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author | Haru <haru@dotalux.com> | 2014-10-26 04:26:34 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 46fbbaabefa29df1378ae68b7f063dbc64846042 (patch) | |
tree | 8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/merchants/blessed_refiner.txt | |
parent | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff) | |
download | hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.gz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.bz2 hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.xz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.zip |
Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/blessed_refiner.txt')
-rw-r--r-- | npc/re/merchants/blessed_refiner.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/re/merchants/blessed_refiner.txt b/npc/re/merchants/blessed_refiner.txt index bb5dd62d7..ec6b591a9 100644 --- a/npc/re/merchants/blessed_refiner.txt +++ b/npc/re/merchants/blessed_refiner.txt @@ -29,10 +29,10 @@ mes "How about it? Do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Dister]"; switch(.@part) { @@ -70,42 +70,42 @@ mes "This item cannot be refined."; close; } - set .@equip_refine, getequiprefinerycnt(.@part); + .@equip_refine = getequiprefinerycnt(.@part); if (.@equip_refine < 6 || .@equip_refine > 12) { mes "[Blacksmith Dister]"; mes "This equipment has refined to "+.@equip_refine+". I only handle items with refine levels from +6 to +12!"; close; } - set .@equip_lv, getequipweaponlv(.@part); + .@equip_lv = getequipweaponlv(.@part); switch(.@equip_lv) { default: case 0: - set .@price,20000; - set .@material,6439; //Unbreakable_Def - set .@type$,"Armor"; + .@price = 20000; + .@material = 6439; //Unbreakable_Def + .@type$ = "Armor"; break; case 1: - set .@price,1000; - set .@material,6438; //Unbreakable_Weap - set .@type$,"Weapon"; + .@price = 1000; + .@material = 6438; //Unbreakable_Weap + .@type$ = "Weapon"; break; case 2: - set .@price,2000; - set .@material,6438; //Unbreakable_Weap - set .@type$,"Weapon"; + .@price = 2000; + .@material = 6438; //Unbreakable_Weap + .@type$ = "Weapon"; break; case 3: - set .@price,20000; - set .@material,6438; //Unbreakable_Weap - set .@type$,"Weapon"; + .@price = 20000; + .@material = 6438; //Unbreakable_Weap + .@type$ = "Weapon"; break; case 4: - set .@price,40000; - set .@material,6438; //Unbreakable_Weap - set .@type$,"Weapon"; + .@price = 40000; + .@material = 6438; //Unbreakable_Weap + .@type$ = "Weapon"; break; } - set .@ore$,"^ff9999Blessed "+.@type$+" Ore^000000"; + .@ore$ = "^ff9999Blessed "+.@type$+" Ore^000000"; mes "[Blacksmith Dister]"; mes "This "+.@type$+" has been refined to "+.@equip_refine+". To refine it, I need "+.@ore$+" and a "+(.@price/1000)+",000 zeny refining fee."; mes "Do you want to proceed?"; |