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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/merchants/coin_exchange.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/merchants/coin_exchange.txt')
-rw-r--r--npc/re/merchants/coin_exchange.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index 2796a4a70..fb20726a3 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -15,7 +15,7 @@
// Malangdo
//============================================================
-malangdo,220,167,5 script Coin Exchanger CX-1 564,{
+malangdo,220,167,5 script Coin Exchanger CX-1 2_VENDING_MACHINE1,{
if (checkweight(1201,1) == 0) {
mes "You have too many kinds of objects. Let's try to continue after reducing those objects.";
close;
@@ -106,7 +106,7 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
close;
}
-malangdo,218,165,5 script Special Vending Machine 562,{
+malangdo,218,165,5 script Special Vending Machine 2_DROP_MACHINE,{
if (checkweight(1201,1) == 0) {
mes "You have too many kinds of objects. Let's try to continue after reducing those objects.";
close;
@@ -176,7 +176,7 @@ L_AddItem:
}
}
-malangdo,236,179,5 script Dark Merchant K 554,{
+malangdo,236,179,5 script Dark Merchant K 4_CAT_REST,{
if (checkweight(1201,1) == 0) {
mes "It seems you have too much in your inventory. Let's try again after getting rid of some of your belongings.";
close;
@@ -221,7 +221,7 @@ malangdo,236,179,5 script Dark Merchant K 554,{
}
}
-malangdo,233,180,3 script Dark MachineTX100 564,{
+malangdo,233,180,3 script Dark MachineTX100 2_VENDING_MACHINE1,{
if (checkweight(1201,1) == 0) {
mes "It seems you have too much in your inventory. Let's try again after getting rid of some of your belongings.";
close;
@@ -342,7 +342,7 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
close;
}
-malangdo,175,145,4 script Can Agency Guard 549,{
+malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{
if (checkweight(1201,1) == 0) {
mes "You seem to have too many items. Give it a try after sorting out the item kinds.";
close;
@@ -567,7 +567,7 @@ function script F_mal_coin {
}
}
}
-malangdo,162,146,5 script Wandering Merchant#mal 495,{
+malangdo,162,146,5 script Wandering Merchant#mal 4_M_MERCAT1,{
callfunc "F_mal_coin",0,"[Wandering Merchant]",1;
setarray .@items[1],
16743,16747,16741,16745,16749,16751, // 1 hour items.
@@ -698,7 +698,7 @@ malangdo,162,146,5 script Wandering Merchant#mal 495,{
}
}
-malangdo,173,145,4 script Stinky Merchant 496,{
+malangdo,173,145,4 script Stinky Merchant 4_M_MERCAT2,{
callfunc "F_mal_coin",0,"[Stinky Merchant]",2;
setarray .@items[1],2873,16015;
setarray .@names$[1],"Cat Hand Glove","Cat Club";
@@ -749,7 +749,7 @@ malangdo,173,145,4 script Stinky Merchant 496,{
}
}
-malangdo,150,135,5 script Roving Merchant 495,{
+malangdo,150,135,5 script Roving Merchant 4_M_MERCAT1,{
callfunc "F_mal_coin",0,"[Roving Merchant]",3;
setarray .@items[1],12639,12637,12638,12640;
setarray .@names$[1],"Flying Fish","Sow Bug","Dried Squid","Starfish";
@@ -827,7 +827,7 @@ malangdo,150,135,5 script Roving Merchant 495,{
// Eclage
//============================================================
-ecl_in01,66,95,2 script Armor Merchant Naphara 436,{
+ecl_in01,66,95,2 script Armor Merchant Naphara 4_F_FAIRYKID,{
mes "[Armor Merchant]";
mes "Hello, this is Naphara's store, a place of high class goods.";
mes "What would you need?";
@@ -901,7 +901,7 @@ ecl_in01,66,95,2 script Armor Merchant Naphara 436,{
close;
}
-ecl_in01,64,97,4 script Slot Expert Nattuer#ecl 436,{
+ecl_in01,64,97,4 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
mes "[Slot Expert]";
mes "I am Slot Expert Nattuer.";
mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you.";
@@ -956,7 +956,7 @@ ecl_in01,64,97,4 script Slot Expert Nattuer#ecl 436,{
close;
}
-ecl_in01,67,39,4 script Replication Expert Palt 445,{
+ecl_in01,67,39,4 script Replication Expert Palt 4_M_FAIRYKID4,{
emotion e_lv;
mes "[Paltu]";
mes "Woohoo- Greetings. What are you looking for? Lots of goods here.";
@@ -1107,7 +1107,7 @@ ecl_in01,67,39,4 script Replication Expert Palt 445,{
close;
}
-ecl_in01,33,98,4 script Herb Merchant Plafina#e 443,{
+ecl_in01,33,98,4 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "[Herb Merchant]";
mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!";
next;