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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/merchants/enchan_ko.txt | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/merchants/enchan_ko.txt')
-rw-r--r-- | npc/re/merchants/enchan_ko.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/merchants/enchan_ko.txt b/npc/re/merchants/enchan_ko.txt index 130a5cf4e..97b307ddd 100644 --- a/npc/re/merchants/enchan_ko.txt +++ b/npc/re/merchants/enchan_ko.txt @@ -41,7 +41,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "How may I help you?"; next; - switch (select("Which blacksmith?:I want to add option.:I want to remove option.")) { + switch (select("Which blacksmith?", "I want to add option.", "I want to remove option.")) { case 1: // Which blacksmith? mes "[Artisan Tene]"; mes "Oh! Sorry, I didn't introduce myself."; @@ -52,7 +52,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Oh! Do you want to know the list of weapons and armor I work on?"; next; - switch (select("Take a look at the weapon list.:Take a look at the armor list.")) { + switch (select("Take a look at the weapon list.", "Take a look at the armor list.")) { case 1: // Take a look at the weapon list mes "[Artisan Tene]"; mes "Are you interested in the weapon list?"; @@ -99,7 +99,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Ha ha. I must have talked too much. Which class of equipment do you want to add an option to?"; next; - switch (select("Weapon...:Armor...")) { + switch (select("Weapon...", "Armor...")) { case 1: mes "[Artisan Tene]"; mes "So you want to add an option to your weapon. That will be ^ff0000100,000 Zeny for a 1 time service.^000000"; @@ -110,7 +110,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Which weapon do you want to add an option to?"; next; - switch (select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm")) { + switch (select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm")) { case 1: mes "[Artisan Tene]"; mes "Changed your mind? Very well. Hope to see you later."; @@ -140,7 +140,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "Which armor do you want to add an option to?"; next; - switch (select("Later...:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) { + switch (select("Later...", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) { case 1: mes "[Artisan Tene]"; mes "Changed your mind? Very well. Hope to see you later."; @@ -179,7 +179,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "^ff0000Removing an option will be 100,000 Zeny.^000000 Which option from the list of items do you want to remove?"; next; - switch(select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) { + switch(select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) { case 1: mes "[Artisan Tene]"; mes "Removing options is expensive, isn't it? Sorry. I will work harder in developing my skills and bring down costs as well."; @@ -231,7 +231,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ mes "[Artisan Tene]"; mes "The cost is the same but I do provide a service to remove only the option on the 3rd slot and leave the 4th slot as is. Are you interested?"; next; - switch (select("Reset only the 3rd Slot.:Reset all.")) { + switch (select("Reset only the 3rd Slot.", "Reset all.")) { case 1: mes "[Artisan Tene]"; mes "Very well. I will reset only your 3rd slot."; @@ -321,7 +321,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{ else mes "This equipment is not currently enchanted. Shall I enchant the fourth slot?"; next; - if (select("Do it later:Do it now") == 1) { + if (select("Do it later", "Do it now") == 1) { mes "[Artisan Tene]"; mes "Very well. Hope to see you later."; close; |