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author | Haru <haru@dotalux.com> | 2016-11-14 23:55:22 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-11-20 18:10:26 +0100 |
commit | a26eb2f858cce483cf7edac7740643abd44e0709 (patch) | |
tree | a6e6d4a224b4d14e2fbdb0b8c92c0ae8a813a07a /npc/re/merchants/coin_exchange.txt | |
parent | bcb3a33c4d41c70fab3d6ecbbf4c54b54242bbac (diff) | |
download | hercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.gz hercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.bz2 hercules-a26eb2f858cce483cf7edac7740643abd44e0709.tar.xz hercules-a26eb2f858cce483cf7edac7740643abd44e0709.zip |
Propageted the AegisName fix to scripts and pre-re database
This commit just propagates the AegisName changes to the pre-re database
and to the (re) scripts.
Two issues are fixed as a side-effect:
- The ghost_palace script was referring the non-existing constant(s):
Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0.
Paired with the script engine's inability to differentiate between
constants and player variables, that produced a very subtle issue.
- The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a
pair of swapped AegisName constants (RAG203 and RAG203_), the slotted
version was sold by the NPC instead of hte non-slotted one (the issue
was actually fixed in the previous commit, although the description of
the fix is here - these two commits are only split for legibility
purposes but they're to be considered indivisible).
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/coin_exchange.txt')
-rw-r--r-- | npc/re/merchants/coin_exchange.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index b714dd71d..e5ee13ffb 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -1139,7 +1139,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ C_Assassin_Mask_, C_Elven_Ears, C_Hahoe_Mask, - C_Boy's_Cap; + C_Boys_Cap; if ((countitem(Splendide_Coin) >= 50) && (countitem(Crystal_Mirror) >= 4) && countitem(Angel_Magic_Power) && (countitem(Azure_Jewel) >= 10) && (countitem(Cardinal_Jewel) >= 10) && (countitem(Blue_Jewel) >= 10) && (countitem(Golden_Jewel) >= 10) && (countitem(Bluish_Green_Jewel) >= 10)) .@item_check =1; |