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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-23 03:22:28 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-23 03:22:28 +0000 |
commit | bd4e344a476439af984995540cb3d037752981c8 (patch) | |
tree | 4cd55defb83cc7f8ef1efeb7485f8b7db45e2cff /npc/re/jobs | |
parent | 252d548e533389f18b80c8a35976eca893791355 (diff) | |
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* Added Guillotine Cross job quest, again thanks to Muad_Dib! (bugreport:5834)
* Follow-up r16941: added documentation.
* Updated WOE Controller script to v1.4, which modifies LoadEvent mapflag settings for easier cross-compatibility and standardizes script format.
* Minor tweaks here and there.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16947 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs')
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 3977 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 2 |
2 files changed, 3978 insertions, 1 deletions
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt new file mode 100644 index 000000000..ec1009ccb --- /dev/null +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -0,0 +1,3977 @@ +//===== rAthena Script ======================================= +// Guillotine Cross Job Change Quest +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN r16945+ +//===== Description: ========================================= +//= [Official Conversion] +//= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross. +//===== Additional Comments: ================================= +//= 1.0 Adapted from original script. [Euphy] +//============================================================ + +que_job01,75,96,3 script Guild Member#3rdgc01 997,{ + if (job_3rd_gc == 0) { + if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { + if (BaseLevel == 99) { + L_Mission: + mes "[Ahcart]"; + mes "Finally, it's time..."; + mes "Hey, what's your name?"; + next; + switch(select(strcharinfo(0),".....")) { + case 1: + mes "[Ahcart]"; + mes strcharinfo(0)+"?"; + mes "Got it. I'll remember your name."; + mes "A master told me that you are a person with ability."; + break; + case 2: + mes "[Ahcart]"; + mes "What? You are a distrustful person."; + mes "Hmm, whatever."; + mes "I heard that you are a person with ability."; + break; + } + next; + mes "[Ahcart]"; + mes "My duty is delivering a guild message to a capable assassin."; + mes "I think that you are suitable to perform the guild's duty."; + next; + mes "[Ahcart]"; + mes "So, would you perform this duty for us?"; + mes "Of course, I'm going to offer a reward for completing your task."; + next; + select("What is the request?"); + mes "[Ahcart]"; + mes "It's unclear."; + mes "I told you. It's a special task."; + mes "The only thing I know is the condition to bring a person with the master's ability."; + next; + mes "[Ahcart]"; + mes "First, one who has patience."; + mes "Second, one who is quiet."; + mes "Third, one who is focused."; + next; + mes "[Ahcart]"; + mes "What do you think about what I told you?"; + mes "This task means that it needs a person who can perform a task irrespective of their own will."; + next; + mes "[Ahcart]"; + mes "It's necessary to keep this request secret."; + mes "But it's also your duty not to tell anyone."; + next; + mes "[Ahcart]"; + mes "This is all your choice."; + mes "Will you help us with this request?"; + next; + switch(select("I'll do it.:Give me time to think.")) { + case 1: + mes "[Ahcart]"; + mes "Ok, to Veins."; + mes "I'll contact them."; + mes "It's your first duty to go to Veins."; + next; + mes "[Ahcart]"; + mes "You should be able to find it easily."; + mes "Go now."; + set job_3rd_gc, 3; + setquest 7101; + close; + case 2: + mes "[Ahcart]"; + mes "Got it."; + mes "But don't think about it for too long."; + set job_3rd_gc, 2; + close; + } + } + mes "[Ahcart]"; + mes "Hmm, you are my peer."; + mes "I'm Ahcart. I'm from Veins."; + mes "Hmm..."; + next; + mes "[Ahcart]"; + mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there."; + mes "I think you might go there."; + set job_3rd_gc, 1; + close; + } + mes "[A man of a sharp impression]"; + mes "...."; + mes "What the...?"; + mes "You are not an assassin."; + close; + } else if (job_3rd_gc == 1) { + if (BaseLevel == 99) goto L_Mission; + mes "[Ahcart]"; + mes "If you become stronger and more skillful, then the assassin's guild will give you a special task."; + mes "Go for it."; + close; + } else if (job_3rd_gc == 2) { + mes "[Ahcart]"; + mes "Have you thought about it more?"; + next; + switch(select("I'll do it.:I'm not ready.")) { + case 1: + mes "[Ahcart]"; + mes "Ok, to Veins."; + mes "I'll contact them."; + mes "It's your first duty to go to Veins."; + next; + mes "[Ahcart]"; + mes "You should be able to find it easily."; + mes "Go now."; + set job_3rd_gc, 3; + setquest 7101; + close; + case 2: + mes "[Ahcart]"; + mes "You are too cautious."; + mes "I get the sense that you don't want to work for us."; + close; + } + } else if (job_3rd_gc == 3) { + mes "[Ahcart]"; + mes "Go to Veins and find a chapter."; + mes "You can hear more details from there."; + close; + } else if (job_3rd_gc > 3) { + mes "[Ahcart]"; + mes "Good luck to you."; + close; + } else { //FIXME: What is this section for? + mes "[Ahcart]"; + mes "As you know, in the assassin guild, there are normal Assassins and Assassin Crosses."; + next; + mes "[Ahcart]"; + mes "But there is one more class that operates in darkness."; + mes "Members of that class are holding their power in check until they want to be revealed themselves."; + next; + mes "[Ahcart]"; + mes "Well, someday you will know about them."; + close; + } +} + +veins,257,256,0 warp #gate_to_guil01 1,1,job3_guil01,9,93 +job3_guil01,6,93,0 warp #gate_to_guil02 1,1,veins,254,255 +job3_guil01,18,48,0 warp #gate_to_guil03 1,1,job3_guil01,68,91 +job3_guil01,67,95,0 warp #gate_to_guil04 1,1,job3_guil01,18,53 +job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{ + end; +OnTouch: + if (job_3rd_gc > 3) + warp "job3_guil01",60,50; + else { + mes "[Daora]"; + mes "Hey, there!"; + mes "No trespassing!"; + close; + } + end; +} +job3_guil01,65,50,0 warp #gate_to_guil06 1,1,job3_guil01,83,77 +job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{ + end; +OnTouch: + if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17) + warp "job3_guil01",12,7; + else { + mes " [-----------------------------]"; + mes " No trespassing without "; + mes " permission. "; + mes " I'm not a "; + mes " generous person. "; + mes " - Mayshell "; + mes " [-----------------------------]"; + close; + } + end; +} +job3_guil01,11,4,0 warp #gate_to_guil08 1,1,job3_guil01,51,50 +job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{ + end; +OnTouch: + if (job_3rd_gc == 11 || job_3rd_gc == 12) + warp "job3_guil01",79,23; + else if (job_3rd_gc > 19) + warp "job3_guil01",144,57; + else { + mes "You don't have anything to do."; + close; + } + end; +} +job3_guil01,79,27,0 warp #gate_to_guil10 1,1,job3_guil01,51,50 +job3_guil01,143,61,0 warp #gate_to_guil11 1,1,job3_guil01,51,50 + +function script func_3rdgc { + set .@n$, "["+strcharinfo(0)+"]"; + mes .@n$; + mes "Let me collect all the information..."; + set .@i,0; + if (checkquest(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; } + if (checkquest(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; } + if (checkquest(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; } + if (!getarg(0)) { + set .@i,.@i-2; + if (checkquest(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; } + if (checkquest(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; } + } + next; + if (.@i == 3) { + mes .@n$; + mes "One day, Madelle saw a person who looked like a priest of Rachel,"; + mes "and Trovan is suspicious of why that person is here."; + next; + mes .@n$; + mes "But the reason that Trovan suspects them is..."; + next; + switch(select("They are unfamiliar:The residence is unclear")) { + case 1: + mes .@n$; + mes "No, that's not the reason. The guard sees new adventurers every day."; + mes "Besides, Madelle told me that it was a guy and Crave said it was a girl."; + mes "I'm confused."; + next; + mes .@n$; + mes "Let me rethink this."; + set job_3rd_gc, 7; + close; + case 2: + mes .@n$; + mes "Yeah, adventurers often visit so it can't be a proper reason."; + next; + mes .@n$; + mes "The thing Trovan suspected is that his residence is unclear. But he shows up often and buys supplies regularly."; + next; + mes .@n$; + mes "But Crave said it was a girl."; + mes "Madelle said that she witnessed a guy."; + next; + if (getarg(0)) { + if(select("Madelle witnessed 2...:There are more than 2...") == 1) { + mes .@n$; + mes "Madelle said that she saw one more person in the darkness."; + mes "Then is it a girl who brought the supplies?"; + next; + } + } + else select("It could be a helper."); + mes .@n$; + mes "Yeah. There could be one more helper."; + mes "She sent a person to buy the stuff instead of herself."; + mes "Or it could be a peer Madelle can't see."; + next; + mes .@n$; + mes "Crave said that she comes here day and night to buy stuff regularly."; + mes "Then I know what I have to do."; + set job_3rd_gc, 8; + close; + } + } + mes .@n$; + mes "Umm..."; + mes "Do I need more information? I think something more is needed."; + close; +} + +job3_guil01,82,95,3 script Daora#3rdgc02 940,{ + mes "[Daora]"; + if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { + if (job_3rd_gc < 4) { + if (Sex) { + mes "Oh~ you're good-looking!"; + mes "So, what do you want?"; + } else { + mes "Hmm, you're a girl."; + mes "Ok pick up whatever you want."; + } + next; + mes "[Daora]"; + mes "I'm not sure that you already know or not, but we are selling special Morroc liquor."; + mes "Which one do you want?"; + next; + switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) { + case 1: + mes "[Daora]"; + if (Zeny > 799) { + mes "Here you are, take it."; + set Zeny, Zeny - 800; + getitem 12112,1; //Tropical_Sograt + close; + } + mes "It's 800 zeny per glass of Tropical Sograt."; + close; + case 2: + mes "[Daora]"; + if (Zeny > 799) { + mes "Here you are, take it."; + set Zeny, Zeny - 800; + getitem 12113,1; //Vermilion_The_Beach + close; + } + mes "It's 800 zeny per glass of Vermilion on the Beach."; + close; + case 3: + mes "[Daora]"; + mes "Don't show me your nervousness!"; + specialeffect2 EF_HIT1; + percentheal -30,0; + close; + case 4: + mes "[Daora]"; + mes "What? Why are you looking at me like that?"; + mes "Oh? You are a person of this world."; + mes "Your name is..."; + next; + mes "["+strcharinfo(0)+"]"; + mes strcharinfo(0)+"."; + next; + mes "[Daora]"; + if (job_3rd_gc == 3) { + mes "Ah~ I've heard your name before."; + mes "Umm... right!"; + mes "You were recommended by Ahcart."; + next; + mes "[Daora]"; + mes "Yeah, can you find an entrance to an alley in the corner?"; + mes "Go in there, then you can hear a more detailed story."; + mes "Take on this special task~!"; + set job_3rd_gc, 4; + changequest 7101,7102; + close; + } + mes "What, I don't know that name."; + mes "Hey, I have to be in business, so can you move over?"; + close; + } + } else if (job_3rd_gc == 4) { + mes "The room in the corner. Feel free to enter it because no one enters that room anyway."; + mes "Or do you need something?"; + next; + mes "[Daora]"; + mes "Ah, I'm not selling liquir to someone who's started the special task."; + next; + switch(select("Not selling liquor...:I need information.:Fine then punk!")) { + case 1: + mes "[Daora]"; + mes "Hey, you are performing a task now."; + mes "And you want me to sell you booze?!"; + mes "Is every assasin like you? Lazy boozers?"; + close; + case 2: + mes "[Daora]"; + mes "You dare to demand information after taking a task."; + mes "You didn't meet a master yet?"; + mes "As if I would just tell you because you ask!"; + mes "You are childish."; + close; + case 3: + mes "[Daora]"; + mes "Don't talk to me like I'm one of your friends!"; + mes "You have no right to be that way!"; + specialeffect2 EF_HIT1; + percentheal -30,0; + close; + } + } else if (job_3rd_gc == 10) { + mes "Oh~! good for me."; + mes "Who is she?"; + mes "You told her that we'll protect her?"; + next; + select("Yes,I did."); + mes "[Daora]"; + mes "Hmm, I see..."; + mes "Your opinion will be important."; + mes "I got it."; + next; + mes "[Daora]"; + mes "She was so scared,"; + mes "so I gave her a hot drink"; + mes "and took her to a her room."; + next; + mes "[Daora]"; + mes "Well... there is better place to keep an eye on her than this room."; + next; + select("No, I just protect..."); + mes "[Daora]"; + mes "Ah~ whatever anyway you make me work."; + mes "To protect that young girl."; + next; + mes "[Daora]"; + mes "Mayshell told me that I have to support you, so I'm not going to complain."; + next; + mes "[Daora]"; + mes "So, don't worry."; + mes "Are you supposed to be here for her?"; + mes "Go ahead."; + set job_3rd_gc, 11; + close; + } else if (job_3rd_gc == 11) { + mes "She is in a room."; + mes "The one in front of master's room."; + mes "Can you find it?"; + close; + } else if (job_3rd_gc == 12) { + mes "That girl..."; + mes "will be sent to her home?"; + mes "Don't worry about that."; + next; + mes "[Daora]"; + mes "Mayshell and the other guys will handle it."; + close; + } else if (job_3rd_gc == 14) { + mes "Oh, it's perfect timing."; + mes "Mayshell will call you."; + mes "Go to the master's room."; + close; + } else if (job_3rd_gc > 4 && job_3rd_gc < 18) { + mes "What do you need?"; + mes "We don't sell to anyone who has started the special task."; + next; + switch(select("....:Give me 1 glass.:Then, can you give milk?")) { + case 1: + mes "[Daora]"; + mes "Why? Are you disappointed?"; + mes "Um~"; + mes "I can't let anyone on duty drink."; + close; + case 2: + mes "[Daora]"; + if (job_3rd_gc == 5) { + mes "I told you that I won't sell you any."; + mes "An empty glass is fine without liquor."; + mes "I already told you..."; + next; + mes "[Daora]"; + mes "I'll let you know all the information that I know."; + next; + mes "[Daora]"; + mes "If you need to, visit me anytime and I'll serve you a drink after your task is done."; + set job_3rd_gc, 6; + close; + } else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + mes "You hope that there will be something in the glass?"; + mes "Information can't come out of empty glasses."; + close; + } + mes "You need a glass?"; + mes "Mayshell's order distracted you, so you can't understand anything."; + next; + mes "[Daora]"; + mes "Ok, what do you want to know?"; + mes "You hope that there will be something in the glass?"; + next; + switch(select("Ask for help.:Handle it by yourself.")) { + case 1: + mes "[Daora]"; + mes "So, it means just killing a strange guy in the village?"; + mes "Why were you in agony because of that?"; + mes "Hmm... Let me see..."; + next; + mes "[Daora]"; + mes "Then it will need legwork?"; + mes "Where is the most crowded place in this village?"; + mes "The pub and motel."; + next; + mes "[Daora]"; + mes "And the guard of the village always keeps an eye on strange people."; + mes "Or the old merchant is quick in visual learning."; + next; + mes "[Daora]"; + mes "I can say that especially..."; + mes "Trovan, Crave who is a trader, and Madelle in the pub are quick in visual learning."; + next; + mes "[Daora]"; + mes "It's good information, isn't it?"; + setquest 7091; + next; + mes "- The advice of Daora is attached to the board with quest information. -"; + close; + case 2: + mes "[Daora]"; + mes "Ok. It's great."; + mes "Each word and behavior will be an important key of the events."; + mes "So, look around carefully and figure it out."; + next; + mes "[Daora]"; + mes "Something good will happen."; + close; + } + } else if (job_3rd_gc == 7) { + mes "You seem to be worried."; + mes "Here, It's cold water."; + mes "You think over with cold water."; + next; + switch(select("Figure out based on information.:Stop the stage.")) { + case 1: + if (checkquest(7091) == 1) set .@j,1; + callfunc "func_3rdgc",.@j; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else if (job_3rd_gc == 8) { + if (checkquest(7092) == 1) { + mes "Wait in an alley where she usually shows up to find her, and you will be able to pursue the question."; + next; + mes "[Daora]"; + mes "Trying wouldn't hurt."; + mes "If you want to find a root, you have to find a leaf first."; + mes "Work hard."; + close; + } + mes "Did you solve it?"; + mes "What will you do?"; + next; + switch(select("Get advice.:It's a secret.")) { + case 1: + mes "[Daora]"; + mes "Can you let me know about an information you collected?"; + next; + if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) { + mes "[Daora]"; + mes "What, I can't support you properly?"; + mes "You solve it by yourself."; + close; + } + mes "[Daora]"; + mes "Hum. Got it."; + next; + mes "[Daora]"; + mes "There is a guy who looks like a priest and Trovan and Madelle saw him."; + mes "A merchant saw a girl who buys things regularly."; + next; + mes "[Daora]"; + mes "The main target is a guy,"; + mes "but the helper is a girl."; + mes "Maybe."; + next; + mes "[Daora]"; + mes "Above all,"; + mes "it's really getting to you."; + next; + mes "[Daora]"; + mes "Then it's simple."; + mes "Why don't you meet her in the place where she visits often?"; + next; + mes "[Daora]"; + mes "It's the transience of duty."; + mes "You don't know the meaning with a piece of the puzzle."; + next; + mes "[Daora]"; + mes "They can be related people or not."; + mes "Ok, I'll be very attentive to my want."; + next; + mes "[Daora]"; + mes "Right~?"; + mes "Go on a place where can look down a village well and find Melissa."; + mes "That will be helpful."; + next; + mes "- Daora's advice is attached on the board of quest. -"; + setquest 7092; + close; + case 2: + mes "[Daora]"; + mes "Umm~."; + mes "Right. There is a secret"; + mes "you can't tell anyone while perfoming a task."; + next; + mes "[Daora]"; + mes "In those regards, you surpass the standards."; + close; + } + } else if (job_3rd_gc == 9) { + if (checkquest(7093) == 1) { + mes "So, go to the east of village, you can see a narrow alley directed to the north."; + next; + mes "[Daora]"; + mes "The blind alley that Melissa told means this street."; + mes "You are thinking like a child."; + close; + } + mes "Haha... how's it going?"; + next; + switch(select("Where is the blind alley?:It's okay.")) { + case 1: + mes "[Daora]"; + mes "The blind alley?"; + mes "Hmm... well."; + mes "Is there a blind alley like our pub..."; + next; + mes "[Daora]"; + mes "Ah, in the northeast alley"; + mes "directed upside in the village,"; + mes "there is no street because"; + mes "the houses stand close together in that area."; + next; + mes "[Daora]"; + mes "Around Melissa's house,"; + mes "that is the blind alley"; + mes "for the boy, maybe."; + next; + mes "[Daora]"; + mes "It's very easy to find walking around the village."; + setquest 7093; + next; + mes "- Daora's advice is attached on the board of quest. -"; + close; + case 2: + mes "[Daora]"; + mes "Ok. It's going well."; + mes "Can I expect a good result?"; + close; + } + } else if (job_3rd_gc == 13) { + mes "I sent a girl named Estillda to her home."; + mes "Why do we handle worthless things like it?"; + next; + if (checkquest(7094) == 1) { + mes "[Daora]"; + mes "I'm not sure if he still lives..."; + mes "Anyway, he is a key artisan in Rachel,"; + mes "and can recognize all kinds of keys."; + next; + mes "[Daora]"; + mes "What? Residence?"; + mes "I told you, it's Rachel."; + mes "He maybe lives in comfort for the rest of his days in Rachel."; + next; + mes "[Daora]"; + mes "Go ask inside a pub of Rachel..."; + close; + } + mes "[Daora]"; + mes "Yeah, how's it going?"; + next; + switch(select("It progress satisfactorily.:Show the key.")) { + case 1: + mes "[Daora]"; + mes "My glass, you don't need it?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes. I already have enough information."; + mes "If that is a stuff has a long story behind it,"; + mes "we have only one way."; + next; + mes "[Daora]"; + mes "Right."; + mes "If you think carefully,"; + mes "you can find a way."; + next; + mes "[Daora]"; + mes "Good luck~"; + close; + case 2: + mes "[Daora]"; + mes "What is th--"; + mes "I see, that guy had this key...?"; + next; + mes "[Daora]"; + mes "It's a symbol of shrines"; + mes "and has a showy pattern."; + mes "Hmm..."; + next; + mes "[Daora]"; + mes "So, you want to know this key's use?"; + mes "If you do, go to Rachel."; + mes "There is a key artisan there."; + next; + mes "[Daora]"; + mes "Now, he is retired, but he"; + mes "spends his declining years in peace."; + mes "You can ask him yourself."; + next; + mes "[Daora]"; + mes "Ask what this key's use is."; + setquest 7094; + next; + mes "- Daora's advice is attached on the quest board. -"; + close; + } + } else if (job_3rd_gc == 15) { + if (checkquest(7095) == 1) { + mes "The field northwest of Veins."; + mes "You can find that easily with a map."; + mes "There are lots of wolves, so be careful."; + close; + } + mes "Hey, how's Mayshell?"; + mes "Can you fix an uncomfortable way of talking?"; + next; + mes "[Daora]"; + mes "Don't pretend to be a noblewoman."; + next; + switch(select("I'm going to go.:Do you know a mansion around Veins?")) { + case 1: + mes "[Daora]"; + mes "Ok."; + mes "Don't be carried away by ill-advised bravery."; + mes "Well... it's also hard to be killed."; + close; + case 2: + mes "[Daora]"; + mes "Yes, sure."; + mes "There is a mansion between ravines."; + mes "It's very gloomy."; + mes "I don't understand his taste."; + next; + mes "[Daora]"; + mes "And that mansion is built in back of a ravine..."; + mes "It's always dark like the night."; + next; + mes "[Daora]"; + mes "The location?"; + mes "Well..."; + mes "It's in the northwest field of Veins."; + mes "You can go through a narrow road to northeast."; + setquest 7095; + next; + mes "- Daora's advice is attached on the board of quest. -"; + next; + mes "[Daora]"; + mes "There are lots of scary wolves in that area, be careful."; + close; + } + } else { + mes "No. It's not funny anymore."; + close; + } + case 3: + mes "[Daora]"; + mes "Our milk is expensive!"; + mes "Give me 500 zeny for a cup."; + next; + switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) { + case 1: + mes "[Daora]"; + if (Zeny > 499) { + mes "Here you are. Milk."; + mes "Then take a rest."; + set Zeny, Zeny - 500; + getitem 519,1; //Milk + close; + } + mes "I told you, it's 500 zeny."; + mes "A poor man. You have only a fine figure!"; + close; + case 2: + mes "[Daora]"; + mes "An impertinent fellow!"; + specialeffect2 EF_HIT1; + percentheal -30,0; + close; + } + } + } else { + mes "You've completed the task perfectly."; + mes "What do you need now?"; + mes "Do you need something else?"; + next; + mes "[Daora]"; + mes "If you decide on a way to walk, it's time to start newly."; + mes "Everyone is waiting for you."; + close; + } + } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { + mes "[Daora]"; + if (Sex) { + mes "Oh~ you're good-looking~!"; + mes "It's worthwhile to open a pub~"; + mes "I can feel fruitful labors whenever I see a guy like you~"; + } else { + mes "Hmm... You look as good as I did in my youth."; + mes "What do you want?"; + } + next; + switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) { + case 1: + mes "[Daora]"; + if (Zeny > 799) { + mes "Here you are, take it."; + set Zeny, Zeny - 800; + getitem 12112,1; //Tropical_Sograt + close; + } + mes "It's 800 zeny per 1 glass of Tropical Sograt."; + close; + case 2: + mes "[Daora]"; + if (Zeny > 799) { + mes "Here you are, take it."; + set Zeny, Zeny - 800; + getitem 12113,1; //Vermilion_The_Beach + close; + } + mes "[Daora]"; + mes "It's 800 zeny per 1 glass of Vermilion on the Beach."; + close; + case 3: + mes "[Daora]"; + if (Sex) { + mes "Uh... Umm..."; + mes "It's complicated order. but I don't have any choice since you want it."; + next; + mes "[Daora]"; + if (Zeny > 499) { + mes "I feel sorry to take 500 zeny per bottle, but I have to."; + mes "It's very hard to get milk in Veins."; + set Zeny, Zeny - 500; + getitem 519,1; //Milk + close; + } + mes "Umm... I think I can't help you."; + mes "There is no milk in Veins."; + close; + } else { + mes "Ah, milk."; + mes "Huu! Milk!"; + next; + mes "[Daora]"; + mes "I don't have anything like that."; + close; + } + } + } else { + if (Sex == 1) { + mes "[Daora]"; + mes "Oh~ you're good-looking!"; + mes "So, what do you want?"; + } + else { + mes "[Daora]"; + mes "Hum...you're a girl."; + mes "Ok pick up whatever you want."; + } + next; + mes "[Daora]"; + mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc."; + mes "Which one do you want?"; + next; + switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) { + case 1: + mes "[Daora]"; + if (Zeny > 999) { + mes "Here you are, take it."; + set Zeny, Zeny - 1000; + getitem 12112,1; //Tropical_Sograt + close; + } + mes "It's 1000 zeny per glass of Tropical Sograt."; + close; + case 2: + mes "[Daora]"; + if (Zeny > 999) { + mes "Here you are, take it."; + set Zeny, Zeny - 1000; + getitem 12113,1; //Vermilion_The_Beach + close; + } + mes "It's 1000 zeny per glass of Vermilion on the Beach."; + close; + case 3: + mes "[Daora]"; + mes "Don't show me your nervousness!"; + specialeffect2 EF_HIT1; + percentheal -30,0; + close; + } + } +} + +job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{ + if (!checkweight(1201,2)) { + mes "- You can't continue this quest because you have too many items. -"; + close; + } + mes "[Mayshell]"; + if (job_3rd_gc == 4) { + mes "You were sent here by Ahcart?"; + mes "I'll give you a task without asking anymore questions."; + mes "Ok, listen carefully."; + next; + mes "[Mayshell]"; + mes "We are chasing a person trying to dissolve an organization."; + mes "We got information about a guy who looks like a town leader."; + next; + mes "[Mayshell]"; + mes "Your task is to punish him under the cover of shadow."; + next; + mes "[Mayshell]"; + mes "Our objective shouldn't be released to anybody."; + mes "Your memories should disappear in shadow."; + mes "Be cautious and avoid observation."; + next; + select("Ok...:So the task is...?"); + mes "[Mayshell]"; + mes "What does he look like?"; + mes "How do you recognize him?"; + mes "I can't tell you."; + mes "That's for you to find out."; + next; + mes "[Mayshell]"; + mes "You will need a compass."; + mes "You need a lamp and a light to see in the darkness."; + next; + mes "[Mayshell]"; + mes "At that point, you will be able to have a drink and rest."; + next; + mes "[Mayshell]"; + mes "Overcome the adversity."; + mes "It is up to you to judge."; + mes "We can't help you, so you must figure it out for yourself."; + next; + mes "[Mayshell]"; + mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task."; + next; + mes "[Mayshell]"; + mes strcharinfo(0)+"."; + mes "Time is not waiting for you."; + mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; + set job_3rd_gc, 5; + changequest 7102,7103; + close; + } else if (job_3rd_gc == 5) { + mes "You already have your orders."; + mes "Even though you don't have any evidence, I trust you to do a good job."; + next; + mes "[Mayshell]"; + mes "It's a test to watch you."; + mes "Let me see, "+strcharinfo(0)+"..."; + mes "Go out and think about what you have to do first."; + next; + mes "[Mayshell]"; + mes "Your task is finding a stranger."; + next; + mes "[Mayshell]"; + mes "Go out search diligently."; + mes "I'll allow you to have some water."; + next; + mes "[Mayshell]"; + mes "Meet Daora before you start."; + mes "She may be helpful to you."; + close; + } else if (job_3rd_gc == 14) { + mes "Welcome."; + mes "How was your day?"; + mes "I heard about your activity."; + next; + mes "[Mayshell]"; + mes "You found a key, right?"; + mes "Huhu. I have my ways of finding out."; + next; + mes "[Mayshell]"; + mes "Can you show me the key?"; + mes "I'm going to check if"; + mes "you were capable or not..."; + next; + select("Give a key to him."); + mes "[Mayshell]"; + if (countitem(6150) == 0) { + mes "You didn't bring a key?"; + mes "I'll be in lots of trouble."; + close; + } + mes "I didn't expect your success without a clear target..."; + mes "You are a man of greater ability than I thought."; + next; + mes "[Mayshell]"; + mes "I think you find a target what we look for."; + mes "Then you handle it after finding a key's host."; + next; + mes "[Mayshell]"; + mes "Then it'll be over."; + mes "But you have to find the key's host by yourself."; + next; + mes "[Mayshell]"; + mes "When you find the mansion, there will be a person waiting for you."; + next; + mes "[Mayshell]"; + mes "This is the last step."; + mes "Don't make any mistakes."; + delitem 6150,1; //Key_Of_The_Mansion + set job_3rd_gc, 15; + changequest 7108,7109; + close; + } else if (job_3rd_gc == 15) { + mes "Ok, you have something to do?"; + mes "If you are late, Renzak might get upset."; + close; + } else if (job_3rd_gc == 18 || job_3rd_gc == 19) { + mes "I already got a report from Renzak."; + if (job_3rd_gc == 18) { + mes "You completed the task quickly."; + mes "That's great."; + } else { + mes "I'm so happy to see you."; + mes "But quickness is very important to us."; + next; + mes "[Mayshell]"; + mes "You were not punctual..."; + mes "At least you came back alive."; + } + next; + set .@all_wine,0; + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (checkquest(7091+.@i) == 1) set .@all_wine, .@all_wine+1; + mes "[Mayshell]"; + if (.@all_wine < 2) { + mes "You did the job by yourself"; + mes "even though there wasn't any"; + mes "information about it, and you"; + mes "collected it."; + next; + mes "[Mayshell]"; + mes "You corresponded with all conditions"; + mes "promptly and with patience."; + next; + mes "[Mayshell]"; + if (job_3rd_gc == 18) { + mes "The evaluation of your task is... [S]."; + mes "[S] is for 'special'."; + set .@quest,7099; + } else { + mes "The evaluation of your task is... [A]."; + mes "If you were punctual, you would have received higher."; + set .@quest,7096; + } + next; + } else { + mes "You made full use of Daora's advice."; + mes "But, didn't I mention it?"; + next; + mes "[Mayshell]"; + mes "I told you to keep it a secret..."; + mes "Of course, I don't want to blame you."; + next; + mes "[Mayshell]"; + mes "It's important not only to solve this by yourself,"; + mes "but also to make an effort getting information."; + next; + mes "[Mayshell]"; + if (.@all_wine > 3) { + if (job_3rd_gc == 18) { + mes "The evaluation of your task is... [B]."; + set .@quest,7097; + } else { + mes "The evaluation of your task is... [C]."; + mes "You need to act by yourself."; + set .@quest,7098; + } + next; + } else { + mes "You adjusted an affair with flexible points of view."; + mes "You were not dependent on the others and you used the surroundings properly."; + next; + mes "[Mayshell]"; + mes "I like that."; + if (job_3rd_gc == 18) { + mes "The evaluation of your task is... [A]."; + set .@quest,7096; + } else { + mes "The evaluation of your task is... [B]."; + set .@quest,7097; + } + next; + } + } + mes "[Mayshell]"; + mes "You got a new qualification for completing this task."; + mes "It's a shadow of our assasin as a shadow of the world..."; + next; + mes "[Mayshell]"; + mes "I'm going to give you the qualification to be a ^4d4dffGuillotine Cross^000000."; + mes "I'm not pushing you, so you can come whenever you want to visit."; + next; + mes "[Mayshell]"; + mes "I reward you for your labor, and I'm going to give you a present."; + mes "I got this one from guild, I hope it's helpful to you."; + set job_3rd_gc, 20; + getitem 12106,1; //Accessory_Box + erasequest 7091; + erasequest 7092; + erasequest 7093; + if (checkquest(7094) > -1) erasequest 7094; + if (checkquest(7095) > -1) erasequest 7095; + erasequest 7112; + erasequest 7113; + erasequest 7114; + if (checkquest(7115) > -1) erasequest 7115; + if (checkquest(7116) > -1) erasequest 7116; + changequest 7111,.@quest; + next; + mes "[Mayshell]"; + mes "I want to tell you something."; + mes "I order you that ^4d4dffyou should not leave a document at all^000000, whatever it is."; + next; + mes "[Mayshell]"; + mes "There are two types of information:"; + mes "Things that can be shared and those that cannot."; + next; + mes "[Mayshell]"; + mes "And never leave records or tell anybody about a task you completed..."; + mes "for your junior who will follow your steps."; + next; + mes "[Mayshell]"; + mes "Don't forget."; + mes "And the task you did is related to Rachel, Rune-Midgard, and our assassin guild."; + mes "So the others should not be known. Of course, you are included, so please forget everything."; + close; + } else if (job_3rd_gc == 20) { + mes "You are acknowledged by the guild."; + mes "Feel free to come whenever you want to become a Guillotine Cross."; + next; + mes "[Mayshell]"; + mes "That choice means that you will have to walk a street of blood again."; + next; + mes "[Mayshell]"; + mes "Bercasell is waiting in the room on the opposite side."; + mes "Meet him."; + close; + } else if (job_3rd_gc > 20) { + mes "Even though I gave you a qualification,"; + mes "I don't want to celebrate that qualification."; + next; + mes "[Mayshell]"; + mes "It's a way to abandon one's mind and the way of pain, of adversity."; + mes "I pushed you that way."; + next; + mes "[Mayshell]"; + mes "It's funny."; + mes "We live for checking our comrades..."; + mes "But it's a rule of the assasin."; + next; + mes "[Mayshell]"; + mes "In a dark night, it's the fate of a person who is going on the shadow of the moon."; + mes "I wish you to store one's mind, please..."; + close; + } else { + mes "You are not allowed in here."; + close; + } +} + +ve_in,228,108,3 script Waitress#3rdgc04 80,{ + mes "[Waitress]"; + if (job_3rd_gc < 6) { + mes "Welcome~"; + mes "Visit and take a rest~"; + close; + } else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + if (checkquest(7112) == 1) { + mes "That's all the information that I know."; + mes "After that, I can't remember anything else."; + next; + mes "Then can we figure it out with the information you collected?-"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "Welcome."; + mes "Are you ready to order?"; + next; + switch(select("You are...:Your name is..?:Water, please.")) { + case 1: + mes "[Waitress]"; + mes "What's the matter?"; + mes "Are you ready to order?"; + next; + select("I'm looking for Madelle..."); + mes "[Madelle]"; + mes "Ah? Madelle? Do you know about Daora?"; + mes "I'm Madelle."; + mes "I think you have business because you came from Daora."; + next; + select("Was there a suspicious guest?"); + mes "[Madelle]"; + mes "A suspicious guest?"; + mes "What kind of...?"; + mes "Ah, well... we have had a few strangers."; + next; + mes "[Madelle]"; + mes "We don't have lots of floating population because of the rough terrain in the village."; + mes "Almost all people have been here since they were born or adventurers who are regulars."; + next; + mes "[Madelle]"; + mes "But if they are not that kind of people..."; + mes "Yes, there were strangers."; + next; + select("Can you tell me about them?"); + mes "[Madelle]"; + mes "Um... One looked like a priest from Rachel."; + mes "A priest in this village..."; + mes "Maybe he is a soldier, I understand."; + next; + mes "[Madelle]"; + mes "One day, there was a guy who seemed to be exhausted and bought food."; + mes "I remember him because he visited after closing a store."; + next; + mes "[Madelle]"; + mes "I'm not sure but there was a person who was wearing a hood."; + mes "He seemed be exhausted and they wanted to buy a small drink and a snack."; + next; + mes "[Madelle]"; + mes "I haven't seen any of them since."; + mes "So I don't know anymore."; + setquest 7112; + next; + mes "- The information of Madelle is attached on the guest board."; + mes "Then can we figure out what information you've collected? -"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + case 2: + mes "[Waitress]"; + mes "What? My name?"; + mes "Are you hitting on me?"; + mes "Don't do that."; + if (Sex) mes "You are not my type."; + else mes "I don't swing that way."; + close; + case 3: + mes "[Waitress]"; + mes "Do you want ice with that?"; + close; + } + } + } else { + if (checkquest(7112) == 1) { + mes "That's all the information that I know."; + mes "I haven't seen them since."; + next; + mes "- I wonder if I can figure it out with the information I've collected... -"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "Welcome."; + mes "Are you ready to order?"; + next; + switch(select("Suspicious people?:Which one is the best food?")) { + case 1: + mes "[Waitress]"; + mes "A suspicious person?"; + mes "You are a suspicious person."; + close; + case 2: + mes "[Waitress]"; + mes "Umm? well..."; + mes "If you want to have a simple dish, have a meal from our fixed menu."; + mes "It's 5000 zeny, Do you want it?"; + next; + switch(select("Yes, I'll try it.:......")) { + case 1: + if (Zeny > 4999) { + mes "[Waitress]"; + mes "Here you are, this is a meal from the fixed menu."; + mes "Feel free to call me when you need."; + next; + switch(select("How's your business?:Do you have lots of guests?")) { + case 1: + mes "[Waitress]"; + mes "Well... not bad."; + mes "This is the only pub here so it's good."; + break; + case 2: + mes "[Waitress]"; + mes "Not that much lately."; + mes "It's so-so."; + break; + } + next; + mes "[Waitress]"; + mes "A business in a village can keep up with customers."; + mes "Thesedays, adventurers have been visiting more often."; + next; + select("Any suspicious visitors?"); + mes "[Waitress]"; + mes "Sure, I see some everyday."; + mes "I can recognize when I see their outfits."; + mes "I have to memorize their characters because of business."; + next; + select("It's boring..."); + mes "[Waitress]"; + mes "Yeah sometimes."; + mes "Everyday I have to talk"; + mes "with same people."; + mes "But..."; + next; + mes "[Waitress]"; + mes "I'm refreshed when I see guests like you."; + mes "I remember something that happened a few days ago."; + next; + mes "[Waitress]"; + mes "When I closed the store,"; + mes "he seemed be exhausted and they wanted to buy a small drink and a snack."; + next; + mes "[Waitress]"; + mes "He was a stranger but I'm sure that he is from Rachel."; + mes "He looked like a priest."; + next; + mes "[Waitress]"; + mes "I thought that a priest came here, but it's wrong."; + mes "I was starting to get scared."; + next; + mes "[Waitress]"; + mes "I thought that I may have opened the door to a thief."; + mes "Ah, sorry, I must be talking too much."; + next; + mes "[Waitress]"; + mes "It was boring to talk with that old man..."; + mes "Anyway, don't let me disturb you anymore."; + mes "Bon Appetit!"; + next; + mes "[Waitress]"; + mes "Oh by the way, my name is Madelle."; + mes "I hope you remember my name."; + set Zeny, Zeny - 5000; + setquest 7112; + next; + mes "- Madelle's information is attached to a quest board. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "[Waitress]"; + mes "A meal from our menu is 5000 zeny."; + mes "You have to pay."; + mes "It's prepay."; + close; + } + case 2: + mes "[Waitress]"; + mes "You feel annoyed."; + mes "I see. I won't push you."; + mes "Take a rest there."; + close; + } + } + } + } + } else { + mes "Hi~!"; + mes "We can see often each other."; + next; + mes "[Madelle]"; + mes "A meal? Liquor?"; + mes "Hoho, have a good time!"; + close; + } +} + +ve_in,246,303,3 script Young Merchant#3rdgc05 930,{ + if (job_3rd_gc < 6) { + mes "[Young Merchant]"; + mes "If you want to buy stuff, go to this person."; + mes "I'm a distributor."; + close; + } + else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + if (checkquest(7113) == 1) { + mes "[Crave]"; + mes "I already gave you all the information I have."; + mes "I'm quick in visual learning."; + mes "I can't find the other girl, only the one who matches your condition."; + next; + mes "Can we figure out with the information you collected?"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "[Young Merchant]"; + mes "How about increasing potion in next time..."; + mes "Um, do you have something to tell me?"; + next; + switch(select("Do you know Crave?:Give me a potion.")) { + case 1: + mes "[Crave]"; + mes "I'm Crave, who are you...?"; + //mes "You're not a usual stuff in connection.."; //FIXME: Dialogue. + next; + mes "[Crave]"; + mes "Ah, is it about Daora?"; + mes "Yes, what can I do for you?"; + next; + select("Did you see a stranger these past days?"); + mes "[Crave]"; + mes "Stranger... about Daora's business?"; + mes "Ok. I understand what you are talking about."; + next; + mes "[Crave]"; + mes "I found a new face while"; + mes "watching the stores."; + mes "It was a girl..."; + next; + mes "[Crave]"; + mes "She buys food and the necessities of life regularly in the morning and afternoon."; + mes "I wanted to know more about her, because she was pretty."; + mes "But there is no person who knows her residence."; + next; + mes "[Crave]"; + mes "Is it a mysterious person?"; + mes "I don't know who she is, or where she lives!"; + next; + mes "[Crave]"; + mes "I want to talk to her, but she runs away..."; + mes "She must be hiding something."; + setquest 7113; + next; + mes "- The information Crave gave is attached on the quest board."; + mes "Then can we figure out with information you collected? -"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + case 2: + mes "[Young Merchant]"; + mes "I carry on a wholesale trade, not a retail trade."; + mes "Buy that from a tool salesperson."; + close; + } + } + } else { + if (checkquest(7113) == 1) { + mes "[Crave]"; + mes "I already gave you all the information I have."; + mes "I'm quick in visual learning."; + mes "I can't find the other girl, only the one who matches your condition."; + next; + mes "Can we figure out with the information you collected?"; + next; + switch(select("Do it.:Stop it.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "[Young Merchant]"; + mes "What's wrong?"; + mes "I'm a merchant, but not a retail merchant."; + mes "If you want to buy things, go to the others."; + next; + switch(select("Suspicious people?:I heard that you are sharp.")) { + case 1: + mes "[Young Merchant]"; + mes "A suspicious person?"; + mes "There are lots of people who are suspicious."; + next; + mes "[Young Merchant]"; + mes "It's that lame person that's suspicious, isn't it?"; + close; + case 2: + mes "[Young Merchant]"; + mes "Hmm? It's reasonable."; + mes "I have to be quick in visual learning for living as a merchant."; + next; + mes "[Young Merchant]"; + mes "I have to memorize the faces of people who do business with me so I can make a profit."; + mes "Then I can make steady customers."; + next; + switch(select("I'm looking for a cousin...:End conversation.")) { + case 1: + mes "[Young Merchant]"; + mes "Is she a beautiful blonde?"; + next; + switch(select("No, it's a boy.:Yes, she is.")) { + case 1: + mes "[Young Merchant]"; + mes "Is he?"; + mes "I don't know."; + mes "I know only a mysterious blonde beauty."; + close; + case 2: + mes "[Crave]"; + mes "Oh, she is?"; + mes "I'm Crave. If you find her later, please contact me."; + next; + mes "[Crave]"; + mes "Don't give me a fierce scowl."; + mes "I'm a man of ability."; + next; + select("Where did you see her?"); + mes "["+strcharinfo(0)+"]"; + mes "A few days have passed already."; + mes "I want to find her as soon as possible."; + mes "You said you saw that child? Where did you see her?"; + next; + mes "[Crave]"; + mes "So... that's why we don't know her residence."; + mes "I can understand buying food and other supplies."; + next; + mes "[Crave]"; + mes "She always runs away without saying anything."; + mes "I like her because of her mysterious atmosphere."; + next; + mes "[Crave]"; + mes "I think that she ran away from home."; + mes "She visits here to buy stuff every day and every night regularly."; + next; + mes "[Crave]"; + mes "She may run away when she sees you."; + mes "It's probably better to hide in the alley to catch her."; + setquest 7113; + next; + mes "- Crave's information is attached to the quest board. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } + case 2: + mes "[Young Merchant]"; + mes "Why do you change your face while I'm talking about a steady customer?"; + mes "Oh, you are..."; + mes "It's a sword of darkness that can't make a profit unrelated to memorizing people's faces."; + close; + } + } + } + } + } else { + mes "[Crave]"; + mes "Excuse me?"; + mes "Did you find who you were looking for?"; + close; + } +} + +veins,291,215,3 script Vigilante#3rdgc06 939,{ + if (job_3rd_gc < 6) { + mes "[Vigilante]"; + mes "Do you have any inconveniences while you are traveling?"; + mes "At the outskirts of the city, there are many monsters. Be careful."; + close; + } + else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + if (checkquest(7114) == 1) { + mes "[Trovan]"; + mes "I already gave you all the information I have."; + mes "He's the only suspicious person that's been seen."; + mes "But nothing has happened yet, so I'm keeping watch."; + next; + mes "- What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "[Vigilante]"; + mes "Hello?"; + mes "Do you need help?"; + next; + switch(select("Do you know Trovan?:No thanks.")) { + case 1: + mes "[Vigilante]"; + mes "Eh? I'm Trovan, a member of the vigilante corps of Veins."; + mes "What's the matter?"; + next; + mes "[Trovan]"; + mes "Ah, you were recommended by Daora."; + mes "I remember all of the faces of people who live in this village."; + next; + mes "[Trovan]"; + mes "Maybe he is a stranger."; + mes "We should exclude normal adventurers."; + next; + mes "[Trovan]"; + mes "And if Daora finds a person, he must not be a normal person."; + mes "So we should exclude normal guests..."; + next; + mes "[Trovan]"; + mes "Then we can set limits for guessing who it is."; + mes "A few days ago, a priest visited this village."; + mes "He covered his face with a hood, so I couldn't see him too well."; + next; + mes "[Trovan]"; + mes "I can detect suspicious people pretty well."; + mes "He might be a criminal if he were hiding his face."; + next; + mes "[Trovan]"; + mes "Why is he suspicious?"; + mes "He shows up here regularly, but he has no definite residence."; + mes "And I always lose him when I try to follow him."; + next; + mes "[Trovan]"; + mes "I can't offer any more information."; + mes "I always have to guard the entrance of the village, so I can't follow him for too long."; + next; + mes "[Trovan]"; + mes "Anyway. He is a only person who I suspect."; + mes "He hasn't been caught doing anything criminal,"; + mes "but he's always covering himself up."; + setquest 7114; + next; + mes "- Trovan's information is attached to the quest board. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + case 2: + mes "[Trovan]"; + mes "Recently, I've seen many suspicious people."; + mes "I'm keeping strict watch."; + close; + } + } + } else { + if (checkquest(7114) == 1) { + mes "[Trovan]"; + mes "I already gave you all the information I have."; + mes "He's the only suspicious person that's been seen."; + mes "But nothing has happened yet, so I'm keeping watch."; + next; + mes "- Should I figure out the information collected? -"; + next; + switch(select("Check the information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "[Trovan]"; + mes "I'm Trovan, a guard of Veins."; + mes "What's wrong?"; + next; + switch(select("Is there a wanted man?:Nothing.")) { + case 1: + mes "[Trovan]"; + mes "A wanted man?"; + mes "No, what's the matter?"; + next; + mes "[Trovan]"; + mes "Did you find any suspicious people entering this village lately?"; + mes "Umm..."; + next; + mes "[Trovan]"; + mes "Recently, there's been a man in this village wearing a hood."; + mes "He is not a traveler. He bought food and slipped out of the village."; + next; + mes "[Trovan]"; + mes "I'm wondering about his identity."; + mes "I think he is related to a shrine..."; + mes "Or maybe he isn't..."; + next; + mes "[Trovan]"; + mes "There is no one else like him among the people living in this village."; + mes "I wonder where he is from."; + next; + mes "[Trovan]"; + mes "He might still be here."; + mes "There are no new people except for him. I know almost all of the adventurer's faces that visit here."; + mes "So that's not much news."; + setquest 7114; + next; + mes "- Trovan's information is attached to the quest board. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + case 2: + mes "[Trovan]"; + mes "Don't go too far away."; + close; + } + } + } + } else { + mes "[Trovan]"; + mes "How's it going?"; + close; + } +} + +veins,187,143,5 script Peddler#3rdgc07 892,{ + mes "[Peddler]"; + if (job_3rd_gc < 6) { + mes "What a huge sandstorm."; + mes "Are you ok?"; + close; + } + else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + mes "What a huge sandstorm."; + mes "Are you ok?"; + close; + } else { + if (checkquest(7115) == 1) { + mes "So, did you find that girl?"; + mes "If you do, let her know that she has to come and visit me."; + next; + mes "- You can't get more information from the peddler. What information have I collected? -"; + next; + switch(select("check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",1; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "Hey. Hey!"; + mes "I'm talking to you!"; + next; + switch(select("Ignore him.:Listen to the story.")) { + case 1: + mes "[Peddler]"; + mes "You are too cold."; + close; + case 2: + mes "[Peddler]"; + mes "A pretty girl just bought food."; + mes "You know that freshness is important when buying fish..."; + next; + mes "[Peddler]"; + mes "But I gave the wrong fish to her."; + mes "Recently, she bought food from my store."; + mes "I can't find her, maybe she doesn't live here."; + next; + mes "[Peddler]"; + mes "She looks shabby but she always buys expensive food."; + mes "I thought that she was a maid but we don't have a mansion that can hire maids in Veins."; + next; + mes "[Peddler]"; + mes "Kind of suspicious, isn't it?"; + mes "But, I gave spoiled fish to her..."; + next; + mes "[Peddler]"; + mes "So I have to find her and exchange the fish for a refund."; + next; + mes "[Peddler]"; + mes "If you find her, send that message, please?"; + mes "I can't miss a guest like her."; + next; + mes "[Peddler]"; + mes "Ok, let's see..."; + mes "She is blonde girl."; + mes "You should be able"; + mes "to find her easily."; + next; + mes "[Peddler]"; + mes "Actually, nobody knows where she's from."; + mes "You're an adventurer, so I'm asking you."; + next; + select("I'll send her your message.:Hmm..."); + mes "["+strcharinfo(0)+"]"; + mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- A girl who has no clear residence and buys expensive food. I have to find out. -"; + next; + mes "[Peddler]"; + mes "Then send my message to her, please."; + mes "If I can't exchange the fish, it will spoil."; + setquest 7115; + next; + mes "- The peddler's information is attached to the quest board. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } + } + } + } else { + mes "Did you send my message properly?"; + mes "Then why she hasn't she visited here to exchange the fish?"; + close; + } +} + +veins,235,126,3 script Old Man#3rdgc07 945,{ + mes "[Old Man]"; + if (job_3rd_gc < 6) { + mes "Haha... I can remember my past when I see a young adventurer like you..."; + close2; + } else if (job_3rd_gc == 6) { + if (checkquest(7091) == 1) { + mes "Haha... I can remember my past when I see a young adventurer like you..."; + close; + } else { + if (checkquest(7116) == 1) { + mes "Thanks for talking to me."; + next; + mes "- I can't get anymore information from the Old Man. What information have I collected? -"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } else { + mes "What? What's the matter?"; + mes "You want to talk with me?"; + next; + switch(select("Suspicious person...:You look good.")) { + case 1: + mes "[Old Man]"; + mes "A suspicious person?"; + mes "Well, Trovan may know more about her than me."; + close; + case 2: + mes "[Old Man]"; + mes "Thanks anyway."; + mes "I'll just sit down here..."; + next; + mes "[Old Man]"; + mes "I look around at people who pass by here all the time."; + mes "I can find out where they're from easily by watching what they wear."; + next; + mes "[Old Man]"; + mes "I can't forget her at all because of her funny outfit."; + mes "It's not difficult to forget a person wearing a formal dress."; + next; + select("Then what's funny?"); + mes "[Old Man]"; + mes "Umm, this village is not funny anymore."; + mes "I know everything~ I even found out everyone's job."; + next; + mes "[Old Man]"; + mes "But..."; + mes "Recently, a girl showed up."; + mes "In the morning, she buys some food from a peddler and then disappears."; + next; + mes "[Old Man]"; + mes "And in the afternoon she usually buys the necessities of life."; + mes "A little bit at a time."; + mes "And then she goes somewhere after..."; + next; + mes "[Old Man]"; + mes "I figure that she must be preparing something."; + mes "If she buys a lot of stuff, then she can be found easily."; + next; + mes "[Old Man]"; + mes "I think she stocks up heavily on foods that help during battles."; + next; + mes "[Old Man]"; + mes "She just recently started this routine."; + mes "Is she a newcomer?"; + next; + mes "[Old Man]"; + mes "I'm going to watch you for a while."; + mes "Ah, why am I bothering you with this story?"; + setquest 7116; + next; + mes "- The information of the Old Man is attached to the quest board. What information have I collected?"; + next; + switch(select("Check information.:Cancel.")) { + case 1: + callfunc "func_3rdgc",0; + close; + case 2: + mes "You stop the confirmation of information."; + close; + } + } + } + } + } else if (job_3rd_gc == 8) { + mes "You want to know something?"; + mes "We have a marvelous girl in our village."; + next; + mes "[Old Man]"; + mes "I don't know what kind of gift she has, but she knows how to find people."; + next; + mes "[Old Man]"; + mes "If you want to find her, ask that kid."; + close; + } else { + mes "I still don't know."; + mes "I'm too old..."; + close; + } +} + +veins,223,180,3 script Girl#3rdgc09 941,{ + mes "[Melissa]"; + if (job_3rd_gc == 8) { + mes "Hi?"; + mes "What?"; + mes "Have you lost a friend?"; + next; + switch(select("Do you know something?:No...")) { + case 1: + mes "[Melissa]"; + mes "I have a special gift that I've had my whole life."; + mes "People visit me when they need to find something."; + next; + mes "[Melissa]"; + mes "Are looking for someone?"; + mes "Can you tell me about their character?"; + next; + switch(select("You are joking.:Let me do it.")) { + case 1: + mes "[Melissa]"; + mes "Ha! But you'll come back to me when you need to find someone."; + mes "I know everything."; + close; + case 2: + set .@ans00, 0; + mes "[Melissa]"; + mes "Ok, answer my question."; + mes "Is it a boy or a girl?"; + next; + switch(select("A boy:A girl")) { + case 1: + mes "[Melissa]"; + mes "A boy and..."; + break; + case 2: + mes "[Melissa]"; + mes "A girl and..."; + set .@ans00, .@ans00+1; + break; + } + next; + mes "[Melissa]"; + mes "What is the hair color?"; + next; + switch(select("Dark:Red:Light yellowish:White")) { + case 1: + mes "[Melissa]"; + mes "Dark hair color... hmm..."; + mes "Dark brown or black hair..."; + break; + case 2: + mes "[Melissa]"; + mes "Light brown or dark orange... Red hair..."; + break; + case 3: + mes "[Melissa]"; + mes "Light orange to blonde hair."; + set .@ans00, .@ans00+1; + break; + case 4: + mes "[Melissa]"; + mes "Gray... white... gold... silver hair..."; + break; + } + next; + mes "[Melissa]"; + mes "Young or old?"; + next; + switch(select("Like a child.:Young.:Middle-aged.:Very old.")) { + case 1: + mes "[Melissa]"; + mes "And a child."; + break; + case 2: + mes "[Melissa]"; + mes "A young person."; + mes "Like you?"; + set .@ans00, .@ans00+1; + break; + case 3: + mes "[Melissa]"; + mes "Same age as a tool salesman?"; + mes "Middle-aged."; + break; + case 4: + mes "[Melissa]"; + mes "Yes, very old."; + break; + } + next; + mes "[Melissa]"; + mes "Hi, "+((Sex)?"brother":"sister")+"~ Let me collect all of the information you've provided..."; + next; + mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -"; + next; + if (.@ans00 == 3) { + mes "[Melissa]"; + mes "Got it!"; + mes "I know her."; + mes "Her name is ^4d4dffEstillda^000000."; + mes "Right?"; + next; + mes "[Melissa]"; + mes "Why are you looking for her? Is she your friend?"; + mes "She gave me candy the other day."; + next; + mes "[Melissa]"; + mes "Umm... this girl..."; + mes "will pass around"; + mes "a blind alley in"; + mes "about 1 hour!"; + mes "Hehehe!"; + erasequest 7103; + setquest 7104; + set job_3rd_gc, 9; + next; + mes "[Melissa]"; + mes "She has to be who you're looking for. I'm never wrong."; + mes "Tell me I did a good job!"; + next; + switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) { + case 1: + mes "You pat Melissa on the head."; + mes "She reacts like a puppy would."; + next; + mes "[Melissa]"; + mes "Hehehe..."; + mes "I'm here to help~!"; + close; + case 2: + mes "[Melissa]"; + mes "Hehehe..."; + mes "I did good!"; + close; + } + } else { + mes "[Melissa]"; + mes "Umm..."; + mes "That person who has those characteristics is..."; + next; + mes "[Melissa]"; + mes "Wha-...? Eww, I've never been wrong."; + mes "I don't know why, but I can't see that person."; + next; + mes "[Melissa]"; + mes "Eeeahhh! Wahhh!"; + next; + mes "- All I can do is soothe Melissa as she cries. I have to think about the person's characteristics again. -"; + close; + } + } + case 2: + mes "[Melissa]"; + mes "It's strange."; + mes "In this village people are always looking for someone."; + close; + } + } else if (job_3rd_gc == 9) { + mes "Did you find her?"; + mes "Say thanks to her for giving me candy the other day."; + close; + } else { + mes "When I'm looking for people, an angel wearing black clothes gives me information."; + next; + mes "[Melissa]"; + mes "I told Daora about this story, then she said to me not to do it again."; + mes "Maybe she isn't a good angel."; + close; + } +} + +veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{ + end; +OnTouch: + if (job_3rd_gc == 9) { + if ((checkquest(7104,PLAYTIME) == 1) || (checkquest(7105,PLAYTIME) == 1)) { + mes ".....?"; + mes "There's a sign of somebody present."; + mes "You still have time."; + close; + } else if ((checkquest(7104,PLAYTIME) == 2) || (checkquest(7105,PLAYTIME) == 2)) { + mes "The blind alley that Melissa told me about must be this street."; + next; + mes "There's a sign of somebody present."; + mes "A blonde girl shows up!"; + donpcevent "Estillda#3rdgc10::OnEnable"; + next; + select("Make a surprise attack."); + set .@c_spec, readparam(bDex)+readparam(bAspd)+readparam(bCritical); + if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) { + mes "You take her by the wrist trying not to let her see you."; + mes "The food that she is holding falls on the floor."; + next; + mes "[Estillda]"; + mes "Ahhhh!"; + mes "Who are you?"; + mes "What are you doing?"; + next; + if(select("Who sent you?:Who's from Rachel?") == 2) { + mes "[Estillda]"; + mes "I don't know! I don't have any idea. I don't know him!"; + next; + } + mes "[Estillda]"; + mes "If I buy stuff for him..."; + mes "He said that he can pay for my labor and production costs."; + next; + mes "[Estillda]"; + mes "I don't know who he is."; + mes "It's true."; + mes "Is he bad guy?"; + next; + mes "[Estillda]"; + mes "Help me, please?"; + mes "Help me."; + mes "I'll do anything you want."; + next; + mes "[Estillda]"; + mes "I didn't know anything about him, I don't know if he's a bad guy."; + mes "I just bought some stuff... (sobbing)..."; + next; + mes "- Estillda is in shock because she thinks that she's in trouble. -"; + next; + select("Calm her down."); + mes "["+strcharinfo(0)+"]"; + mes "Just relax for a second."; + mes "I totally understand what you're saying."; + mes "You won't get into any trouble."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm looking for a guy who committed a crime and ran away."; + mes "I have to catch him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "So who made you get those supplies?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "If you cooperate with me, I'm going to protect you until this is all done."; + mes "The Assassin Guild will protect you."; + next; + mes "[Estillda]"; + mes "You promise, right?"; + mes "How can I help you?"; + next; + select("When are you supposed to meet?"); + mes "[Estillda]"; + mes "Oh, I already delivered the stuff."; + mes "I'm on my way back."; + next; + mes "[Estillda]"; + mes "Ah, these are mine."; + mes "I got a lot of zeny."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Then go straight this way and pretend that nothing happened."; + next; + mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -"; + donpcevent "Estillda#3rdgc10::OnDisable"; + if (checkquest(7104) > -1) erasequest 7104; + if (checkquest(7105) > -1) erasequest 7105; + set job_3rd_gc, 10; + setquest 7106; + next; + mes "- The pub in the underground of Veins is the best place to keep her safe. -"; + close; + } else { + mes "- I tried to take her by the wrist, but she already knew and ran away screaming. -"; + donpcevent "Estillda#3rdgc10::OnDisable"; + if (checkquest(7104) > -1) erasequest 7104; + if (checkquest(7105) > -1) erasequest 7105; + setquest 7105; + next; + mes "You couldn't catch Estillda."; + close; + } + } else { + mes "An error has occurred."; + mes "Please contact the GM team to fix this situation."; + close; + } + } + end; +} + +veins,341,287,3 script Estillda#3rdgc10 919,{ +OnInit: +OnDisable: + disablenpc "Estillda#3rdgc10"; + end; +OnEnable: + enablenpc "Estillda#3rdgc10"; + end; +} + +job3_guil01,79,15,1 script Estillda#3rdgc11 919,{ + if (job_3rd_gc == 11) { + mes "Estillda is looking around with an anxious expression on her face."; + next; + switch(select("Are you ok?:Intimidate her.")) { + case 1: + mes "[Estillda]"; + mes "Yes? Yes..."; + mes "I thought assassins were scary."; + mes "But I don't think so..."; + next; + select("You don't look like you're from Veins"); + mes "[Estillda]"; + mes "Yes? Yes..."; + mes "I'm from Rachel."; + mes "I'm here to make zeny."; + mes "I had a desolate life in Rachel."; + next; + switch(select("You came here with alone?:Had a desolate life...")) { + case 1: + mes "[Estillda]"; + mes "No."; + mes "I don't think so."; + mes "I came here with a guy."; + next; + mes "[Estillda]"; + mes "I usually come here by myself. Sometimes he checks my destination."; + mes "I thought that he is an important person from some company."; + next; + mes "[Estillda]"; + mes "But I don't know who he is."; + break; + case 2: + mes "[Estillda]"; + mes "I'm a native,"; + mes "I work in his house."; + mes "I think it's not bad."; + mes "I just left my home..."; + next; + mes "[Estillda]"; + mes "He said that he needed a maid and that he could pay me enough money."; + break; + } + next; + mes "[Estillda]"; + mes "Actually I don't know him well."; + mes "...I'll never do it."; + mes "I want to go home. I miss my mommy."; + next; + switch(select("What can you tell me?:Tell me what you know!")) { + case 1: + mes "[Estillda]"; + mes "Yes. Right?"; + mes "I'm going to tell you everything that I know."; + break; + case 2: + mes "[Estillda]"; + mes "Sorry. I'm sorry."; + mes "I'm going to do what you want..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Your attitude is a problem."; + mes "Let's take up the main subject."; + break; + } + next; + mes "[Estillda]"; + mes "I usually supply food"; + mes "and other life necessities."; + next; + mes "[Estillda]"; + mes "I buy some food to eat for myself."; + mes "And I buy expensive food for him everyday."; + next; + mes "[Estillda]"; + mes "I think he is very fussy about food..."; + mes "And I get money whenever I deliver food.."; + next; + select("Where did you sleep?"); + mes "[Estillda]"; + mes "Yes? Yes, around here."; + mes "There is a place that soldiers stay."; + mes "He wants me to stay there..."; + next; + select("When are you supposed to meet?"); + mes "[Estillda]"; + mes "In a couple of hours."; + mes "At a warehouse underground in the south."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thanks for your cooperation."; + mes "Your house is in Rachel?"; + mes "Estillda is your real name?"; + mes "Yes, I'm going to draw his rations in Rachel."; + next; + mes "["+strcharinfo(0)+"]"; + mes "To go back home without an accident."; + set job_3rd_gc, 12; + changequest 7106,7107; + close; + case 2: + mes "[Estillda]"; + mes "Yes?"; + mes "Please..."; + mes "Don't kill me."; + next; + mes "- Estillda looks scared. You need to change the subject. -"; + close; + } + } else if (job_3rd_gc == 12) { + mes "[Estillda]"; + mes "We usually meet at the same place at the same time."; + mes "It's in a warehouse underground in the south."; + mes "Don't tell him that I told you."; + close; + } + end; +} + +veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{ + end; +OnInit: + set $@3rdgc_room01, 0; + end; +OnTouch: + if (job_3rd_gc == 12) { + if (checkquest(7107,PLAYTIME) == 2) { + mes "This must be the place Estillda told me about."; + next; + switch(select("Go inside.:Observe the situation.")) { + case 1: + if ($@3rdgc_room01 == 0) { + warp "job3_guil02",34,44; + set $@3rdgc_room01, 1; + } else { + mes "You tried to open the door but it's locked."; + mes "It doesn't show any signs of life."; + next; + mes "Come back here later."; + } + close; + case 2: + mes "I back up to watch the situation unfold."; + close; + } + } else if (checkquest(7107,PLAYTIME) == 1) { + mes "This must be the place Estillda told me about."; + mes "I have enough time for meeting."; + close; + } else { + mes "An error has occurred."; + mes "Contact the GM team to resolve the situation."; + close; + } + } + end; +} + +job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{ + end; +OnEnable: + enablenpc "#3rdgc_room01_mag01"; + end; +OnDisable: + disablenpc "#3rdgc_room01_mag01"; + end; +OnStop: + stopnpctimer; + end; +OnTouch: + if (job_3rd_gc == 12) { + initnpctimer; + donpcevent "A man with black clothes::OnEnable"; + disablenpc "#3rdgc_room01_mag01"; + } else { + mes "You don't have to come here now."; + close; + warp "veins",178,62; + set $@3rdgc_room01, 0; + end; + } + end; +OnTimer295000: + mapannounce "job3_guil02","Dandelion: ...Ha, you are strong and sticky!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + donpcevent "A man with black clothes::OnReset"; + end; +OnTimer296000: + mapannounce "job3_guil02","The Dandelion ran away.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer298000: + mapwarp "job3_guil02","veins",186,65; + end; +OnTimer299000: + donpcevent "Dandelion#3rdgc12::OnDisable"; + donpcevent "A man with black clothes::OnDisable"; + donpcevent "#3rdgc_room01_mag01::OnEnable"; + end; +OnTimer300000: + set $@3rdgc_room01, 0; + stopnpctimer; + end; +} + +job3_guil02,51,43,7 script A man with black clothes 456,4,4,{ + end; +OnInit: +OnDisable: + hideonnpc "A man with black clothes"; + set .on,0; + end; +OnEnable: + hideoffnpc "A man with black clothes"; + set .on,1; + end; +OnReset: + killmonster "job3_guil02","A man with black clothes::OnMyMobDead"; + end; +OnTouch: + if (!.on) end; + mes "[A man with black clothes]"; + mes "You just arrived here."; + mes "Why are you so late?"; + mes "Put your stuff down."; + next; + select("......"); + mes "[A man with black clothes]"; + mes "May the goddess bless you eternally..."; +// UseSkillToPC 34 0 0 0 + specialeffect2 EF_BLESSING; + sc_start SC_BLESSING,60000,1; + next; + emotion e_gasp; + mes "[A man with black clothes]"; + mes "Who... who are you?!"; + mes "A... Assassin Guild?!"; + mes "What?!"; + mes "When did I give you a clue?!"; + next; + select("You lost your head..."); + mes "["+strcharinfo(0)+"]"; + mes "Is this the correct target?"; + mes "Can you talk with me for a sec?"; + next; + mes "[A man with black clothes]"; + mes "No way!!!!"; + mes "You... I'll make you close your eyes forever!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What?!"; + close2; + donpcevent "A man with black clothes::OnDisable"; + monster "job3_guil02",51,43,"Dandelion",2031,1,"A man with black clothes::OnMyMobDead"; + end; +OnMyMobDead: + donpcevent "#3rdgc_room01_mag01::OnStop"; + donpcevent "#3rdgc_2nd_timer::OnEnable"; + mapwarp "job3_guil02","job3_guil02",47,43; + end; +} + +job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{ + end; +OnEnable: + initnpctimer; + end; +OnTimer1000: + donpcevent "Dandelion#3rdgc12::OnEnable"; + end; +OnTimer60000: + mapwarp "job3_guil02","veins",186,65; + end; +OnTimer61000: + donpcevent "Dandelion#3rdgc12::OnDisable"; + donpcevent "A man with black clothes::OnDisable"; + donpcevent "#3rdgc_room01_mag01::OnEnable"; + set $@3rdgc_room01, 0; + stopnpctimer; + end; +} + +job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{ + if (!checkweight(1201,2)) { + mes "- You can't continue this quest because you have too many items. -"; + close; + } + if (job_3rd_gc == 12) { + mes "[Dandelion]"; + mes "Eyah!"; + mes "You... won't find anything."; + mes "Everything... is guided... by the goddess..."; + mes "Keeek!"; + next; + mes "- He puts something in his mouth and swallows. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What is that?!"; + mes "What do you have in your mouth...?"; + mes "Why did you do that?"; + next; + mes "It's too late to save him."; + mes "He passed away."; + mes "You find a key with a fancy decoration around his neck."; + set job_3rd_gc, 13; + getitem 6150,1; //Key_Of_The_Mansion + changequest 7107,7108; + close; + } else { + if (job_3rd_gc == 13) { + mes "There is nothing to do."; + mes "Let's get out of here."; + } else + mes "You are shoved by an unknown force."; + close2; + warp "veins",178,62; + end; + } +OnInit: +OnDisable: + disablenpc "Dandelion#3rdgc12"; + end; +OnEnable: + enablenpc "Dandelion#3rdgc12"; + end; +} + +rachel,115,77,3 script Girke#3rdgc13 85,{ + mes "[Girke]"; + mes "Oh~ young man."; + mes "I'm Girke Sara."; + mes "Just call me Girke."; + next; + mes "- He smells like alcohol. -"; + next; + mes "[Girke]"; + mes "You know what?"; + mes "A man who is a legendary key artisan lives in our village."; + mes "Hiccup~"; + next; + mes "[Girke]"; + mes "Ah~hahahaha"; + mes "My dad likes pieces of work like that."; + mes "One day, he said to me."; + next; + mes "[Girke]"; + mes "'Girke, my wish is having a key crafted from Oresa.'"; + next; + mes "[Girke]"; + mes "But Oresa already disappeared after handing everything over to his apprentice."; + mes "Finally, my dad passed away without seeing such a key..."; + next; + mes "[Girke]"; + mes "You know."; + mes "That Oresa! He lives in our town?!"; + mes "Hiccup~"; + next; + mes "[Girke]"; + mes "But he is too old..."; + mes "But the artisan is..."; + next; + mes "[Girke]"; + mes "...difficult to meet."; + mes "Like my dad... He's a bit of a loner."; + next; + mes "[Girke]"; + mes "What am I talking to you about."; + mes "Are you drunken? Daddy... (sobbing)"; + mes "Ah... Daddy..."; + next; + mes "- Girke starts to cry. -"; + close; +} + +ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{ + mes "[Oresa Rava]"; + if (job_3rd_gc == 13) { + mes "I don't know why you are visiting me, but I'm not crafting anymore."; + mes "I'm too old to craft."; + next; + select("Do you know this key?"); + mes "[Oresa Rava]"; + mes "Hmm? Umm... Give it to me."; + mes "This pattern..."; + mes "Where did you get this from?"; + next; + switch(select("I just picked it up.:I have a story...")) { + case 1: + mes "[Oresa Rava]"; + mes "Umm? Did you just pick it up?"; + mes "That's impossible."; + mes "Did something happen in that house."; + next; + mes "[Oresa Rava]"; + mes "So what will you do with this key?"; + next; + select("I'm going to find the owner."); + mes "[Oresa Rava]"; + mes "Ah~! That's why you came here to see me."; + mes "I gave that key to a person who was a priest."; + next; + mes "[Oresa Rava]"; + mes "I couldn't see my home after he became a priest, but I made a key for a celebration."; + next; + mes "[Oresa Rava]"; + mes "It's a key to his mansion."; + mes "Now I don't know where he lives."; + mes "But can you visit there and send over the caretaker of the summer cottage?"; + next; + break; + case 2: + mes "[Oresa Rava]"; + mes "I don't know what's going on."; + mes "I gave that key to a person who was a priest."; + next; + mes "[Oresa Rava]"; + mes "I couldn't see my home after he became a priest, but I made a key for a celebration."; + next; + mes "[Oresa Rava]"; + mes "It's a key to his mansion."; + mes "Now I don't know where he lives."; + mes "But can you visit there and send over the caretaker of the summer cottage?"; + next; + mes "[Oresa Rava]"; + mes "Actually, I can't trust you..."; + mes "But you showed up with a key. It may be an act of providence."; + next; + select("Sure."); + break; + } + mes "[Oresa Rava]"; + mes "That mansion was..."; + mes "built in a gorge of Veins."; + mes "I don't know the exact location of it though."; + next; + select("That should be enough."); + mes "[Oresa Rava]"; + mes "Are you sure?"; + mes "You are so kind."; + mes "Send over that key."; + next; + mes "- Find the owner of that key soon and tell Mayshell. -"; + set job_3rd_gc, 14; + close; + } else if (job_3rd_gc == 14) { + mes "That key is of a mansion built in a gorge of Veins."; + mes "I'm sure of it."; + close; + } else { + mes "It's an old story about that artisan."; + mes "Now... It's best to see my grandchild."; + next; + mes "[Oresa Rava]"; + mes "You are laughing now, but you will understand me soon."; + close; + } +} + +ve_fild05,327,308,3 script Girl#3rdgc14 466,{ + if (job_3rd_gc > 14 && job_3rd_gc < 18) { + mes "[Renzak]"; + if (job_3rd_gc == 15) { + mes "You are here."; + mes "I'm Renzak."; + mes "You sent here from Mayshell?"; + //mes "I'm not dwelling on."; //FIXME: Dialogue. + next; + mes "[Renzak]"; + mes "Our final target is over there."; + mes "The mansion is surrounded by cliffs."; + mes "You must remove the target in the mansion."; + next; + mes "[Renzak]"; + mes "I'm going to give you 10 min."; + mes "Complete your task and then wait in the backdoor of the mansion."; + mes "I'll wait for you there."; + } else if (job_3rd_gc == 16) { + mes "You have to attain our goal and come out of the mansion's backdoor within 10 minutes."; + mes "You can do it."; + } else { + mes "You failed."; + mes "You must succeed."; + next; + mes "[Renzak]"; + mes "You have to come out of the mansion's backdoor."; + mes "I'll wait for you."; + } + next; + switch(select("I got it.:I'll be ready.")) { + case 1: + if ($@3rdgc_room02 == 0) { + set job_3rd_gc, 17; + erasequest ((job_3rd_gc == 17)?7110:7109); + setquest 7110; + set $@3rdgc_room02, 1; + warp "job3_guil03",22,70; + } else { + mes "[Renzak]"; + mes "Wait a second."; + mes "Just wait until it gets dark."; + next; + mes "[Renzak]"; + mes "It'll be easy to infiltrate because it's covered by the cliff's shadow."; + set job_3rd_gc, 16; + } + close; + case 2: + mes "[Renzak]"; + mes "You don't have time to spare."; + mes "You should prepare for action."; + if (job_3rd_gc == 17) { + erasequest 7110; + setquest 7109; + } + set job_3rd_gc, 16; + close; + } + } else if (job_3rd_gc > 18) { + mes "[Renzak]"; + mes "You look good."; + mes "Me? I've always had the same figure."; + next; + mes "[Renzak]"; + mes "I just wait for guys who will do what I ask."; + close; + } else { + mes "[Shadow-faced girl]"; + mes "......"; + mes "This road is blocked."; + mes "Go back."; + close; + } +OnInit: + set $@3rdgc_room02, 0; + end; +} + +job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{ + end; +OnEnable: + enablenpc "#3rdgc_event01"; + end; +OnDisable: + disablenpc "#3rdgc_event01"; + end; +OnStop: + stopnpctimer; + end; +OnTouch: + if (job_3rd_gc == 17) { + initnpctimer; + donpcevent "#3rdgc_event_master::OnEnable"; + disablenpc "#3rdgc_event01"; + } else { + mes "You don't have to come here."; + close2; + warp "ve_fild05",341,303; + set $@3rdgc_room02, 0; + } + end; +OnTimer900000: + mapannounce "job3_guil03","Renzak : Withdraw!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + end; +OnTimer901000: + mapwarp "job3_guil03","ve_fild05",341,303; + end; +OnTimer902000: + donpcevent "#3rdgc_event_master::OnReset"; + stopnpctimer; + end; +} + +job3_guil03,1,4,0 script #3rdgc_event_master 844,{ + end; +OnEnable: + donpcevent "Barbed-Wire Entanglement::OnEnable"; + donpcevent "Guard Dog#dog01::OnEnable"; + donpcevent "Guard Dog#dog02::OnEnable"; + donpcevent "#3rdgc_sunchal_nomal::OnEnable"; + donpcevent "#3rdgc_sunchal_kill01::OnEnable"; + donpcevent "#3rdgc_sunchal_kill02::OnEnable"; + donpcevent "#3rdgc_sunchal_kill03::OnEnable"; + donpcevent "#3rdgc_gojung_kill01::OnEnable"; + donpcevent "#3rdgc_gojung_kill02::OnEnable"; + donpcevent "#3rdgc_gojung_kill03::OnEnable"; + donpcevent "Priest from Rachel::OnEnable"; + end; +OnReset: + donpcevent "#3rdgc_guard::OnStop"; + donpcevent "#3rdgc_guardoff::OnReset"; + donpcevent "#3rdgc_hide01::OnStop"; + donpcevent "#3rdgc_hide02::OnStop"; + donpcevent "#3rdgc_hide03::OnStop"; + donpcevent "#3rdgc_sunchal_kill01::OnStop"; + donpcevent "#3rdgc_sunchal_kill02::OnStop"; + donpcevent "#3rdgc_sunchal_kill03::OnStop"; + donpcevent "#3rdgc_gojung_kill01::OnStop"; + donpcevent "#3rdgc_gojung_kill02::OnStop"; + donpcevent "#3rdgc_gojung_kill03::OnStop"; + donpcevent "Guard Dog#dog01::OnReset"; + donpcevent "Guard Dog#dog02::OnReset"; + donpcevent "#3rdgc_sunchal_nomal::OnReset"; + donpcevent "#3rdgc_sunchal_kill01::OnReset"; + donpcevent "#3rdgc_sunchal_kill02::OnReset"; + donpcevent "#3rdgc_sunchal_kill03::OnReset"; + donpcevent "#3rdgc_gojung_kill01::OnReset"; + donpcevent "#3rdgc_gojung_kill02::OnReset"; + donpcevent "#3rdgc_gojung_kill03::OnReset"; + donpcevent "Priest from Rachel::OnReset"; + donpcevent "Barbed-Wire Entanglement::OnDisable"; + donpcevent "Guard Dog#dog01::OnDisable"; + donpcevent "Guard Dog#dog02::OnDisable"; + donpcevent "#3rdgc_gojung_kill01::OnDisable"; + donpcevent "#3rdgc_gojung_kill02::OnDisable"; + donpcevent "#3rdgc_gojung_kill03::OnDisable"; + donpcevent "Priest from Rachel::OnDisable"; + donpcevent "Renzak#3rdgc16::OnDisable"; + donpcevent "#3rdgc_event01::OnEnable"; + set $@3rdgc_room02, 0; + end; +} + +//Original name: Barbed-Wire Entanglements#3rdgc_door01 +job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{ + end; +OnEnable: + enablenpc "Barbed-Wire Entanglement"; + end; +OnDisable: + disablenpc "Barbed-Wire Entanglement"; + end; +OnTouch: + mes "There is space on the bottom of the old fence."; + next; + if(select("Find another way.:Climb into the space.") == 2) { + mes "You climb into the narrow space."; + mes "The hole is blocked with the old barbed-wire entanglements."; + close2; + warp "job3_guil03",57,79; + disablenpc "Barbed-Wire Entanglement"; + end; + } + close; +} + +job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{ + end; +OnStop: + killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead"; + stopnpctimer; + end; +OnTouch: + mapannounce "job3_guil03","Man's voice : Umm? Is that a shadow in the window?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + initnpctimer; + end; +OnTimer2000: + monster "job3_guil03",97,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead"; + monster "job3_guil03",98,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead"; + monster "job3_guil03",99,49,"Guard Dog",1866,1,"#3rdgc_hide01::OnMyMobDead"; + mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer60000: + mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_guard::OnEnable"; + stopnpctimer; + end; +OnMyMobDead: + if (mobcount("job3_guil03","#3rdgc_hide01::OnMyMobDead") < 1) + stopnpctimer; + end; +} + +job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{ + end; +OnStop: + killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead"; + stopnpctimer; + end; +OnTouch: + mapannounce "job3_guil03","Man's voice : There is something outside!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + initnpctimer; + end; +OnTimer2000: + monster "job3_guil03",97,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead"; + monster "job3_guil03",98,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead"; + monster "job3_guil03",99,57,"Guard Dog",1866,1,"#3rdgc_hide02::OnMyMobDead"; + mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer60000: + mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_guard::OnEnable"; + stopnpctimer; + end; +OnMyMobDead: + if (mobcount("job3_guil03","#3rdgc_hide02::OnMyMobDead") < 1) + stopnpctimer; + end; +} + +job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{ + end; +OnStop: + killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead"; + stopnpctimer; + end; +OnTouch: + mapannounce "job3_guil03","Man's voice : What is that?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + initnpctimer; + end; +OnTimer2000: + monster "job3_guil03",97,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead"; + monster "job3_guil03",98,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead"; + monster "job3_guil03",99,67,"Guard Dog",1866,1,"#3rdgc_hide03::OnMyMobDead"; + mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer60000: + mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_guard::OnEnable"; + stopnpctimer; + end; +OnMyMobDead: + if (mobcount("job3_guil03","#3rdgc_hide03::OnMyMobDead") < 1) + stopnpctimer; + end; +} + +job3_guil03,1,2,0 script #3rdgc_guard 844,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer5000: + mapannounce "job3_guil03","Guards : Take strict precaution outside!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "Exterior Guard#g01::OnEnable"; + donpcevent "Exterior Guard#g02::OnEnable"; + donpcevent "Exterior Guard#g03::OnEnable"; + donpcevent "Exterior Guard#g04::OnEnable"; + donpcevent "Exterior Guard#g05::OnEnable"; + donpcevent "Exterior Guard#g06::OnEnable"; + end; +OnTimer8000: + mapannounce "job3_guil03","Guards : Take strict precaution of the front gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "Front Gate Guard#g01::OnEnable"; + donpcevent "Front Gate Guard#g03::OnEnable"; + donpcevent "Front Gate Guard#g04::OnEnable"; + donpcevent "Front Gate Guard#g05::OnEnable"; + end; +OnTimer13000: + mapannounce "job3_guil03","Guards : Take strict precaution of the back gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "Back Gate Guard#g01::OnEnable"; + donpcevent "Back Gate Guard#g03::OnEnable"; + donpcevent "Back Gate Guard#g04::OnEnable"; + donpcevent "Back Gate Guard#g05::OnEnable"; + end; +OnTimer16000: + mapannounce "job3_guil03","Guards : Take strict precaution of the interior!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "Interior Guard#g01::OnEnable"; + donpcevent "Interior Guard#g03::OnEnable"; + donpcevent "Interior Guard#g04::OnEnable"; + donpcevent "Interior Guard#g05::OnEnable"; + stopnpctimer; + end; +} + +job3_guil03,1,3,0 script #3rdgc_guardoff 844,{ + end; +OnDisable: + initnpctimer; + end; +OnReset: + stopnpctimer; + donpcevent "Front Gate Guard#g01::OnDisable"; + donpcevent "Front Gate Guard#g03::OnDisable"; + donpcevent "Front Gate Guard#g04::OnDisable"; + donpcevent "Front Gate Guard#g05::OnDisable"; + donpcevent "Back Gate Guard#g01::OnDisable"; + donpcevent "Back Gate Guard#g03::OnDisable"; + donpcevent "Back Gate Guard#g04::OnDisable"; + donpcevent "Back Gate Guard#g05::OnDisable"; + donpcevent "Interior Guard#g01::OnDisable"; + donpcevent "Interior Guard#g03::OnDisable"; + donpcevent "Interior Guard#g04::OnDisable"; + donpcevent "Interior Guard#g05::OnDisable"; + donpcevent "Exterior Guard#g01::OnDisable"; + donpcevent "Exterior Guard#g02::OnDisable"; + donpcevent "Exterior Guard#g03::OnDisable"; + donpcevent "Exterior Guard#g04::OnDisable"; + donpcevent "Exterior Guard#g05::OnDisable"; + donpcevent "Exterior Guard#g06::OnDisable"; + donpcevent "Front Gate Guard#g01::OnReset"; + donpcevent "Back Gate Guard#g01::OnReset"; + donpcevent "Interior Guard#g01::OnReset"; + donpcevent "Exterior Guard#g01::OnReset"; + donpcevent "Exterior Guard#g02::OnReset"; + donpcevent "Exterior Guard#g03::OnReset"; + donpcevent "Exterior Guard#g04::OnReset"; + donpcevent "Exterior Guard#g05::OnReset"; + donpcevent "Exterior Guard#g06::OnReset"; + end; +OnTimer1000: + mapannounce "job3_guil03","Guards : Umm? I'm imagining things.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer4000: + mapannounce "job3_guil03","Guards : Let's go back.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; +OnTimer5000: + donpcevent "Front Gate Guard#g01::OnDisable"; + donpcevent "Front Gate Guard#g03::OnDisable"; + donpcevent "Front Gate Guard#g04::OnDisable"; + donpcevent "Front Gate Guard#g05::OnDisable"; + donpcevent "Back Gate Guard#g01::OnDisable"; + donpcevent "Back Gate Guard#g03::OnDisable"; + donpcevent "Back Gate Guard#g04::OnDisable"; + donpcevent "Back Gate Guard#g05::OnDisable"; + donpcevent "Interior Guard#g01::OnDisable"; + donpcevent "Interior Guard#g03::OnDisable"; + donpcevent "Interior Guard#g04::OnDisable"; + donpcevent "Interior Guard#g05::OnDisable"; + donpcevent "Exterior Guard#g01::OnDisable"; + donpcevent "Exterior Guard#g02::OnDisable"; + donpcevent "Exterior Guard#g03::OnDisable"; + donpcevent "Exterior Guard#g04::OnDisable"; + donpcevent "Exterior Guard#g05::OnDisable"; + donpcevent "Exterior Guard#g06::OnDisable"; + stopnpctimer; + end; +} + +- script #3rdgc_guard00 -1,{ + end; +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +} + +job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Front Gate Guard#g01"; + end; +OnEnable: + enablenpc "Front Gate Guard#g01"; + end; +OnReset: + killmonster "job3_guil03","Front Gate Guard#g01::OnMyMobDead"; + end; +OnTouch: + disablenpc "Front Gate Guard#g01"; + disablenpc "Front Gate Guard#g03"; + disablenpc "Front Gate Guard#g04"; + disablenpc "Front Gate Guard#g05"; + monster "job3_guil03",93,37,"Guard Dog",1866,1; + monster "job3_guil03",93,36,"Front Gate Guard",1985,1; + monster "job3_guil03",93,35,"Front Gate Guard",1985,1; + monster "job3_guil03",93,34,"Front Gate Guard",1985,1; + monster "job3_guil03",93,33,"Front Gate Guard",1985,1; + monster "job3_guil03",93,32,"Guard Dog",1866,1; + end; +} +job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456 +job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456 +job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456 + +job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Back Gate Guard#g01"; + end; +OnEnable: + enablenpc "Back Gate Guard#g01"; + end; +OnReset: + killmonster "job3_guil03","Back Gate Guard#g01::OnMyMobDead"; + end; +OnTouch: + disablenpc "Back Gate Guard#g01"; + disablenpc "Back Gate Guard#g03"; + disablenpc "Back Gate Guard#g04"; + disablenpc "Back Gate Guard#g05"; + monster "job3_guil03",133,54,"Guard Dog",1866,1; + monster "job3_guil03",133,53,"Back Gate Guard",1985,1; + monster "job3_guil03",133,52,"Back Gate Guard",1985,1; + monster "job3_guil03",133,51,"Back Gate Guard",1985,1; + monster "job3_guil03",133,50,"Back Gate Guard",1985,1; + monster "job3_guil03",133,49,"Guard Dog",1866,1; + end; +} +job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456 +job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456 +job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456 + +job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Interior Guard#g01"; + end; +OnEnable: + enablenpc "Interior Guard#g01"; + end; +OnReset: + killmonster "job3_guil03","Interior Guard#g01::OnMyMobDead"; + end; +OnTouch: + disablenpc "Interior Guard#g01"; + disablenpc "Interior Guard#g03"; + disablenpc "Interior Guard#g04"; + disablenpc "Interior Guard#g05"; + monster "job3_guil03",117,53,"Guard Dog",1866,1; + monster "job3_guil03",117,52,"Interior Guard",1985,1; + monster "job3_guil03",117,51,"Interior Guard",1985,1; + monster "job3_guil03",117,50,"Interior Guard",1985,1; + monster "job3_guil03",117,49,"Interior Guard",1985,1; + monster "job3_guil03",117,48,"Guard Dog",1866,1; + end; +} +job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456 +job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456 +job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456 + +job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g01"; + end; +OnEnable: + enablenpc "Exterior Guard#g01"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g01::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g01"; + monster "job3_guil03",88,44,"Exterior Guard",1985,1; + monster "job3_guil03",88,43,"Exterior Guard",1985,1; + monster "job3_guil03",88,45,"Guard Dog",1866,1; + end; +} + +job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g02"; + end; +OnEnable: + enablenpc "Exterior Guard#g02"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g02::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guards : Enemy?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g02"; + monster "job3_guil03",88,55,"Exterior Guard",1985,1; + monster "job3_guil03",88,54,"Exterior Guard",1985,1; + monster "job3_guil03",88,56,"Guard Dog",1866,1; + end; +} + +job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g03"; + end; +OnEnable: + enablenpc "Exterior Guard#g03"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g03::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guards : An invader, remove!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g03"; + monster "job3_guil03",88,64,"Exterior Guard",1985,1; + monster "job3_guil03",88,63,"Exterior Guard",1985,1; + monster "job3_guil03",88,65,"Guard Dog",1866,1; + end; +} + +job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g04"; + end; +OnEnable: + enablenpc "Exterior Guard#g04"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g04::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g04"; + monster "job3_guil03",73,62,"Exterior Guard",1985,1; + monster "job3_guil03",73,61,"Exterior Guard",1985,1; + monster "job3_guil03",73,63,"Guard Dog",1866,1; + end; +} + +job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g05"; + end; +OnEnable: + enablenpc "Exterior Guard#g05"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g05::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g05"; + monster "job3_guil03",77,51,"Exterior Guards",1985,1; + monster "job3_guil03",77,50,"Exterior Guards",1985,1; + monster "job3_guil03",77,49,"Guard Dog",1866,1; + end; +} + +job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{ + end; +OnInit: +OnDisable: + disablenpc "Exterior Guard#g06"; + end; +OnEnable: + enablenpc "Exterior Guard#g06"; + end; +OnReset: + killmonster "job3_guil03","Exterior Guard#g06::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + disablenpc "Exterior Guard#g06"; + monster "job3_guil03",73,34,"Exterior Guards",1985,1; + monster "job3_guil03",73,33,"Exterior guards",1985,1; + monster "job3_guil03",73,32,"Guard Dog",1866,1; + end; +} + +job3_guil03,110,27,3 script Guard Dog#dog01 1866,3,1,{ + end; +OnEnable: + enablenpc "Guard Dog#dog01"; + end; +OnDisable: + disablenpc "Guard Dog#dog01"; + end; +OnReset: + killmonster "job3_guil03","Guard Dog#dog01::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + disablenpc "Guard Dog#dog01"; + monster "job3_guil03",110,27,"Guard Dog",1866,1; + monster "job3_guil03",103,27,"Dog Trainer",1985,1; + monster "job3_guil03",104,27,"Dog Trainer's Assistant",1985,1; + monster "job3_guil03",98,27,"Guard",1985,1; + end; +} + +job3_guil03,119,27,3 script Guard Dog#dog02 1866,3,1,{ + end; +OnEnable: + enablenpc "Guard Dog#dog02"; + end; +OnDisable: + disablenpc "Guard Dog#dog02"; + end; +OnReset: + killmonster "job3_guil03","Guard Dog#dog02::OnMyMobDead"; + end; +OnTouch: + mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + disablenpc "Guard Dog#dog02"; + monster "job3_guil03",124,27,"Guard Dog",1866,1; + monster "job3_guil03",126,27,"Dog Trainer",1985,1; + monster "job3_guil03",104,27,"Trainer's Assistant",1985,1; + monster "job3_guil03",131,27,"Guard",1985,1; + end; +} + +job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{ + end; +OnEnable: + monster "job3_guil03",62,35,"Guard",1985,1; + monster "job3_guil03",108,78,"Guard",1985,1; + monster "job3_guil03",133,77,"Guard",1985,1; + monster "job3_guil03",79,69,"Guard",1985,1; + monster "job3_guil03",117,27,"Guard",1985,1; + monster "job3_guil03",62,48,"Guard",1985,1; + monster "job3_guil03",116,24,"Guard Dog",1866,1; + monster "job3_guil03",137,24,"Guard Dog",1866,1; + monster "job3_guil03",49,74,"Guard Dog",1866,1; + monster "job3_guil03",48,50,"Guard Dog",1866,1; + monster "job3_guil03",62,48,"Guard Dog",1866,1; + monster "job3_guil03",61,38,"Guard Dog",1866,1; + monster "job3_guil03",74,47,"Guard Dog",1866,1; + monster "job3_guil03",90,34,"Guard Dog",1866,1; + monster "job3_guil03",91,51,"Guard Dog",1866,1; + monster "job3_guil03",155,77,"Guard Dog",1866,1; + monster "job3_guil03",127,67,"Guard Dog",1866,1; + monster "job3_guil03",131,43,"Guard Dog",1866,1; + monster "job3_guil03",103,27,"Guard Dog",1866,1; + monster "job3_guil03",63,74,"Guard Dog",1866,1; + monster "job3_guil03",79,69,"Guard Dog",1866,1; + monster "job3_guil03",0,0,"Watch Light",1129,1; + monster "job3_guil03",0,0,"Watch Light",1129,1; + monster "job3_guil03",0,0,"Watch Light",1129,1; + monster "job3_guil03",0,0,"Watch Light",1129,1; + monster "job3_guil03",0,0,"Watch Light",1129,1; + end; +OnReset: + killmonster "job3_guil03","#3rdgc_sunchal_nomal::OnMyMobDead"; + end; +} + +job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{ + end; +OnEnable: + set .@i, atoi(charat(strnpcinfo(0),20)); + setarray .@x[1],74,124,103; + setarray .@y[1],63, 78, 24; + monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead"; + end; +OnStop: + mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something...",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + stopnpctimer; + end; +OnReset: + killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer3000: + mapannounce "job3_guil03","Guard : Huh? What's that sound. Hey, what's going on?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + end; +OnTimer70000: + mapannounce "job3_guil03","Guard : What's the matter?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + end; +OnTimer10000: + mapannounce "job3_guil03","Guard : Something's wrong, take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_guard::OnEnable"; + stopnpctimer; + end; +} +job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844 +job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844 + +job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{ + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +OnDisable: + disablenpc strnpcinfo(0); + end; +OnStop: + mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something.",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 + stopnpctimer; + end; +OnReset: + killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead"; + end; +OnTouch: + set .@i, atoi(charat(strnpcinfo(0),19)); + setarray .@x[1],64,86,83; + setarray .@y[1],68,63,36; + mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + disablenpc strnpcinfo(0); + monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead"; + initnpctimer; + end; +OnMyMobDead: + stopnpctimer; + end; +OnTimer5000: + if (strnpcinfo(0) == "#3rdgc_gojung_kill03") end; +OnTimer10000: + mapannounce "job3_guil03","Guard : I need support! Take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_guard::OnEnable"; + stopnpctimer; + end; +} +job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8 +job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6 + +job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{ + end; +OnTouch: + mes "It's a good bush to hide yourself."; + donpcevent strnpcinfo(0)+"::OnTimer"; + close; +OnTimer: + //FIXME: This is a workaround for... + //var pccount_tt = GetNeighborPcNumber 2 + getmapxy(.@map$,.@x,.@y,1); + setarray .@x[1],.@x-2,.@x+2; + setarray .@y[1],.@y-2,.@y+2; + sleep 1000; + for(set .@i,0; .@i<9; set .@i,.@i+1) { + if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1) + end; + sleep 1000; + } + if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) > 0) + donpcevent "#3rdgc_guardoff::OnDisable"; + end; +} +job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1 +job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1 + +job3_guil03,111,51,7 script Priest from Rachel 928,{ + if (!.on) end; + mes "[Priest from Rachel]"; + if (job_3rd_gc == 17) { + mes "Are you from the Assassin Guild?"; + next; + mes "[Priest from Rachel]"; + mes "The reason that our organization was dissolved was because of you guys."; + mes "You are a thorough person?"; + next; + mes "[Priest from Rachel]"; + mes "Because of you, you ruined everything!"; + setnpcdisplay(strnpcinfo(0),2030); + next; + mes "[Priest from Rachel]"; + mes "You want to destroy us forever!"; + mes "I can't put the Goddess to shame on a dirty Odin!"; + next; + mes "[Priest from Rachel]"; + mes "I'll never forgive you!!!"; + mes "Pagan! Justice will be swift!"; + donpcevent "Priest from Rachel::OnDisable"; + monster "job3_guil03",111,51,"Priest from Rachel",2030,1,"Priest from Rachel::OnMyMobDead"; + close; + } + mes "Who are you?"; + mes "Get out of here."; + close2; + warp "ve_fild05",341,303; + end; +OnInit: +OnDisable: + set .on,0; + hideonnpc "Priest from Rachel"; + end; +OnEnable: + set .on,1; + hideoffnpc "Priest from Rachel"; + end; +OnReset: + killmonster "job3_guil03","Priest from Rachel::OnMyMobDead"; + end; +OnMyMobDead: + donpcevent "Renzak#3rdgc16::OnEnable"; + mapannounce "job3_guil03","I... I can't die in vain...",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + donpcevent "#3rdgc_event01::OnStop"; + initnpctimer; + end; +OnTimer3000: + mapannounce "job3_guil03","Renzak : Hey! Come out!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0 + end; +OnTimer40000: + mapannounce "job3_guil03","Renzak : Don't lag!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0 + end; +OnTimer60000: + mapwarp "job3_guil03","ve_fild05",341,303; + end; +OnTimer61000: + donpcevent "#3rdgc_guard::OnStop"; + donpcevent "#3rdgc_guardoff::OnReset"; + donpcevent "#3rdgc_hide01::OnStop"; + donpcevent "#3rdgc_hide02::OnStop"; + donpcevent "#3rdgc_hide03::OnStop"; + donpcevent "#3rdgc_sunchal_kill01::OnStop"; + donpcevent "#3rdgc_sunchal_kill02::OnStop"; + donpcevent "#3rdgc_sunchal_kill03::OnStop"; + donpcevent "#3rdgc_gojung_kill01::OnStop"; + donpcevent "#3rdgc_gojung_kill02::OnStop"; + donpcevent "#3rdgc_gojung_kill03::OnStop"; + donpcevent "Guard Dog#dog01::OnReset"; + donpcevent "Guard Dog#dog02::OnReset"; + donpcevent "#3rdgc_sunchal_nomal::OnReset"; + donpcevent "#3rdgc_sunchal_kill01::OnReset"; + donpcevent "#3rdgc_sunchal_kill02::OnReset"; + donpcevent "#3rdgc_sunchal_kill03::OnReset"; + donpcevent "#3rdgc_gojung_kill01::OnReset"; + donpcevent "#3rdgc_gojung_kill02::OnReset"; + donpcevent "#3rdgc_gojung_kill03::OnReset"; + donpcevent "Priest from Rachel::OnReset"; + donpcevent "Barbed-Wire Entanglement::OnDisable"; + donpcevent "Guard Dog#dog01::OnDisable"; + donpcevent "Guard Dog#dog02::OnDisable"; + donpcevent "#3rdgc_gojung_kill01::OnDisable"; + donpcevent "#3rdgc_gojung_kill02::OnDisable"; + donpcevent "#3rdgc_gojung_kill03::OnDisable"; + donpcevent "Priest from Rachel::OnDisable"; + donpcevent "Renzak#3rdgc16::OnDisable"; + end; +OnTimer61500: + donpcevent "#3rdgc_event01::OnEnable"; + set $@3rdgc_room02, 0; + stopnpctimer; + end; +} + +job3_guil03,146,70,3 script Renzak#3rdgc16 466,{ + mes "[Renzak]"; + if (checkquest(7110,HUNTING) == 2) { + mes "My peers will come here to settle this affair."; + mes "Go to Mayshell for the report."; + next; + mes "[Renzak]"; + if (checkquest(7110,PLAYTIME) == 1) { + mes "You finished quickly."; + mes "Good job."; + set job_3rd_gc, 18; + } else { + mes "I told you that you have to finish within 10 minutes."; + mes "You might be exhausted."; + mes "Fortunately you are ok."; + set job_3rd_gc, 19; + } + erasequest 7110; + setquest 7111; + close2; + warp "job3_guil01",51,50; + end; + } + mes "Get the target!"; + mes "Actually, I'm not supposed to be here. Is something wrong with you?"; + close; +OnInit: + disablenpc "Renzak#3rdgc16"; + end; +OnEnable: + enablenpc "Renzak#3rdgc16"; + end; +OnDisable: + disablenpc "Renzak#3rdgc16"; + end; +} + +job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{ + if (!checkweight(1201,2)) { + mes "- You can't continue this quest because you have too many items. -"; + close; + } + mes "[Bercasell]"; + if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { + if (job_3rd_gc == 20) { + if (JobLevel > 49 && SkillPoint == 0 && BaseLevel > 98) { + mes "I'm so tired..."; + mes "You were sent by Mayshell?"; + mes "Tell me why you came to see me."; + next; + switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) { + case 1: + mes "[Bercasell]"; + mes "....."; + next; + mes "[Bercasell]"; + mes "So you want to know about the Guillotine Cross?"; + mes "Get out!"; + next; + switch(select("Just tell me...:......")) { + case 1: + mes "[Bercasell]"; + callsub L_Info; + mes "[Bercasell]"; + mes "It's funny that I'm talking to you like this."; + mes "I want to stop you from becoming a Guillotine Cross because of your defiance."; + close; + case 2: + mes "[Bercasell]"; + mes "Yes, you don't ask questions."; + mes "That's good. You are qualified. What about being a Guillotine Cross?"; + mes "Do you want to be a Guillotine Cross?"; + next; + switch(select("Yes, change my job.:I need to think about it.")) { + case 1: + L_JobChange: + mes "[Bercasell]"; + mes "You don't regret it?"; + callsub L_Info; + mes "[Bercasell]"; + mes "You can become a living offensive weapon."; + mes "Do you really want to become a Guillotine Cross?"; + next; + switch(select("Yes, change my job.:I need to rethink it.")) { + case 1: + mes "[Bercasell]"; + if (ismounting()) { + mes "I cannot perform the job change."; + mes "Please remove your mount and try again."; + close; + } else if (SkillPoint != 0) { + mes "You still have unspent skill points."; + mes "Please use all your skill points and try again."; + close; + } + mes "Is your decision final?"; + mes "Good."; + next; + mes "[Bercasell]"; + mes "Now, you are an assassin, yet you are not an assassin anymore."; + mes "You are in the shadows, but it's different from the other shadows."; + next; + mes "[Bercasell]"; + mes "Your enemy is everything you can see."; + mes "Don't forget yourself."; + mes "A weight of the blood on your weapons."; + next; + mes "[Bercasell]"; + mes "Ok, change your clothes to your new uniform."; + mes "You are now a Guillotine Cross."; + next; + mes "[Bercasell]"; + mes "A sword of the shadow..."; + setlook 7,0; + jobchange roclass(eaclass()|EAJL_THIRD); + if (checkquest(7096) == 1) { + set job_3rd_gc, 25; + erasequest 7096; + } else if (checkquest(7097) == 1) { + set job_3rd_gc, 26; + erasequest 7097; + } else if (checkquest(7098) == 1) { + set job_3rd_gc, 27; + erasequest 7098; + } else if (checkquest(7099) == 1) { + set job_3rd_gc, 28; + erasequest 7099; + } + getitem 2795,1; //Green_Apple_Ring + getitem 5755,1; //Silent_Executer + next; + mes "[Bercasell]"; + mes "And... these are presents to celebrate your becoming a Guillotine Cross."; + //FIXME: Outdated? + /* + set Silent_Executer,Silent_Executer+1; + next; + mes "[Bercasell]"; + mes "And... A ticket and a ring,"; + mes "these are presents to celebrate your becoming a Guillotine Cross."; + next; + mes "[Bercasell]"; + mes "Unfortunately, we don't have any new weapons to offer at this time."; + */ + close; + case 2: + mes "[Bercasell]"; + mes "You are prudent. That's a good thing."; + mes "I'll wait for the day that you decide to join us as a Guillotine Cross."; + close; + } + case 2: + mes "[Bercasell]"; + mes "You are prudent. That's a good thing."; + mes "I'll wait for the day that you decide to join us as a Guillotine Cross."; + close; + } + } + case 2: + goto L_JobChange; + case 3: + mes "[Bercasell]"; + mes "Don't bother me."; + close; + } + } + mes "......"; + mes "What can I do for you?"; + next; + switch(select("I want to be a Guillotine.:Nothing.")) { + case 1: + mes "[Bercasell]"; + mes "Do you?"; + mes "What for...?"; + mes "Of course, you came here with your own will..."; + next; + mes "[Bercasell]"; + mes "Guillotine Cross is an enforcer of the Assassin Guild's laws."; + mes "Can you put a dagger in the back of one of your peers?"; + next; + mes "[Bercasell]"; + mes "You are not ready to do it yet..."; + close; + case 2: + mes "[Bercasell]"; + mes "Don't bother me."; + close; + } + } else if (job_3rd_gc > 20) { + mes "Don't pursue only strength."; + mes "You'll get tired."; + mes "It's no better than living."; + mes "If you only seek power..."; + next; + mes "[Bercasell]"; + mes "Someday, it'll come back to you."; + mes "Well, I'm just a weapon, suppose I have no right to talk about life..."; + close; + } else { + mes "What's going on with Daora?"; + mes "Why are you in here?"; + mes "Did I say you could come here?"; + next; + mes "[Bercasell]"; + mes "Or did Mayshell send you?"; + mes "Or what, are you my fan?"; + mes "You found the wrong place!"; + next; + mes "[Bercasell]"; + mes "Get out of here now!!!"; + close; + } + } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { + //FIXME: Outdated? + /*if (job_3rd_gc > 20 && job_3rd_gc < 25) { + if (countitem(6153) > 0) { + mes "Long time no see."; + mes "Are you doing well lately?"; + next; + mes "[Bercasell]"; + mes "Actually, supplies from the guild have just arrived."; + mes "It's been quite tough work to make new ones."; + next; + mes "[Bercasell]"; + mes "There wll be any different in grade about lank by clearing mission. So do not worry."; + mes "I'm pretty sure that you made your mind."; + next; + mes "[Bercasell]"; + mes "Death doesn't tell anything..."; + delitem 6153,1; //Special_Exchange_Coupon + if (job_3rd_gc > 20 && job_3rd_gc < 25) + set job_3rd_gc, job_3rd_gc+4; + completequest 7100; + set Silent_Executer,Silent_Executer+1; + close; + } else { + mes "Actually, supplies from the guild have just arrived."; + mes "It's been quite tough work to make new ones."; + next; + mes "[Bercasell]"; + mes "If you give me the exchange ticket I gave you before, I'll give you the supplies."; + close; + } + }*/ + mes "Don't pursue only strength."; + mes "You'll get tired."; + mes "It's no better than living."; + mes "If you only seek power..."; + next; + mes "[Bercasell]"; + mes "Someday, it'll come back to you."; + mes "Well, I'm just a weapon, suppose I have no right to talk about life..."; + close; + } + mes "What?"; + mes "Hey, you aren't supposed to be here!"; + mes "Get out now!"; + close; + +L_Info: + mes "Guillotine Cross is an enforcer."; + mes "A living offensive weapon..."; + next; + mes "[Bercasell]"; + mes "Who is an assassin's natural enemy?"; + mes "Swordman? Priest?"; + mes "Wizard?"; + mes "Things of evil in great abundance?"; + next; + mes "[Bercasell]"; + mes "No, an assassin's natural enemy is other assassins."; + mes "The most threatening thing to us is us."; + next; + mes "[Bercasell]"; + mes "In the darkness of the guild, in the shadows we are the Guillotine Crosses."; + mes "We maintain the law and order within the Assassin Guild."; + next; + mes "[Bercasell]"; + mes "Sometimes we set examples for our peers, sometimes we aim swords at our members' necks in the name of the Guild."; + mes "We are the Guillotine Cross, the sword of the Assassin Guild."; + next; + mes "[Bercasell]"; + mes "We have the skill to find members who are in the darkness, and you are being way too pushy."; + next; + mes "[Bercasell]"; + mes "We have highly advanced combat skills."; + next; + return; +} + +/* +job3_guil02,1,3,0 script #GMhelper01_gc 844,{ + mes "What can I do for you?"; + next; + input .@input; + if (.@input == 1854) { + set .@room01, $@3rdgc_room01; + mes "I check the recent situation."; + mes "The battle situation of storage: "+.@room01+""; + mes "1 : In progress. 0 : Standby status."; + next; + switch(select("Reset a situation of storage:Stop it.")) { + case 1: + mes "Do you wish to reset a situation of storage?"; + mes "Check the inside that there is a person or not, please."; + next; + switch(select("No.:Reset.")) { + case 1: + mes "I did nothing."; + close; + case 2: + mes "Reset a situation of storage."; + donpcevent "Dandelion#3rdgc12::OnDisable"; + donpcevent "A man with black clothes::OnDisable"; + donpcevent "#3rdgc_room01_mag01::OnEnable"; + set $@3rdgc_room01, 0; + next; + mes "Complete a reset."; + close; + } + case 2: + mes "A management for mansion is in mansion."; + close; + } + } + mes "-_-."; + close; +} + +job3_guil03,1,8,0 script #GMhelper02_gc 844,{ + mes "What can I do for you?"; + next; + input .@input; + if (.@input == 1854) { + set .@room02, $@3rdgc_room02; + mes "Check the recent situation."; + mes "The battle situation of the mansion is: "+.@room02+""; + mes "1 : In progress. 0 : Standby status."; + next; + switch(select("Reset the mansion:Stop it.")) { + case 1: + mes "Do you want to reset the mansion?"; + mes "With completion a rest all players of inside will be expelled."; + next; + switch(select("No.:Reset.")) { + case 1: + mes "I don't anything."; + close; + case 2: + mes "Reset the mansion."; + donpcevent "#3rdgc_guard::OnStop"; + donpcevent "#3rdgc_guardoff::OnReset"; + donpcevent "#3rdgc_hide01::OnStop"; + donpcevent "#3rdgc_hide02::OnStop"; + donpcevent "#3rdgc_hide03::OnStop"; + donpcevent "#3rdgc_sunchal_kill01::OnStop"; + donpcevent "#3rdgc_sunchal_kill02::OnStop"; + donpcevent "#3rdgc_sunchal_kill03::OnStop"; + donpcevent "#3rdgc_gojung_kill01::OnStop"; + donpcevent "#3rdgc_gojung_kill02::OnStop"; + donpcevent "#3rdgc_gojung_kill03::OnStop"; + donpcevent "Guard Dog#dog01::OnReset"; + donpcevent "Guard Dog#dog02::OnReset"; + donpcevent "#3rdgc_sunchal_nomal::OnReset"; + donpcevent "#3rdgc_sunchal_kill01::OnReset"; + donpcevent "#3rdgc_sunchal_kill02::OnReset"; + donpcevent "#3rdgc_sunchal_kill03::OnReset"; + donpcevent "#3rdgc_gojung_kill01::OnReset"; + donpcevent "#3rdgc_gojung_kill02::OnReset"; + donpcevent "#3rdgc_gojung_kill03::OnReset"; + donpcevent "Priest from Rachel::OnReset"; + donpcevent "Barbed-Wire Entanglement::OnDisable"; + donpcevent "Guard Dog#dog01::OnDisable"; + donpcevent "Guard Dog#dog02::OnDisable"; + donpcevent "#3rdgc_gojung_kill01::OnDisable"; + donpcevent "#3rdgc_gojung_kill02::OnDisable"; + donpcevent "#3rdgc_gojung_kill03::OnDisable"; + donpcevent "Priest from Rachel::OnDisable"; + donpcevent "Renzak#3rdgc16::OnDisable"; + next; + mes "Complete a reset of NPC inside."; + mes "The global var is organized."; + mes "We start to expel by force."; + mes "Just put the enter button now."; + donpcevent "#3rdgc_event01::OnEnable"; + set $@3rdgc_room02, 0; + close2; + mapwarp "job3_guil03","ve_fild05",341,303; + end; + } + case 2: + mes "The management of storage is in a storage."; + close; + } + } + mes "-_-."; + close; +} +*/
\ No newline at end of file diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index d7260cb25..5f9f8db02 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -4,7 +4,7 @@ //= L0ne_W0lf //= Credits: Gepard, Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= |