, rand(451,800); + if (.@slot == 4) .@i = rand(1,525); + else if (.@slot == 3) .@i = rand(301,670); + else if (.@slot == 2) .@i = rand(451,800); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4859; //Evasion1 - else if (.@i < 201) set .@enchant,4750; //Luck1 - else if (.@i < 301) set .@enchant,4730; //Agility1 - else if (.@i < 351) set .@enchant,4860; //Evasion3 - else if (.@i < 401) set .@enchant,4751; //Luck2 - else if (.@i < 451) set .@enchant,4731; //Agility2 - else if (.@i < 476) set .@enchant,4731; //Agility2 - else if (.@i < 501) set .@enchant,4752; //Luck3 - else if (.@i < 526) set .@enchant,4732; //Agility3 - else if (.@i < 626) set .@enchant,0; - else if (.@i < 641) set .@enchant,4762; //Evasion6 - else if (.@i < 656) set .@enchant,4753; //Luck4 - else if (.@i < 671) set .@enchant,4733; //Agility4 - else if (.@i < 676) set .@enchant,4763; //Evasion12 - else if (.@i < 681) set .@enchant,4754; //Luck5 - else if (.@i < 683) set .@enchant,4734; //Agility5 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4859; //Evasion1 + else if (.@i < 201) .@enchant = 4750; //Luck1 + else if (.@i < 301) .@enchant = 4730; //Agility1 + else if (.@i < 351) .@enchant = 4860; //Evasion3 + else if (.@i < 401) .@enchant = 4751; //Luck2 + else if (.@i < 451) .@enchant = 4731; //Agility2 + else if (.@i < 476) .@enchant = 4731; //Agility2 + else if (.@i < 501) .@enchant = 4752; //Luck3 + else if (.@i < 526) .@enchant = 4732; //Agility3 + else if (.@i < 626) .@enchant = 0; + else if (.@i < 641) .@enchant = 4762; //Evasion6 + else if (.@i < 656) .@enchant = 4753; //Luck4 + else if (.@i < 671) .@enchant = 4733; //Agility4 + else if (.@i < 676) .@enchant = 4763; //Evasion12 + else if (.@i < 681) .@enchant = 4754; //Luck5 + else if (.@i < 683) .@enchant = 4734; //Agility5 + else .@enchant = 9; break; case 4: //Healer - if (.@slot == 4) set .@i, rand(1,375); - else if (.@slot == 3) set .@i, rand(201,535); - else if (.@slot == 2) set .@i, rand(301,650); + if (.@slot == 4) .@i = rand(1,375); + else if (.@slot == 3) .@i = rand(201,535); + else if (.@slot == 2) .@i = rand(301,650); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4710; //Inteligence1 - else if (.@i < 201) set .@enchant,4720; //Dexterity1 - else if (.@i < 251) set .@enchant,4711; //Inteligence2 - else if (.@i < 301) set .@enchant,4721; //Dexterity2 - else if (.@i < 326) set .@enchant,4805; //Heal_Amount2 - else if (.@i < 351) set .@enchant,4712; //Inteligence3 - else if (.@i < 376) set .@enchant,4722; //Dexterity3 - else if (.@i < 476) set .@enchant,0; - else if (.@i < 491) set .@enchant,4760; //Matk1 - else if (.@i < 506) set .@enchant,4850; //Heal_Amount3 - else if (.@i < 521) set .@enchant,4713; //Inteligence4 - else if (.@i < 536) set .@enchant,4723; //Dexterity4 - else if (.@i < 541) set .@enchant,4761; //Matk2 - else if (.@i < 546) set .@enchant,4851; //Heal_Amount4 - else if (.@i < 548) set .@enchant,4806; //Matk3 - else if (.@i < 550) set .@enchant,4852; //Heal_Amount5 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4710; //Inteligence1 + else if (.@i < 201) .@enchant = 4720; //Dexterity1 + else if (.@i < 251) .@enchant = 4711; //Inteligence2 + else if (.@i < 301) .@enchant = 4721; //Dexterity2 + else if (.@i < 326) .@enchant = 4805; //Heal_Amount2 + else if (.@i < 351) .@enchant = 4712; //Inteligence3 + else if (.@i < 376) .@enchant = 4722; //Dexterity3 + else if (.@i < 476) .@enchant = 0; + else if (.@i < 491) .@enchant = 4760; //Matk1 + else if (.@i < 506) .@enchant = 4850; //Heal_Amount3 + else if (.@i < 521) .@enchant = 4713; //Inteligence4 + else if (.@i < 536) .@enchant = 4723; //Dexterity4 + else if (.@i < 541) .@enchant = 4761; //Matk2 + else if (.@i < 546) .@enchant = 4851; //Heal_Amount4 + else if (.@i < 548) .@enchant = 4806; //Matk3 + else if (.@i < 550) .@enchant = 4852; //Heal_Amount5 + else .@enchant = 9; break; case 5: //Spell 1 - if (.@slot == 4) set .@i, rand(1,600); - else if (.@slot == 3) set .@i, rand(401,760); - else if (.@slot == 2) set .@i, rand(401,766); + if (.@slot == 4) .@i = rand(1,600); + else if (.@slot == 3) .@i = rand(401,760); + else if (.@slot == 2) .@i = rand(401,766); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4710; //Inteligence1 - else if (.@i < 201) set .@enchant,4720; //Dexterity1 - else if (.@i < 301) set .@enchant,4795; //HP100 - else if (.@i < 401) set .@enchant,4815; //Spell1 - else if (.@i < 451) set .@enchant,4711; //Inteligence2 - else if (.@i < 501) set .@enchant,4721; //Dexterity2 - else if (.@i < 551) set .@enchant,4796; //HP200 - else if (.@i < 601) set .@enchant,4814; //Spell2 - else if (.@i < 701) set .@enchant,0; - else if (.@i < 716) set .@enchant,4712; //Inteligence3 - else if (.@i < 731) set .@enchant,4722; //Dexterity3 - else if (.@i < 746) set .@enchant,4797; //HP300 - else if (.@i < 761) set .@enchant,4813; //Spell3 - else if (.@i < 763) set .@enchant,4713; //Inteligence4 - else if (.@i < 765) set .@enchant,4723; //Dexterity4 - else if (.@i < 767) set .@enchant,4812; //Spell4 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4710; //Inteligence1 + else if (.@i < 201) .@enchant = 4720; //Dexterity1 + else if (.@i < 301) .@enchant = 4795; //HP100 + else if (.@i < 401) .@enchant = 4815; //Spell1 + else if (.@i < 451) .@enchant = 4711; //Inteligence2 + else if (.@i < 501) .@enchant = 4721; //Dexterity2 + else if (.@i < 551) .@enchant = 4796; //HP200 + else if (.@i < 601) .@enchant = 4814; //Spell2 + else if (.@i < 701) .@enchant = 0; + else if (.@i < 716) .@enchant = 4712; //Inteligence3 + else if (.@i < 731) .@enchant = 4722; //Dexterity3 + else if (.@i < 746) .@enchant = 4797; //HP300 + else if (.@i < 761) .@enchant = 4813; //Spell3 + else if (.@i < 763) .@enchant = 4713; //Inteligence4 + else if (.@i < 765) .@enchant = 4723; //Dexterity4 + else if (.@i < 767) .@enchant = 4812; //Spell4 + else .@enchant = 9; break; case 6: //Assist 1 - if (.@slot == 4) set .@i, rand(1,520); - else if (.@slot == 3) set .@i, rand(321,720); - else if (.@slot == 2) set .@i, rand(521,850); + if (.@slot == 4) .@i = rand(1,520); + else if (.@slot == 3) .@i = rand(321,720); + else if (.@slot == 2) .@i = rand(521,850); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 81) set .@enchant,4792; //Def6 - else if (.@i < 161) set .@enchant,4787; //Mdef4 - else if (.@i < 241) set .@enchant,4801; //SP100 - else if (.@i < 321) set .@enchant,4796; //HP200 - else if (.@i < 371) set .@enchant,4700; //Strength1 - else if (.@i < 421) set .@enchant,4720; //Dexterity1 - else if (.@i < 471) set .@enchant,4730; //Agility1 - else if (.@i < 521) set .@enchant,4740; //Vitality1 - else if (.@i < 621) set .@enchant,0; - else if (.@i < 646) set .@enchant,4793; //Def9 - else if (.@i < 671) set .@enchant,4788; //Mdef6 - else if (.@i < 696) set .@enchant,4802; //SP150 - else if (.@i < 721) set .@enchant,4797; //HP300 - else if (.@i < 731) set .@enchant,4701; //Strength2 - else if (.@i < 741) set .@enchant,4721; //Dexterity2 - else if (.@i < 751) set .@enchant,4731; //Agility2 - else set .@enchant,9; + if (.@i < 81) .@enchant = 4792; //Def6 + else if (.@i < 161) .@enchant = 4787; //Mdef4 + else if (.@i < 241) .@enchant = 4801; //SP100 + else if (.@i < 321) .@enchant = 4796; //HP200 + else if (.@i < 371) .@enchant = 4700; //Strength1 + else if (.@i < 421) .@enchant = 4720; //Dexterity1 + else if (.@i < 471) .@enchant = 4730; //Agility1 + else if (.@i < 521) .@enchant = 4740; //Vitality1 + else if (.@i < 621) .@enchant = 0; + else if (.@i < 646) .@enchant = 4793; //Def9 + else if (.@i < 671) .@enchant = 4788; //Mdef6 + else if (.@i < 696) .@enchant = 4802; //SP150 + else if (.@i < 721) .@enchant = 4797; //HP300 + else if (.@i < 731) .@enchant = 4701; //Strength2 + else if (.@i < 741) .@enchant = 4721; //Dexterity2 + else if (.@i < 751) .@enchant = 4731; //Agility2 + else .@enchant = 9; break; case 7: //Assist 2 - if (.@slot == 4) set .@i, rand(1,520); - else if (.@slot == 3) set .@i, rand(321,720); - else if (.@slot == 2) set .@i, rand(521,850); + if (.@slot == 4) .@i = rand(1,520); + else if (.@slot == 3) .@i = rand(321,720); + else if (.@slot == 2) .@i = rand(521,850); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 81) set .@enchant,4792; //Def6 - else if (.@i < 161) set .@enchant,4787; //Mdef4 - else if (.@i < 241) set .@enchant,4801; //SP100 - else if (.@i < 321) set .@enchant,4796; //HP200 - else if (.@i < 371) set .@enchant,4710; //Inteligence1 - else if (.@i < 421) set .@enchant,4720; //Dexterity1 - else if (.@i < 471) set .@enchant,4730; //Agility1 - else if (.@i < 521) set .@enchant,4740; //Vitality1 - else if (.@i < 621) set .@enchant,0; - else if (.@i < 646) set .@enchant,4793; //Def9 - else if (.@i < 671) set .@enchant,4788; //Mdef6 - else if (.@i < 696) set .@enchant,4802; //SP150 - else if (.@i < 721) set .@enchant,4797; //HP300 - else if (.@i < 731) set .@enchant,4711; //Inteligence2 - else if (.@i < 741) set .@enchant,4721; //Dexterity2 - else if (.@i < 751) set .@enchant,4741; //Vitality2 - else set .@enchant,9; + if (.@i < 81) .@enchant = 4792; //Def6 + else if (.@i < 161) .@enchant = 4787; //Mdef4 + else if (.@i < 241) .@enchant = 4801; //SP100 + else if (.@i < 321) .@enchant = 4796; //HP200 + else if (.@i < 371) .@enchant = 4710; //Inteligence1 + else if (.@i < 421) .@enchant = 4720; //Dexterity1 + else if (.@i < 471) .@enchant = 4730; //Agility1 + else if (.@i < 521) .@enchant = 4740; //Vitality1 + else if (.@i < 621) .@enchant = 0; + else if (.@i < 646) .@enchant = 4793; //Def9 + else if (.@i < 671) .@enchant = 4788; //Mdef6 + else if (.@i < 696) .@enchant = 4802; //SP150 + else if (.@i < 721) .@enchant = 4797; //HP300 + else if (.@i < 731) .@enchant = 4711; //Inteligence2 + else if (.@i < 741) .@enchant = 4721; //Dexterity2 + else if (.@i < 751) .@enchant = 4741; //Vitality2 + else .@enchant = 9; break; case 8: //Strength - if (.@slot == 4) set .@i, rand(1,525); - else if (.@slot == 3) set .@i, rand(301,685); - else if (.@slot == 2) set .@i, rand(451,800); + if (.@slot == 4) .@i = rand(1,525); + else if (.@slot == 3) .@i = rand(301,685); + else if (.@slot == 2) .@i = rand(451,800); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4740; //Vitality1 - else if (.@i < 201) set .@enchant,4797; //HP300 - else if (.@i < 301) set .@enchant,4791; //Def3 - else if (.@i < 351) set .@enchant,4741; //Vitality2 - else if (.@i < 401) set .@enchant,4798; //HP400 - else if (.@i < 451) set .@enchant,4792; //Def6 - else if (.@i < 476) set .@enchant,4742; //Vitality3 - else if (.@i < 501) set .@enchant,4793; //Def9 - else if (.@i < 526) set .@enchant,4799; //HP500 - else if (.@i < 626) set .@enchant,0; - else if (.@i < 641) set .@enchant,4742; //Vitality3 - else if (.@i < 656) set .@enchant,4743; //Vitality4 - else if (.@i < 671) set .@enchant,4794; //Def12 - //else if (.@i < 686) set .@enchant,01; // ?? - else if (.@i < 688) set .@enchant,4744; //Vitality5 - //else if (.@i < 690) set .@enchant,02; // ?? - else set .@enchant,9; + if (.@i < 101) .@enchant = 4740; //Vitality1 + else if (.@i < 201) .@enchant = 4797; //HP300 + else if (.@i < 301) .@enchant = 4791; //Def3 + else if (.@i < 351) .@enchant = 4741; //Vitality2 + else if (.@i < 401) .@enchant = 4798; //HP400 + else if (.@i < 451) .@enchant = 4792; //Def6 + else if (.@i < 476) .@enchant = 4742; //Vitality3 + else if (.@i < 501) .@enchant = 4793; //Def9 + else if (.@i < 526) .@enchant = 4799; //HP500 + else if (.@i < 626) .@enchant = 0; + else if (.@i < 641) .@enchant = 4742; //Vitality3 + else if (.@i < 656) .@enchant = 4743; //Vitality4 + else if (.@i < 671) .@enchant = 4794; //Def12 + //else if (.@i < 686) .@enchant = 01; // ?? + else if (.@i < 688) .@enchant = 4744; //Vitality5 + //else if (.@i < 690) .@enchant = 02; // ?? + else .@enchant = 9; break; case 9: //Range - if (.@slot == 4) set .@i, rand(1,470); - else if (.@slot == 3) set .@i, rand(201,610); - else if (.@slot == 2) set .@i, rand(321,750); + if (.@slot == 4) .@i = rand(1,470); + else if (.@slot == 3) .@i = rand(201,610); + else if (.@slot == 2) .@i = rand(321,750); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4750; //Luck1 - else if (.@i < 201) set .@enchant,4720; //Dexterity1 - else if (.@i < 261) set .@enchant,4751; //Luck2 - else if (.@i < 321) set .@enchant,4721; //Dexterity2 - else if (.@i < 351) set .@enchant,4752; //Luck3 - else if (.@i < 381) set .@enchant,4722; //Dexterity3 - else if (.@i < 411) set .@enchant,4764; //Critical5 - else if (.@i < 441) set .@enchant,4832; //Expert_Archer1 - else if (.@i < 471) set .@enchant,4753; //Luck4 - else if (.@i < 571) set .@enchant,0; - else if (.@i < 586) set .@enchant,4723; //Dexterity4 - else if (.@i < 601) set .@enchant,4833; //Expert_Archer2 - else if (.@i < 606) set .@enchant,4765; //Critical7 - else if (.@i < 611) set .@enchant,4834; //Expert_Archer3 - else if (.@i < 616) set .@enchant,4724; //Dexterity5 - else if (.@i < 618) set .@enchant,4835; //Expert_Archer4 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4750; //Luck1 + else if (.@i < 201) .@enchant = 4720; //Dexterity1 + else if (.@i < 261) .@enchant = 4751; //Luck2 + else if (.@i < 321) .@enchant = 4721; //Dexterity2 + else if (.@i < 351) .@enchant = 4752; //Luck3 + else if (.@i < 381) .@enchant = 4722; //Dexterity3 + else if (.@i < 411) .@enchant = 4764; //Critical5 + else if (.@i < 441) .@enchant = 4832; //Expert_Archer1 + else if (.@i < 471) .@enchant = 4753; //Luck4 + else if (.@i < 571) .@enchant = 0; + else if (.@i < 586) .@enchant = 4723; //Dexterity4 + else if (.@i < 601) .@enchant = 4833; //Expert_Archer2 + else if (.@i < 606) .@enchant = 4765; //Critical7 + else if (.@i < 611) .@enchant = 4834; //Expert_Archer3 + else if (.@i < 616) .@enchant = 4724; //Dexterity5 + else if (.@i < 618) .@enchant = 4835; //Expert_Archer4 + else .@enchant = 9; break; case 10: //Physical - if (.@slot == 4) set .@i, rand(1,600); - else if (.@slot == 3) set .@i, rand(401,800); - else if (.@slot == 2) set .@i, rand(601,930); + if (.@slot == 4) .@i = rand(1,600); + else if (.@slot == 3) .@i = rand(401,800); + else if (.@slot == 2) .@i = rand(601,930); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4791; //Def3 - else if (.@i < 201) set .@enchant,4730; //Agility1 - else if (.@i < 301) set .@enchant,4750; //Luck1 - else if (.@i < 401) set .@enchant,4795; //HP100 - else if (.@i < 451) set .@enchant,4792; //Def6 - else if (.@i < 501) set .@enchant,4731; //Agility2 - else if (.@i < 551) set .@enchant,4751; //Luck2 - else if (.@i < 601) set .@enchant,4796; //HP200 - else if (.@i < 701) set .@enchant,0; - else if (.@i < 726) set .@enchant,4793; //Def9 - else if (.@i < 751) set .@enchant,4732; //Agility3 - else if (.@i < 776) set .@enchant,4752; //Luck3 - else if (.@i < 801) set .@enchant,4797; //HP300 - else if (.@i < 816) set .@enchant,4733; //Agility4 - else if (.@i < 831) set .@enchant,4753; //Luck4 - else if (.@i < 833) set .@enchant,4807; //Atk_Speed1 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4791; //Def3 + else if (.@i < 201) .@enchant = 4730; //Agility1 + else if (.@i < 301) .@enchant = 4750; //Luck1 + else if (.@i < 401) .@enchant = 4795; //HP100 + else if (.@i < 451) .@enchant = 4792; //Def6 + else if (.@i < 501) .@enchant = 4731; //Agility2 + else if (.@i < 551) .@enchant = 4751; //Luck2 + else if (.@i < 601) .@enchant = 4796; //HP200 + else if (.@i < 701) .@enchant = 0; + else if (.@i < 726) .@enchant = 4793; //Def9 + else if (.@i < 751) .@enchant = 4732; //Agility3 + else if (.@i < 776) .@enchant = 4752; //Luck3 + else if (.@i < 801) .@enchant = 4797; //HP300 + else if (.@i < 816) .@enchant = 4733; //Agility4 + else if (.@i < 831) .@enchant = 4753; //Luck4 + else if (.@i < 833) .@enchant = 4807; //Atk_Speed1 + else .@enchant = 9; break; case 11: //Spell 2 - if (.@slot == 4) set .@i, rand(1,600); - else if (.@slot == 3) set .@i, rand(401,760); - else if (.@slot == 2) set .@i, rand(401,766); + if (.@slot == 4) .@i = rand(1,600); + else if (.@slot == 3) .@i = rand(401,760); + else if (.@slot == 2) .@i = rand(401,766); else { mes "[Artifact Researcher]"; mes "An unknown error has occurred."; close; } - if (.@i < 101) set .@enchant,4711; //Inteligence2 - else if (.@i < 201) set .@enchant,4721; //Dexterity2 - else if (.@i < 301) set .@enchant,4796; //HP200 - else if (.@i < 401) set .@enchant,4814; //Spell2 - else if (.@i < 451) set .@enchant,4712; //Inteligence3 - else if (.@i < 501) set .@enchant,4722; //Dexterity3 - else if (.@i < 551) set .@enchant,4760; //Matk1 - else if (.@i < 601) set .@enchant,4813; //Spell3 - else if (.@i < 701) set .@enchant,0; - else if (.@i < 716) set .@enchant,4713; //Inteligence4 - else if (.@i < 731) set .@enchant,4723; //Dexterity4 - else if (.@i < 746) set .@enchant,4761; //Matk2 - else if (.@i < 761) set .@enchant,4812; //Spell4 - else if (.@i < 763) set .@enchant,4714; //Inteligence5 - else if (.@i < 765) set .@enchant,4724; //Dexterity5 - else if (.@i < 767) set .@enchant,4806; //Matk3 - else set .@enchant,9; + if (.@i < 101) .@enchant = 4711; //Inteligence2 + else if (.@i < 201) .@enchant = 4721; //Dexterity2 + else if (.@i < 301) .@enchant = 4796; //HP200 + else if (.@i < 401) .@enchant = 4814; //Spell2 + else if (.@i < 451) .@enchant = 4712; //Inteligence3 + else if (.@i < 501) .@enchant = 4722; //Dexterity3 + else if (.@i < 551) .@enchant = 4760; //Matk1 + else if (.@i < 601) .@enchant = 4813; //Spell3 + else if (.@i < 701) .@enchant = 0; + else if (.@i < 716) .@enchant = 4713; //Inteligence4 + else if (.@i < 731) .@enchant = 4723; //Dexterity4 + else if (.@i < 746) .@enchant = 4761; //Matk2 + else if (.@i < 761) .@enchant = 4812; //Spell4 + else if (.@i < 763) .@enchant = 4714; //Inteligence5 + else if (.@i < 765) .@enchant = 4724; //Dexterity5 + else if (.@i < 767) .@enchant = 4806; //Matk3 + else .@enchant = 9; break; default: mes "[Artifact Researcher]"; @@ -1077,17 +1077,17 @@ L_Socket: close; } if (.@equip_card[3] == 0 && getarg(2) < 4) { - set .@equip_card[3],.@enchant; + .@equip_card[3] = .@enchant; } else if (.@equip_card[2] == 0 && getarg(2) < 3) { - set .@equip_card[2],.@enchant; + .@equip_card[2] = .@enchant; if (.@enchant == 0) { - set .@equip_card[3],0; + .@equip_card[3] = 0; } } else if (.@equip_card[1] == 0 && getarg(2) < 2) { - set .@equip_card[1],.@enchant; + .@equip_card[1] = .@enchant; if (.@enchant == 0) { - set .@equip_card[2],0; - set .@equip_card[3],0; + .@equip_card[2] = 0; + .@equip_card[3] = 0; } } else { mes "[Artifact Researcher]"; @@ -1106,7 +1106,7 @@ L_Socket: specialeffect2 EF_SUI_EXPLOSION; mes "[Artifact Researcher]"; mes "This!"; - mes "I... I'm sorry but the equipment has been destroyed."; + mes "I... I'm sorry but the equipment has been destroyed."; close; } if (.@enchant == 0) { @@ -1139,9 +1139,9 @@ L_Socket: delequip .@part; // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] - for(set .@i,0; .@i<4; set .@i,.@i+1) { + for(.@i = 0; .@i<4; ++.@i) { if (.@equip_card[.@i] >= 4700) // Armor Enchant System - set .@equip_card[.@i],0; + .@equip_card[.@i] = 0; } getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; @@ -1271,7 +1271,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ setarray .@artifacts[0],1657,16013,2007,2008,2009,2010; setarray .@empowered[0],1660,16018,2011,2012,2013,2014; while(1) { - set .@i, select("I don't think I'm interested:Staff of Mercy:Mace of Judgement:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff")-2; + .@i = select("I don't think I'm interested:Staff of Mercy:Mace of Judgement:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff")-2; if (.@i == -1) { emotion e_what; mes "[Artifact Collector]"; @@ -1284,15 +1284,15 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ switch(.@i) { case 0: setarray .@enchants[0],4761,4723,4714; - set .@str$, "MATK+2%, DEX+4, INT+5"; + .@str$ = "MATK+2%, DEX+4, INT+5"; break; case 1: setarray .@enchants[0],4767,4723,4704; - set .@str$, "ATK+3%, DEX+4, STR+5"; + .@str$ = "ATK+3%, DEX+4, STR+5"; break; default: setarray .@enchants[0],4761,4713; - set .@str$, "MATK+2%, INT+4"; + .@str$ = "MATK+2%, INT+4"; break; } mes "[Artifact Collector]"; @@ -1319,7 +1319,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ mes "I don't know what you are trying to do... I can't enhance what you don't have."; close; } - set .@equip_id, getequipid(EQI_HAND_R); + .@equip_id = getequipid(EQI_HAND_R); setarray .@equip_card[2], getequipcardid(EQI_HAND_R,2),getequipcardid(EQI_HAND_R,3); switch(.@equip_id) { case 2007: //Golden_Rod_Staff @@ -1328,19 +1328,19 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ case 2010: //Forest_Staff if (.@equip_card[2] == 4761 || .@equip_card[3] == 4761 || //Matk2 .@equip_card[2] == 4713 || .@equip_card[3] == 4713) //Inteligence4 - set .@empowered,.@equip_id+4; //Golden_Rod_Staff2,Aqua_Staff2,Crimson_Staff2,Forest_Staff2 + .@empowered = .@equip_id+4; //Golden_Rod_Staff2,Aqua_Staff2,Crimson_Staff2,Forest_Staff2 break; case 1657: //Wand_Of_Affection if (.@equip_card[2] == 4761 || .@equip_card[3] == 4761 || //Matk2 .@equip_card[2] == 4714 || .@equip_card[3] == 4714 || //Inteligence5 .@equip_card[2] == 4723 || .@equip_card[3] == 4723) //Dexterity4 - set .@empowered,1660; //Wand_Of_Affection2 + .@empowered = 1660; //Wand_Of_Affection2 break; case 16013: //Mace_Of_Judgement if (.@equip_card[2] == 4723 || .@equip_card[3] == 4723 || //Dexterity4 .@equip_card[2] == 4704 || .@equip_card[3] == 4704 || //Strength5 .@equip_card[2] == 4767 || .@equip_card[3] == 4767) //Atk3 - set .@empowered,16018; //Mace_Of_Judgement2 + .@empowered = 16018; //Mace_Of_Judgement2 break; default: emotion e_an; @@ -1477,7 +1477,7 @@ function script F_Mora_Enchant { progressbar "ffff00",3; delitem 6380,5; //Mora_Coin delitem getarg(0),1; - set .@i, rand(1,4568); + .@i = rand(1,4568); if (.@i <= 3168) { // Basic combinations // (raw: .@i increments by 11) @@ -1525,7 +1525,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{ mes "I happen to have a few army paddings in stock. Would you like to buy one? The price is 1 Mora Coin. So cheap."; next; switch(select("Maybe next time.:I'll buy one now.")) { - case 1: + case 1: mes "[Master Tailor]"; mes "Okay, I understand."; mes "Come back for one if you change your mind."; |