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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 03:22:28 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 03:22:28 +0000
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* Added Guillotine Cross job quest, again thanks to Muad_Dib! (bugreport:5834)
* Follow-up r16941: added documentation. * Updated WOE Controller script to v1.4, which modifies LoadEvent mapflag settings for easier cross-compatibility and standardizes script format. * Minor tweaks here and there. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16947 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs')
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt3977
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt2
2 files changed, 3978 insertions, 1 deletions
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
new file mode 100644
index 000000000..ec1009ccb
--- /dev/null
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -0,0 +1,3977 @@
+//===== rAthena Script =======================================
+// Guillotine Cross Job Change Quest
+//===== By: ==================================================
+//= Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN r16945+
+//===== Description: =========================================
+//= [Official Conversion]
+//= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross.
+//===== Additional Comments: =================================
+//= 1.0 Adapted from original script. [Euphy]
+//============================================================
+
+que_job01,75,96,3 script Guild Member#3rdgc01 997,{
+ if (job_3rd_gc == 0) {
+ if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
+ if (BaseLevel == 99) {
+ L_Mission:
+ mes "[Ahcart]";
+ mes "Finally, it's time...";
+ mes "Hey, what's your name?";
+ next;
+ switch(select(strcharinfo(0),".....")) {
+ case 1:
+ mes "[Ahcart]";
+ mes strcharinfo(0)+"?";
+ mes "Got it. I'll remember your name.";
+ mes "A master told me that you are a person with ability.";
+ break;
+ case 2:
+ mes "[Ahcart]";
+ mes "What? You are a distrustful person.";
+ mes "Hmm, whatever.";
+ mes "I heard that you are a person with ability.";
+ break;
+ }
+ next;
+ mes "[Ahcart]";
+ mes "My duty is delivering a guild message to a capable assassin.";
+ mes "I think that you are suitable to perform the guild's duty.";
+ next;
+ mes "[Ahcart]";
+ mes "So, would you perform this duty for us?";
+ mes "Of course, I'm going to offer a reward for completing your task.";
+ next;
+ select("What is the request?");
+ mes "[Ahcart]";
+ mes "It's unclear.";
+ mes "I told you. It's a special task.";
+ mes "The only thing I know is the condition to bring a person with the master's ability.";
+ next;
+ mes "[Ahcart]";
+ mes "First, one who has patience.";
+ mes "Second, one who is quiet.";
+ mes "Third, one who is focused.";
+ next;
+ mes "[Ahcart]";
+ mes "What do you think about what I told you?";
+ mes "This task means that it needs a person who can perform a task irrespective of their own will.";
+ next;
+ mes "[Ahcart]";
+ mes "It's necessary to keep this request secret.";
+ mes "But it's also your duty not to tell anyone.";
+ next;
+ mes "[Ahcart]";
+ mes "This is all your choice.";
+ mes "Will you help us with this request?";
+ next;
+ switch(select("I'll do it.:Give me time to think.")) {
+ case 1:
+ mes "[Ahcart]";
+ mes "Ok, to Veins.";
+ mes "I'll contact them.";
+ mes "It's your first duty to go to Veins.";
+ next;
+ mes "[Ahcart]";
+ mes "You should be able to find it easily.";
+ mes "Go now.";
+ set job_3rd_gc, 3;
+ setquest 7101;
+ close;
+ case 2:
+ mes "[Ahcart]";
+ mes "Got it.";
+ mes "But don't think about it for too long.";
+ set job_3rd_gc, 2;
+ close;
+ }
+ }
+ mes "[Ahcart]";
+ mes "Hmm, you are my peer.";
+ mes "I'm Ahcart. I'm from Veins.";
+ mes "Hmm...";
+ next;
+ mes "[Ahcart]";
+ mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there.";
+ mes "I think you might go there.";
+ set job_3rd_gc, 1;
+ close;
+ }
+ mes "[A man of a sharp impression]";
+ mes "....";
+ mes "What the...?";
+ mes "You are not an assassin.";
+ close;
+ } else if (job_3rd_gc == 1) {
+ if (BaseLevel == 99) goto L_Mission;
+ mes "[Ahcart]";
+ mes "If you become stronger and more skillful, then the assassin's guild will give you a special task.";
+ mes "Go for it.";
+ close;
+ } else if (job_3rd_gc == 2) {
+ mes "[Ahcart]";
+ mes "Have you thought about it more?";
+ next;
+ switch(select("I'll do it.:I'm not ready.")) {
+ case 1:
+ mes "[Ahcart]";
+ mes "Ok, to Veins.";
+ mes "I'll contact them.";
+ mes "It's your first duty to go to Veins.";
+ next;
+ mes "[Ahcart]";
+ mes "You should be able to find it easily.";
+ mes "Go now.";
+ set job_3rd_gc, 3;
+ setquest 7101;
+ close;
+ case 2:
+ mes "[Ahcart]";
+ mes "You are too cautious.";
+ mes "I get the sense that you don't want to work for us.";
+ close;
+ }
+ } else if (job_3rd_gc == 3) {
+ mes "[Ahcart]";
+ mes "Go to Veins and find a chapter.";
+ mes "You can hear more details from there.";
+ close;
+ } else if (job_3rd_gc > 3) {
+ mes "[Ahcart]";
+ mes "Good luck to you.";
+ close;
+ } else { //FIXME: What is this section for?
+ mes "[Ahcart]";
+ mes "As you know, in the assassin guild, there are normal Assassins and Assassin Crosses.";
+ next;
+ mes "[Ahcart]";
+ mes "But there is one more class that operates in darkness.";
+ mes "Members of that class are holding their power in check until they want to be revealed themselves.";
+ next;
+ mes "[Ahcart]";
+ mes "Well, someday you will know about them.";
+ close;
+ }
+}
+
+veins,257,256,0 warp #gate_to_guil01 1,1,job3_guil01,9,93
+job3_guil01,6,93,0 warp #gate_to_guil02 1,1,veins,254,255
+job3_guil01,18,48,0 warp #gate_to_guil03 1,1,job3_guil01,68,91
+job3_guil01,67,95,0 warp #gate_to_guil04 1,1,job3_guil01,18,53
+job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc > 3)
+ warp "job3_guil01",60,50;
+ else {
+ mes "[Daora]";
+ mes "Hey, there!";
+ mes "No trespassing!";
+ close;
+ }
+ end;
+}
+job3_guil01,65,50,0 warp #gate_to_guil06 1,1,job3_guil01,83,77
+job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
+ warp "job3_guil01",12,7;
+ else {
+ mes " [-----------------------------]";
+ mes " No trespassing without ";
+ mes " permission. ";
+ mes " I'm not a ";
+ mes " generous person. ";
+ mes " - Mayshell ";
+ mes " [-----------------------------]";
+ close;
+ }
+ end;
+}
+job3_guil01,11,4,0 warp #gate_to_guil08 1,1,job3_guil01,51,50
+job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{
+ end;
+OnTouch:
+ if (job_3rd_gc == 11 || job_3rd_gc == 12)
+ warp "job3_guil01",79,23;
+ else if (job_3rd_gc > 19)
+ warp "job3_guil01",144,57;
+ else {
+ mes "You don't have anything to do.";
+ close;
+ }
+ end;
+}
+job3_guil01,79,27,0 warp #gate_to_guil10 1,1,job3_guil01,51,50
+job3_guil01,143,61,0 warp #gate_to_guil11 1,1,job3_guil01,51,50
+
+function script func_3rdgc {
+ set .@n$, "["+strcharinfo(0)+"]";
+ mes .@n$;
+ mes "Let me collect all the information...";
+ set .@i,0;
+ if (checkquest(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; }
+ if (checkquest(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; }
+ if (checkquest(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; }
+ if (!getarg(0)) {
+ set .@i,.@i-2;
+ if (checkquest(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; }
+ if (checkquest(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; }
+ }
+ next;
+ if (.@i == 3) {
+ mes .@n$;
+ mes "One day, Madelle saw a person who looked like a priest of Rachel,";
+ mes "and Trovan is suspicious of why that person is here.";
+ next;
+ mes .@n$;
+ mes "But the reason that Trovan suspects them is...";
+ next;
+ switch(select("They are unfamiliar:The residence is unclear")) {
+ case 1:
+ mes .@n$;
+ mes "No, that's not the reason. The guard sees new adventurers every day.";
+ mes "Besides, Madelle told me that it was a guy and Crave said it was a girl.";
+ mes "I'm confused.";
+ next;
+ mes .@n$;
+ mes "Let me rethink this.";
+ set job_3rd_gc, 7;
+ close;
+ case 2:
+ mes .@n$;
+ mes "Yeah, adventurers often visit so it can't be a proper reason.";
+ next;
+ mes .@n$;
+ mes "The thing Trovan suspected is that his residence is unclear. But he shows up often and buys supplies regularly.";
+ next;
+ mes .@n$;
+ mes "But Crave said it was a girl.";
+ mes "Madelle said that she witnessed a guy.";
+ next;
+ if (getarg(0)) {
+ if(select("Madelle witnessed 2...:There are more than 2...") == 1) {
+ mes .@n$;
+ mes "Madelle said that she saw one more person in the darkness.";
+ mes "Then is it a girl who brought the supplies?";
+ next;
+ }
+ }
+ else select("It could be a helper.");
+ mes .@n$;
+ mes "Yeah. There could be one more helper.";
+ mes "She sent a person to buy the stuff instead of herself.";
+ mes "Or it could be a peer Madelle can't see.";
+ next;
+ mes .@n$;
+ mes "Crave said that she comes here day and night to buy stuff regularly.";
+ mes "Then I know what I have to do.";
+ set job_3rd_gc, 8;
+ close;
+ }
+ }
+ mes .@n$;
+ mes "Umm...";
+ mes "Do I need more information? I think something more is needed.";
+ close;
+}
+
+job3_guil01,82,95,3 script Daora#3rdgc02 940,{
+ mes "[Daora]";
+ if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
+ if (job_3rd_gc < 4) {
+ if (Sex) {
+ mes "Oh~ you're good-looking!";
+ mes "So, what do you want?";
+ } else {
+ mes "Hmm, you're a girl.";
+ mes "Ok pick up whatever you want.";
+ }
+ next;
+ mes "[Daora]";
+ mes "I'm not sure that you already know or not, but we are selling special Morroc liquor.";
+ mes "Which one do you want?";
+ next;
+ switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) {
+ case 1:
+ mes "[Daora]";
+ if (Zeny > 799) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 800;
+ getitem 12112,1; //Tropical_Sograt
+ close;
+ }
+ mes "It's 800 zeny per glass of Tropical Sograt.";
+ close;
+ case 2:
+ mes "[Daora]";
+ if (Zeny > 799) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 800;
+ getitem 12113,1; //Vermilion_The_Beach
+ close;
+ }
+ mes "It's 800 zeny per glass of Vermilion on the Beach.";
+ close;
+ case 3:
+ mes "[Daora]";
+ mes "Don't show me your nervousness!";
+ specialeffect2 EF_HIT1;
+ percentheal -30,0;
+ close;
+ case 4:
+ mes "[Daora]";
+ mes "What? Why are you looking at me like that?";
+ mes "Oh? You are a person of this world.";
+ mes "Your name is...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes strcharinfo(0)+".";
+ next;
+ mes "[Daora]";
+ if (job_3rd_gc == 3) {
+ mes "Ah~ I've heard your name before.";
+ mes "Umm... right!";
+ mes "You were recommended by Ahcart.";
+ next;
+ mes "[Daora]";
+ mes "Yeah, can you find an entrance to an alley in the corner?";
+ mes "Go in there, then you can hear a more detailed story.";
+ mes "Take on this special task~!";
+ set job_3rd_gc, 4;
+ changequest 7101,7102;
+ close;
+ }
+ mes "What, I don't know that name.";
+ mes "Hey, I have to be in business, so can you move over?";
+ close;
+ }
+ } else if (job_3rd_gc == 4) {
+ mes "The room in the corner. Feel free to enter it because no one enters that room anyway.";
+ mes "Or do you need something?";
+ next;
+ mes "[Daora]";
+ mes "Ah, I'm not selling liquir to someone who's started the special task.";
+ next;
+ switch(select("Not selling liquor...:I need information.:Fine then punk!")) {
+ case 1:
+ mes "[Daora]";
+ mes "Hey, you are performing a task now.";
+ mes "And you want me to sell you booze?!";
+ mes "Is every assasin like you? Lazy boozers?";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "You dare to demand information after taking a task.";
+ mes "You didn't meet a master yet?";
+ mes "As if I would just tell you because you ask!";
+ mes "You are childish.";
+ close;
+ case 3:
+ mes "[Daora]";
+ mes "Don't talk to me like I'm one of your friends!";
+ mes "You have no right to be that way!";
+ specialeffect2 EF_HIT1;
+ percentheal -30,0;
+ close;
+ }
+ } else if (job_3rd_gc == 10) {
+ mes "Oh~! good for me.";
+ mes "Who is she?";
+ mes "You told her that we'll protect her?";
+ next;
+ select("Yes,I did.");
+ mes "[Daora]";
+ mes "Hmm, I see...";
+ mes "Your opinion will be important.";
+ mes "I got it.";
+ next;
+ mes "[Daora]";
+ mes "She was so scared,";
+ mes "so I gave her a hot drink";
+ mes "and took her to a her room.";
+ next;
+ mes "[Daora]";
+ mes "Well... there is better place to keep an eye on her than this room.";
+ next;
+ select("No, I just protect...");
+ mes "[Daora]";
+ mes "Ah~ whatever anyway you make me work.";
+ mes "To protect that young girl.";
+ next;
+ mes "[Daora]";
+ mes "Mayshell told me that I have to support you, so I'm not going to complain.";
+ next;
+ mes "[Daora]";
+ mes "So, don't worry.";
+ mes "Are you supposed to be here for her?";
+ mes "Go ahead.";
+ set job_3rd_gc, 11;
+ close;
+ } else if (job_3rd_gc == 11) {
+ mes "She is in a room.";
+ mes "The one in front of master's room.";
+ mes "Can you find it?";
+ close;
+ } else if (job_3rd_gc == 12) {
+ mes "That girl...";
+ mes "will be sent to her home?";
+ mes "Don't worry about that.";
+ next;
+ mes "[Daora]";
+ mes "Mayshell and the other guys will handle it.";
+ close;
+ } else if (job_3rd_gc == 14) {
+ mes "Oh, it's perfect timing.";
+ mes "Mayshell will call you.";
+ mes "Go to the master's room.";
+ close;
+ } else if (job_3rd_gc > 4 && job_3rd_gc < 18) {
+ mes "What do you need?";
+ mes "We don't sell to anyone who has started the special task.";
+ next;
+ switch(select("....:Give me 1 glass.:Then, can you give milk?")) {
+ case 1:
+ mes "[Daora]";
+ mes "Why? Are you disappointed?";
+ mes "Um~";
+ mes "I can't let anyone on duty drink.";
+ close;
+ case 2:
+ mes "[Daora]";
+ if (job_3rd_gc == 5) {
+ mes "I told you that I won't sell you any.";
+ mes "An empty glass is fine without liquor.";
+ mes "I already told you...";
+ next;
+ mes "[Daora]";
+ mes "I'll let you know all the information that I know.";
+ next;
+ mes "[Daora]";
+ mes "If you need to, visit me anytime and I'll serve you a drink after your task is done.";
+ set job_3rd_gc, 6;
+ close;
+ } else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ mes "You hope that there will be something in the glass?";
+ mes "Information can't come out of empty glasses.";
+ close;
+ }
+ mes "You need a glass?";
+ mes "Mayshell's order distracted you, so you can't understand anything.";
+ next;
+ mes "[Daora]";
+ mes "Ok, what do you want to know?";
+ mes "You hope that there will be something in the glass?";
+ next;
+ switch(select("Ask for help.:Handle it by yourself.")) {
+ case 1:
+ mes "[Daora]";
+ mes "So, it means just killing a strange guy in the village?";
+ mes "Why were you in agony because of that?";
+ mes "Hmm... Let me see...";
+ next;
+ mes "[Daora]";
+ mes "Then it will need legwork?";
+ mes "Where is the most crowded place in this village?";
+ mes "The pub and motel.";
+ next;
+ mes "[Daora]";
+ mes "And the guard of the village always keeps an eye on strange people.";
+ mes "Or the old merchant is quick in visual learning.";
+ next;
+ mes "[Daora]";
+ mes "I can say that especially...";
+ mes "Trovan, Crave who is a trader, and Madelle in the pub are quick in visual learning.";
+ next;
+ mes "[Daora]";
+ mes "It's good information, isn't it?";
+ setquest 7091;
+ next;
+ mes "- The advice of Daora is attached to the board with quest information. -";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "Ok. It's great.";
+ mes "Each word and behavior will be an important key of the events.";
+ mes "So, look around carefully and figure it out.";
+ next;
+ mes "[Daora]";
+ mes "Something good will happen.";
+ close;
+ }
+ } else if (job_3rd_gc == 7) {
+ mes "You seem to be worried.";
+ mes "Here, It's cold water.";
+ mes "You think over with cold water.";
+ next;
+ switch(select("Figure out based on information.:Stop the stage.")) {
+ case 1:
+ if (checkquest(7091) == 1) set .@j,1;
+ callfunc "func_3rdgc",.@j;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else if (job_3rd_gc == 8) {
+ if (checkquest(7092) == 1) {
+ mes "Wait in an alley where she usually shows up to find her, and you will be able to pursue the question.";
+ next;
+ mes "[Daora]";
+ mes "Trying wouldn't hurt.";
+ mes "If you want to find a root, you have to find a leaf first.";
+ mes "Work hard.";
+ close;
+ }
+ mes "Did you solve it?";
+ mes "What will you do?";
+ next;
+ switch(select("Get advice.:It's a secret.")) {
+ case 1:
+ mes "[Daora]";
+ mes "Can you let me know about an information you collected?";
+ next;
+ if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) {
+ mes "[Daora]";
+ mes "What, I can't support you properly?";
+ mes "You solve it by yourself.";
+ close;
+ }
+ mes "[Daora]";
+ mes "Hum. Got it.";
+ next;
+ mes "[Daora]";
+ mes "There is a guy who looks like a priest and Trovan and Madelle saw him.";
+ mes "A merchant saw a girl who buys things regularly.";
+ next;
+ mes "[Daora]";
+ mes "The main target is a guy,";
+ mes "but the helper is a girl.";
+ mes "Maybe.";
+ next;
+ mes "[Daora]";
+ mes "Above all,";
+ mes "it's really getting to you.";
+ next;
+ mes "[Daora]";
+ mes "Then it's simple.";
+ mes "Why don't you meet her in the place where she visits often?";
+ next;
+ mes "[Daora]";
+ mes "It's the transience of duty.";
+ mes "You don't know the meaning with a piece of the puzzle.";
+ next;
+ mes "[Daora]";
+ mes "They can be related people or not.";
+ mes "Ok, I'll be very attentive to my want.";
+ next;
+ mes "[Daora]";
+ mes "Right~?";
+ mes "Go on a place where can look down a village well and find Melissa.";
+ mes "That will be helpful.";
+ next;
+ mes "- Daora's advice is attached on the board of quest. -";
+ setquest 7092;
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "Umm~.";
+ mes "Right. There is a secret";
+ mes "you can't tell anyone while perfoming a task.";
+ next;
+ mes "[Daora]";
+ mes "In those regards, you surpass the standards.";
+ close;
+ }
+ } else if (job_3rd_gc == 9) {
+ if (checkquest(7093) == 1) {
+ mes "So, go to the east of village, you can see a narrow alley directed to the north.";
+ next;
+ mes "[Daora]";
+ mes "The blind alley that Melissa told means this street.";
+ mes "You are thinking like a child.";
+ close;
+ }
+ mes "Haha... how's it going?";
+ next;
+ switch(select("Where is the blind alley?:It's okay.")) {
+ case 1:
+ mes "[Daora]";
+ mes "The blind alley?";
+ mes "Hmm... well.";
+ mes "Is there a blind alley like our pub...";
+ next;
+ mes "[Daora]";
+ mes "Ah, in the northeast alley";
+ mes "directed upside in the village,";
+ mes "there is no street because";
+ mes "the houses stand close together in that area.";
+ next;
+ mes "[Daora]";
+ mes "Around Melissa's house,";
+ mes "that is the blind alley";
+ mes "for the boy, maybe.";
+ next;
+ mes "[Daora]";
+ mes "It's very easy to find walking around the village.";
+ setquest 7093;
+ next;
+ mes "- Daora's advice is attached on the board of quest. -";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "Ok. It's going well.";
+ mes "Can I expect a good result?";
+ close;
+ }
+ } else if (job_3rd_gc == 13) {
+ mes "I sent a girl named Estillda to her home.";
+ mes "Why do we handle worthless things like it?";
+ next;
+ if (checkquest(7094) == 1) {
+ mes "[Daora]";
+ mes "I'm not sure if he still lives...";
+ mes "Anyway, he is a key artisan in Rachel,";
+ mes "and can recognize all kinds of keys.";
+ next;
+ mes "[Daora]";
+ mes "What? Residence?";
+ mes "I told you, it's Rachel.";
+ mes "He maybe lives in comfort for the rest of his days in Rachel.";
+ next;
+ mes "[Daora]";
+ mes "Go ask inside a pub of Rachel...";
+ close;
+ }
+ mes "[Daora]";
+ mes "Yeah, how's it going?";
+ next;
+ switch(select("It progress satisfactorily.:Show the key.")) {
+ case 1:
+ mes "[Daora]";
+ mes "My glass, you don't need it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes. I already have enough information.";
+ mes "If that is a stuff has a long story behind it,";
+ mes "we have only one way.";
+ next;
+ mes "[Daora]";
+ mes "Right.";
+ mes "If you think carefully,";
+ mes "you can find a way.";
+ next;
+ mes "[Daora]";
+ mes "Good luck~";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "What is th--";
+ mes "I see, that guy had this key...?";
+ next;
+ mes "[Daora]";
+ mes "It's a symbol of shrines";
+ mes "and has a showy pattern.";
+ mes "Hmm...";
+ next;
+ mes "[Daora]";
+ mes "So, you want to know this key's use?";
+ mes "If you do, go to Rachel.";
+ mes "There is a key artisan there.";
+ next;
+ mes "[Daora]";
+ mes "Now, he is retired, but he";
+ mes "spends his declining years in peace.";
+ mes "You can ask him yourself.";
+ next;
+ mes "[Daora]";
+ mes "Ask what this key's use is.";
+ setquest 7094;
+ next;
+ mes "- Daora's advice is attached on the quest board. -";
+ close;
+ }
+ } else if (job_3rd_gc == 15) {
+ if (checkquest(7095) == 1) {
+ mes "The field northwest of Veins.";
+ mes "You can find that easily with a map.";
+ mes "There are lots of wolves, so be careful.";
+ close;
+ }
+ mes "Hey, how's Mayshell?";
+ mes "Can you fix an uncomfortable way of talking?";
+ next;
+ mes "[Daora]";
+ mes "Don't pretend to be a noblewoman.";
+ next;
+ switch(select("I'm going to go.:Do you know a mansion around Veins?")) {
+ case 1:
+ mes "[Daora]";
+ mes "Ok.";
+ mes "Don't be carried away by ill-advised bravery.";
+ mes "Well... it's also hard to be killed.";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "Yes, sure.";
+ mes "There is a mansion between ravines.";
+ mes "It's very gloomy.";
+ mes "I don't understand his taste.";
+ next;
+ mes "[Daora]";
+ mes "And that mansion is built in back of a ravine...";
+ mes "It's always dark like the night.";
+ next;
+ mes "[Daora]";
+ mes "The location?";
+ mes "Well...";
+ mes "It's in the northwest field of Veins.";
+ mes "You can go through a narrow road to northeast.";
+ setquest 7095;
+ next;
+ mes "- Daora's advice is attached on the board of quest. -";
+ next;
+ mes "[Daora]";
+ mes "There are lots of scary wolves in that area, be careful.";
+ close;
+ }
+ } else {
+ mes "No. It's not funny anymore.";
+ close;
+ }
+ case 3:
+ mes "[Daora]";
+ mes "Our milk is expensive!";
+ mes "Give me 500 zeny for a cup.";
+ next;
+ switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) {
+ case 1:
+ mes "[Daora]";
+ if (Zeny > 499) {
+ mes "Here you are. Milk.";
+ mes "Then take a rest.";
+ set Zeny, Zeny - 500;
+ getitem 519,1; //Milk
+ close;
+ }
+ mes "I told you, it's 500 zeny.";
+ mes "A poor man. You have only a fine figure!";
+ close;
+ case 2:
+ mes "[Daora]";
+ mes "An impertinent fellow!";
+ specialeffect2 EF_HIT1;
+ percentheal -30,0;
+ close;
+ }
+ }
+ } else {
+ mes "You've completed the task perfectly.";
+ mes "What do you need now?";
+ mes "Do you need something else?";
+ next;
+ mes "[Daora]";
+ mes "If you decide on a way to walk, it's time to start newly.";
+ mes "Everyone is waiting for you.";
+ close;
+ }
+ } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
+ mes "[Daora]";
+ if (Sex) {
+ mes "Oh~ you're good-looking~!";
+ mes "It's worthwhile to open a pub~";
+ mes "I can feel fruitful labors whenever I see a guy like you~";
+ } else {
+ mes "Hmm... You look as good as I did in my youth.";
+ mes "What do you want?";
+ }
+ next;
+ switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) {
+ case 1:
+ mes "[Daora]";
+ if (Zeny > 799) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 800;
+ getitem 12112,1; //Tropical_Sograt
+ close;
+ }
+ mes "It's 800 zeny per 1 glass of Tropical Sograt.";
+ close;
+ case 2:
+ mes "[Daora]";
+ if (Zeny > 799) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 800;
+ getitem 12113,1; //Vermilion_The_Beach
+ close;
+ }
+ mes "[Daora]";
+ mes "It's 800 zeny per 1 glass of Vermilion on the Beach.";
+ close;
+ case 3:
+ mes "[Daora]";
+ if (Sex) {
+ mes "Uh... Umm...";
+ mes "It's complicated order. but I don't have any choice since you want it.";
+ next;
+ mes "[Daora]";
+ if (Zeny > 499) {
+ mes "I feel sorry to take 500 zeny per bottle, but I have to.";
+ mes "It's very hard to get milk in Veins.";
+ set Zeny, Zeny - 500;
+ getitem 519,1; //Milk
+ close;
+ }
+ mes "Umm... I think I can't help you.";
+ mes "There is no milk in Veins.";
+ close;
+ } else {
+ mes "Ah, milk.";
+ mes "Huu! Milk!";
+ next;
+ mes "[Daora]";
+ mes "I don't have anything like that.";
+ close;
+ }
+ }
+ } else {
+ if (Sex == 1) {
+ mes "[Daora]";
+ mes "Oh~ you're good-looking!";
+ mes "So, what do you want?";
+ }
+ else {
+ mes "[Daora]";
+ mes "Hum...you're a girl.";
+ mes "Ok pick up whatever you want.";
+ }
+ next;
+ mes "[Daora]";
+ mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc.";
+ mes "Which one do you want?";
+ next;
+ switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) {
+ case 1:
+ mes "[Daora]";
+ if (Zeny > 999) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 1000;
+ getitem 12112,1; //Tropical_Sograt
+ close;
+ }
+ mes "It's 1000 zeny per glass of Tropical Sograt.";
+ close;
+ case 2:
+ mes "[Daora]";
+ if (Zeny > 999) {
+ mes "Here you are, take it.";
+ set Zeny, Zeny - 1000;
+ getitem 12113,1; //Vermilion_The_Beach
+ close;
+ }
+ mes "It's 1000 zeny per glass of Vermilion on the Beach.";
+ close;
+ case 3:
+ mes "[Daora]";
+ mes "Don't show me your nervousness!";
+ specialeffect2 EF_HIT1;
+ percentheal -30,0;
+ close;
+ }
+ }
+}
+
+job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{
+ if (!checkweight(1201,2)) {
+ mes "- You can't continue this quest because you have too many items. -";
+ close;
+ }
+ mes "[Mayshell]";
+ if (job_3rd_gc == 4) {
+ mes "You were sent here by Ahcart?";
+ mes "I'll give you a task without asking anymore questions.";
+ mes "Ok, listen carefully.";
+ next;
+ mes "[Mayshell]";
+ mes "We are chasing a person trying to dissolve an organization.";
+ mes "We got information about a guy who looks like a town leader.";
+ next;
+ mes "[Mayshell]";
+ mes "Your task is to punish him under the cover of shadow.";
+ next;
+ mes "[Mayshell]";
+ mes "Our objective shouldn't be released to anybody.";
+ mes "Your memories should disappear in shadow.";
+ mes "Be cautious and avoid observation.";
+ next;
+ select("Ok...:So the task is...?");
+ mes "[Mayshell]";
+ mes "What does he look like?";
+ mes "How do you recognize him?";
+ mes "I can't tell you.";
+ mes "That's for you to find out.";
+ next;
+ mes "[Mayshell]";
+ mes "You will need a compass.";
+ mes "You need a lamp and a light to see in the darkness.";
+ next;
+ mes "[Mayshell]";
+ mes "At that point, you will be able to have a drink and rest.";
+ next;
+ mes "[Mayshell]";
+ mes "Overcome the adversity.";
+ mes "It is up to you to judge.";
+ mes "We can't help you, so you must figure it out for yourself.";
+ next;
+ mes "[Mayshell]";
+ mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task.";
+ next;
+ mes "[Mayshell]";
+ mes strcharinfo(0)+".";
+ mes "Time is not waiting for you.";
+ mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life.";
+ set job_3rd_gc, 5;
+ changequest 7102,7103;
+ close;
+ } else if (job_3rd_gc == 5) {
+ mes "You already have your orders.";
+ mes "Even though you don't have any evidence, I trust you to do a good job.";
+ next;
+ mes "[Mayshell]";
+ mes "It's a test to watch you.";
+ mes "Let me see, "+strcharinfo(0)+"...";
+ mes "Go out and think about what you have to do first.";
+ next;
+ mes "[Mayshell]";
+ mes "Your task is finding a stranger.";
+ next;
+ mes "[Mayshell]";
+ mes "Go out search diligently.";
+ mes "I'll allow you to have some water.";
+ next;
+ mes "[Mayshell]";
+ mes "Meet Daora before you start.";
+ mes "She may be helpful to you.";
+ close;
+ } else if (job_3rd_gc == 14) {
+ mes "Welcome.";
+ mes "How was your day?";
+ mes "I heard about your activity.";
+ next;
+ mes "[Mayshell]";
+ mes "You found a key, right?";
+ mes "Huhu. I have my ways of finding out.";
+ next;
+ mes "[Mayshell]";
+ mes "Can you show me the key?";
+ mes "I'm going to check if";
+ mes "you were capable or not...";
+ next;
+ select("Give a key to him.");
+ mes "[Mayshell]";
+ if (countitem(6150) == 0) {
+ mes "You didn't bring a key?";
+ mes "I'll be in lots of trouble.";
+ close;
+ }
+ mes "I didn't expect your success without a clear target...";
+ mes "You are a man of greater ability than I thought.";
+ next;
+ mes "[Mayshell]";
+ mes "I think you find a target what we look for.";
+ mes "Then you handle it after finding a key's host.";
+ next;
+ mes "[Mayshell]";
+ mes "Then it'll be over.";
+ mes "But you have to find the key's host by yourself.";
+ next;
+ mes "[Mayshell]";
+ mes "When you find the mansion, there will be a person waiting for you.";
+ next;
+ mes "[Mayshell]";
+ mes "This is the last step.";
+ mes "Don't make any mistakes.";
+ delitem 6150,1; //Key_Of_The_Mansion
+ set job_3rd_gc, 15;
+ changequest 7108,7109;
+ close;
+ } else if (job_3rd_gc == 15) {
+ mes "Ok, you have something to do?";
+ mes "If you are late, Renzak might get upset.";
+ close;
+ } else if (job_3rd_gc == 18 || job_3rd_gc == 19) {
+ mes "I already got a report from Renzak.";
+ if (job_3rd_gc == 18) {
+ mes "You completed the task quickly.";
+ mes "That's great.";
+ } else {
+ mes "I'm so happy to see you.";
+ mes "But quickness is very important to us.";
+ next;
+ mes "[Mayshell]";
+ mes "You were not punctual...";
+ mes "At least you came back alive.";
+ }
+ next;
+ set .@all_wine,0;
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ if (checkquest(7091+.@i) == 1) set .@all_wine, .@all_wine+1;
+ mes "[Mayshell]";
+ if (.@all_wine < 2) {
+ mes "You did the job by yourself";
+ mes "even though there wasn't any";
+ mes "information about it, and you";
+ mes "collected it.";
+ next;
+ mes "[Mayshell]";
+ mes "You corresponded with all conditions";
+ mes "promptly and with patience.";
+ next;
+ mes "[Mayshell]";
+ if (job_3rd_gc == 18) {
+ mes "The evaluation of your task is... [S].";
+ mes "[S] is for 'special'.";
+ set .@quest,7099;
+ } else {
+ mes "The evaluation of your task is... [A].";
+ mes "If you were punctual, you would have received higher.";
+ set .@quest,7096;
+ }
+ next;
+ } else {
+ mes "You made full use of Daora's advice.";
+ mes "But, didn't I mention it?";
+ next;
+ mes "[Mayshell]";
+ mes "I told you to keep it a secret...";
+ mes "Of course, I don't want to blame you.";
+ next;
+ mes "[Mayshell]";
+ mes "It's important not only to solve this by yourself,";
+ mes "but also to make an effort getting information.";
+ next;
+ mes "[Mayshell]";
+ if (.@all_wine > 3) {
+ if (job_3rd_gc == 18) {
+ mes "The evaluation of your task is... [B].";
+ set .@quest,7097;
+ } else {
+ mes "The evaluation of your task is... [C].";
+ mes "You need to act by yourself.";
+ set .@quest,7098;
+ }
+ next;
+ } else {
+ mes "You adjusted an affair with flexible points of view.";
+ mes "You were not dependent on the others and you used the surroundings properly.";
+ next;
+ mes "[Mayshell]";
+ mes "I like that.";
+ if (job_3rd_gc == 18) {
+ mes "The evaluation of your task is... [A].";
+ set .@quest,7096;
+ } else {
+ mes "The evaluation of your task is... [B].";
+ set .@quest,7097;
+ }
+ next;
+ }
+ }
+ mes "[Mayshell]";
+ mes "You got a new qualification for completing this task.";
+ mes "It's a shadow of our assasin as a shadow of the world...";
+ next;
+ mes "[Mayshell]";
+ mes "I'm going to give you the qualification to be a ^4d4dffGuillotine Cross^000000.";
+ mes "I'm not pushing you, so you can come whenever you want to visit.";
+ next;
+ mes "[Mayshell]";
+ mes "I reward you for your labor, and I'm going to give you a present.";
+ mes "I got this one from guild, I hope it's helpful to you.";
+ set job_3rd_gc, 20;
+ getitem 12106,1; //Accessory_Box
+ erasequest 7091;
+ erasequest 7092;
+ erasequest 7093;
+ if (checkquest(7094) > -1) erasequest 7094;
+ if (checkquest(7095) > -1) erasequest 7095;
+ erasequest 7112;
+ erasequest 7113;
+ erasequest 7114;
+ if (checkquest(7115) > -1) erasequest 7115;
+ if (checkquest(7116) > -1) erasequest 7116;
+ changequest 7111,.@quest;
+ next;
+ mes "[Mayshell]";
+ mes "I want to tell you something.";
+ mes "I order you that ^4d4dffyou should not leave a document at all^000000, whatever it is.";
+ next;
+ mes "[Mayshell]";
+ mes "There are two types of information:";
+ mes "Things that can be shared and those that cannot.";
+ next;
+ mes "[Mayshell]";
+ mes "And never leave records or tell anybody about a task you completed...";
+ mes "for your junior who will follow your steps.";
+ next;
+ mes "[Mayshell]";
+ mes "Don't forget.";
+ mes "And the task you did is related to Rachel, Rune-Midgard, and our assassin guild.";
+ mes "So the others should not be known. Of course, you are included, so please forget everything.";
+ close;
+ } else if (job_3rd_gc == 20) {
+ mes "You are acknowledged by the guild.";
+ mes "Feel free to come whenever you want to become a Guillotine Cross.";
+ next;
+ mes "[Mayshell]";
+ mes "That choice means that you will have to walk a street of blood again.";
+ next;
+ mes "[Mayshell]";
+ mes "Bercasell is waiting in the room on the opposite side.";
+ mes "Meet him.";
+ close;
+ } else if (job_3rd_gc > 20) {
+ mes "Even though I gave you a qualification,";
+ mes "I don't want to celebrate that qualification.";
+ next;
+ mes "[Mayshell]";
+ mes "It's a way to abandon one's mind and the way of pain, of adversity.";
+ mes "I pushed you that way.";
+ next;
+ mes "[Mayshell]";
+ mes "It's funny.";
+ mes "We live for checking our comrades...";
+ mes "But it's a rule of the assasin.";
+ next;
+ mes "[Mayshell]";
+ mes "In a dark night, it's the fate of a person who is going on the shadow of the moon.";
+ mes "I wish you to store one's mind, please...";
+ close;
+ } else {
+ mes "You are not allowed in here.";
+ close;
+ }
+}
+
+ve_in,228,108,3 script Waitress#3rdgc04 80,{
+ mes "[Waitress]";
+ if (job_3rd_gc < 6) {
+ mes "Welcome~";
+ mes "Visit and take a rest~";
+ close;
+ } else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ if (checkquest(7112) == 1) {
+ mes "That's all the information that I know.";
+ mes "After that, I can't remember anything else.";
+ next;
+ mes "Then can we figure it out with the information you collected?-";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "Welcome.";
+ mes "Are you ready to order?";
+ next;
+ switch(select("You are...:Your name is..?:Water, please.")) {
+ case 1:
+ mes "[Waitress]";
+ mes "What's the matter?";
+ mes "Are you ready to order?";
+ next;
+ select("I'm looking for Madelle...");
+ mes "[Madelle]";
+ mes "Ah? Madelle? Do you know about Daora?";
+ mes "I'm Madelle.";
+ mes "I think you have business because you came from Daora.";
+ next;
+ select("Was there a suspicious guest?");
+ mes "[Madelle]";
+ mes "A suspicious guest?";
+ mes "What kind of...?";
+ mes "Ah, well... we have had a few strangers.";
+ next;
+ mes "[Madelle]";
+ mes "We don't have lots of floating population because of the rough terrain in the village.";
+ mes "Almost all people have been here since they were born or adventurers who are regulars.";
+ next;
+ mes "[Madelle]";
+ mes "But if they are not that kind of people...";
+ mes "Yes, there were strangers.";
+ next;
+ select("Can you tell me about them?");
+ mes "[Madelle]";
+ mes "Um... One looked like a priest from Rachel.";
+ mes "A priest in this village...";
+ mes "Maybe he is a soldier, I understand.";
+ next;
+ mes "[Madelle]";
+ mes "One day, there was a guy who seemed to be exhausted and bought food.";
+ mes "I remember him because he visited after closing a store.";
+ next;
+ mes "[Madelle]";
+ mes "I'm not sure but there was a person who was wearing a hood.";
+ mes "He seemed be exhausted and they wanted to buy a small drink and a snack.";
+ next;
+ mes "[Madelle]";
+ mes "I haven't seen any of them since.";
+ mes "So I don't know anymore.";
+ setquest 7112;
+ next;
+ mes "- The information of Madelle is attached on the guest board.";
+ mes "Then can we figure out what information you've collected? -";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ case 2:
+ mes "[Waitress]";
+ mes "What? My name?";
+ mes "Are you hitting on me?";
+ mes "Don't do that.";
+ if (Sex) mes "You are not my type.";
+ else mes "I don't swing that way.";
+ close;
+ case 3:
+ mes "[Waitress]";
+ mes "Do you want ice with that?";
+ close;
+ }
+ }
+ } else {
+ if (checkquest(7112) == 1) {
+ mes "That's all the information that I know.";
+ mes "I haven't seen them since.";
+ next;
+ mes "- I wonder if I can figure it out with the information I've collected... -";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "Welcome.";
+ mes "Are you ready to order?";
+ next;
+ switch(select("Suspicious people?:Which one is the best food?")) {
+ case 1:
+ mes "[Waitress]";
+ mes "A suspicious person?";
+ mes "You are a suspicious person.";
+ close;
+ case 2:
+ mes "[Waitress]";
+ mes "Umm? well...";
+ mes "If you want to have a simple dish, have a meal from our fixed menu.";
+ mes "It's 5000 zeny, Do you want it?";
+ next;
+ switch(select("Yes, I'll try it.:......")) {
+ case 1:
+ if (Zeny > 4999) {
+ mes "[Waitress]";
+ mes "Here you are, this is a meal from the fixed menu.";
+ mes "Feel free to call me when you need.";
+ next;
+ switch(select("How's your business?:Do you have lots of guests?")) {
+ case 1:
+ mes "[Waitress]";
+ mes "Well... not bad.";
+ mes "This is the only pub here so it's good.";
+ break;
+ case 2:
+ mes "[Waitress]";
+ mes "Not that much lately.";
+ mes "It's so-so.";
+ break;
+ }
+ next;
+ mes "[Waitress]";
+ mes "A business in a village can keep up with customers.";
+ mes "Thesedays, adventurers have been visiting more often.";
+ next;
+ select("Any suspicious visitors?");
+ mes "[Waitress]";
+ mes "Sure, I see some everyday.";
+ mes "I can recognize when I see their outfits.";
+ mes "I have to memorize their characters because of business.";
+ next;
+ select("It's boring...");
+ mes "[Waitress]";
+ mes "Yeah sometimes.";
+ mes "Everyday I have to talk";
+ mes "with same people.";
+ mes "But...";
+ next;
+ mes "[Waitress]";
+ mes "I'm refreshed when I see guests like you.";
+ mes "I remember something that happened a few days ago.";
+ next;
+ mes "[Waitress]";
+ mes "When I closed the store,";
+ mes "he seemed be exhausted and they wanted to buy a small drink and a snack.";
+ next;
+ mes "[Waitress]";
+ mes "He was a stranger but I'm sure that he is from Rachel.";
+ mes "He looked like a priest.";
+ next;
+ mes "[Waitress]";
+ mes "I thought that a priest came here, but it's wrong.";
+ mes "I was starting to get scared.";
+ next;
+ mes "[Waitress]";
+ mes "I thought that I may have opened the door to a thief.";
+ mes "Ah, sorry, I must be talking too much.";
+ next;
+ mes "[Waitress]";
+ mes "It was boring to talk with that old man...";
+ mes "Anyway, don't let me disturb you anymore.";
+ mes "Bon Appetit!";
+ next;
+ mes "[Waitress]";
+ mes "Oh by the way, my name is Madelle.";
+ mes "I hope you remember my name.";
+ set Zeny, Zeny - 5000;
+ setquest 7112;
+ next;
+ mes "- Madelle's information is attached to a quest board. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "[Waitress]";
+ mes "A meal from our menu is 5000 zeny.";
+ mes "You have to pay.";
+ mes "It's prepay.";
+ close;
+ }
+ case 2:
+ mes "[Waitress]";
+ mes "You feel annoyed.";
+ mes "I see. I won't push you.";
+ mes "Take a rest there.";
+ close;
+ }
+ }
+ }
+ }
+ } else {
+ mes "Hi~!";
+ mes "We can see often each other.";
+ next;
+ mes "[Madelle]";
+ mes "A meal? Liquor?";
+ mes "Hoho, have a good time!";
+ close;
+ }
+}
+
+ve_in,246,303,3 script Young Merchant#3rdgc05 930,{
+ if (job_3rd_gc < 6) {
+ mes "[Young Merchant]";
+ mes "If you want to buy stuff, go to this person.";
+ mes "I'm a distributor.";
+ close;
+ }
+ else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ if (checkquest(7113) == 1) {
+ mes "[Crave]";
+ mes "I already gave you all the information I have.";
+ mes "I'm quick in visual learning.";
+ mes "I can't find the other girl, only the one who matches your condition.";
+ next;
+ mes "Can we figure out with the information you collected?";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "[Young Merchant]";
+ mes "How about increasing potion in next time...";
+ mes "Um, do you have something to tell me?";
+ next;
+ switch(select("Do you know Crave?:Give me a potion.")) {
+ case 1:
+ mes "[Crave]";
+ mes "I'm Crave, who are you...?";
+ //mes "You're not a usual stuff in connection.."; //FIXME: Dialogue.
+ next;
+ mes "[Crave]";
+ mes "Ah, is it about Daora?";
+ mes "Yes, what can I do for you?";
+ next;
+ select("Did you see a stranger these past days?");
+ mes "[Crave]";
+ mes "Stranger... about Daora's business?";
+ mes "Ok. I understand what you are talking about.";
+ next;
+ mes "[Crave]";
+ mes "I found a new face while";
+ mes "watching the stores.";
+ mes "It was a girl...";
+ next;
+ mes "[Crave]";
+ mes "She buys food and the necessities of life regularly in the morning and afternoon.";
+ mes "I wanted to know more about her, because she was pretty.";
+ mes "But there is no person who knows her residence.";
+ next;
+ mes "[Crave]";
+ mes "Is it a mysterious person?";
+ mes "I don't know who she is, or where she lives!";
+ next;
+ mes "[Crave]";
+ mes "I want to talk to her, but she runs away...";
+ mes "She must be hiding something.";
+ setquest 7113;
+ next;
+ mes "- The information Crave gave is attached on the quest board.";
+ mes "Then can we figure out with information you collected? -";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ case 2:
+ mes "[Young Merchant]";
+ mes "I carry on a wholesale trade, not a retail trade.";
+ mes "Buy that from a tool salesperson.";
+ close;
+ }
+ }
+ } else {
+ if (checkquest(7113) == 1) {
+ mes "[Crave]";
+ mes "I already gave you all the information I have.";
+ mes "I'm quick in visual learning.";
+ mes "I can't find the other girl, only the one who matches your condition.";
+ next;
+ mes "Can we figure out with the information you collected?";
+ next;
+ switch(select("Do it.:Stop it.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "[Young Merchant]";
+ mes "What's wrong?";
+ mes "I'm a merchant, but not a retail merchant.";
+ mes "If you want to buy things, go to the others.";
+ next;
+ switch(select("Suspicious people?:I heard that you are sharp.")) {
+ case 1:
+ mes "[Young Merchant]";
+ mes "A suspicious person?";
+ mes "There are lots of people who are suspicious.";
+ next;
+ mes "[Young Merchant]";
+ mes "It's that lame person that's suspicious, isn't it?";
+ close;
+ case 2:
+ mes "[Young Merchant]";
+ mes "Hmm? It's reasonable.";
+ mes "I have to be quick in visual learning for living as a merchant.";
+ next;
+ mes "[Young Merchant]";
+ mes "I have to memorize the faces of people who do business with me so I can make a profit.";
+ mes "Then I can make steady customers.";
+ next;
+ switch(select("I'm looking for a cousin...:End conversation.")) {
+ case 1:
+ mes "[Young Merchant]";
+ mes "Is she a beautiful blonde?";
+ next;
+ switch(select("No, it's a boy.:Yes, she is.")) {
+ case 1:
+ mes "[Young Merchant]";
+ mes "Is he?";
+ mes "I don't know.";
+ mes "I know only a mysterious blonde beauty.";
+ close;
+ case 2:
+ mes "[Crave]";
+ mes "Oh, she is?";
+ mes "I'm Crave. If you find her later, please contact me.";
+ next;
+ mes "[Crave]";
+ mes "Don't give me a fierce scowl.";
+ mes "I'm a man of ability.";
+ next;
+ select("Where did you see her?");
+ mes "["+strcharinfo(0)+"]";
+ mes "A few days have passed already.";
+ mes "I want to find her as soon as possible.";
+ mes "You said you saw that child? Where did you see her?";
+ next;
+ mes "[Crave]";
+ mes "So... that's why we don't know her residence.";
+ mes "I can understand buying food and other supplies.";
+ next;
+ mes "[Crave]";
+ mes "She always runs away without saying anything.";
+ mes "I like her because of her mysterious atmosphere.";
+ next;
+ mes "[Crave]";
+ mes "I think that she ran away from home.";
+ mes "She visits here to buy stuff every day and every night regularly.";
+ next;
+ mes "[Crave]";
+ mes "She may run away when she sees you.";
+ mes "It's probably better to hide in the alley to catch her.";
+ setquest 7113;
+ next;
+ mes "- Crave's information is attached to the quest board. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ }
+ case 2:
+ mes "[Young Merchant]";
+ mes "Why do you change your face while I'm talking about a steady customer?";
+ mes "Oh, you are...";
+ mes "It's a sword of darkness that can't make a profit unrelated to memorizing people's faces.";
+ close;
+ }
+ }
+ }
+ }
+ } else {
+ mes "[Crave]";
+ mes "Excuse me?";
+ mes "Did you find who you were looking for?";
+ close;
+ }
+}
+
+veins,291,215,3 script Vigilante#3rdgc06 939,{
+ if (job_3rd_gc < 6) {
+ mes "[Vigilante]";
+ mes "Do you have any inconveniences while you are traveling?";
+ mes "At the outskirts of the city, there are many monsters. Be careful.";
+ close;
+ }
+ else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ if (checkquest(7114) == 1) {
+ mes "[Trovan]";
+ mes "I already gave you all the information I have.";
+ mes "He's the only suspicious person that's been seen.";
+ mes "But nothing has happened yet, so I'm keeping watch.";
+ next;
+ mes "- What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "[Vigilante]";
+ mes "Hello?";
+ mes "Do you need help?";
+ next;
+ switch(select("Do you know Trovan?:No thanks.")) {
+ case 1:
+ mes "[Vigilante]";
+ mes "Eh? I'm Trovan, a member of the vigilante corps of Veins.";
+ mes "What's the matter?";
+ next;
+ mes "[Trovan]";
+ mes "Ah, you were recommended by Daora.";
+ mes "I remember all of the faces of people who live in this village.";
+ next;
+ mes "[Trovan]";
+ mes "Maybe he is a stranger.";
+ mes "We should exclude normal adventurers.";
+ next;
+ mes "[Trovan]";
+ mes "And if Daora finds a person, he must not be a normal person.";
+ mes "So we should exclude normal guests...";
+ next;
+ mes "[Trovan]";
+ mes "Then we can set limits for guessing who it is.";
+ mes "A few days ago, a priest visited this village.";
+ mes "He covered his face with a hood, so I couldn't see him too well.";
+ next;
+ mes "[Trovan]";
+ mes "I can detect suspicious people pretty well.";
+ mes "He might be a criminal if he were hiding his face.";
+ next;
+ mes "[Trovan]";
+ mes "Why is he suspicious?";
+ mes "He shows up here regularly, but he has no definite residence.";
+ mes "And I always lose him when I try to follow him.";
+ next;
+ mes "[Trovan]";
+ mes "I can't offer any more information.";
+ mes "I always have to guard the entrance of the village, so I can't follow him for too long.";
+ next;
+ mes "[Trovan]";
+ mes "Anyway. He is a only person who I suspect.";
+ mes "He hasn't been caught doing anything criminal,";
+ mes "but he's always covering himself up.";
+ setquest 7114;
+ next;
+ mes "- Trovan's information is attached to the quest board. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ case 2:
+ mes "[Trovan]";
+ mes "Recently, I've seen many suspicious people.";
+ mes "I'm keeping strict watch.";
+ close;
+ }
+ }
+ } else {
+ if (checkquest(7114) == 1) {
+ mes "[Trovan]";
+ mes "I already gave you all the information I have.";
+ mes "He's the only suspicious person that's been seen.";
+ mes "But nothing has happened yet, so I'm keeping watch.";
+ next;
+ mes "- Should I figure out the information collected? -";
+ next;
+ switch(select("Check the information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "[Trovan]";
+ mes "I'm Trovan, a guard of Veins.";
+ mes "What's wrong?";
+ next;
+ switch(select("Is there a wanted man?:Nothing.")) {
+ case 1:
+ mes "[Trovan]";
+ mes "A wanted man?";
+ mes "No, what's the matter?";
+ next;
+ mes "[Trovan]";
+ mes "Did you find any suspicious people entering this village lately?";
+ mes "Umm...";
+ next;
+ mes "[Trovan]";
+ mes "Recently, there's been a man in this village wearing a hood.";
+ mes "He is not a traveler. He bought food and slipped out of the village.";
+ next;
+ mes "[Trovan]";
+ mes "I'm wondering about his identity.";
+ mes "I think he is related to a shrine...";
+ mes "Or maybe he isn't...";
+ next;
+ mes "[Trovan]";
+ mes "There is no one else like him among the people living in this village.";
+ mes "I wonder where he is from.";
+ next;
+ mes "[Trovan]";
+ mes "He might still be here.";
+ mes "There are no new people except for him. I know almost all of the adventurer's faces that visit here.";
+ mes "So that's not much news.";
+ setquest 7114;
+ next;
+ mes "- Trovan's information is attached to the quest board. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ case 2:
+ mes "[Trovan]";
+ mes "Don't go too far away.";
+ close;
+ }
+ }
+ }
+ } else {
+ mes "[Trovan]";
+ mes "How's it going?";
+ close;
+ }
+}
+
+veins,187,143,5 script Peddler#3rdgc07 892,{
+ mes "[Peddler]";
+ if (job_3rd_gc < 6) {
+ mes "What a huge sandstorm.";
+ mes "Are you ok?";
+ close;
+ }
+ else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ mes "What a huge sandstorm.";
+ mes "Are you ok?";
+ close;
+ } else {
+ if (checkquest(7115) == 1) {
+ mes "So, did you find that girl?";
+ mes "If you do, let her know that she has to come and visit me.";
+ next;
+ mes "- You can't get more information from the peddler. What information have I collected? -";
+ next;
+ switch(select("check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",1;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "Hey. Hey!";
+ mes "I'm talking to you!";
+ next;
+ switch(select("Ignore him.:Listen to the story.")) {
+ case 1:
+ mes "[Peddler]";
+ mes "You are too cold.";
+ close;
+ case 2:
+ mes "[Peddler]";
+ mes "A pretty girl just bought food.";
+ mes "You know that freshness is important when buying fish...";
+ next;
+ mes "[Peddler]";
+ mes "But I gave the wrong fish to her.";
+ mes "Recently, she bought food from my store.";
+ mes "I can't find her, maybe she doesn't live here.";
+ next;
+ mes "[Peddler]";
+ mes "She looks shabby but she always buys expensive food.";
+ mes "I thought that she was a maid but we don't have a mansion that can hire maids in Veins.";
+ next;
+ mes "[Peddler]";
+ mes "Kind of suspicious, isn't it?";
+ mes "But, I gave spoiled fish to her...";
+ next;
+ mes "[Peddler]";
+ mes "So I have to find her and exchange the fish for a refund.";
+ next;
+ mes "[Peddler]";
+ mes "If you find her, send that message, please?";
+ mes "I can't miss a guest like her.";
+ next;
+ mes "[Peddler]";
+ mes "Ok, let's see...";
+ mes "She is blonde girl.";
+ mes "You should be able";
+ mes "to find her easily.";
+ next;
+ mes "[Peddler]";
+ mes "Actually, nobody knows where she's from.";
+ mes "You're an adventurer, so I'm asking you.";
+ next;
+ select("I'll send her your message.:Hmm...");
+ mes "["+strcharinfo(0)+"]";
+ mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- A girl who has no clear residence and buys expensive food. I have to find out. -";
+ next;
+ mes "[Peddler]";
+ mes "Then send my message to her, please.";
+ mes "If I can't exchange the fish, it will spoil.";
+ setquest 7115;
+ next;
+ mes "- The peddler's information is attached to the quest board. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ }
+ }
+ }
+ } else {
+ mes "Did you send my message properly?";
+ mes "Then why she hasn't she visited here to exchange the fish?";
+ close;
+ }
+}
+
+veins,235,126,3 script Old Man#3rdgc07 945,{
+ mes "[Old Man]";
+ if (job_3rd_gc < 6) {
+ mes "Haha... I can remember my past when I see a young adventurer like you...";
+ close2;
+ } else if (job_3rd_gc == 6) {
+ if (checkquest(7091) == 1) {
+ mes "Haha... I can remember my past when I see a young adventurer like you...";
+ close;
+ } else {
+ if (checkquest(7116) == 1) {
+ mes "Thanks for talking to me.";
+ next;
+ mes "- I can't get anymore information from the Old Man. What information have I collected? -";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ } else {
+ mes "What? What's the matter?";
+ mes "You want to talk with me?";
+ next;
+ switch(select("Suspicious person...:You look good.")) {
+ case 1:
+ mes "[Old Man]";
+ mes "A suspicious person?";
+ mes "Well, Trovan may know more about her than me.";
+ close;
+ case 2:
+ mes "[Old Man]";
+ mes "Thanks anyway.";
+ mes "I'll just sit down here...";
+ next;
+ mes "[Old Man]";
+ mes "I look around at people who pass by here all the time.";
+ mes "I can find out where they're from easily by watching what they wear.";
+ next;
+ mes "[Old Man]";
+ mes "I can't forget her at all because of her funny outfit.";
+ mes "It's not difficult to forget a person wearing a formal dress.";
+ next;
+ select("Then what's funny?");
+ mes "[Old Man]";
+ mes "Umm, this village is not funny anymore.";
+ mes "I know everything~ I even found out everyone's job.";
+ next;
+ mes "[Old Man]";
+ mes "But...";
+ mes "Recently, a girl showed up.";
+ mes "In the morning, she buys some food from a peddler and then disappears.";
+ next;
+ mes "[Old Man]";
+ mes "And in the afternoon she usually buys the necessities of life.";
+ mes "A little bit at a time.";
+ mes "And then she goes somewhere after...";
+ next;
+ mes "[Old Man]";
+ mes "I figure that she must be preparing something.";
+ mes "If she buys a lot of stuff, then she can be found easily.";
+ next;
+ mes "[Old Man]";
+ mes "I think she stocks up heavily on foods that help during battles.";
+ next;
+ mes "[Old Man]";
+ mes "She just recently started this routine.";
+ mes "Is she a newcomer?";
+ next;
+ mes "[Old Man]";
+ mes "I'm going to watch you for a while.";
+ mes "Ah, why am I bothering you with this story?";
+ setquest 7116;
+ next;
+ mes "- The information of the Old Man is attached to the quest board. What information have I collected?";
+ next;
+ switch(select("Check information.:Cancel.")) {
+ case 1:
+ callfunc "func_3rdgc",0;
+ close;
+ case 2:
+ mes "You stop the confirmation of information.";
+ close;
+ }
+ }
+ }
+ }
+ } else if (job_3rd_gc == 8) {
+ mes "You want to know something?";
+ mes "We have a marvelous girl in our village.";
+ next;
+ mes "[Old Man]";
+ mes "I don't know what kind of gift she has, but she knows how to find people.";
+ next;
+ mes "[Old Man]";
+ mes "If you want to find her, ask that kid.";
+ close;
+ } else {
+ mes "I still don't know.";
+ mes "I'm too old...";
+ close;
+ }
+}
+
+veins,223,180,3 script Girl#3rdgc09 941,{
+ mes "[Melissa]";
+ if (job_3rd_gc == 8) {
+ mes "Hi?";
+ mes "What?";
+ mes "Have you lost a friend?";
+ next;
+ switch(select("Do you know something?:No...")) {
+ case 1:
+ mes "[Melissa]";
+ mes "I have a special gift that I've had my whole life.";
+ mes "People visit me when they need to find something.";
+ next;
+ mes "[Melissa]";
+ mes "Are looking for someone?";
+ mes "Can you tell me about their character?";
+ next;
+ switch(select("You are joking.:Let me do it.")) {
+ case 1:
+ mes "[Melissa]";
+ mes "Ha! But you'll come back to me when you need to find someone.";
+ mes "I know everything.";
+ close;
+ case 2:
+ set .@ans00, 0;
+ mes "[Melissa]";
+ mes "Ok, answer my question.";
+ mes "Is it a boy or a girl?";
+ next;
+ switch(select("A boy:A girl")) {
+ case 1:
+ mes "[Melissa]";
+ mes "A boy and...";
+ break;
+ case 2:
+ mes "[Melissa]";
+ mes "A girl and...";
+ set .@ans00, .@ans00+1;
+ break;
+ }
+ next;
+ mes "[Melissa]";
+ mes "What is the hair color?";
+ next;
+ switch(select("Dark:Red:Light yellowish:White")) {
+ case 1:
+ mes "[Melissa]";
+ mes "Dark hair color... hmm...";
+ mes "Dark brown or black hair...";
+ break;
+ case 2:
+ mes "[Melissa]";
+ mes "Light brown or dark orange... Red hair...";
+ break;
+ case 3:
+ mes "[Melissa]";
+ mes "Light orange to blonde hair.";
+ set .@ans00, .@ans00+1;
+ break;
+ case 4:
+ mes "[Melissa]";
+ mes "Gray... white... gold... silver hair...";
+ break;
+ }
+ next;
+ mes "[Melissa]";
+ mes "Young or old?";
+ next;
+ switch(select("Like a child.:Young.:Middle-aged.:Very old.")) {
+ case 1:
+ mes "[Melissa]";
+ mes "And a child.";
+ break;
+ case 2:
+ mes "[Melissa]";
+ mes "A young person.";
+ mes "Like you?";
+ set .@ans00, .@ans00+1;
+ break;
+ case 3:
+ mes "[Melissa]";
+ mes "Same age as a tool salesman?";
+ mes "Middle-aged.";
+ break;
+ case 4:
+ mes "[Melissa]";
+ mes "Yes, very old.";
+ break;
+ }
+ next;
+ mes "[Melissa]";
+ mes "Hi, "+((Sex)?"brother":"sister")+"~ Let me collect all of the information you've provided...";
+ next;
+ mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -";
+ next;
+ if (.@ans00 == 3) {
+ mes "[Melissa]";
+ mes "Got it!";
+ mes "I know her.";
+ mes "Her name is ^4d4dffEstillda^000000.";
+ mes "Right?";
+ next;
+ mes "[Melissa]";
+ mes "Why are you looking for her? Is she your friend?";
+ mes "She gave me candy the other day.";
+ next;
+ mes "[Melissa]";
+ mes "Umm... this girl...";
+ mes "will pass around";
+ mes "a blind alley in";
+ mes "about 1 hour!";
+ mes "Hehehe!";
+ erasequest 7103;
+ setquest 7104;
+ set job_3rd_gc, 9;
+ next;
+ mes "[Melissa]";
+ mes "She has to be who you're looking for. I'm never wrong.";
+ mes "Tell me I did a good job!";
+ next;
+ switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) {
+ case 1:
+ mes "You pat Melissa on the head.";
+ mes "She reacts like a puppy would.";
+ next;
+ mes "[Melissa]";
+ mes "Hehehe...";
+ mes "I'm here to help~!";
+ close;
+ case 2:
+ mes "[Melissa]";
+ mes "Hehehe...";
+ mes "I did good!";
+ close;
+ }
+ } else {
+ mes "[Melissa]";
+ mes "Umm...";
+ mes "That person who has those characteristics is...";
+ next;
+ mes "[Melissa]";
+ mes "Wha-...? Eww, I've never been wrong.";
+ mes "I don't know why, but I can't see that person.";
+ next;
+ mes "[Melissa]";
+ mes "Eeeahhh! Wahhh!";
+ next;
+ mes "- All I can do is soothe Melissa as she cries. I have to think about the person's characteristics again. -";
+ close;
+ }
+ }
+ case 2:
+ mes "[Melissa]";
+ mes "It's strange.";
+ mes "In this village people are always looking for someone.";
+ close;
+ }
+ } else if (job_3rd_gc == 9) {
+ mes "Did you find her?";
+ mes "Say thanks to her for giving me candy the other day.";
+ close;
+ } else {
+ mes "When I'm looking for people, an angel wearing black clothes gives me information.";
+ next;
+ mes "[Melissa]";
+ mes "I told Daora about this story, then she said to me not to do it again.";
+ mes "Maybe she isn't a good angel.";
+ close;
+ }
+}
+
+veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{
+ end;
+OnTouch:
+ if (job_3rd_gc == 9) {
+ if ((checkquest(7104,PLAYTIME) == 1) || (checkquest(7105,PLAYTIME) == 1)) {
+ mes ".....?";
+ mes "There's a sign of somebody present.";
+ mes "You still have time.";
+ close;
+ } else if ((checkquest(7104,PLAYTIME) == 2) || (checkquest(7105,PLAYTIME) == 2)) {
+ mes "The blind alley that Melissa told me about must be this street.";
+ next;
+ mes "There's a sign of somebody present.";
+ mes "A blonde girl shows up!";
+ donpcevent "Estillda#3rdgc10::OnEnable";
+ next;
+ select("Make a surprise attack.");
+ set .@c_spec, readparam(bDex)+readparam(bAspd)+readparam(bCritical);
+ if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) {
+ mes "You take her by the wrist trying not to let her see you.";
+ mes "The food that she is holding falls on the floor.";
+ next;
+ mes "[Estillda]";
+ mes "Ahhhh!";
+ mes "Who are you?";
+ mes "What are you doing?";
+ next;
+ if(select("Who sent you?:Who's from Rachel?") == 2) {
+ mes "[Estillda]";
+ mes "I don't know! I don't have any idea. I don't know him!";
+ next;
+ }
+ mes "[Estillda]";
+ mes "If I buy stuff for him...";
+ mes "He said that he can pay for my labor and production costs.";
+ next;
+ mes "[Estillda]";
+ mes "I don't know who he is.";
+ mes "It's true.";
+ mes "Is he bad guy?";
+ next;
+ mes "[Estillda]";
+ mes "Help me, please?";
+ mes "Help me.";
+ mes "I'll do anything you want.";
+ next;
+ mes "[Estillda]";
+ mes "I didn't know anything about him, I don't know if he's a bad guy.";
+ mes "I just bought some stuff... (sobbing)...";
+ next;
+ mes "- Estillda is in shock because she thinks that she's in trouble. -";
+ next;
+ select("Calm her down.");
+ mes "["+strcharinfo(0)+"]";
+ mes "Just relax for a second.";
+ mes "I totally understand what you're saying.";
+ mes "You won't get into any trouble.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm looking for a guy who committed a crime and ran away.";
+ mes "I have to catch him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So who made you get those supplies?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you cooperate with me, I'm going to protect you until this is all done.";
+ mes "The Assassin Guild will protect you.";
+ next;
+ mes "[Estillda]";
+ mes "You promise, right?";
+ mes "How can I help you?";
+ next;
+ select("When are you supposed to meet?");
+ mes "[Estillda]";
+ mes "Oh, I already delivered the stuff.";
+ mes "I'm on my way back.";
+ next;
+ mes "[Estillda]";
+ mes "Ah, these are mine.";
+ mes "I got a lot of zeny.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then go straight this way and pretend that nothing happened.";
+ next;
+ mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -";
+ donpcevent "Estillda#3rdgc10::OnDisable";
+ if (checkquest(7104) > -1) erasequest 7104;
+ if (checkquest(7105) > -1) erasequest 7105;
+ set job_3rd_gc, 10;
+ setquest 7106;
+ next;
+ mes "- The pub in the underground of Veins is the best place to keep her safe. -";
+ close;
+ } else {
+ mes "- I tried to take her by the wrist, but she already knew and ran away screaming. -";
+ donpcevent "Estillda#3rdgc10::OnDisable";
+ if (checkquest(7104) > -1) erasequest 7104;
+ if (checkquest(7105) > -1) erasequest 7105;
+ setquest 7105;
+ next;
+ mes "You couldn't catch Estillda.";
+ close;
+ }
+ } else {
+ mes "An error has occurred.";
+ mes "Please contact the GM team to fix this situation.";
+ close;
+ }
+ }
+ end;
+}
+
+veins,341,287,3 script Estillda#3rdgc10 919,{
+OnInit:
+OnDisable:
+ disablenpc "Estillda#3rdgc10";
+ end;
+OnEnable:
+ enablenpc "Estillda#3rdgc10";
+ end;
+}
+
+job3_guil01,79,15,1 script Estillda#3rdgc11 919,{
+ if (job_3rd_gc == 11) {
+ mes "Estillda is looking around with an anxious expression on her face.";
+ next;
+ switch(select("Are you ok?:Intimidate her.")) {
+ case 1:
+ mes "[Estillda]";
+ mes "Yes? Yes...";
+ mes "I thought assassins were scary.";
+ mes "But I don't think so...";
+ next;
+ select("You don't look like you're from Veins");
+ mes "[Estillda]";
+ mes "Yes? Yes...";
+ mes "I'm from Rachel.";
+ mes "I'm here to make zeny.";
+ mes "I had a desolate life in Rachel.";
+ next;
+ switch(select("You came here with alone?:Had a desolate life...")) {
+ case 1:
+ mes "[Estillda]";
+ mes "No.";
+ mes "I don't think so.";
+ mes "I came here with a guy.";
+ next;
+ mes "[Estillda]";
+ mes "I usually come here by myself. Sometimes he checks my destination.";
+ mes "I thought that he is an important person from some company.";
+ next;
+ mes "[Estillda]";
+ mes "But I don't know who he is.";
+ break;
+ case 2:
+ mes "[Estillda]";
+ mes "I'm a native,";
+ mes "I work in his house.";
+ mes "I think it's not bad.";
+ mes "I just left my home...";
+ next;
+ mes "[Estillda]";
+ mes "He said that he needed a maid and that he could pay me enough money.";
+ break;
+ }
+ next;
+ mes "[Estillda]";
+ mes "Actually I don't know him well.";
+ mes "...I'll never do it.";
+ mes "I want to go home. I miss my mommy.";
+ next;
+ switch(select("What can you tell me?:Tell me what you know!")) {
+ case 1:
+ mes "[Estillda]";
+ mes "Yes. Right?";
+ mes "I'm going to tell you everything that I know.";
+ break;
+ case 2:
+ mes "[Estillda]";
+ mes "Sorry. I'm sorry.";
+ mes "I'm going to do what you want...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your attitude is a problem.";
+ mes "Let's take up the main subject.";
+ break;
+ }
+ next;
+ mes "[Estillda]";
+ mes "I usually supply food";
+ mes "and other life necessities.";
+ next;
+ mes "[Estillda]";
+ mes "I buy some food to eat for myself.";
+ mes "And I buy expensive food for him everyday.";
+ next;
+ mes "[Estillda]";
+ mes "I think he is very fussy about food...";
+ mes "And I get money whenever I deliver food..";
+ next;
+ select("Where did you sleep?");
+ mes "[Estillda]";
+ mes "Yes? Yes, around here.";
+ mes "There is a place that soldiers stay.";
+ mes "He wants me to stay there...";
+ next;
+ select("When are you supposed to meet?");
+ mes "[Estillda]";
+ mes "In a couple of hours.";
+ mes "At a warehouse underground in the south.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thanks for your cooperation.";
+ mes "Your house is in Rachel?";
+ mes "Estillda is your real name?";
+ mes "Yes, I'm going to draw his rations in Rachel.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "To go back home without an accident.";
+ set job_3rd_gc, 12;
+ changequest 7106,7107;
+ close;
+ case 2:
+ mes "[Estillda]";
+ mes "Yes?";
+ mes "Please...";
+ mes "Don't kill me.";
+ next;
+ mes "- Estillda looks scared. You need to change the subject. -";
+ close;
+ }
+ } else if (job_3rd_gc == 12) {
+ mes "[Estillda]";
+ mes "We usually meet at the same place at the same time.";
+ mes "It's in a warehouse underground in the south.";
+ mes "Don't tell him that I told you.";
+ close;
+ }
+ end;
+}
+
+veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{
+ end;
+OnInit:
+ set $@3rdgc_room01, 0;
+ end;
+OnTouch:
+ if (job_3rd_gc == 12) {
+ if (checkquest(7107,PLAYTIME) == 2) {
+ mes "This must be the place Estillda told me about.";
+ next;
+ switch(select("Go inside.:Observe the situation.")) {
+ case 1:
+ if ($@3rdgc_room01 == 0) {
+ warp "job3_guil02",34,44;
+ set $@3rdgc_room01, 1;
+ } else {
+ mes "You tried to open the door but it's locked.";
+ mes "It doesn't show any signs of life.";
+ next;
+ mes "Come back here later.";
+ }
+ close;
+ case 2:
+ mes "I back up to watch the situation unfold.";
+ close;
+ }
+ } else if (checkquest(7107,PLAYTIME) == 1) {
+ mes "This must be the place Estillda told me about.";
+ mes "I have enough time for meeting.";
+ close;
+ } else {
+ mes "An error has occurred.";
+ mes "Contact the GM team to resolve the situation.";
+ close;
+ }
+ }
+ end;
+}
+
+job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{
+ end;
+OnEnable:
+ enablenpc "#3rdgc_room01_mag01";
+ end;
+OnDisable:
+ disablenpc "#3rdgc_room01_mag01";
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTouch:
+ if (job_3rd_gc == 12) {
+ initnpctimer;
+ donpcevent "A man with black clothes::OnEnable";
+ disablenpc "#3rdgc_room01_mag01";
+ } else {
+ mes "You don't have to come here now.";
+ close;
+ warp "veins",178,62;
+ set $@3rdgc_room01, 0;
+ end;
+ }
+ end;
+OnTimer295000:
+ mapannounce "job3_guil02","Dandelion: ...Ha, you are strong and sticky!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ donpcevent "A man with black clothes::OnReset";
+ end;
+OnTimer296000:
+ mapannounce "job3_guil02","The Dandelion ran away.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer298000:
+ mapwarp "job3_guil02","veins",186,65;
+ end;
+OnTimer299000:
+ donpcevent "Dandelion#3rdgc12::OnDisable";
+ donpcevent "A man with black clothes::OnDisable";
+ donpcevent "#3rdgc_room01_mag01::OnEnable";
+ end;
+OnTimer300000:
+ set $@3rdgc_room01, 0;
+ stopnpctimer;
+ end;
+}
+
+job3_guil02,51,43,7 script A man with black clothes 456,4,4,{
+ end;
+OnInit:
+OnDisable:
+ hideonnpc "A man with black clothes";
+ set .on,0;
+ end;
+OnEnable:
+ hideoffnpc "A man with black clothes";
+ set .on,1;
+ end;
+OnReset:
+ killmonster "job3_guil02","A man with black clothes::OnMyMobDead";
+ end;
+OnTouch:
+ if (!.on) end;
+ mes "[A man with black clothes]";
+ mes "You just arrived here.";
+ mes "Why are you so late?";
+ mes "Put your stuff down.";
+ next;
+ select("......");
+ mes "[A man with black clothes]";
+ mes "May the goddess bless you eternally...";
+// UseSkillToPC 34 0 0 0
+ specialeffect2 EF_BLESSING;
+ sc_start SC_BLESSING,60000,1;
+ next;
+ emotion e_gasp;
+ mes "[A man with black clothes]";
+ mes "Who... who are you?!";
+ mes "A... Assassin Guild?!";
+ mes "What?!";
+ mes "When did I give you a clue?!";
+ next;
+ select("You lost your head...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Is this the correct target?";
+ mes "Can you talk with me for a sec?";
+ next;
+ mes "[A man with black clothes]";
+ mes "No way!!!!";
+ mes "You... I'll make you close your eyes forever!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What?!";
+ close2;
+ donpcevent "A man with black clothes::OnDisable";
+ monster "job3_guil02",51,43,"Dandelion",2031,1,"A man with black clothes::OnMyMobDead";
+ end;
+OnMyMobDead:
+ donpcevent "#3rdgc_room01_mag01::OnStop";
+ donpcevent "#3rdgc_2nd_timer::OnEnable";
+ mapwarp "job3_guil02","job3_guil02",47,43;
+ end;
+}
+
+job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnTimer1000:
+ donpcevent "Dandelion#3rdgc12::OnEnable";
+ end;
+OnTimer60000:
+ mapwarp "job3_guil02","veins",186,65;
+ end;
+OnTimer61000:
+ donpcevent "Dandelion#3rdgc12::OnDisable";
+ donpcevent "A man with black clothes::OnDisable";
+ donpcevent "#3rdgc_room01_mag01::OnEnable";
+ set $@3rdgc_room01, 0;
+ stopnpctimer;
+ end;
+}
+
+job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{
+ if (!checkweight(1201,2)) {
+ mes "- You can't continue this quest because you have too many items. -";
+ close;
+ }
+ if (job_3rd_gc == 12) {
+ mes "[Dandelion]";
+ mes "Eyah!";
+ mes "You... won't find anything.";
+ mes "Everything... is guided... by the goddess...";
+ mes "Keeek!";
+ next;
+ mes "- He puts something in his mouth and swallows. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is that?!";
+ mes "What do you have in your mouth...?";
+ mes "Why did you do that?";
+ next;
+ mes "It's too late to save him.";
+ mes "He passed away.";
+ mes "You find a key with a fancy decoration around his neck.";
+ set job_3rd_gc, 13;
+ getitem 6150,1; //Key_Of_The_Mansion
+ changequest 7107,7108;
+ close;
+ } else {
+ if (job_3rd_gc == 13) {
+ mes "There is nothing to do.";
+ mes "Let's get out of here.";
+ } else
+ mes "You are shoved by an unknown force.";
+ close2;
+ warp "veins",178,62;
+ end;
+ }
+OnInit:
+OnDisable:
+ disablenpc "Dandelion#3rdgc12";
+ end;
+OnEnable:
+ enablenpc "Dandelion#3rdgc12";
+ end;
+}
+
+rachel,115,77,3 script Girke#3rdgc13 85,{
+ mes "[Girke]";
+ mes "Oh~ young man.";
+ mes "I'm Girke Sara.";
+ mes "Just call me Girke.";
+ next;
+ mes "- He smells like alcohol. -";
+ next;
+ mes "[Girke]";
+ mes "You know what?";
+ mes "A man who is a legendary key artisan lives in our village.";
+ mes "Hiccup~";
+ next;
+ mes "[Girke]";
+ mes "Ah~hahahaha";
+ mes "My dad likes pieces of work like that.";
+ mes "One day, he said to me.";
+ next;
+ mes "[Girke]";
+ mes "'Girke, my wish is having a key crafted from Oresa.'";
+ next;
+ mes "[Girke]";
+ mes "But Oresa already disappeared after handing everything over to his apprentice.";
+ mes "Finally, my dad passed away without seeing such a key...";
+ next;
+ mes "[Girke]";
+ mes "You know.";
+ mes "That Oresa! He lives in our town?!";
+ mes "Hiccup~";
+ next;
+ mes "[Girke]";
+ mes "But he is too old...";
+ mes "But the artisan is...";
+ next;
+ mes "[Girke]";
+ mes "...difficult to meet.";
+ mes "Like my dad... He's a bit of a loner.";
+ next;
+ mes "[Girke]";
+ mes "What am I talking to you about.";
+ mes "Are you drunken? Daddy... (sobbing)";
+ mes "Ah... Daddy...";
+ next;
+ mes "- Girke starts to cry. -";
+ close;
+}
+
+ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{
+ mes "[Oresa Rava]";
+ if (job_3rd_gc == 13) {
+ mes "I don't know why you are visiting me, but I'm not crafting anymore.";
+ mes "I'm too old to craft.";
+ next;
+ select("Do you know this key?");
+ mes "[Oresa Rava]";
+ mes "Hmm? Umm... Give it to me.";
+ mes "This pattern...";
+ mes "Where did you get this from?";
+ next;
+ switch(select("I just picked it up.:I have a story...")) {
+ case 1:
+ mes "[Oresa Rava]";
+ mes "Umm? Did you just pick it up?";
+ mes "That's impossible.";
+ mes "Did something happen in that house.";
+ next;
+ mes "[Oresa Rava]";
+ mes "So what will you do with this key?";
+ next;
+ select("I'm going to find the owner.");
+ mes "[Oresa Rava]";
+ mes "Ah~! That's why you came here to see me.";
+ mes "I gave that key to a person who was a priest.";
+ next;
+ mes "[Oresa Rava]";
+ mes "I couldn't see my home after he became a priest, but I made a key for a celebration.";
+ next;
+ mes "[Oresa Rava]";
+ mes "It's a key to his mansion.";
+ mes "Now I don't know where he lives.";
+ mes "But can you visit there and send over the caretaker of the summer cottage?";
+ next;
+ break;
+ case 2:
+ mes "[Oresa Rava]";
+ mes "I don't know what's going on.";
+ mes "I gave that key to a person who was a priest.";
+ next;
+ mes "[Oresa Rava]";
+ mes "I couldn't see my home after he became a priest, but I made a key for a celebration.";
+ next;
+ mes "[Oresa Rava]";
+ mes "It's a key to his mansion.";
+ mes "Now I don't know where he lives.";
+ mes "But can you visit there and send over the caretaker of the summer cottage?";
+ next;
+ mes "[Oresa Rava]";
+ mes "Actually, I can't trust you...";
+ mes "But you showed up with a key. It may be an act of providence.";
+ next;
+ select("Sure.");
+ break;
+ }
+ mes "[Oresa Rava]";
+ mes "That mansion was...";
+ mes "built in a gorge of Veins.";
+ mes "I don't know the exact location of it though.";
+ next;
+ select("That should be enough.");
+ mes "[Oresa Rava]";
+ mes "Are you sure?";
+ mes "You are so kind.";
+ mes "Send over that key.";
+ next;
+ mes "- Find the owner of that key soon and tell Mayshell. -";
+ set job_3rd_gc, 14;
+ close;
+ } else if (job_3rd_gc == 14) {
+ mes "That key is of a mansion built in a gorge of Veins.";
+ mes "I'm sure of it.";
+ close;
+ } else {
+ mes "It's an old story about that artisan.";
+ mes "Now... It's best to see my grandchild.";
+ next;
+ mes "[Oresa Rava]";
+ mes "You are laughing now, but you will understand me soon.";
+ close;
+ }
+}
+
+ve_fild05,327,308,3 script Girl#3rdgc14 466,{
+ if (job_3rd_gc > 14 && job_3rd_gc < 18) {
+ mes "[Renzak]";
+ if (job_3rd_gc == 15) {
+ mes "You are here.";
+ mes "I'm Renzak.";
+ mes "You sent here from Mayshell?";
+ //mes "I'm not dwelling on."; //FIXME: Dialogue.
+ next;
+ mes "[Renzak]";
+ mes "Our final target is over there.";
+ mes "The mansion is surrounded by cliffs.";
+ mes "You must remove the target in the mansion.";
+ next;
+ mes "[Renzak]";
+ mes "I'm going to give you 10 min.";
+ mes "Complete your task and then wait in the backdoor of the mansion.";
+ mes "I'll wait for you there.";
+ } else if (job_3rd_gc == 16) {
+ mes "You have to attain our goal and come out of the mansion's backdoor within 10 minutes.";
+ mes "You can do it.";
+ } else {
+ mes "You failed.";
+ mes "You must succeed.";
+ next;
+ mes "[Renzak]";
+ mes "You have to come out of the mansion's backdoor.";
+ mes "I'll wait for you.";
+ }
+ next;
+ switch(select("I got it.:I'll be ready.")) {
+ case 1:
+ if ($@3rdgc_room02 == 0) {
+ set job_3rd_gc, 17;
+ erasequest ((job_3rd_gc == 17)?7110:7109);
+ setquest 7110;
+ set $@3rdgc_room02, 1;
+ warp "job3_guil03",22,70;
+ } else {
+ mes "[Renzak]";
+ mes "Wait a second.";
+ mes "Just wait until it gets dark.";
+ next;
+ mes "[Renzak]";
+ mes "It'll be easy to infiltrate because it's covered by the cliff's shadow.";
+ set job_3rd_gc, 16;
+ }
+ close;
+ case 2:
+ mes "[Renzak]";
+ mes "You don't have time to spare.";
+ mes "You should prepare for action.";
+ if (job_3rd_gc == 17) {
+ erasequest 7110;
+ setquest 7109;
+ }
+ set job_3rd_gc, 16;
+ close;
+ }
+ } else if (job_3rd_gc > 18) {
+ mes "[Renzak]";
+ mes "You look good.";
+ mes "Me? I've always had the same figure.";
+ next;
+ mes "[Renzak]";
+ mes "I just wait for guys who will do what I ask.";
+ close;
+ } else {
+ mes "[Shadow-faced girl]";
+ mes "......";
+ mes "This road is blocked.";
+ mes "Go back.";
+ close;
+ }
+OnInit:
+ set $@3rdgc_room02, 0;
+ end;
+}
+
+job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{
+ end;
+OnEnable:
+ enablenpc "#3rdgc_event01";
+ end;
+OnDisable:
+ disablenpc "#3rdgc_event01";
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTouch:
+ if (job_3rd_gc == 17) {
+ initnpctimer;
+ donpcevent "#3rdgc_event_master::OnEnable";
+ disablenpc "#3rdgc_event01";
+ } else {
+ mes "You don't have to come here.";
+ close2;
+ warp "ve_fild05",341,303;
+ set $@3rdgc_room02, 0;
+ }
+ end;
+OnTimer900000:
+ mapannounce "job3_guil03","Renzak : Withdraw!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ end;
+OnTimer901000:
+ mapwarp "job3_guil03","ve_fild05",341,303;
+ end;
+OnTimer902000:
+ donpcevent "#3rdgc_event_master::OnReset";
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,1,4,0 script #3rdgc_event_master 844,{
+ end;
+OnEnable:
+ donpcevent "Barbed-Wire Entanglement::OnEnable";
+ donpcevent "Guard Dog#dog01::OnEnable";
+ donpcevent "Guard Dog#dog02::OnEnable";
+ donpcevent "#3rdgc_sunchal_nomal::OnEnable";
+ donpcevent "#3rdgc_sunchal_kill01::OnEnable";
+ donpcevent "#3rdgc_sunchal_kill02::OnEnable";
+ donpcevent "#3rdgc_sunchal_kill03::OnEnable";
+ donpcevent "#3rdgc_gojung_kill01::OnEnable";
+ donpcevent "#3rdgc_gojung_kill02::OnEnable";
+ donpcevent "#3rdgc_gojung_kill03::OnEnable";
+ donpcevent "Priest from Rachel::OnEnable";
+ end;
+OnReset:
+ donpcevent "#3rdgc_guard::OnStop";
+ donpcevent "#3rdgc_guardoff::OnReset";
+ donpcevent "#3rdgc_hide01::OnStop";
+ donpcevent "#3rdgc_hide02::OnStop";
+ donpcevent "#3rdgc_hide03::OnStop";
+ donpcevent "#3rdgc_sunchal_kill01::OnStop";
+ donpcevent "#3rdgc_sunchal_kill02::OnStop";
+ donpcevent "#3rdgc_sunchal_kill03::OnStop";
+ donpcevent "#3rdgc_gojung_kill01::OnStop";
+ donpcevent "#3rdgc_gojung_kill02::OnStop";
+ donpcevent "#3rdgc_gojung_kill03::OnStop";
+ donpcevent "Guard Dog#dog01::OnReset";
+ donpcevent "Guard Dog#dog02::OnReset";
+ donpcevent "#3rdgc_sunchal_nomal::OnReset";
+ donpcevent "#3rdgc_sunchal_kill01::OnReset";
+ donpcevent "#3rdgc_sunchal_kill02::OnReset";
+ donpcevent "#3rdgc_sunchal_kill03::OnReset";
+ donpcevent "#3rdgc_gojung_kill01::OnReset";
+ donpcevent "#3rdgc_gojung_kill02::OnReset";
+ donpcevent "#3rdgc_gojung_kill03::OnReset";
+ donpcevent "Priest from Rachel::OnReset";
+ donpcevent "Barbed-Wire Entanglement::OnDisable";
+ donpcevent "Guard Dog#dog01::OnDisable";
+ donpcevent "Guard Dog#dog02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill01::OnDisable";
+ donpcevent "#3rdgc_gojung_kill02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill03::OnDisable";
+ donpcevent "Priest from Rachel::OnDisable";
+ donpcevent "Renzak#3rdgc16::OnDisable";
+ donpcevent "#3rdgc_event01::OnEnable";
+ set $@3rdgc_room02, 0;
+ end;
+}
+
+//Original name: Barbed-Wire Entanglements#3rdgc_door01
+job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{
+ end;
+OnEnable:
+ enablenpc "Barbed-Wire Entanglement";
+ end;
+OnDisable:
+ disablenpc "Barbed-Wire Entanglement";
+ end;
+OnTouch:
+ mes "There is space on the bottom of the old fence.";
+ next;
+ if(select("Find another way.:Climb into the space.") == 2) {
+ mes "You climb into the narrow space.";
+ mes "The hole is blocked with the old barbed-wire entanglements.";
+ close2;
+ warp "job3_guil03",57,79;
+ disablenpc "Barbed-Wire Entanglement";
+ end;
+ }
+ close;
+}
+
+job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{
+ end;
+OnStop:
+ killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead";
+ stopnpctimer;
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Man's voice : Umm? Is that a shadow in the window?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ initnpctimer;
+ end;
+OnTimer2000:
+ monster "job3_guil03",97,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead";
+ monster "job3_guil03",98,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead";
+ monster "job3_guil03",99,49,"Guard Dog",1866,1,"#3rdgc_hide01::OnMyMobDead";
+ mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer60000:
+ mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_guard::OnEnable";
+ stopnpctimer;
+ end;
+OnMyMobDead:
+ if (mobcount("job3_guil03","#3rdgc_hide01::OnMyMobDead") < 1)
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{
+ end;
+OnStop:
+ killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead";
+ stopnpctimer;
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Man's voice : There is something outside!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ initnpctimer;
+ end;
+OnTimer2000:
+ monster "job3_guil03",97,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead";
+ monster "job3_guil03",98,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead";
+ monster "job3_guil03",99,57,"Guard Dog",1866,1,"#3rdgc_hide02::OnMyMobDead";
+ mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer60000:
+ mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_guard::OnEnable";
+ stopnpctimer;
+ end;
+OnMyMobDead:
+ if (mobcount("job3_guil03","#3rdgc_hide02::OnMyMobDead") < 1)
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{
+ end;
+OnStop:
+ killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead";
+ stopnpctimer;
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Man's voice : What is that?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ initnpctimer;
+ end;
+OnTimer2000:
+ monster "job3_guil03",97,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead";
+ monster "job3_guil03",98,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead";
+ monster "job3_guil03",99,67,"Guard Dog",1866,1,"#3rdgc_hide03::OnMyMobDead";
+ mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer60000:
+ mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_guard::OnEnable";
+ stopnpctimer;
+ end;
+OnMyMobDead:
+ if (mobcount("job3_guil03","#3rdgc_hide03::OnMyMobDead") < 1)
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,1,2,0 script #3rdgc_guard 844,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer5000:
+ mapannounce "job3_guil03","Guards : Take strict precaution outside!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "Exterior Guard#g01::OnEnable";
+ donpcevent "Exterior Guard#g02::OnEnable";
+ donpcevent "Exterior Guard#g03::OnEnable";
+ donpcevent "Exterior Guard#g04::OnEnable";
+ donpcevent "Exterior Guard#g05::OnEnable";
+ donpcevent "Exterior Guard#g06::OnEnable";
+ end;
+OnTimer8000:
+ mapannounce "job3_guil03","Guards : Take strict precaution of the front gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "Front Gate Guard#g01::OnEnable";
+ donpcevent "Front Gate Guard#g03::OnEnable";
+ donpcevent "Front Gate Guard#g04::OnEnable";
+ donpcevent "Front Gate Guard#g05::OnEnable";
+ end;
+OnTimer13000:
+ mapannounce "job3_guil03","Guards : Take strict precaution of the back gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "Back Gate Guard#g01::OnEnable";
+ donpcevent "Back Gate Guard#g03::OnEnable";
+ donpcevent "Back Gate Guard#g04::OnEnable";
+ donpcevent "Back Gate Guard#g05::OnEnable";
+ end;
+OnTimer16000:
+ mapannounce "job3_guil03","Guards : Take strict precaution of the interior!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "Interior Guard#g01::OnEnable";
+ donpcevent "Interior Guard#g03::OnEnable";
+ donpcevent "Interior Guard#g04::OnEnable";
+ donpcevent "Interior Guard#g05::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,1,3,0 script #3rdgc_guardoff 844,{
+ end;
+OnDisable:
+ initnpctimer;
+ end;
+OnReset:
+ stopnpctimer;
+ donpcevent "Front Gate Guard#g01::OnDisable";
+ donpcevent "Front Gate Guard#g03::OnDisable";
+ donpcevent "Front Gate Guard#g04::OnDisable";
+ donpcevent "Front Gate Guard#g05::OnDisable";
+ donpcevent "Back Gate Guard#g01::OnDisable";
+ donpcevent "Back Gate Guard#g03::OnDisable";
+ donpcevent "Back Gate Guard#g04::OnDisable";
+ donpcevent "Back Gate Guard#g05::OnDisable";
+ donpcevent "Interior Guard#g01::OnDisable";
+ donpcevent "Interior Guard#g03::OnDisable";
+ donpcevent "Interior Guard#g04::OnDisable";
+ donpcevent "Interior Guard#g05::OnDisable";
+ donpcevent "Exterior Guard#g01::OnDisable";
+ donpcevent "Exterior Guard#g02::OnDisable";
+ donpcevent "Exterior Guard#g03::OnDisable";
+ donpcevent "Exterior Guard#g04::OnDisable";
+ donpcevent "Exterior Guard#g05::OnDisable";
+ donpcevent "Exterior Guard#g06::OnDisable";
+ donpcevent "Front Gate Guard#g01::OnReset";
+ donpcevent "Back Gate Guard#g01::OnReset";
+ donpcevent "Interior Guard#g01::OnReset";
+ donpcevent "Exterior Guard#g01::OnReset";
+ donpcevent "Exterior Guard#g02::OnReset";
+ donpcevent "Exterior Guard#g03::OnReset";
+ donpcevent "Exterior Guard#g04::OnReset";
+ donpcevent "Exterior Guard#g05::OnReset";
+ donpcevent "Exterior Guard#g06::OnReset";
+ end;
+OnTimer1000:
+ mapannounce "job3_guil03","Guards : Umm? I'm imagining things.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer4000:
+ mapannounce "job3_guil03","Guards : Let's go back.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+OnTimer5000:
+ donpcevent "Front Gate Guard#g01::OnDisable";
+ donpcevent "Front Gate Guard#g03::OnDisable";
+ donpcevent "Front Gate Guard#g04::OnDisable";
+ donpcevent "Front Gate Guard#g05::OnDisable";
+ donpcevent "Back Gate Guard#g01::OnDisable";
+ donpcevent "Back Gate Guard#g03::OnDisable";
+ donpcevent "Back Gate Guard#g04::OnDisable";
+ donpcevent "Back Gate Guard#g05::OnDisable";
+ donpcevent "Interior Guard#g01::OnDisable";
+ donpcevent "Interior Guard#g03::OnDisable";
+ donpcevent "Interior Guard#g04::OnDisable";
+ donpcevent "Interior Guard#g05::OnDisable";
+ donpcevent "Exterior Guard#g01::OnDisable";
+ donpcevent "Exterior Guard#g02::OnDisable";
+ donpcevent "Exterior Guard#g03::OnDisable";
+ donpcevent "Exterior Guard#g04::OnDisable";
+ donpcevent "Exterior Guard#g05::OnDisable";
+ donpcevent "Exterior Guard#g06::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+- script #3rdgc_guard00 -1,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+}
+
+job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Front Gate Guard#g01";
+ end;
+OnEnable:
+ enablenpc "Front Gate Guard#g01";
+ end;
+OnReset:
+ killmonster "job3_guil03","Front Gate Guard#g01::OnMyMobDead";
+ end;
+OnTouch:
+ disablenpc "Front Gate Guard#g01";
+ disablenpc "Front Gate Guard#g03";
+ disablenpc "Front Gate Guard#g04";
+ disablenpc "Front Gate Guard#g05";
+ monster "job3_guil03",93,37,"Guard Dog",1866,1;
+ monster "job3_guil03",93,36,"Front Gate Guard",1985,1;
+ monster "job3_guil03",93,35,"Front Gate Guard",1985,1;
+ monster "job3_guil03",93,34,"Front Gate Guard",1985,1;
+ monster "job3_guil03",93,33,"Front Gate Guard",1985,1;
+ monster "job3_guil03",93,32,"Guard Dog",1866,1;
+ end;
+}
+job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456
+job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456
+job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456
+
+job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Back Gate Guard#g01";
+ end;
+OnEnable:
+ enablenpc "Back Gate Guard#g01";
+ end;
+OnReset:
+ killmonster "job3_guil03","Back Gate Guard#g01::OnMyMobDead";
+ end;
+OnTouch:
+ disablenpc "Back Gate Guard#g01";
+ disablenpc "Back Gate Guard#g03";
+ disablenpc "Back Gate Guard#g04";
+ disablenpc "Back Gate Guard#g05";
+ monster "job3_guil03",133,54,"Guard Dog",1866,1;
+ monster "job3_guil03",133,53,"Back Gate Guard",1985,1;
+ monster "job3_guil03",133,52,"Back Gate Guard",1985,1;
+ monster "job3_guil03",133,51,"Back Gate Guard",1985,1;
+ monster "job3_guil03",133,50,"Back Gate Guard",1985,1;
+ monster "job3_guil03",133,49,"Guard Dog",1866,1;
+ end;
+}
+job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456
+job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456
+job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456
+
+job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Interior Guard#g01";
+ end;
+OnEnable:
+ enablenpc "Interior Guard#g01";
+ end;
+OnReset:
+ killmonster "job3_guil03","Interior Guard#g01::OnMyMobDead";
+ end;
+OnTouch:
+ disablenpc "Interior Guard#g01";
+ disablenpc "Interior Guard#g03";
+ disablenpc "Interior Guard#g04";
+ disablenpc "Interior Guard#g05";
+ monster "job3_guil03",117,53,"Guard Dog",1866,1;
+ monster "job3_guil03",117,52,"Interior Guard",1985,1;
+ monster "job3_guil03",117,51,"Interior Guard",1985,1;
+ monster "job3_guil03",117,50,"Interior Guard",1985,1;
+ monster "job3_guil03",117,49,"Interior Guard",1985,1;
+ monster "job3_guil03",117,48,"Guard Dog",1866,1;
+ end;
+}
+job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456
+job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456
+job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456
+
+job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g01";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g01";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g01::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g01";
+ monster "job3_guil03",88,44,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,43,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,45,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g02";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g02";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g02::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guards : Enemy?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g02";
+ monster "job3_guil03",88,55,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,54,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,56,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g03";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g03";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g03::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guards : An invader, remove!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g03";
+ monster "job3_guil03",88,64,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,63,"Exterior Guard",1985,1;
+ monster "job3_guil03",88,65,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g04";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g04";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g04::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g04";
+ monster "job3_guil03",73,62,"Exterior Guard",1985,1;
+ monster "job3_guil03",73,61,"Exterior Guard",1985,1;
+ monster "job3_guil03",73,63,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g05";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g05";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g05::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g05";
+ monster "job3_guil03",77,51,"Exterior Guards",1985,1;
+ monster "job3_guil03",77,50,"Exterior Guards",1985,1;
+ monster "job3_guil03",77,49,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{
+ end;
+OnInit:
+OnDisable:
+ disablenpc "Exterior Guard#g06";
+ end;
+OnEnable:
+ enablenpc "Exterior Guard#g06";
+ end;
+OnReset:
+ killmonster "job3_guil03","Exterior Guard#g06::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ disablenpc "Exterior Guard#g06";
+ monster "job3_guil03",73,34,"Exterior Guards",1985,1;
+ monster "job3_guil03",73,33,"Exterior guards",1985,1;
+ monster "job3_guil03",73,32,"Guard Dog",1866,1;
+ end;
+}
+
+job3_guil03,110,27,3 script Guard Dog#dog01 1866,3,1,{
+ end;
+OnEnable:
+ enablenpc "Guard Dog#dog01";
+ end;
+OnDisable:
+ disablenpc "Guard Dog#dog01";
+ end;
+OnReset:
+ killmonster "job3_guil03","Guard Dog#dog01::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ disablenpc "Guard Dog#dog01";
+ monster "job3_guil03",110,27,"Guard Dog",1866,1;
+ monster "job3_guil03",103,27,"Dog Trainer",1985,1;
+ monster "job3_guil03",104,27,"Dog Trainer's Assistant",1985,1;
+ monster "job3_guil03",98,27,"Guard",1985,1;
+ end;
+}
+
+job3_guil03,119,27,3 script Guard Dog#dog02 1866,3,1,{
+ end;
+OnEnable:
+ enablenpc "Guard Dog#dog02";
+ end;
+OnDisable:
+ disablenpc "Guard Dog#dog02";
+ end;
+OnReset:
+ killmonster "job3_guil03","Guard Dog#dog02::OnMyMobDead";
+ end;
+OnTouch:
+ mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ disablenpc "Guard Dog#dog02";
+ monster "job3_guil03",124,27,"Guard Dog",1866,1;
+ monster "job3_guil03",126,27,"Dog Trainer",1985,1;
+ monster "job3_guil03",104,27,"Trainer's Assistant",1985,1;
+ monster "job3_guil03",131,27,"Guard",1985,1;
+ end;
+}
+
+job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{
+ end;
+OnEnable:
+ monster "job3_guil03",62,35,"Guard",1985,1;
+ monster "job3_guil03",108,78,"Guard",1985,1;
+ monster "job3_guil03",133,77,"Guard",1985,1;
+ monster "job3_guil03",79,69,"Guard",1985,1;
+ monster "job3_guil03",117,27,"Guard",1985,1;
+ monster "job3_guil03",62,48,"Guard",1985,1;
+ monster "job3_guil03",116,24,"Guard Dog",1866,1;
+ monster "job3_guil03",137,24,"Guard Dog",1866,1;
+ monster "job3_guil03",49,74,"Guard Dog",1866,1;
+ monster "job3_guil03",48,50,"Guard Dog",1866,1;
+ monster "job3_guil03",62,48,"Guard Dog",1866,1;
+ monster "job3_guil03",61,38,"Guard Dog",1866,1;
+ monster "job3_guil03",74,47,"Guard Dog",1866,1;
+ monster "job3_guil03",90,34,"Guard Dog",1866,1;
+ monster "job3_guil03",91,51,"Guard Dog",1866,1;
+ monster "job3_guil03",155,77,"Guard Dog",1866,1;
+ monster "job3_guil03",127,67,"Guard Dog",1866,1;
+ monster "job3_guil03",131,43,"Guard Dog",1866,1;
+ monster "job3_guil03",103,27,"Guard Dog",1866,1;
+ monster "job3_guil03",63,74,"Guard Dog",1866,1;
+ monster "job3_guil03",79,69,"Guard Dog",1866,1;
+ monster "job3_guil03",0,0,"Watch Light",1129,1;
+ monster "job3_guil03",0,0,"Watch Light",1129,1;
+ monster "job3_guil03",0,0,"Watch Light",1129,1;
+ monster "job3_guil03",0,0,"Watch Light",1129,1;
+ monster "job3_guil03",0,0,"Watch Light",1129,1;
+ end;
+OnReset:
+ killmonster "job3_guil03","#3rdgc_sunchal_nomal::OnMyMobDead";
+ end;
+}
+
+job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{
+ end;
+OnEnable:
+ set .@i, atoi(charat(strnpcinfo(0),20));
+ setarray .@x[1],74,124,103;
+ setarray .@y[1],63, 78, 24;
+ monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead";
+ end;
+OnStop:
+ mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something...",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ stopnpctimer;
+ end;
+OnReset:
+ killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer3000:
+ mapannounce "job3_guil03","Guard : Huh? What's that sound. Hey, what's going on?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ end;
+OnTimer70000:
+ mapannounce "job3_guil03","Guard : What's the matter?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ end;
+OnTimer10000:
+ mapannounce "job3_guil03","Guard : Something's wrong, take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_guard::OnEnable";
+ stopnpctimer;
+ end;
+}
+job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844
+job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844
+
+job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnStop:
+ mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something.",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0
+ stopnpctimer;
+ end;
+OnReset:
+ killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead";
+ end;
+OnTouch:
+ set .@i, atoi(charat(strnpcinfo(0),19));
+ setarray .@x[1],64,86,83;
+ setarray .@y[1],68,63,36;
+ mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ disablenpc strnpcinfo(0);
+ monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead";
+ initnpctimer;
+ end;
+OnMyMobDead:
+ stopnpctimer;
+ end;
+OnTimer5000:
+ if (strnpcinfo(0) == "#3rdgc_gojung_kill03") end;
+OnTimer10000:
+ mapannounce "job3_guil03","Guard : I need support! Take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_guard::OnEnable";
+ stopnpctimer;
+ end;
+}
+job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8
+job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6
+
+job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{
+ end;
+OnTouch:
+ mes "It's a good bush to hide yourself.";
+ donpcevent strnpcinfo(0)+"::OnTimer";
+ close;
+OnTimer:
+ //FIXME: This is a workaround for...
+ //var pccount_tt = GetNeighborPcNumber 2
+ getmapxy(.@map$,.@x,.@y,1);
+ setarray .@x[1],.@x-2,.@x+2;
+ setarray .@y[1],.@y-2,.@y+2;
+ sleep 1000;
+ for(set .@i,0; .@i<9; set .@i,.@i+1) {
+ if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1)
+ end;
+ sleep 1000;
+ }
+ if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) > 0)
+ donpcevent "#3rdgc_guardoff::OnDisable";
+ end;
+}
+job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1
+job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1
+
+job3_guil03,111,51,7 script Priest from Rachel 928,{
+ if (!.on) end;
+ mes "[Priest from Rachel]";
+ if (job_3rd_gc == 17) {
+ mes "Are you from the Assassin Guild?";
+ next;
+ mes "[Priest from Rachel]";
+ mes "The reason that our organization was dissolved was because of you guys.";
+ mes "You are a thorough person?";
+ next;
+ mes "[Priest from Rachel]";
+ mes "Because of you, you ruined everything!";
+ setnpcdisplay(strnpcinfo(0),2030);
+ next;
+ mes "[Priest from Rachel]";
+ mes "You want to destroy us forever!";
+ mes "I can't put the Goddess to shame on a dirty Odin!";
+ next;
+ mes "[Priest from Rachel]";
+ mes "I'll never forgive you!!!";
+ mes "Pagan! Justice will be swift!";
+ donpcevent "Priest from Rachel::OnDisable";
+ monster "job3_guil03",111,51,"Priest from Rachel",2030,1,"Priest from Rachel::OnMyMobDead";
+ close;
+ }
+ mes "Who are you?";
+ mes "Get out of here.";
+ close2;
+ warp "ve_fild05",341,303;
+ end;
+OnInit:
+OnDisable:
+ set .on,0;
+ hideonnpc "Priest from Rachel";
+ end;
+OnEnable:
+ set .on,1;
+ hideoffnpc "Priest from Rachel";
+ end;
+OnReset:
+ killmonster "job3_guil03","Priest from Rachel::OnMyMobDead";
+ end;
+OnMyMobDead:
+ donpcevent "Renzak#3rdgc16::OnEnable";
+ mapannounce "job3_guil03","I... I can't die in vain...",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ donpcevent "#3rdgc_event01::OnStop";
+ initnpctimer;
+ end;
+OnTimer3000:
+ mapannounce "job3_guil03","Renzak : Hey! Come out!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0
+ end;
+OnTimer40000:
+ mapannounce "job3_guil03","Renzak : Don't lag!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0
+ end;
+OnTimer60000:
+ mapwarp "job3_guil03","ve_fild05",341,303;
+ end;
+OnTimer61000:
+ donpcevent "#3rdgc_guard::OnStop";
+ donpcevent "#3rdgc_guardoff::OnReset";
+ donpcevent "#3rdgc_hide01::OnStop";
+ donpcevent "#3rdgc_hide02::OnStop";
+ donpcevent "#3rdgc_hide03::OnStop";
+ donpcevent "#3rdgc_sunchal_kill01::OnStop";
+ donpcevent "#3rdgc_sunchal_kill02::OnStop";
+ donpcevent "#3rdgc_sunchal_kill03::OnStop";
+ donpcevent "#3rdgc_gojung_kill01::OnStop";
+ donpcevent "#3rdgc_gojung_kill02::OnStop";
+ donpcevent "#3rdgc_gojung_kill03::OnStop";
+ donpcevent "Guard Dog#dog01::OnReset";
+ donpcevent "Guard Dog#dog02::OnReset";
+ donpcevent "#3rdgc_sunchal_nomal::OnReset";
+ donpcevent "#3rdgc_sunchal_kill01::OnReset";
+ donpcevent "#3rdgc_sunchal_kill02::OnReset";
+ donpcevent "#3rdgc_sunchal_kill03::OnReset";
+ donpcevent "#3rdgc_gojung_kill01::OnReset";
+ donpcevent "#3rdgc_gojung_kill02::OnReset";
+ donpcevent "#3rdgc_gojung_kill03::OnReset";
+ donpcevent "Priest from Rachel::OnReset";
+ donpcevent "Barbed-Wire Entanglement::OnDisable";
+ donpcevent "Guard Dog#dog01::OnDisable";
+ donpcevent "Guard Dog#dog02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill01::OnDisable";
+ donpcevent "#3rdgc_gojung_kill02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill03::OnDisable";
+ donpcevent "Priest from Rachel::OnDisable";
+ donpcevent "Renzak#3rdgc16::OnDisable";
+ end;
+OnTimer61500:
+ donpcevent "#3rdgc_event01::OnEnable";
+ set $@3rdgc_room02, 0;
+ stopnpctimer;
+ end;
+}
+
+job3_guil03,146,70,3 script Renzak#3rdgc16 466,{
+ mes "[Renzak]";
+ if (checkquest(7110,HUNTING) == 2) {
+ mes "My peers will come here to settle this affair.";
+ mes "Go to Mayshell for the report.";
+ next;
+ mes "[Renzak]";
+ if (checkquest(7110,PLAYTIME) == 1) {
+ mes "You finished quickly.";
+ mes "Good job.";
+ set job_3rd_gc, 18;
+ } else {
+ mes "I told you that you have to finish within 10 minutes.";
+ mes "You might be exhausted.";
+ mes "Fortunately you are ok.";
+ set job_3rd_gc, 19;
+ }
+ erasequest 7110;
+ setquest 7111;
+ close2;
+ warp "job3_guil01",51,50;
+ end;
+ }
+ mes "Get the target!";
+ mes "Actually, I'm not supposed to be here. Is something wrong with you?";
+ close;
+OnInit:
+ disablenpc "Renzak#3rdgc16";
+ end;
+OnEnable:
+ enablenpc "Renzak#3rdgc16";
+ end;
+OnDisable:
+ disablenpc "Renzak#3rdgc16";
+ end;
+}
+
+job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{
+ if (!checkweight(1201,2)) {
+ mes "- You can't continue this quest because you have too many items. -";
+ close;
+ }
+ mes "[Bercasell]";
+ if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
+ if (job_3rd_gc == 20) {
+ if (JobLevel > 49 && SkillPoint == 0 && BaseLevel > 98) {
+ mes "I'm so tired...";
+ mes "You were sent by Mayshell?";
+ mes "Tell me why you came to see me.";
+ next;
+ switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) {
+ case 1:
+ mes "[Bercasell]";
+ mes ".....";
+ next;
+ mes "[Bercasell]";
+ mes "So you want to know about the Guillotine Cross?";
+ mes "Get out!";
+ next;
+ switch(select("Just tell me...:......")) {
+ case 1:
+ mes "[Bercasell]";
+ callsub L_Info;
+ mes "[Bercasell]";
+ mes "It's funny that I'm talking to you like this.";
+ mes "I want to stop you from becoming a Guillotine Cross because of your defiance.";
+ close;
+ case 2:
+ mes "[Bercasell]";
+ mes "Yes, you don't ask questions.";
+ mes "That's good. You are qualified. What about being a Guillotine Cross?";
+ mes "Do you want to be a Guillotine Cross?";
+ next;
+ switch(select("Yes, change my job.:I need to think about it.")) {
+ case 1:
+ L_JobChange:
+ mes "[Bercasell]";
+ mes "You don't regret it?";
+ callsub L_Info;
+ mes "[Bercasell]";
+ mes "You can become a living offensive weapon.";
+ mes "Do you really want to become a Guillotine Cross?";
+ next;
+ switch(select("Yes, change my job.:I need to rethink it.")) {
+ case 1:
+ mes "[Bercasell]";
+ if (ismounting()) {
+ mes "I cannot perform the job change.";
+ mes "Please remove your mount and try again.";
+ close;
+ } else if (SkillPoint != 0) {
+ mes "You still have unspent skill points.";
+ mes "Please use all your skill points and try again.";
+ close;
+ }
+ mes "Is your decision final?";
+ mes "Good.";
+ next;
+ mes "[Bercasell]";
+ mes "Now, you are an assassin, yet you are not an assassin anymore.";
+ mes "You are in the shadows, but it's different from the other shadows.";
+ next;
+ mes "[Bercasell]";
+ mes "Your enemy is everything you can see.";
+ mes "Don't forget yourself.";
+ mes "A weight of the blood on your weapons.";
+ next;
+ mes "[Bercasell]";
+ mes "Ok, change your clothes to your new uniform.";
+ mes "You are now a Guillotine Cross.";
+ next;
+ mes "[Bercasell]";
+ mes "A sword of the shadow...";
+ setlook 7,0;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ if (checkquest(7096) == 1) {
+ set job_3rd_gc, 25;
+ erasequest 7096;
+ } else if (checkquest(7097) == 1) {
+ set job_3rd_gc, 26;
+ erasequest 7097;
+ } else if (checkquest(7098) == 1) {
+ set job_3rd_gc, 27;
+ erasequest 7098;
+ } else if (checkquest(7099) == 1) {
+ set job_3rd_gc, 28;
+ erasequest 7099;
+ }
+ getitem 2795,1; //Green_Apple_Ring
+ getitem 5755,1; //Silent_Executer
+ next;
+ mes "[Bercasell]";
+ mes "And... these are presents to celebrate your becoming a Guillotine Cross.";
+ //FIXME: Outdated?
+ /*
+ set Silent_Executer,Silent_Executer+1;
+ next;
+ mes "[Bercasell]";
+ mes "And... A ticket and a ring,";
+ mes "these are presents to celebrate your becoming a Guillotine Cross.";
+ next;
+ mes "[Bercasell]";
+ mes "Unfortunately, we don't have any new weapons to offer at this time.";
+ */
+ close;
+ case 2:
+ mes "[Bercasell]";
+ mes "You are prudent. That's a good thing.";
+ mes "I'll wait for the day that you decide to join us as a Guillotine Cross.";
+ close;
+ }
+ case 2:
+ mes "[Bercasell]";
+ mes "You are prudent. That's a good thing.";
+ mes "I'll wait for the day that you decide to join us as a Guillotine Cross.";
+ close;
+ }
+ }
+ case 2:
+ goto L_JobChange;
+ case 3:
+ mes "[Bercasell]";
+ mes "Don't bother me.";
+ close;
+ }
+ }
+ mes "......";
+ mes "What can I do for you?";
+ next;
+ switch(select("I want to be a Guillotine.:Nothing.")) {
+ case 1:
+ mes "[Bercasell]";
+ mes "Do you?";
+ mes "What for...?";
+ mes "Of course, you came here with your own will...";
+ next;
+ mes "[Bercasell]";
+ mes "Guillotine Cross is an enforcer of the Assassin Guild's laws.";
+ mes "Can you put a dagger in the back of one of your peers?";
+ next;
+ mes "[Bercasell]";
+ mes "You are not ready to do it yet...";
+ close;
+ case 2:
+ mes "[Bercasell]";
+ mes "Don't bother me.";
+ close;
+ }
+ } else if (job_3rd_gc > 20) {
+ mes "Don't pursue only strength.";
+ mes "You'll get tired.";
+ mes "It's no better than living.";
+ mes "If you only seek power...";
+ next;
+ mes "[Bercasell]";
+ mes "Someday, it'll come back to you.";
+ mes "Well, I'm just a weapon, suppose I have no right to talk about life...";
+ close;
+ } else {
+ mes "What's going on with Daora?";
+ mes "Why are you in here?";
+ mes "Did I say you could come here?";
+ next;
+ mes "[Bercasell]";
+ mes "Or did Mayshell send you?";
+ mes "Or what, are you my fan?";
+ mes "You found the wrong place!";
+ next;
+ mes "[Bercasell]";
+ mes "Get out of here now!!!";
+ close;
+ }
+ } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
+ //FIXME: Outdated?
+ /*if (job_3rd_gc > 20 && job_3rd_gc < 25) {
+ if (countitem(6153) > 0) {
+ mes "Long time no see.";
+ mes "Are you doing well lately?";
+ next;
+ mes "[Bercasell]";
+ mes "Actually, supplies from the guild have just arrived.";
+ mes "It's been quite tough work to make new ones.";
+ next;
+ mes "[Bercasell]";
+ mes "There wll be any different in grade about lank by clearing mission. So do not worry.";
+ mes "I'm pretty sure that you made your mind.";
+ next;
+ mes "[Bercasell]";
+ mes "Death doesn't tell anything...";
+ delitem 6153,1; //Special_Exchange_Coupon
+ if (job_3rd_gc > 20 && job_3rd_gc < 25)
+ set job_3rd_gc, job_3rd_gc+4;
+ completequest 7100;
+ set Silent_Executer,Silent_Executer+1;
+ close;
+ } else {
+ mes "Actually, supplies from the guild have just arrived.";
+ mes "It's been quite tough work to make new ones.";
+ next;
+ mes "[Bercasell]";
+ mes "If you give me the exchange ticket I gave you before, I'll give you the supplies.";
+ close;
+ }
+ }*/
+ mes "Don't pursue only strength.";
+ mes "You'll get tired.";
+ mes "It's no better than living.";
+ mes "If you only seek power...";
+ next;
+ mes "[Bercasell]";
+ mes "Someday, it'll come back to you.";
+ mes "Well, I'm just a weapon, suppose I have no right to talk about life...";
+ close;
+ }
+ mes "What?";
+ mes "Hey, you aren't supposed to be here!";
+ mes "Get out now!";
+ close;
+
+L_Info:
+ mes "Guillotine Cross is an enforcer.";
+ mes "A living offensive weapon...";
+ next;
+ mes "[Bercasell]";
+ mes "Who is an assassin's natural enemy?";
+ mes "Swordman? Priest?";
+ mes "Wizard?";
+ mes "Things of evil in great abundance?";
+ next;
+ mes "[Bercasell]";
+ mes "No, an assassin's natural enemy is other assassins.";
+ mes "The most threatening thing to us is us.";
+ next;
+ mes "[Bercasell]";
+ mes "In the darkness of the guild, in the shadows we are the Guillotine Crosses.";
+ mes "We maintain the law and order within the Assassin Guild.";
+ next;
+ mes "[Bercasell]";
+ mes "Sometimes we set examples for our peers, sometimes we aim swords at our members' necks in the name of the Guild.";
+ mes "We are the Guillotine Cross, the sword of the Assassin Guild.";
+ next;
+ mes "[Bercasell]";
+ mes "We have the skill to find members who are in the darkness, and you are being way too pushy.";
+ next;
+ mes "[Bercasell]";
+ mes "We have highly advanced combat skills.";
+ next;
+ return;
+}
+
+/*
+job3_guil02,1,3,0 script #GMhelper01_gc 844,{
+ mes "What can I do for you?";
+ next;
+ input .@input;
+ if (.@input == 1854) {
+ set .@room01, $@3rdgc_room01;
+ mes "I check the recent situation.";
+ mes "The battle situation of storage: "+.@room01+"";
+ mes "1 : In progress. 0 : Standby status.";
+ next;
+ switch(select("Reset a situation of storage:Stop it.")) {
+ case 1:
+ mes "Do you wish to reset a situation of storage?";
+ mes "Check the inside that there is a person or not, please.";
+ next;
+ switch(select("No.:Reset.")) {
+ case 1:
+ mes "I did nothing.";
+ close;
+ case 2:
+ mes "Reset a situation of storage.";
+ donpcevent "Dandelion#3rdgc12::OnDisable";
+ donpcevent "A man with black clothes::OnDisable";
+ donpcevent "#3rdgc_room01_mag01::OnEnable";
+ set $@3rdgc_room01, 0;
+ next;
+ mes "Complete a reset.";
+ close;
+ }
+ case 2:
+ mes "A management for mansion is in mansion.";
+ close;
+ }
+ }
+ mes "-_-.";
+ close;
+}
+
+job3_guil03,1,8,0 script #GMhelper02_gc 844,{
+ mes "What can I do for you?";
+ next;
+ input .@input;
+ if (.@input == 1854) {
+ set .@room02, $@3rdgc_room02;
+ mes "Check the recent situation.";
+ mes "The battle situation of the mansion is: "+.@room02+"";
+ mes "1 : In progress. 0 : Standby status.";
+ next;
+ switch(select("Reset the mansion:Stop it.")) {
+ case 1:
+ mes "Do you want to reset the mansion?";
+ mes "With completion a rest all players of inside will be expelled.";
+ next;
+ switch(select("No.:Reset.")) {
+ case 1:
+ mes "I don't anything.";
+ close;
+ case 2:
+ mes "Reset the mansion.";
+ donpcevent "#3rdgc_guard::OnStop";
+ donpcevent "#3rdgc_guardoff::OnReset";
+ donpcevent "#3rdgc_hide01::OnStop";
+ donpcevent "#3rdgc_hide02::OnStop";
+ donpcevent "#3rdgc_hide03::OnStop";
+ donpcevent "#3rdgc_sunchal_kill01::OnStop";
+ donpcevent "#3rdgc_sunchal_kill02::OnStop";
+ donpcevent "#3rdgc_sunchal_kill03::OnStop";
+ donpcevent "#3rdgc_gojung_kill01::OnStop";
+ donpcevent "#3rdgc_gojung_kill02::OnStop";
+ donpcevent "#3rdgc_gojung_kill03::OnStop";
+ donpcevent "Guard Dog#dog01::OnReset";
+ donpcevent "Guard Dog#dog02::OnReset";
+ donpcevent "#3rdgc_sunchal_nomal::OnReset";
+ donpcevent "#3rdgc_sunchal_kill01::OnReset";
+ donpcevent "#3rdgc_sunchal_kill02::OnReset";
+ donpcevent "#3rdgc_sunchal_kill03::OnReset";
+ donpcevent "#3rdgc_gojung_kill01::OnReset";
+ donpcevent "#3rdgc_gojung_kill02::OnReset";
+ donpcevent "#3rdgc_gojung_kill03::OnReset";
+ donpcevent "Priest from Rachel::OnReset";
+ donpcevent "Barbed-Wire Entanglement::OnDisable";
+ donpcevent "Guard Dog#dog01::OnDisable";
+ donpcevent "Guard Dog#dog02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill01::OnDisable";
+ donpcevent "#3rdgc_gojung_kill02::OnDisable";
+ donpcevent "#3rdgc_gojung_kill03::OnDisable";
+ donpcevent "Priest from Rachel::OnDisable";
+ donpcevent "Renzak#3rdgc16::OnDisable";
+ next;
+ mes "Complete a reset of NPC inside.";
+ mes "The global var is organized.";
+ mes "We start to expel by force.";
+ mes "Just put the enter button now.";
+ donpcevent "#3rdgc_event01::OnEnable";
+ set $@3rdgc_room02, 0;
+ close2;
+ mapwarp "job3_guil03","ve_fild05",341,303;
+ end;
+ }
+ case 2:
+ mes "The management of storage is in a storage.";
+ close;
+ }
+ }
+ mes "-_-.";
+ close;
+}
+*/ \ No newline at end of file
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index d7260cb25..5f9f8db02 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -4,7 +4,7 @@
//= L0ne_W0lf
//= Credits: Gepard, Muad_Dib
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================