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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/re/merchants/3rd_trader.txt | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/re/merchants/3rd_trader.txt')
-rw-r--r-- | npc/re/merchants/3rd_trader.txt | 266 |
1 files changed, 159 insertions, 107 deletions
diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt index 86dd01656..134a3422d 100644 --- a/npc/re/merchants/3rd_trader.txt +++ b/npc/re/merchants/3rd_trader.txt @@ -1,20 +1,26 @@ //===== Hercules Script ====================================== //= 3rd Item Seller -//===== By: ================================================== +//===== By: ================================================== //= Masao, Mercurial -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Aegis Conversion] -//= Sells some 3rd Job related items. -//===== Additional Comments: ================================= +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] +//= Sells some 3rd Job related items: +//= - Poison Herbs, Rune Stones, Rare Herbs, Points +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Optimized Poison Herb Salesman NPC //= 1.2 Optimized and standardized. [Euphy] -//============================================================ +//= 1.3 Added Malangdo/Mora Points NPC. [Euphy] +//= 1.4 Updated to match the official scripts. [Euphy] +//= 1.5 Added Izlude duplicates. [Euphy] +//============================================================ -job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { +// Poison Herb Merchants (Guillotine Cross) +//============================================================ +- script ::phs -1,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -22,68 +28,65 @@ job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ mes "- after you lose some weight. -"; close; } - mes "[Poison Herb Salesman]"; + mes "[Poison Herb Merchant]"; mes "I am the professional"; - mes "poison herb seller."; - mes "Which one do you want?"; - mes "They cost 4,000 zeny each!"; - set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1; + mes "Poison Herb merchant."; + mes "Each Herb costs 4,000 zeny."; + mes "What would you like?"; next; + set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1; + mes "[Poison Herb Merchant]"; if (.@i < 6) { - mes "[Poison Herb Salesman]"; - mes "How many do you want? You can"; - mes "only buy a maximum of 2000 ea"; - mes "and if you want to cancel, enter '0'."; - next; - input .@amount; - mes "[Poison Herb Salesman]"; - if (.@amount == 0) { - mes "You've cancelled the trade."; - close; - } - if (.@amount > 2000) { - mes "Please check the maximum"; - mes "amount and then try again."; - close; - } - if (Zeny < .@amount*4000) { - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - set Zeny, Zeny-(.@amount*4000); - getitem 7932+.@i,.@amount; - mes "Thank you. See you~!"; - close; + set .@item,7932+.@i; + set .@price,4000; + set .@max,2000; + set .@max$,"2,000"; + } else if (.@i == 6) { + set .@item,7931; + set .@price,5000; + set .@max,500; + set .@max$,"500"; + mes "Each Poison Kit costs 5,000 zeny."; } else { - mes "[Poison Herb Salesman]"; - mes "You can only buy"; - mes "1 Poison Kit and it costs 5,000 zeny."; - mes "Will you buy it?"; - next; - if(select("Yes, I will.:No, I won't.") == 2) { - mes "[Poison Herb Salesman]"; - mes "Well, I see. See you~!"; - close; - } - mes "[Poison Herb Salesman]"; - if (Zeny < 5000) { - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - set Zeny, Zeny-5000; - getitem 7931,1; - mes "[Poison Herb Salesman]"; - mes "Thank you. See you~!"; + mes "Well, I see. Come back again~!"; + close; + } + mes "How many do you want?"; + mes "You can only buy a maximum of '"+.@max+"' ea."; + mes "Enter '0' if you want to cancel."; + next; + input .@amount; + if (.@amount == 0) { + mes "[Poison Herb Merchant]"; + mes "You've cancelled the trade."; + close; + } + if (.@amount > .@max) { + mes "[Poison Herb Merchant]"; + mes "The number must be less than "+.@max$+"!"; + close; + } + set .@total, .@amount * .@price; + if (Zeny < .@total) { + mes "[Poison Herb Merchant]"; + mes "You don't have enough money."; + mes "Check how much money you have first."; close; } + set Zeny, Zeny - .@total; + getitem .@item, .@amount; + mes "[Poison Herb Merchant]"; + mes "Thank you. Come back again~!"; + close; } -morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 -lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 +job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 877 +morocc,191,94,4 duplicate(phs) Poison Herb Merchant#moc 877 //Official: (190,96) -> in a wall +lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877 -job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { +// Rune Stone Merchants (Rune Knight) +//============================================================ +- script ::runesale -1,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -91,57 +94,67 @@ job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ mes "- after you lose some weight. -"; close; } - mes "[Rune Salesman]"; + mes "[Rune Merchant]"; mes "Hey, do you need Runes?!"; - mes "I sell all kinds of Rune Stones!"; - mes "What kind of Rune do you want?"; + mes "I sell all sorts of Rune Stones!"; + mes "What would you like?"; next; set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."); - mes "[Rune Salesman]"; + mes "[Rune Merchant]"; if (.@i == 1) { mes "High-quality Runes!"; mes "They cost 2,500 zeny each!"; - setarray .@rune[0],12734,2500; + set .@item,12734; //Runstone_Quality + set .@price,2500; } else { mes "Ordinary Rune Stones?"; mes "They cost 1,000 zeny each!"; + set .@item,12737; //Runstone_Ordinary + set .@price,1000; setarray .@rune[0],12737,1000; } - mes "Tell me how many you want to buy"; + mes "Tell me how many you want,"; mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; + mes "buy a maximum of '2000' ea."; next; input .@amount; - mes "[Rune Salesman]"; if (.@amount == 0) { - mes "You're not buying? Go away!"; + mes "[Rune Merchant]"; + mes "You're not buying? Please leave!"; close; } if (.@amount > 2000) { - mes "Please check the maximum"; - mes "amount and then come back to me again!"; + mes "[Rune Merchant]"; + mes "The number must be less than 2,000!"; close; } - if (Zeny < .@amount*.@rune[1]) { - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; + set .@total, .@amount * .@price; + if (Zeny < .@total) { + mes "[Rune Merchant]"; + mes "Zeny! Zeny!"; + mes "You don't have enough money."; + mes "Check how much money you have first."; close; } - if (!checkweight(.@rune[0],.@amount)) { - mes "You're not able to carry it, so why are you trying to buy it?!"; + if (!checkweight(.@item,.@amount)) { + mes "[Rune Merchant]"; + mes "It doesn't seem like you are able to carry it all, why are you trying it?!"; close; } - set Zeny, Zeny-(.@amount*.@rune[1]); - getitem .@rune[0],.@amount; - mes "You can buy more again."; - mes "So, see you later."; + set Zeny, Zeny - .@total; + getitem .@item, .@amount; + mes "[Rune Merchant]"; + mes "Thank you."; + mes "Please come back again~!"; close; } -prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853 +job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 853 +prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 853 +// Rare Herb Merchants (Guillotine Cross) +//============================================================ job3_guil01,91,93,3 script Rare Herb Collector 49,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -151,27 +164,48 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ } if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; + mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them."; next; - set .@i, select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")-1; - if (.@i == 0) { + set .@i, select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2; + if (.@i == -1) { mes "[Rare Poison Herb Collector]"; - mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; + mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle."; next; mes "[Rare Poison Herb Collector]"; - mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; + mes "Why do I ask money? That's just to pay a little respect to a collector like me. Ha ha ha..."; close; } else { - setarray .@exchange[1],702,621,631,749,605,703; + setarray .@exchange[0],702,621,631,749,605,703; + set .@item, .@exchange[.@i]; + set .@price, 10000; + mes "[Rare Poison Herb Collector]"; - if (!countitem(.@exchange[.@i]) || Zeny < 10000) { - mes "Hey, try again after you've prepared all the requirements for the exchange."; + mes "How many do you want?"; + mes "You can only buy a maximum of '2000' ea."; + mes "Enter '0' if you want to cancel."; + next; + input .@amount; + if (.@amount == 0) { + mes "[Rare Poison Herb Collector]"; + mes "You've cancelled the trade."; + close; + } + if (.@amount > 2000) { + mes "[Rare Poison Herb Collector]"; + mes "The number must be less than 2,000!"; + close; + } + set .@total, .@amount * .@price; + if (countitem(.@item) < .@amount || Zeny < .@total) { + mes "[Rare Poison Herb Collector]"; + mes "Hey, come back when you have all the requirements for the exchange."; close; } - mes "Thank you. I've received your payment."; - delitem .@exchange[.@i],1; - set Zeny, Zeny-10000; - getitem 709,1; + mes "[Rare Poison Herb Collector]"; + mes "Good. I've received the money and the special item."; + delitem .@item, .@amount; + set Zeny, Zeny - .@total; + getitem 709, .@amount; //Izidor close; } } @@ -180,8 +214,10 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ close; } -gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { +// Point Merchants (Sorcerer) +//============================================================ +- script ::pss -1,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -189,11 +225,11 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ mes "- after you lose some weight. -"; close; } - mes "[Point Salesman]"; + mes "[Point Merchant]"; mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; next; set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; - mes "[Point Salesman]"; + mes "[Point Merchant]"; if (.@i == 4) { mes "You can't find the stuff you need?"; close; @@ -205,7 +241,7 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ mes "If you want to cancel, enter 0."; next; input .@amount; - mes "[Point Salesman]"; + mes "[Point Merchant]"; if (.@amount == 0) { mes "You've cancelled the trade."; close; @@ -223,6 +259,22 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ mes "Thank you very much. See you~!"; close; } -comodo,241,103,6 duplicate(pss) Point Salesman#1 700 -alberta,105,52,7 duplicate(pss) Point Salesman#2 700 -veins,202,128,6 duplicate(pss) Point Salesman#3 700 +gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 700 +prt_in,131,66,0 duplicate(pss) Point Merchant#Prontera 700 +alberta,105,52,7 duplicate(pss) Point Merchant#Alberta 700 +aldebaran,133,114,5 duplicate(pss) Point Merchant#Aldebaran 700 +comodo,193,159,5 duplicate(pss) Point Merchant#Comodo 700 +geffen,129,49,5 duplicate(pss) Point Merchant#Geffen 700 +izlude,138,163,5 duplicate(pss) Point Merchant#Izlude 700 // Old coordinates: izlude (135,121) +izlude_a,138,163,5 duplicate(pss) Point Merchant#Izlude_a 700 +izlude_b,138,163,5 duplicate(pss) Point Merchant#Izlude_b 700 +izlude_c,138,163,5 duplicate(pss) Point Merchant#Izlude_c 700 +izlude_d,138,163,5 duplicate(pss) Point Merchant#Izlude_d 700 +malangdo,214,163,5 duplicate(pss) Point Merchant#Malangdo 700 +mora,115,118,3 duplicate(pss) Point Merchant#Mora 700 +ra_in01,256,273,3 duplicate(pss) Point Merchant#Rachel 700 +veins,202,128,5 duplicate(pss) Point Merchant#Veins 700 +dicastes01,207,200,5 duplicate(pss) Point Merchant#Dicastes 700 +manuk,261,206,3 duplicate(pss) Point Merchant#Manuk 700 +splendide,207,160,5 duplicate(pss) Point Merchant#Splendide 700 +mid_camp,224,237,3 duplicate(pss) Point Merchant#Midgard 700 |