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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/merchants/alchemist.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/merchants/alchemist.txt')
-rw-r--r-- | npc/re/merchants/alchemist.txt | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/npc/re/merchants/alchemist.txt b/npc/re/merchants/alchemist.txt deleted file mode 100644 index b99f7bf25..000000000 --- a/npc/re/merchants/alchemist.txt +++ /dev/null @@ -1,276 +0,0 @@ -//===== rAthena Script ======================================= -//= Alchemist Shop -//===== By: ================================================== -//= rAthena Team -//===== Current Version: ===================================== -//= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Selling Alchemist Materials and Manuals -//===== Additional Comments: ================================= -//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets -//= 1.2 Reddozen's fixes of typos. added optional Elemental -//= Potion Guide. [Lupus] -//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus] -//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth] -//= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf] -//= 1.6 Corrected canceling purchase. [L0ne_W0lf] -//= 1.7 Updated to match AEGIS script. [Masao] -//============================================================ - -alde_alche,31,186,3 script Craft Book Salesman#alde 883,{ - - mes "[Craft Book Salesman]"; - mes "Welcome."; - mes "I'm here to sell"; - mes "^0000FFspecial craft books^000000 for Geneticists."; - next; - mes "[Craft Book Salesman]"; - mes "Geneticists have some skills"; - mes "that require craft books to activate."; - next; - mes "[Craft Book Salesman]"; - mes "The more craft books you have,"; - mes "the more skills you can use."; - next; - mes "[Craft Book Salesman]"; - mes "Please understand that"; - mes "I specialize in the sale of these special books and"; - mes "I ^FF0000don't sell other items^000000."; - next; - mes "[Craft Book Salesman]"; - mes "Okay then, here's the list of available craft books."; - next; - switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){ - case 1: - callsub S_SellManual,6279,100000; - break; - case 2: - callsub S_SellManual,6280,100000; - break; - case 3: - callsub S_SellManual,6281,100000; - break; - case 4: - callsub S_SellManual,6282,100000; - break; - case 5: - callsub S_SellManual,6283,100000; - break; - case 6: - callsub S_SellManual,6284,100000; - break; - case 7: - callsub S_SellManual,6285,100000; - break; - case 8: - callsub S_SellManual,11022,100000; - break; - case 9: - callsub S_SellManual,11023,100000; - break; - case 10: - callsub S_SellManual,11024,100000; - break; - case 11: - mes "[Craft Book Salesman]"; - mes "Thank you for your patronage."; - mes "Please come again."; - close; - } - -S_SellManual: - mes "[Craft Book Salesman]"; - mes ""+getitemname(getarg(0))+"?"; - mes "That'll be "+getarg(1)+" zeny ea."; - mes "How many of these books would you like to purchase?"; - next; - input .@amount; - if (.@amount == 0) { - mes "[Craft Book Salesman]"; - mes "Would you like to see some different books?"; - close; - } - if (.@amount < 1 || .@amount > 99 ){ - mes "[Craft Book Salesman]"; - mes "You cannot purchase more than 100 at a time."; - close; - } - mes "[Craft Book Salesman]"; - mes "You've entered "+.@amount+"x "+getitemname(getarg(0))+"."; - mes "That'll be "+getarg(1) * .@amount+" Zeny."; - mes "Would you like to continue?"; - next; - if (select("Yes:No") == 1) { - if (Zeny < getarg(1) * .@amount) { - mes "[Craft Book Salesman]"; - mes "You don't"; - mes "have enough zeny."; - mes "Check how much zeny"; - mes "you have first."; - close; - } - if (checkweight(getarg(0),.@amount) == 0){ - mes "[Craft Book Salesman]"; - mes "It doesn't seem like you can carry everything."; - mes "Please check the space in your inventory."; - close; - } - mes "[Craft Book Salesman]"; - mes "Thank you for your patronage."; - set Zeny,Zeny - getarg(1) * .@amount; - getitem getarg(0),.@amount; - close; - } - mes "[Craft Book Salesman]"; - mes "Please take your time"; - mes "before you make your decision."; - close; -} - -alde_alche,24,188,3 script Guild Dealer 740,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back again -"; - mes "- after you store some items into kafra storage. -"; - close; - } - mes "[Gever Al Sharp]"; - mes "Welcome to the"; - mes "Alchemist Union."; - mes "How can I assist you today?"; - next; - switch(select("Purchase materials.:Purchase a production manual.:Quit.")) { - case 1: - mes "[Gever Al Sharp]"; - mes "What would you like?"; - next; - if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) { - mes "[Gever Al Sharp]"; - mes "How many do you want?"; - mes "Enter '0' if you want to quit."; - next; - while(1) { - input .@input,0,2001; - if (.@input == 0) { - mes "[Gever Al Sharp]"; - mes "The deal was cancelled."; - mes "Come again next time."; - close; - } - else if (.@input < 1 || .@input > 2000) { - mes "[Gever Al Sharp]"; - mes "The number must"; - mes "be less than 2000."; - next; - } - else { - break; - } - } - set .@sell,.@input * 8; - set .@item_weight,.@input * 10; - if (Zeny < .@sell) { - mes "[Gever Al Sharp]"; - mes "You don't"; - mes "have enough zeny."; - mes "Check how much zeny"; - mes "you have first."; - close; - } - if ((MaxWeight - Weight) < .@item_weight) { - mes "[Gever Al Sharp]"; - mes "It doesn't seem like"; - mes "you can carry everything."; - mes "Please check the space"; - mes "in your inventory."; - close; - } - set zeny,zeny-.@sell; - getitem 7134,.@input; //Medicine_Bowl - mes "[Gever Al Sharp]"; - mes "Thank you."; - mes "Come again."; - close; - } - mes "[Gever Al Sharp]"; - mes "Well then,"; - mes "come again when"; - mes "you need to purchase"; - mes "materials related to"; - mes "Alchemy, alright?"; - close; - case 2: - mes "[Gever Al Sharp]"; - mes "What do you need?"; - mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more."; - next; - switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) { - case 1: - callsub S_SellManual,7144,100000; //Normal_Potion_Book - break; - case 2: - callsub S_SellManual,7127,100000; //Alcol_Create_Book - break; - case 3: - callsub S_SellManual,7128,100000; //FireBottle_Create_Book - break; - case 4: - callsub S_SellManual,7129,100000; //Acid_Create_Book - break; - case 5: - callsub S_SellManual,7130,100000; //Plant_Create_Book - break; - case 6: - callsub S_SellManual,7131,100000; //Mine_Create_Book - break; - case 7: - callsub S_SellManual,7132,100000; //Coating_Create_Book - break; - case 8: - callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book - break; - case 9: - mes "[Gever Al Sharp]"; - mes "Well then..."; - mes "Come back if you"; - mes "ever need to buy"; - mes "a production manual."; - close; - } - case 3: - mes "[Gever Al Sharp]"; - mes "Alright then,"; - mes "have a good day."; - close; - } - -S_SellManual: - if (Zeny < getarg(1)) { - mes "[Gever Al Sharp]"; - mes "You don't"; - mes "have enough zeny."; - mes "Check how much zeny"; - mes "you have first."; - close; - } - mes "[Gever Al Sharp]"; - mes ""+getitemname(getarg(0))+"?"; - mes "That'll be "+getarg(1)+" zeny."; - next; - if (select("Purchase.:Quit.") == 1) { - set zeny,zeny-getarg(1); - getitem getarg(0),1; - mes "[Gever Al Sharp]"; - mes "Thank you for"; - mes "your patronage."; - close; - } - mes "[Gever Al Sharp]"; - mes "Come again"; - mes "next time."; - close; -} |