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authorHaru <haru@dotalux.com>2014-10-26 04:26:34 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:51 +0100
commit46fbbaabefa29df1378ae68b7f063dbc64846042 (patch)
tree8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/jobs
parentd853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff)
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Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs')
-rw-r--r--npc/re/jobs/1-1/acolyte.txt6
-rw-r--r--npc/re/jobs/1-1/thief.txt4
-rw-r--r--npc/re/jobs/3-1/archbishop.txt40
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt147
-rw-r--r--npc/re/jobs/3-1/mechanic.txt24
-rw-r--r--npc/re/jobs/3-1/ranger.txt74
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt128
-rw-r--r--npc/re/jobs/3-1/warlock.txt30
-rw-r--r--npc/re/jobs/3-2/genetic.txt52
-rw-r--r--npc/re/jobs/3-2/minstrel.txt60
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt18
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt116
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt12
-rw-r--r--npc/re/jobs/3-2/sura.txt14
-rw-r--r--npc/re/jobs/3-2/wanderer.txt36
-rw-r--r--npc/re/jobs/novice/novice.txt408
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt34
-rw-r--r--npc/re/jobs/repair.txt60
18 files changed, 639 insertions, 624 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 07c37a07c..3ba4bcce9 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -143,7 +143,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Farewell.";
close2;
savepoint "prt_fild03",361,255;
- set job_acolyte_q,6;
+ job_acolyte_q = 6;
end;
}
else {
@@ -211,7 +211,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
mes "Please return to the Prontera Sanctuary and speak to the Priest in charge.";
close2;
savepoint "moc_fild07",35,355;
- set job_acolyte_q,7;
+ job_acolyte_q = 7;
end;
}
else {
@@ -288,7 +288,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "Now go back to the Santuary and finish becoming an Acolyte, kid.";
close2;
savepoint "prt_fild00",206,230;
- set job_acolyte_q,8;
+ job_acolyte_q = 8;
end;
}
else {
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 4b04f9efa..f327d1892 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes "If you want to become a Thief, ask the guy next to me.";
- set q_job_thief,1;
+ q_job_thief = 1;
close;
}
@@ -166,7 +166,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{
mes "'"+strcharinfo(0)+".'";
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
callfunc "Job_Change",Job_Thief;
- set q_job_thief,0;
+ q_job_thief = 0;
getitem 13041,1; // N_Main_Gauche
next;
mes "[Commander of Thief Guild]";
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 2daf9d7b5..78e35ef34 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -122,7 +122,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "He's very old so he is hard of hearing.";
mes "You have to speak loud and clearly. You got it?";
mes "I hope that this paves the way for you to live in the light of Odin.";
- set job_arch,1;
+ job_arch = 1;
setquest 2187;
close;
case 2:
@@ -308,7 +308,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "After making your pilgrimage, let's have a drink together and talk about your experience.";
next;
mes "- Priest Dayan smiles again. -";
- set job_arch,2;
+ job_arch = 2;
changequest 2187,2188;
close;
} else if (job_arch == 2) {
@@ -405,7 +405,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "Thank you very much.";
mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister.");
mes "A visit from a friend always makes me happy.";
- set job_arch,4;
+ job_arch = 4;
changequest 2188,2189;
close;
}
@@ -559,7 +559,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes "That was refreshing.";
mes "I guess I should go back to Priest Dayan.";
- set job_arch,3;
+ job_arch = 3;
close2;
warp "umbala",138,219;
end;
@@ -707,7 +707,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "I'll pray for your safe return.";
mes "I hope that Odin gives you his protection as well.";
- set job_arch,5;
+ job_arch = 5;
changequest 2189,2190;
close;
} else if ((job_arch > 4) && (job_arch < 100)) {
@@ -901,11 +901,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "When you finish preparing to go on, talk to me again.";
mes "It'll be a long journey...";
- set job_arch,6;
+ job_arch = 6;
close;
} else if (job_arch == 6) {
if ($@archbs == 0) {
- set $@archbs,1;
+ $@archbs = 1;
mes "[Valkyrie Anguhilde]";
mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?";
next;
@@ -913,19 +913,19 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Hmm, someone is battling the devil in the shrine right now.";
mes "You just wait a minute while I'm finding who it is.";
- set $@archbs,0;
+ $@archbs = 0;
close;
}
mes "[Valkyrie Anguhilde]";
mes "Ok. Now I'm going to send you there.";
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget.";
- set $@archbs,0;
+ $@archbs = 0;
close2;
nude;
if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
donpcevent "start#arch::OnEnable";
- set job_arch,7;
+ job_arch = 7;
changequest 2190,2191;
warp "job3_arch02",119,49;
hideonnpc "Valkyrie#arch";
@@ -938,20 +938,20 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll
if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll
if ($@archbs == 0) {
- set $@archbs,1;
+ $@archbs = 1;
mes "[Valkyrie Anguhilde]";
mes "Are you ok human?";
mes "It was not as easy as I expected.";
mes "Will you challenge again?";
next;
if (getmapusers("job3_arch02") > 0) {
- set $@archbs,0;
+ $@archbs = 0;
mes "[Valkyrie Anguhilde]";
mes "Hmm, someone is battling the devil in the shrine right now.";
mes "You just wait a minute while I'm finding who it is.";
close;
}
- set $@archbs,0;
+ $@archbs = 0;
mes "[Valkyrie Anguhilde]";
mes "OK. now I'm going to send you there.";
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
@@ -962,7 +962,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
donpcevent "start#arch::OnEnable";
- set job_arch,7;
+ job_arch = 7;
warp "job3_arch02",119,49;
hideonnpc "Valkyrie#arch";
end;
@@ -974,7 +974,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
}
end;
OnBc:
- set $@archbs,0;
+ $@archbs = 0;
mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00";
hideoffnpc "Valkyrie#arch";
end;
@@ -997,7 +997,7 @@ OnTouch:
} else if (getmercinfo(1) == 2037) {
if (strnpcinfo(0) == "#arch_1_10")
viewpoint 1,113,327,1,0xFF9900;
- set .@randht, rand(1,10);
+ .@randht = rand(1,10);
if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
@@ -1293,7 +1293,7 @@ OnTouch:
if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
delitem 6154,countitem(6154); //Broken_Horn_Pipe
- set job_arch,100;
+ job_arch = 100;
completequest 2191;
getitem 5747,1; //Mitra
getitem 2795,1; //Green_Apple_Ring
@@ -1344,7 +1344,7 @@ OnTouch:
delitem 12382,1; //ValkyrieB_Scroll
// fall through
} else if (getmercinfo(1) == 2038) {
- set .@randht, rand(1,10);
+ .@randht = rand(1,10);
if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
@@ -1656,11 +1656,11 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{
next;
switch(select("0:1")) {
case 1:
- set $@archbs,0;
+ $@archbs = 0;
hideoffnpc "Valkyrie#arch";
close;
case 2:
- set $@archbs,1;
+ $@archbs = 1;
hideoffnpc "Valkyrie#arch";
close;
}
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 63d1b6106..5a75aeb84 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -83,14 +83,14 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "You should be able to find it easily.";
mes "Go now.";
- set job_3rd_gc, 3;
+ job_3rd_gc = 3;
setquest 7101;
close;
case 2:
mes "[Ahcart]";
mes "Got it.";
mes "But don't think about it for too long.";
- set job_3rd_gc, 2;
+ job_3rd_gc = 2;
close;
}
}
@@ -102,7 +102,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there.";
mes "I think you might go there.";
- set job_3rd_gc, 1;
+ job_3rd_gc = 1;
close;
}
mes "[A man of a sharp impression]";
@@ -130,7 +130,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "You should be able to find it easily.";
mes "Go now.";
- set job_3rd_gc, 3;
+ job_3rd_gc = 3;
setquest 7101;
close;
case 2:
@@ -152,17 +152,32 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
}
function script func_3rdgc {
- set .@n$, "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(0)+"]";
mes .@n$;
mes "Let me collect all the information...";
- set .@i,0;
- if (questprogress(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; }
- if (questprogress(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; }
- if (questprogress(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; }
+ .@i = 0;
+ if (questprogress(7112) == 1) {
+ mes "Madelle saw a person who looked like a priest from Rachel late at night.";
+ ++.@i;
+ }
+ if (questprogress(7113) == 1) {
+ mes "Crave said that there was a girl who bought lots of things day and night.";
+ ++.@i;
+ }
+ if (questprogress(7114) == 1) {
+ mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious.";
+ ++.@i;
+ }
if (!getarg(0)) {
- set .@i,.@i-2;
- if (questprogress(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; }
- if (questprogress(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; }
+ .@i -= 2;
+ if (questprogress(7115) == 1) {
+ mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day.";
+ ++.@i;
+ }
+ if (questprogress(7116) == 1) {
+ mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here.";
+ ++.@i;
+ }
}
next;
if (.@i == 3) {
@@ -182,7 +197,7 @@ function script func_3rdgc {
next;
mes .@n$;
mes "Let me rethink this.";
- set job_3rd_gc, 7;
+ job_3rd_gc = 7;
close;
case 2:
mes .@n$;
@@ -212,7 +227,7 @@ function script func_3rdgc {
mes .@n$;
mes "Crave said that she comes here day and night to buy stuff regularly.";
mes "Then I know what I have to do.";
- set job_3rd_gc, 8;
+ job_3rd_gc = 8;
close;
}
}
@@ -284,7 +299,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Yeah, can you find an entrance to an alley in the corner?";
mes "Go in there, then you can hear a more detailed story.";
mes "Take on this special task~!";
- set job_3rd_gc, 4;
+ job_3rd_gc = 4;
changequest 7101,7102;
close;
}
@@ -352,7 +367,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "So, don't worry.";
mes "Are you supposed to be here for her?";
mes "Go ahead.";
- set job_3rd_gc, 11;
+ job_3rd_gc = 11;
close;
} else if (job_3rd_gc == 11) {
mes "She is in a room.";
@@ -395,7 +410,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
next;
mes "[Daora]";
mes "If you need to, visit me anytime and I'll serve you a drink after your task is done.";
- set job_3rd_gc, 6;
+ job_3rd_gc = 6;
close;
} else if (job_3rd_gc == 6) {
if (questprogress(7091) == 1) {
@@ -875,7 +890,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes strcharinfo(0)+".";
mes "Time is not waiting for you.";
mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life.";
- set job_3rd_gc, 5;
+ job_3rd_gc = 5;
changequest 7102,7103;
close;
} else if (job_3rd_gc == 5) {
@@ -937,7 +952,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "This is the last step.";
mes "Don't make any mistakes.";
delitem 6150,1; //Key_Of_The_Mansion
- set job_3rd_gc, 15;
+ job_3rd_gc = 15;
changequest 7108,7109;
close;
} else if (job_3rd_gc == 15) {
@@ -978,11 +993,11 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
if (job_3rd_gc == 18) {
mes "The evaluation of your task is... [S].";
mes "[S] is for 'special'.";
- set .@quest,7099;
+ .@quest = 7099;
} else {
mes "The evaluation of your task is... [A].";
mes "If you were punctual, you would have received higher.";
- set .@quest,7096;
+ .@quest = 7096;
}
next;
} else {
@@ -1001,11 +1016,11 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
if (.@all_wine > 3) {
if (job_3rd_gc == 18) {
mes "The evaluation of your task is... [B].";
- set .@quest,7097;
+ .@quest = 7097;
} else {
mes "The evaluation of your task is... [C].";
mes "You need to act by yourself.";
- set .@quest,7098;
+ .@quest = 7098;
}
next;
} else {
@@ -1016,10 +1031,10 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "I like that.";
if (job_3rd_gc == 18) {
mes "The evaluation of your task is... [A].";
- set .@quest,7096;
+ .@quest = 7096;
} else {
mes "The evaluation of your task is... [B].";
- set .@quest,7097;
+ .@quest = 7097;
}
next;
}
@@ -1035,7 +1050,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "[Mayshell]";
mes "I reward you for your labor, and I'm going to give you a present.";
mes "I got this one from guild, I hope it's helpful to you.";
- set job_3rd_gc, 20;
+ job_3rd_gc = 20;
getitem 12106,1; //Accessory_Box
erasequest 7091;
erasequest 7092;
@@ -1927,7 +1942,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "I know everything.";
close;
case 2:
- set .@ans00, 0;
+ .@ans00 = 0;
mes "[Melissa]";
mes "Ok, answer my question.";
mes "Is it a boy or a girl?";
@@ -1940,7 +1955,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
case 2:
mes "[Melissa]";
mes "A girl and...";
- set .@ans00, .@ans00+1;
+ ++.@ans00;
break;
}
next;
@@ -1960,7 +1975,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
case 3:
mes "[Melissa]";
mes "Light orange to blonde hair.";
- set .@ans00, .@ans00+1;
+ ++.@ans00;
break;
case 4:
mes "[Melissa]";
@@ -1980,7 +1995,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "A young person.";
mes "Like you?";
- set .@ans00, .@ans00+1;
+ ++.@ans00;
break;
case 3:
mes "[Melissa]";
@@ -2017,7 +2032,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Hehehe!";
erasequest 7103;
setquest 7104;
- set job_3rd_gc, 9;
+ job_3rd_gc = 9;
next;
mes "[Melissa]";
mes "She has to be who you're looking for. I'm never wrong.";
@@ -2091,7 +2106,7 @@ OnTouch:
donpcevent "Estillda#3rdgc10::OnEnable";
next;
select("Make a surprise attack.");
- set .@c_spec, readparam(bDex)+readparam(bAspd)+readparam(bCritical);
+ .@c_spec = readparam(bDex)+readparam(bAspd)+readparam(bCritical);
if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) {
mes "You take her by the wrist trying not to let her see you.";
mes "The food that she is holding falls on the floor.";
@@ -2163,7 +2178,7 @@ OnTouch:
donpcevent "Estillda#3rdgc10::OnDisable";
if (questprogress(7104)) erasequest 7104;
if (questprogress(7105)) erasequest 7105;
- set job_3rd_gc, 10;
+ job_3rd_gc = 10;
setquest 7106;
next;
mes "- The pub in the underground of Veins is the best place to keep her safe. -";
@@ -2294,7 +2309,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
next;
mes "["+strcharinfo(0)+"]";
mes "To go back home without an accident.";
- set job_3rd_gc, 12;
+ job_3rd_gc = 12;
changequest 7106,7107;
close;
case 2:
@@ -2319,7 +2334,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
- set $@3rdgc_room01, 0;
+ $@3rdgc_room01 = 0;
end;
OnTouch:
if (job_3rd_gc == 12) {
@@ -2330,7 +2345,7 @@ OnTouch:
case 1:
if ($@3rdgc_room01 == 0) {
warp "job3_guil02",34,44;
- set $@3rdgc_room01, 1;
+ $@3rdgc_room01 = 1;
} else {
mes "You tried to open the door but it's locked.";
mes "It doesn't show any signs of life.";
@@ -2375,7 +2390,7 @@ OnTouch:
mes "You don't have to come here now.";
close;
warp "veins",178,62;
- set $@3rdgc_room01, 0;
+ $@3rdgc_room01 = 0;
end;
}
end;
@@ -2395,7 +2410,7 @@ OnTimer299000:
donpcevent "#3rdgc_room01_mag01::OnEnable";
end;
OnTimer300000:
- set $@3rdgc_room01, 0;
+ $@3rdgc_room01 = 0;
stopnpctimer;
end;
}
@@ -2405,11 +2420,11 @@ job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{
OnInit:
OnDisable:
hideonnpc "A man with black clothes";
- set .on,0;
+ .on = 0;
end;
OnEnable:
hideoffnpc "A man with black clothes";
- set .on,1;
+ .on = 1;
end;
OnReset:
killmonster "job3_guil02","A man with black clothes::OnMyMobDead";
@@ -2470,7 +2485,7 @@ OnTimer61000:
donpcevent "Dandelion#3rdgc12::OnDisable";
donpcevent "A man with black clothes::OnDisable";
donpcevent "#3rdgc_room01_mag01::OnEnable";
- set $@3rdgc_room01, 0;
+ $@3rdgc_room01 = 0;
stopnpctimer;
end;
}
@@ -2497,7 +2512,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{
mes "It's too late to save him.";
mes "He passed away.";
mes "You find a key with a fancy decoration around his neck.";
- set job_3rd_gc, 13;
+ job_3rd_gc = 13;
getitem 6150,1; //Key_Of_The_Mansion
changequest 7107,7108;
close;
@@ -2635,7 +2650,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "Send over that key.";
next;
mes "- Find the owner of that key soon and tell Mayshell. -";
- set job_3rd_gc, 14;
+ job_3rd_gc = 14;
close;
} else if (job_3rd_gc == 14) {
mes "That key is of a mansion built in a gorge of Veins.";
@@ -2686,9 +2701,9 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
case 1:
if ($@3rdgc_room02 == 0) {
erasequest ((job_3rd_gc == 17)?7110:7109);
- set job_3rd_gc, 17;
+ job_3rd_gc = 17;
setquest 7110;
- set $@3rdgc_room02, 1;
+ $@3rdgc_room02 = 1;
warp "job3_guil03",22,70;
} else {
mes "[Renzak]";
@@ -2697,7 +2712,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
next;
mes "[Renzak]";
mes "It'll be easy to infiltrate because it's covered by the cliff's shadow.";
- set job_3rd_gc, 16;
+ job_3rd_gc = 16;
}
close;
case 2:
@@ -2708,7 +2723,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
erasequest 7110;
setquest 7109;
}
- set job_3rd_gc, 16;
+ job_3rd_gc = 16;
close;
}
} else if (job_3rd_gc > 18) {
@@ -2727,7 +2742,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
close;
}
OnInit:
- set $@3rdgc_room02, 0;
+ $@3rdgc_room02 = 0;
end;
}
@@ -2751,7 +2766,7 @@ OnTouch:
mes "You don't have to come here.";
close2;
warp "ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303)
- set $@3rdgc_room02, 0;
+ $@3rdgc_room02 = 0;
}
end;
OnTimer900000:
@@ -2812,7 +2827,7 @@ OnReset:
donpcevent "Priest from Rachel::OnDisable";
donpcevent "Renzak#3rdgc16::OnDisable";
donpcevent "#3rdgc_event01::OnEnable";
- set $@3rdgc_room02, 0;
+ $@3rdgc_room02 = 0;
end;
}
@@ -3353,7 +3368,7 @@ OnMyMobDead:
job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{
end;
OnEnable:
- set .@i, atoi(charat(strnpcinfo(0),20));
+ .@i = atoi(charat(strnpcinfo(0),20));
setarray .@x[1],74,124,103;
setarray .@y[1],63, 78, 24;
monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead";
@@ -3399,7 +3414,7 @@ OnReset:
killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead";
end;
OnTouch:
- set .@i, atoi(charat(strnpcinfo(0),19));
+ .@i = atoi(charat(strnpcinfo(0),19));
setarray .@x[1],64,86,83;
setarray .@y[1],68,63,36;
mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
@@ -3434,7 +3449,7 @@ OnTimer:
setarray .@x[1],.@x-2,.@x+2;
setarray .@y[1],.@y-2,.@y+2;
sleep 1000;
- for(set .@i,0; .@i<9; set .@i,.@i+1) {
+ for(.@i = 0; .@i<9; ++.@i) {
if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1)
end;
sleep 1000;
@@ -3478,11 +3493,11 @@ job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{
end;
OnInit:
OnDisable:
- set .on,0;
+ .on = 0;
hideonnpc "Priest from Rachel";
end;
OnEnable:
- set .on,1;
+ .on = 1;
hideoffnpc "Priest from Rachel";
end;
OnReset:
@@ -3536,7 +3551,7 @@ OnTimer61000:
end;
OnTimer61500:
donpcevent "#3rdgc_event01::OnEnable";
- set $@3rdgc_room02, 0;
+ $@3rdgc_room02 = 0;
stopnpctimer;
end;
}
@@ -3551,12 +3566,12 @@ job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{
if (questprogress(7110,PLAYTIME) == 1) {
mes "You finished quickly.";
mes "Good job.";
- set job_3rd_gc, 18;
+ job_3rd_gc = 18;
} else {
mes "I told you that you have to finish within 10 minutes.";
mes "You might be exhausted.";
mes "Fortunately you are ok.";
- set job_3rd_gc, 19;
+ job_3rd_gc = 19;
}
erasequest 7110;
setquest 7111;
@@ -3657,16 +3672,16 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
setlook 7,0;
jobchange roclass(eaclass()|EAJL_THIRD);
if (questprogress(7096) == 1) {
- set job_3rd_gc, 25;
+ job_3rd_gc = 25;
erasequest 7096;
} else if (questprogress(7097) == 1) {
- set job_3rd_gc, 26;
+ job_3rd_gc = 26;
erasequest 7097;
} else if (questprogress(7098) == 1) {
- set job_3rd_gc, 27;
+ job_3rd_gc = 27;
erasequest 7098;
} else if (questprogress(7099) == 1) {
- set job_3rd_gc, 28;
+ job_3rd_gc = 28;
erasequest 7099;
}
getitem 2795,1; //Green_Apple_Ring
@@ -3840,7 +3855,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
mes "What can I do for you?";
next;
if (callfunc("F_GM_NPC",1854,0) == 1) {
- set .@room01, $@3rdgc_room01;
+ .@room01 = $@3rdgc_room01;
mes "I check the recent situation.";
mes "The battle situation of storage: "+.@room01+"";
mes "1 : In progress. 0 : Standby status.";
@@ -3859,7 +3874,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
donpcevent "Dandelion#3rdgc12::OnDisable";
donpcevent "A man with black clothes::OnDisable";
donpcevent "#3rdgc_room01_mag01::OnEnable";
- set $@3rdgc_room01, 0;
+ $@3rdgc_room01 = 0;
next;
mes "Complete a reset.";
close;
@@ -3879,7 +3894,7 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
mes "What can I do for you?";
next;
if (callfunc("F_GM_NPC",1854,0) == 1) {
- set .@room02, $@3rdgc_room02;
+ .@room02 = $@3rdgc_room02;
mes "Check the recent situation.";
mes "The battle situation of the mansion is: "+.@room02+"";
mes "1 : In progress. 0 : Standby status.";
@@ -3930,7 +3945,7 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
mes "We start to expel by force.";
mes "Just put the enter button now.";
donpcevent "#3rdgc_event01::OnEnable";
- set $@3rdgc_room02, 0;
+ $@3rdgc_room02 = 0;
close2;
mapwarp "job3_guil03","ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303)
end;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 73e74983c..227d59d00 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -71,7 +71,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "As I said before if the passion and the talent are real there would be no problem!";
mes "Congratulations for walking through a new path as a Mechanic!";
next;
- set job__mechanic,12;
+ job__mechanic = 12;
completequest 10101;
if (Sex)
getitem 5749,1; //Driver_Band
@@ -154,7 +154,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "for yourself like we did.";
mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
next;
- set job__mechanic,3;
+ job__mechanic = 3;
changequest 10091,10092;
mes "[Chainheart]";
mes "Anyway, whatever your choice might be I expect you to do your best.";
@@ -207,7 +207,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "I want to explain more but it's too technical.";
mes "I don't want to bore you more.";
next;
- set job__mechanic,2;
+ job__mechanic = 2;
changequest 10090,10091;
mes "[Chainheart]";
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
@@ -241,7 +241,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "That isn't as simple to explain but I'll give it a try.";
next;
setquest 10090;
- set job__mechanic,1;
+ job__mechanic = 1;
mes "[Chainheart]";
mes "Sorry, I'm starting";
mes "to talk too much.";
@@ -375,7 +375,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
mes "has told me how to warp to";
mes "the midway point to Juperos.";
next;
- set job__mechanic,4;
+ job__mechanic = 4;
mes "[Scholar]";
mes "It is true that it becomes easy";
mes "but you can't help the fear";
@@ -417,7 +417,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "[?]";
mes "My name... name is... Fr...";
close2;
- set job__mechanic,11;
+ job__mechanic = 11;
changequest 10100,10101;
warp "yuno",157,83;
end;
@@ -461,7 +461,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
next;
if (job__mechanic == 3 || job__mechanic == 4)
changequest 10092,10094;
- set job__mechanic,5;
+ job__mechanic = 5;
mes "[?]";
mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
mes "Find your own knowledge path.";
@@ -523,7 +523,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "[?]";
mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
next;
- set job__mechanic,6;
+ job__mechanic = 6;
changequest 10094,10095;
mes "[?]";
mes "So... I came back to Juperos to continue my investigation of science and magic.";
@@ -564,7 +564,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "[?]";
mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
next;
- set job__mechanic,7;
+ job__mechanic = 7;
changequest 10095,10096;
mes "[?]";
mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
@@ -596,7 +596,7 @@ OnTouch:
mes "-a sacrificial offering-";
mes "-the statue of a human.-";
next;
- set job__mechanic,8;
+ job__mechanic = 8;
changequest 10096,10097;
mes "-Most certain of all is that-";
mes "-I started to feel the urge-";
@@ -695,7 +695,7 @@ OnTouch:
mes "-head instructed, let's go to-";
mes "-the southern foothold.-";
close2;
- set job__mechanic,9;
+ job__mechanic = 9;
changequest 10098,10099;
donpcevent "#Door::OnDisable";
end;
@@ -716,7 +716,7 @@ OnTouch:
mes "-to know about mechanics-";
mes "-and magic machinery.-";
next;
- set job__mechanic,10;
+ job__mechanic = 10;
changequest 10099,10100;
specialeffect EF_POTION_CON;
mes "-This amount of knowledge-";
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 6c86be78b..9ed4152b3 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -110,7 +110,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "[Survival Instructor, Rescue]";
mes "To do this you need to be cleansed of body and soul.";
mes "Make sure that your weight equals '0' to continue.";
- set job_ranger01,1;
+ job_ranger01 = 1;
setquest 8254;
close2;
warp "alberta",117,57;
@@ -144,7 +144,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "[Survival Instructor, Rescue]";
mes "Well, let's talk about the details when you get the qualification for taking the test.";
mes "When you want to take the survival power test, please talk to me again.";
- set job_ranger01,2;
+ job_ranger01 = 2;
changequest 8254,8255;
close;
}
@@ -193,7 +193,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Well, then let's start.";
mes "There's no time to hesitate.";
mes "Do your best.";
- set job_ranger01,3;
+ job_ranger01 = 3;
changequest 8255,8256;
getitem 1703,1; //Bow__
getitem 12323,10; //N_Fly_Wing
@@ -380,7 +380,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "If you run out of the provided items, we cannot support you more so take care.";
mes "Consider this as an extension of the survival power test.";
- set job_ranger01,4;
+ job_ranger01 = 4;
changequest 8256,8257;
close;
} else if (job_ranger01 == 4) {
@@ -400,7 +400,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Well, before I explain, could you please give me that Dragonfly wing?";
mes "You've heard the saying, 'in any situation, eating comes first'?";
delitem 7064,1; //Dragon_Fly_Wing
- set job_ranger01,5;
+ job_ranger01 = 5;
changequest 8257,8258;
close;
}
@@ -654,13 +654,13 @@ L_Start:
if (countitem(1750) < 100) {
mes "[Test Instructor, Teardrop]";
mes "Okay, once again I'll provide you with arrows, then I'll let you in.";
- set .@arrow,1;
+ .@arrow = 1;
next;
}
mes "[Test Instructor, Teardrop]";
mes "Good luck.";
mes "Become a Ranger and we shall meet again.";
- set job_ranger01,6;
+ job_ranger01 = 6;
if (getarg(0) == 0)
changequest 8258,8259;
else {
@@ -802,12 +802,12 @@ OnDisable:
job3_rang02,100,95,0 script Test Supervisor#jr_04 HIDDEN_WARP_NPC,{
OnInit:
- set $@job_rang_point01,0;
+ $@job_rang_point01 = 0;
disablenpc "Test Supervisor#jr_04";
end;
OnEnable:
enablenpc "Test Supervisor#jr_04";
- set $@job_rang_point01,0;
+ $@job_rang_point01 = 0;
initnpctimer;
end;
OnDisable:
@@ -849,8 +849,8 @@ OnInit:
end;
OnEnable:
enablenpc "First Test Timer#jr_05";
- set $@job_rang_point01,0;
- set $@job_rang_text01,0;
+ $@job_rang_point01 = 0;
+ $@job_rang_text01 = 0;
setarray .text$[1],
"First","Second","Third","Fourth","Fifth","Sixth","Seventh","Eighth","Ninth","Tenth","Eleventh",
"Twelfth","Thirteenth","Fourteenth","Fifteenth","Sixteenth","Seventeenth","Eighteenth","Nineteenth","Last";
@@ -903,7 +903,7 @@ OnTimer115000:
OnTimer122000:
OnTimer129000:
OnTimer136000:
- set $@job_rang_text01,$@job_rang_text01+1;
+ ++$@job_rang_text01;
mapannounce "job3_rang02","Test Supervisor, Notice : "+.text$[$@job_rang_text01]+" Wave! Kill the Poring!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
donpcevent "CallCorrectAnswer#jr::OnStart";
end;
@@ -912,7 +912,7 @@ OnTimer143000:
end;
OnTimer146000:
if ($@job_rang_point01 < 1)
- set $@job_rang_point01,0;
+ $@job_rang_point01 = 0;
mapannounce "job3_rang02","Test Supervisor, Notice : I'll announce the test result. The number of Porings you killed out of 20 is ..." + $@job_rang_point01 + "!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
end;
OnTimer149000:
@@ -936,8 +936,8 @@ OnTimer154000:
OnTimer157000:
stopnpctimer;
mapwarp "job3_rang02","tur_dun01",93,165;
- set $@job_rang_point01,0;
- set $@job_rang_text01,0;
+ $@job_rang_point01 = 0;
+ $@job_rang_text01 = 0;
donpcevent "Test Supervisor#jr_04::OnDisable";
donpcevent "Test Waiting Room#jr_03::OnEnable";
donpcevent "First Test Timer#jr_05::OnDisable";
@@ -957,7 +957,7 @@ OnStart:
setarray .@x[0],35,44,54,35,54,35,44,54;
setarray .@y[0],58,58,58,49,49,39,39,39;
setarray .@id[0],1002,1031,1242,1113;
- set .@i, rand(8);
+ .@i = rand(8);
donpcevent "CallWrongAnswer#jr::"+.@label$[.@i];
monster "job3_rang02",.@x[.@i],.@y[.@i],"Poring",.@id[rand(4)],1,"CallCorrectAnswer#jr::OnMyMobDead";
end;
@@ -966,7 +966,7 @@ OnReset:
end;
OnMyMobDead:
specialeffect2 EF_POTION_CON;
- set $@job_rang_point01, $@job_rang_point01+1;
+ ++$@job_rang_point01;
mapannounce "job3_rang02","Test Supervisor, Notice : Correct Target! You have very good eyesight!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0
end;
}
@@ -1056,7 +1056,7 @@ OnReset:
end;
OnMyMobDead:
specialeffect2 EF_DEVIL;
- set $@job_rang_point01, $@job_rang_point01-1;
+ --$@job_rang_point01;
mapannounce "job3_rang02","Test Supervisor, Notice : Wrong Target! Pull yourself together!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0
end;
}
@@ -1372,7 +1372,7 @@ OnEnable:
end;
OnDisable:
stopnpctimer;
- set $@job_rang_point03,0;
+ $@job_rang_point03 = 0;
disablenpc "Third Test Timer#jr_12";
end;
OnTimer3000:
@@ -1386,7 +1386,7 @@ OnTimer9000:
end;
OnTimer12000:
mapannounce "job3_rang02","Test Supervisor, Freeze : The 'Egg Bombs' will spawn 20 times! Each time you successfully dismantle one, you get 1 point! If you get 10 or more points, you pass the practical test, so go for it! Then I'll start!!!!!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
- set .n,14;
+ .n = 14;
end;
OnTimer15000:
OnTimer20000:
@@ -1409,14 +1409,14 @@ OnTimer100000:
OnTimer105000:
OnTimer110000:
donpcevent "Egg Bomb#"+(.n+rand(3))+"::OnEnable";
- if (.n == 26) set .n,14;
- else set .n,.n+3;
+ if (.n == 26) .n = 14;
+ else .n += 3;
end;
OnTimer113000:
mapannounce "job3_rang02","Test Supervisor, Freeze : The test is ooooooooooooooveeeeerrr!!!!!!!!!!!!!!!!!!!!!!!!!!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
- for(set .@i,14; .@i<=28; set .@i,.@i+1)
+ for(.@i = 14; .@i<=28; ++.@i)
donpcevent "Egg Bomb#"+.@i+"::OnDisable";
- set .n,0;
+ .n = 0;
end;
OnTimer116000:
mapannounce "job3_rang02","Test Supervisor, Freeze : Well let's see the result?!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
@@ -1437,13 +1437,13 @@ OnTimer124000:
end;
OnTimer127000:
mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
- set $@job_rang_point03,0;
+ $@job_rang_point03 = 0;
mapwarp "job3_rang02","tur_dun01",93,165;
donpcevent "Test Supervisor#jr_13::OnDisable";
end;
OnTimer130000:
stopnpctimer;
- set $@job_rang_point03,0;
+ $@job_rang_point03 = 0;
donpcevent "Test Waiting Room#jr_03::OnEnable";
donpcevent "Third Test Timer#jr_12::OnDisable";
end;
@@ -1552,7 +1552,7 @@ OnTimer123000:
mapannounce "job3_rang02","Test Supervisor, Freeze : You weren't on time for the test, so I am ending the 3rd practical test!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
end;
OnTimer127000:
- set $@job_rang_point03,0;
+ $@job_rang_point03 = 0;
mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
mapwarp "job3_rang02","tur_dun01",93,165;
end;
@@ -1578,9 +1578,9 @@ OnEnable:
getmapxy(.@map$,.@x,.@y,1);
monster "job3_rang02",.@x,.@y,"Egg Bomb",1047,1,strnpcinfo(0)+"::OnMyMobDead";
switch(atoi(strnpcinfo(2))%3) {
- case 0: set .@str$,"Hey, I am going to explode. What are you going to do?"; break;
- case 1: set .@str$,"I... no, I can't stand anymore!!"; break;
- case 2: set .@str$,"I am almost done now... Don't stop me."; break;
+ case 0: .@str$ = "Hey, I am going to explode. What are you going to do?"; break;
+ case 1: .@str$ = "I... no, I can't stand anymore!!"; break;
+ case 2: .@str$ = "I am almost done now... Don't stop me."; break;
}
mapannounce "job3_rang02","Egg Bomb : "+.@str$,bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
end;
@@ -1590,11 +1590,11 @@ OnDisable:
disablenpc strnpcinfo(0);
end;
OnMyMobDead:
- set $@job_rang_point03, $@job_rang_point03+1;
+ ++$@job_rang_point03;
switch(atoi(strnpcinfo(2))%3) {
- case 0: set .@str$,"The world is meaningless and my dream is so far away..."; break;
- case 1: set .@str$,"Don't be relieved. Misery always comes from carelessness."; break;
- case 2: set .@str$,"Alas, it was only a dream for a short time..."; break;
+ case 0: .@str$ = "The world is meaningless and my dream is so far away..."; break;
+ case 1: .@str$ = "Don't be relieved. Misery always comes from carelessness."; break;
+ case 2: .@str$ = "Alas, it was only a dream for a short time..."; break;
}
mapannounce "job3_rang02","Egg Bomb : "+.@str$,bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
donpcevent strnpcinfo(0)+"::OnDisable";
@@ -1649,7 +1649,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Congratulations!";
mes "You've completed all the rough practical tests!";
if (job_ranger01 == 6) {
- set job_ranger01,7;
+ job_ranger01 = 7;
changequest 8259,8262;
}
next;
@@ -1729,7 +1729,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "From now on be active as a splendid Ranger!";
mes "I wish you luck in your future!";
delitem 1703,1; //Bow__
- set job_ranger01,8;
+ job_ranger01 = 8;
completequest 8262;
jobchange roclass(eaclass()|EAJL_THIRD);
getitem 5748,1; //Sniper_Goggle
@@ -1798,7 +1798,7 @@ job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{
case 8:
mes "3rd Test has been Disabled";
donpcevent "Third Test Timer#jr_12::OnDisable";
- for(set .@i,14; .@i<=28; set .@i,.@i+1)
+ for(.@i = 14; .@i<=28; ++.@i)
donpcevent "Egg Bomb#"+.@i+"::OnDisable";
close;
case 9:
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index ceb38a0eb..200d6c965 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -80,7 +80,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "You're sure now?";
mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
next;
- set job_rune_edq,1;
+ job_rune_edq = 1;
setquest 3200;
mes "[Rune Knight Manuel]";
mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
@@ -215,7 +215,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
next;
mes "[Guide, Jungberg]";
mes "Of course your life might be at risk by the ghosts of Glast Heim... but overcoming the risk shouldn't be hard for a Rune Knight candidate.";
- set job_rune_edq,2;
+ job_rune_edq = 2;
changequest 3200,3201;
close;
case 2:
@@ -315,19 +315,19 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
if (job_rune_edq3 == 0) {
mes "Hm... This is perfect. You've come here with very rare good records.";
- set .@item,2140; //Energy_Rune_Guard
+ .@item = 2140; //Energy_Rune_Guard
} else if (job_rune_edq3 > 2 && job_rune_edq3 < 6) {
mes "Hmm... This is great. You've come here with decent records.";
- set .@item,2794; //Magic_Stone_Ring
+ .@item = 2794; //Magic_Stone_Ring
} else {
mes "Hmm, not bad. It's not a great record but you tried your best.";
- set .@item,15002; //Rune_Plate
+ .@item = 15002; //Rune_Plate
}
next;
mes "[Captain Tigris]";
mes "Here, take this. It's a gift that I like to give to the younger generation like yourself.";
getitem .@item,1; //Energy_Rune_Guard
- set job_rune_edq,24;
+ job_rune_edq = 24;
close;
}
mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable.";
@@ -371,7 +371,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people.";
next;
- set job_rune_edq,3;
+ job_rune_edq = 3;
changequest 3201,3202;
mes "[Captain Tigris]";
mes "Well then, I'll be waiting here so take the test.";
@@ -428,7 +428,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
next;
mes "[Captain Tigris]";
mes "Go to that fiery lady in the library room to get the next test done and come back.";
- set job_rune_edq,7;
+ job_rune_edq = 7;
changequest 3204,3205;
close;
} else if (job_rune_edq > 6 && job_rune_edq < 16) {
@@ -466,7 +466,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight.";
mes "So please do your best.";
- set job_rune_edq,17;
+ job_rune_edq = 17;
changequest 3215,3216;
close;
} else if (job_rune_edq > 16 && job_rune_edq < 22) {
@@ -531,7 +531,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
next;
getitem 5746,1; //Rune_Circlet
getitem 2795,1; //Green_Apple_Ring
- set job_rune_edq,23;
+ job_rune_edq = 23;
completequest 3219;
jobchange roclass(eaclass()|EAJL_THIRD);
mes "[Captain Tigris]";
@@ -643,7 +643,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
next;
mes "[Rune Knight, Lunarea]";
mes "This portion of the test is over. Go talk to Captain Tigris.";
- set job_rune_edq,6;
+ job_rune_edq = 6;
changequest 3203,3204;
close;
} else if (job_rune_edq > 5) {
@@ -661,14 +661,14 @@ L_Test:
mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
if ($@job_rune_test1 == 0) {
if (getarg(0) == 0) {
- set job_rune_edq,4;
+ job_rune_edq = 4;
changequest 3202,3203;
setquest 3220; // ?
} else if (questprogress(3220)) {
erasequest 3220;
setquest 3220;
}
- set $@job_rune_test1,1;
+ $@job_rune_test1 = 1;
close2;
warp "job3_rune02",38,40;
end;
@@ -733,7 +733,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
next;
mes "[Rune Knight, Renoa]";
mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either.";
- set job_rune_edq,8;
+ job_rune_edq = 8;
changequest 3205,3206;
close;
} else if (job_rune_edq > 7 && job_rune_edq < 11) {
@@ -780,8 +780,8 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
next;
mes "[Rune Knight, Renoa]";
mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her.";
- set job_rune_edq_book,0;
- set job_rune_edq,12;
+ job_rune_edq_book = 0;
+ job_rune_edq = 12;
changequest 3206,3207;
close;
} else if (job_rune_edq > 11 && job_rune_edq < 14) {
@@ -838,7 +838,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
mes "The total number of rune stones you need to make is 20.";
mes "Remember that well.";
- set job_rune_edq,15;
+ job_rune_edq = 15;
changequest 3213,3214;
close;
} else if (job_rune_edq == 15) {
@@ -882,7 +882,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
next;
mes "[Rune Knight, Renoa]";
mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now.";
- set job_rune_edq,16;
+ job_rune_edq = 16;
if (job_rune_edq2 == 20)
changequest 3214,3215;
close;
@@ -951,7 +951,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
next;
mes "[Rune Knight Renoa]";
mes "1 "+.@str$[0]+" rune was created normally.";
- set job_rune_edq2, job_rune_edq2+1;
+ ++job_rune_edq2;
close;
}
if (rand(1,(6 + job_rune_edq3)) == 3) {
@@ -960,7 +960,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
next;
mes "[Rune Knight Renoa]";
mes "1 "+.@str$[0]+" rune was created normally.";
- set job_rune_edq2, job_rune_edq2+1;
+ ++job_rune_edq2;
close;
}
mes "[Rune Knight Renoa]";
@@ -968,7 +968,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
next;
mes "[Rune Knight Renoa]";
mes "Refining the rune stone has failed... Please try again.";
- set job_rune_edq3, job_rune_edq3+1;
+ ++job_rune_edq3;
close;
}
mes "[Rune Knight Renoa]";
@@ -988,7 +988,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
while(1) {
switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
case 1:
- set .@book1,1;
+ .@book1 = 1;
mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
next;
mes "It had been achieved by the legendary swordsman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure.";
@@ -1013,7 +1013,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
next;
break;
case 2:
- set .@book2,1;
+ .@book2 = 1;
mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly.";
next;
mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world.";
@@ -1027,8 +1027,8 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
break;
case 3:
if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 1) == 0) {
- set job_rune_edq_book, job_rune_edq_book | 1;
- set job_rune_edq, job_rune_edq+1;
+ job_rune_edq_book |= 1;
+ ++job_rune_edq;
}
close;
}
@@ -1047,7 +1047,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
while(1) {
switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
case 1:
- set .@book1,1;
+ .@book1 = 1;
mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
next;
mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human sub consciousness.";
@@ -1058,7 +1058,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
next;
break;
case 2:
- set .@book2,1;
+ .@book2 = 1;
mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled.";
next;
mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects.";
@@ -1074,8 +1074,8 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
break;
case 3:
if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 2) == 0) {
- set job_rune_edq_book, job_rune_edq_book | 2;
- set job_rune_edq, job_rune_edq+1;
+ job_rune_edq_book |= 2;
+ ++job_rune_edq;
}
close;
}
@@ -1094,7 +1094,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
while(1) {
switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
case 1:
- set .@book1,1;
+ .@book1 = 1;
mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
next;
mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight.";
@@ -1109,7 +1109,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
next;
break;
case 2:
- set .@book2,1;
+ .@book2 = 1;
switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
case 1:
mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
@@ -1173,8 +1173,8 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
break;
case 3:
if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 4) == 0) {
- set job_rune_edq_book, job_rune_edq_book | 4;
- set job_rune_edq, job_rune_edq+1;
+ job_rune_edq_book |= 4;
+ ++job_rune_edq;
}
close;
}
@@ -1331,7 +1331,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
next;
mes "[Sage Serpeone]";
mes "If you have any problems or any questions, please talk to me.";
- set job_rune_edq,13;
+ job_rune_edq = 13;
changequest 3207,3208;
setquest 3209;
setquest 3210;
@@ -1358,7 +1358,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
next;
mes "[Sage Serpeone]";
mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me.";
- set job_rune_edq,14;
+ job_rune_edq = 14;
changequest 3208,3213;
completequest 3209;
completequest 3210;
@@ -1465,14 +1465,14 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
next;
mes "[Rune Knight Velpino]";
mes "If you are ready just talk to me again.";
- set job_rune_edq,18;
+ job_rune_edq = 18;
changequest 3216,3217;
close;
} else if (job_rune_edq > 17 && job_rune_edq < 21) {
if (countitem(12388)+countitem(12389)+countitem(12390) == 0) {
mes "[Rune Knight Velpino]";
mes "If all of your preparations are done, I'll send you to the final test field.";
- set job_rune_edq,18;
+ job_rune_edq = 18;
next;
if(select("Enter the final test field.:I'm not ready yet.") == 2) close;
if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) ||
@@ -1491,7 +1491,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
}
if ($@job_rune_test1 == 0) {
if (Weight < 4001) {
- set $@job_rune_test1,1;
+ $@job_rune_test1 = 1;
sc_start SC_INCINT,300000,40;
getitem 12389,30; //Runstone_Storm
getitem 12390,30; //Runstone_Millennium
@@ -1535,7 +1535,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
mes "[Rune Knight Velpino]";
mes "Congratulations!";
mes "Well I'd better go now for the remaining candidates.";
- set job_rune_edq,22;
+ job_rune_edq = 22;
changequest 3218,3219;
close;
}
@@ -1580,8 +1580,8 @@ OnTouch:
donpcevent "job_rune_edq#1st_tcnc::OnDisable";
donpcevent "job_rune_edq#3rd_tb::OnDisable";
donpcevent "job_rune_edq#3rd_tc::OnDisable";
- set $@job_rune_test1,0;
- set $@job_rune_test2,0;
+ $@job_rune_test1 = 0;
+ $@job_rune_test2 = 0;
donpcevent "#RK Test Hidden Portal 1::OnEnable";
mapwarp "job3_rune02","job3_rune01",80,65;
end;
@@ -1647,8 +1647,8 @@ OnTimer305000:
donpcevent "job_rune_edq#3rd_tc::OnDisable";
donpcevent "#RK Test Hidden Portal 1::OnEnable";
mapwarp "job3_rune02","job3_rune01",80,65;
- set $@job_rune_test1,0;
- set $@job_rune_test2,0;
+ $@job_rune_test1 = 0;
+ $@job_rune_test2 = 0;
stopnpctimer;
end;
}
@@ -1738,7 +1738,7 @@ OnDisable:
end;
OnMyMobDead:
if (mobcount("job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead") < 1) {
- set job_rune_edq,5;
+ job_rune_edq = 5;
erasequest 3220;
killmonster "job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead";
mapannounce "job3_rune02","Congratulations. You've passed the first test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0
@@ -1749,8 +1749,8 @@ OnMyMobDead:
donpcevent "job_rune_edq#1st_tcmc::OnDisable";
donpcevent "job_rune_edq#1st_tcmc2::OnDisable";
donpcevent "#RK Test Hidden Portal 1::OnEnable";
- set $@job_rune_test1,0;
- set $@job_rune_test2,0;
+ $@job_rune_test1 = 0;
+ $@job_rune_test2 = 0;
end;
}
end;
@@ -1767,7 +1767,7 @@ OnEnable:
end;
OnDisable:
stopnpctimer;
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
donpcevent "Captain Tigris#jrt1::OnDisable";
donpcevent "Rune Knight Lunarea#jrt1::OnDisable";
donpcevent "Rune Knight Renoa#jrt1::OnDisable";
@@ -1777,7 +1777,7 @@ OnDisable:
OnUse:
mapannounce "job3_rune02","Captain Tigris : Gentlemen, let's watch the test for a while.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0
stopnpctimer;
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
donpcevent "Captain Tigris#jrt1::OnDisable";
donpcevent "Rune Knight Lunarea#jrt1::OnDisable";
donpcevent "Rune Knight Renoa#jrt1::OnDisable";
@@ -1831,7 +1831,7 @@ job3_rune02,34,46,5 script Captain Tigris#jrt1 4_M_KNIGHT_SILVER,2,2,{
sc_start SC_BLOODING,10000,0;
break;
}
- set $@job_rune_test2,1;
+ $@job_rune_test2 = 1;
initnpctimer;
end;
OnInit:
@@ -1843,7 +1843,7 @@ OnEnable:
end;
OnTimer5000:
donpcevent "job_rune_edq#1st_tcnc::OnUse";
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
stopnpctimer;
end;
}
@@ -1876,7 +1876,7 @@ job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 4_M_KNIGHT_GOLD,2,2,{
sc_start SC_CURSE,30000,0;
break;
}
- set $@job_rune_test2,1;
+ $@job_rune_test2 = 1;
initnpctimer;
end;
OnInit:
@@ -1888,7 +1888,7 @@ OnEnable:
end;
OnTimer5000:
donpcevent "job_rune_edq#1st_tcnc::OnUse";
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
stopnpctimer;
end;
}
@@ -1922,7 +1922,7 @@ job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 4_M_KNIGHT_GOLD,2,2,{
sc_start SC_CURSE,30000,0;
break;
}
- set $@job_rune_test2,1;
+ $@job_rune_test2 = 1;
initnpctimer;
end;
OnInit:
@@ -1933,7 +1933,7 @@ OnEnable:
enablenpc "Rune Knight Renoa#jrt1";
end;
OnTimer5000:
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
donpcevent "job_rune_edq#1st_tcnc::OnUse";
stopnpctimer;
end;
@@ -1967,7 +1967,7 @@ job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 4_M_KNIGHT_BLACK,2,2,{
sc_start SC_SLEEP,10000,0;
break;
}
- set $@job_rune_test2,1;
+ $@job_rune_test2 = 1;
initnpctimer;
end;
OnInit:
@@ -1978,7 +1978,7 @@ OnEnable:
enablenpc "Rune Knight Velpino#jrt1";
end;
OnTimer5000:
- set $@job_rune_test2,0;
+ $@job_rune_test2 = 0;
donpcevent "job_rune_edq#1st_tcnc::OnUse";
stopnpctimer;
end;
@@ -2044,8 +2044,8 @@ OnTimer482000:
donpcevent "job_rune_edq#3rd_tb::OnDisable";
donpcevent "job_rune_edq#3rd_tc::OnDisable";
donpcevent "#RK Test Hidden Portal 1::OnEnable";
- set $@job_rune_test1,0;
- set $@job_rune_test2,0;
+ $@job_rune_test1 = 0;
+ $@job_rune_test2 = 0;
stopnpctimer;
end;
}
@@ -2065,7 +2065,7 @@ OnDisable:
end;
OnMyMobDead:
if (mobcount("job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead") < 1) {
- set job_rune_edq,19;
+ job_rune_edq = 19;
killmonster "job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead";
donpcevent "job_rune_edq#3rd_tc2::OnEnable";
donpcevent "job_rune_edq#3rd_tc1::OnDisable";
@@ -2089,7 +2089,7 @@ OnDisable:
end;
OnMyMobDead:
if (mobcount("job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead") < 1) {
- set job_rune_edq,20;
+ job_rune_edq = 20;
killmonster "job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead";
donpcevent "job_rune_edq#3rd_tc3::OnEnable";
donpcevent "job_rune_edq#3rd_tc2::OnDisable";
@@ -2113,7 +2113,7 @@ OnDisable:
end;
OnMyMobDead:
if (mobcount("job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead") < 1) {
- set job_rune_edq,21;
+ job_rune_edq = 21;
changequest 3217,3218;
erasequest 3220;
killmonster "job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead";
@@ -2127,8 +2127,8 @@ OnMyMobDead:
donpcevent "job_rune_edq#3rd_tb::OnDisable";
donpcevent "job_rune_edq#3rd_tc::OnDisable";
donpcevent "#RK Test Hidden Portal 1::OnEnable";
- set $@job_rune_test1,0;
- set $@job_rune_test2,0;
+ $@job_rune_test1 = 0;
+ $@job_rune_test2 = 0;
end;
}
end;
@@ -2147,7 +2147,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{
mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + ".";
close;
case 2:
- set $@job_rune_test1,0;
+ $@job_rune_test1 = 0;
mes "Rune Knight Job Change GlobalVar is modified to 0. The use of the test field is now available.";
close;
}
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index 973dc915f..3445055c0 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -182,14 +182,14 @@ function script F_Warlock {
mes "[Master Egnoloria]";
mes "Talk to the guy with the weird hair.";
mes "He'll let you know what you should do.";
- set job_wl,2;
+ job_wl = 2;
setquest 11106;
close;
case 2:
mes "[Master Egnoloria]";
mes "Good.";
mes "You are a human being so that's for you.";
- set job_wl,1;
+ job_wl = 1;
close2;
warp "splendide",200,100;
end;
@@ -250,7 +250,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
}
if (SkillPoint != 0) {
mes "First, use all of your remaining job skill points before continuing.";
- set job_wl,3;
+ job_wl = 3;
close;
}
mes "This is the Master's";
@@ -303,7 +303,7 @@ L_Quest:
if (getarg(0)) {
mes "[Yoop]";
mes "Show us how strong you are. And don't forget to wear this.";
- set job_wl,4;
+ job_wl = 4;
getitem 2796,1; //Magical_Stone
getitem 2797,1; //Magical_Stone_
changequest 11106,11107;
@@ -373,7 +373,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
delitem 2797,countitem(2797); //Magical_Stone_
delitem 6152,countitem(6152); //Glittering_Crystal
delitem 6151,countitem(6151); //Peice_Of_Great_Bradium
- set job_wl,5;
+ job_wl = 5;
changequest 11107,11108;
close;
}
@@ -479,7 +479,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{
next;
mes "[Yoop]";
mes "I will guide you into the magic room.";
- set job_wl,7;
+ job_wl = 7;
changequest 11109,11110;
getitem 12384,5; //Rainbow_Ruby_Water
getitem 12386,5; //Rainbow_Ruby_Wind
@@ -521,7 +521,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{
mes "[Yoop]";
mes "All of the tests are done. Now talk to Master Engoloria.";
mes "I'm so happy that you have succeeded.";
- set job_wl,9;
+ job_wl = 9;
changequest 11111,11112;
close;
} else if (job_wl == 9) {
@@ -600,7 +600,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "[Master Egnoloria]";
mes "Talk to the guy with the weird hair.";
mes "He'll let you know what you should do.";
- set job_wl,2;
+ job_wl = 2;
setquest 11106;
close;
case 2:
@@ -645,7 +645,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "Yup, Master.";
mes "Please follow me.";
emotion e_ic,0,"Assistant#Warlock2";
- set job_wl,6;
+ job_wl = 6;
changequest 11108,11109;
close;
} else if (job_wl < 9) {
@@ -692,11 +692,11 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "[Master Egnoloria]";
mes "This crystallized magical stone will keep you safe.";
if (Class == Job_High_Wizard) {
- if (JobLevel > 69) set job_wl,13;
- else if (JobLevel > 59) set job_wl,12;
- else set job_wl,11;
+ if (JobLevel > 69) job_wl = 13;
+ else if (JobLevel > 59) job_wl = 12;
+ else job_wl = 11;
}
- else set job_wl,10;
+ else job_wl = 10;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11112;
getitem 5753,1; //Magic_Stone_Hat
@@ -809,7 +809,7 @@ OnMyMobDead:
if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) {
stopnpctimer;
mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
- set .@str$, "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4");
+ .@str$ = "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4");
donpcevent .@str$+"::OnEnable";
}
end;
@@ -952,7 +952,7 @@ OnDisable:
OnMyMobDead:
if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) {
mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map;
- set job_wl,8;
+ job_wl = 8;
changequest 11110,11111;
donpcevent "Hollow Stone#Warlock::OnReset";
donpcevent "Hollow Stone#Warlock::OnDisable";
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index caf2f428d..809d5ff65 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -56,7 +56,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
next;
mes "[Alchemist Union Member]";
mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another Geneticist studying weaponry there, you might want to pay her a visit as well.";
- set job_gen,1;
+ job_gen = 1;
setquest 2215;
close;
case 2:
@@ -187,7 +187,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
next;
mes "- For now it seems that I -";
mes "- need to calm down Devries. -";
- set job_gen,2;
+ job_gen = 2;
close;
} else if (job_gen == 2) {
mes "[Devries]";
@@ -281,13 +281,13 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Alright.";
mes "Even though your knowledge is not that great as that of Geneticists, a fundamental knowledge is also important.";
mes "Popo, come back to me once you've finished your studies.";
- set job_gen,4;
+ job_gen = 4;
close;
case 2:
mes "[Devries]";
mes "Good!";
mes "Let's do it!";
- set job_gen,5;
+ job_gen = 5;
close;
}
} else if (job_gen == 4) {
@@ -304,7 +304,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Very good!";
mes "Let's do it!";
- set job_gen,5;
+ job_gen = 5;
close;
}
} else if (job_gen == 5) {
@@ -365,7 +365,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
next;
mes "[Devries]";
mes "Well, you better get started!";
- set job_gen,6;
+ job_gen = 6;
close;
} else if (job_gen == 6) {
mes "[Devries]";
@@ -389,7 +389,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "You can start from the beginning then?";
mes "Why are you asking me such things?";
- set job_gen,7;
+ job_gen = 7;
if (questprogress(2209) == 1) erasequest 2209;
if (questprogress(2210) == 1) erasequest 2210;
if (questprogress(2211) == 1) erasequest 2211;
@@ -416,7 +416,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "What happened?";
mes "How could you say the study is completed without any result?";
mes "Start again.";
- set job_gen,7;
+ job_gen = 7;
} else {
mes "[Devries]";
mes "Well, I'll take a look at the seeds Popo made.";
@@ -460,7 +460,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Go take a look at her experiment results.";
mes "Could you give this message to her? Tell her to conduct her experiments quietly.";
delitem 6273,1; //Altered_Seed
- set job_gen,62;
+ job_gen = 62;
changequest 2215,2216;
} else {
specialeffect EF_SPELLBREAKER,AREA,"Super Cultivator#gen";
@@ -470,7 +470,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "It didn't grow at all, it's withered already.";
mes "Go and start over!";
delitem 6272,1; //Experiment_Seed
- set job_gen,7;
+ job_gen = 7;
}
}
if (questprogress(2209) == 1) erasequest 2209;
@@ -485,7 +485,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Oh, wait a second.";
mes "It seems that the mail's has arrived.";
- set job_gen,76;
+ job_gen = 76;
completequest 2223;
close;
}
@@ -555,7 +555,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Congratulations, Popo!";
mes "You are a Geneticist from now on!!";
jobchange roclass(eaclass()|EAJL_THIRD);
- set job_gen,77;
+ job_gen = 77;
getitem 5752,1; //Midas_Whisper
getitem 2795,1; //Green_Apple_Ring
next;
@@ -584,7 +584,7 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
switch(select("Take out a cookie bag.:Do nothing.")) {
case 1:
mes "- You've taken out a cookie bag out of the box. -";
- set job_gen,3;
+ job_gen = 3;
close;
case 2:
mes "You do nothing.";
@@ -622,7 +622,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
next;
mes "...The plants usually used for Alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things.";
if (job_gen == 6)
- set job_gen,7;
+ job_gen = 7;
close;
case 3:
mes "...Using minerals in Alchemy is a way that beginners find pretty easy.";
@@ -647,7 +647,7 @@ function script Genetic_Job_Plant {
next;
switch(select("Use it as a material.:Do not use.")) {
case 1:
- if (getarg(3,0)) set .@str$,"some of the ";
+ if (getarg(3, 0)) .@str$ = "some of the ";
mes "- You've acquired "+.@str$+getarg(1)+". -";
setquest getarg(0);
close;
@@ -728,26 +728,26 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
mes "["+strcharinfo(0)+"]";
mes "Good. Now I can let Miss Devries take a look at this seed!";
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) {
- set job_gen,61;
+ job_gen = 61;
getitem 6272,1; //Experiment_Seed
close;
}
- if (questprogress(2209) == 1) set job_gen,job_gen+10;
- if (questprogress(2210) == 1) set job_gen,job_gen+10;
- if (questprogress(2211) == 1) set job_gen,job_gen+10;
- set .@score, job_gen + JobLevel - 20;
+ if (questprogress(2209) == 1) job_gen += 10;
+ if (questprogress(2210) == 1) job_gen += 10;
+ if (questprogress(2211) == 1) job_gen += 10;
+ .@score = job_gen + JobLevel - 20;
if (rand(1,100) < .@score) {
- set job_gen,60;
+ job_gen = 60;
getitem 6273,1; //Altered_Seed
close;
} else {
- set job_gen,61;
+ job_gen = 61;
getitem 6272,1; //Experiment_Seed
close;
}
} else if (job_gen > 7 && job_gen < 60) {
mes "- It looks like the experiment has failed. I better start over. -";
- set job_gen,7;
+ job_gen = 7;
if (countitem(6273)) delitem 6273,1; //Altered_Seed
if (countitem(6272)) delitem 6272,1; //Experiment_Seed
if (questprogress(2209) == 1) erasequest 2209;
@@ -800,7 +800,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Ugh~ I think they dropped around here somewhere.";
mes "I only need 10! I need to put the other parts together first... Please could you help me?!";
changequest 2216,2217;
- set job_gen,63;
+ job_gen = 63;
close;
} else if (job_gen > 62 && job_gen < 74) {
mes "Ah, oh no, oh no~~~";
@@ -908,7 +908,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "- Rattle -";
next;
mes "- What's this? I feel like the floor is missing somewhere. -";
- set job_gen,75;
+ job_gen = 75;
changequest 2217,2223;
close2;
warp "job3_gen01",23,32;
@@ -946,7 +946,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "- There are so many scattered things on the floor that the lab is in chaos. -";
next;
mes "- You found a little metal fragment. -";
- set job_gen, job_gen+1;
+ job_gen = job_gen+1;
specialeffect EF_BASH;
disablenpc strnpcinfo(0);
initnpctimer;
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index be017920e..fee20e8d3 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -116,7 +116,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
}
mes "["+strcharinfo(0)+"]";
mes "Ok, I will.";
- set job_min,1;
+ job_min = 1;
setquest 11135;
next;
mes "[Karian]";
@@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "Um..";
mes "Anyway let's meet at the airship in Izlude.";
- set job_min,5;
+ job_min = 5;
changequest 11138,11139;
close;
} else if (job_min == 100) {
@@ -253,7 +253,7 @@ prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{
next;
mes "[Warmhearted woman]";
mes "He must know something about making that book.";
- set job_min,2;
+ job_min = 2;
changequest 11135,11136;
close;
} else if (job_min == 2) {
@@ -285,7 +285,7 @@ prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{
next;
mes "[Glasses-wearing Man]";
mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
- set job_min,3;
+ job_min = 3;
changequest 11136,11137;
close;
} else if (job_min == 3) {
@@ -325,7 +325,7 @@ prontera,146,218,4 script Woman#job_min 4_F_01,{
mes "- useful information. -";
mes "- I'll go back to Alberta -";
mes "- and talk to that Bard. -";
- set job_min,4;
+ job_min = 4;
changequest 11137,11138;
close;
} else if (job_min == 4) {
@@ -351,7 +351,7 @@ airplane,222,67,6 script Karian#job_min1 4_M_BARD,{
mes "[Karian]";
mes "Acchh...";
if (job_min == 5) {
- set job_min,6;
+ job_min = 6;
changequest 11139,11140;
close2;
warp "hu_in01",267,8;
@@ -386,7 +386,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
next;
mes "[Karian]";
mes "...";
- set job_min,7;
+ job_min = 7;
changequest 11140,11141;
close;
} else if (job_min == 7) {
@@ -471,7 +471,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
next;
mes "[Karian]";
mes "Did he? I must go there!";
- set job_min,10;
+ job_min = 10;
changequest 11142,11143;
close;
} else if (job_min == 10) {
@@ -605,7 +605,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "[Tone-deaf person]";
mes "Rummaging rummaging.";
mes "Browsing browsing .";
- set job_min,8;
+ job_min = 8;
close;
} else if (job_min == 8) {
mes "[Tone-deaf person]";
@@ -666,7 +666,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "Ok see you later.";
mes "If you want to hear my song, you can visit me.";
mes "Hahahh";
- set job_min,9;
+ job_min = 9;
changequest 11141,11142;
close;
} else if (job_min == 9) {
@@ -738,7 +738,7 @@ OnTouch:
mes "Juno's store...";
mes "Let's go to Juno...";
if (job_min == 10) {
- set job_min,11;
+ job_min = 11;
changequest 11143,11144;
}
donpcevent "Karian#cmd1::OnDisable";
@@ -926,7 +926,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "Ok. Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
- set job_min,12;
+ job_min = 12;
getitem 6270,1; //Mins_Picture
changequest 11144,11145;
close;
@@ -1057,7 +1057,7 @@ OnTouch:
mes "Waaah!!!!!!!!!";
mes "I'm so happy!!!";
mes "Thank you, "+strcharinfo(0)+".";
- set job_min,13;
+ job_min = 13;
changequest 11145,11146;
donpcevent "Karian#cmd3::OnDisable";
close;
@@ -1208,7 +1208,7 @@ OnTouch:
if (job_min == 13) {
mes "-on the leaves-";
percentheal -90,0;
- set job_min,14;
+ job_min = 14;
changequest 11146,11147;
close2;
warp "ra_in01",361,129;
@@ -1226,7 +1226,7 @@ OnTouch:
next;
mes "["+strcharinfo(0)+"]";
mes "Where am I...?";
- set job_min,15;
+ job_min = 15;
close;
}
end;
@@ -1240,7 +1240,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
next;
mes "["+strcharinfo(0)+"]";
mes "Where am I...?";
- set job_min,15;
+ job_min = 15;
close;
} else if (job_min == 15) {
mes "You're in Rachel.";
@@ -1308,7 +1308,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "We don't have a proper boat.";
mes "In southern of Veins, there is a port. If you are lucky you can take it...";
donpcevent "Karian#cmd4::OnDisable";
- set job_min,16;
+ job_min = 16;
changequest 11147,11148;
close;
} else if (job_min == 16) {
@@ -1443,7 +1443,7 @@ function Choice;
mes "-I've escaped from the-";
mes "-throes of death a-";
mes "-countless amount of times.-";
- set job_min,17;
+ job_min = 17;
changequest 11148,11149;
close2;
warp "comodo",184,108;
@@ -1455,7 +1455,7 @@ function Choice;
close;
function Choice {
- set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1);
+ .@i$ = getarg(select(getarg(0),getarg(1),getarg(2))-1);
mes "[Karian]";
if (.@i$ == "Throw the water out.") {
mes "I'll row and you just throw the water out!!";
@@ -1501,7 +1501,7 @@ OnTouch:
mes "Oh yeah...";
mes "Why don't we ask the villagers?";
donpcevent "Karian#cmd6::OnDisable";
- set job_min,18;
+ job_min = 18;
changequest 11149,11150;
close;
}
@@ -1522,7 +1522,7 @@ comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{
mes "[Kayak Master]";
mes "The hostess is good at memorizing the faces of customers.";
mes "It's good for business you know?";
- set job_min,19;
+ job_min = 19;
changequest 11150,11151;
close;
}
@@ -1558,7 +1558,7 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{
next;
mes "[Woman Roasting Meat]";
mes "He raised our income a lot while he was here...";
- set job_min,20;
+ job_min = 20;
changequest 11151,11152;
close;
} else if (job_min == 20) {
@@ -1646,7 +1646,7 @@ OnTouch:
}
mes "Hey! Let's go~~";
donpcevent "Karian#cmd7::OnDisable";
- set job_min,21;
+ job_min = 21;
changequest 11152,11153;
close;
}
@@ -1703,7 +1703,7 @@ OnTouch:
next;
mes "[Karian]";
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
- set job_min,22;
+ job_min = 22;
changequest 11153,11154;
donpcevent "Karian#cmd8::OnDisable";
close;
@@ -1730,7 +1730,7 @@ OnTouch:
mes "I'm so tired.";
mes "I want to take a rest~";
mes "Come here, "+strcharinfo(0)+".";
- set job_min,23;
+ job_min = 23;
close;
}
end;
@@ -1740,7 +1740,7 @@ prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 23) {
mes "-Let me go back to my hometown.-";
- set job_min,24;
+ job_min = 24;
close2;
warp "prontera",155,44;
end;
@@ -1752,7 +1752,7 @@ prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 24) {
mes "-There are many beautiful flowers.-";
- set job_min,25;
+ job_min = 25;
close2;
warp "prontera",155,46;
end;
@@ -1764,7 +1764,7 @@ prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 25) {
mes "-The birds sing for me.-";
- set job_min,26;
+ job_min = 26;
close2;
warp "prontera",155,48;
end;
@@ -1813,7 +1813,7 @@ OnTouch:
mes "[Karian]";
mes "Why are you looking at me?";
mes "How was it? Have fun??";
- set job_min,27;
+ job_min = 27;
donpcevent "Karian#cmd9::OnDisable";
close2;
warp "prt_in",101,174;
@@ -1874,7 +1874,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
next;
mes "[Maestro Song]";
mes "You are also my friend.";
- set job_min,100;
+ job_min = 100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11154;
getitem 5751,1; //Minstrel_Song_Hat
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index c8c0346eb..b8679cd4d 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -112,7 +112,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
next;
mes "[Heinrich]";
mes "It's not a simple story to tell a person like you. Go back.";
- set job_royal,1;
+ job_royal = 1;
setquest 12090;
close;
case 2:
@@ -187,7 +187,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
next;
mes "[Heinrich]";
mes "Don't forget to bring the 100 Burning Hearts.";
- set job_royal,2;
+ job_royal = 2;
changequest 12090,12091;
close;
} else if (job_royal == 2) {
@@ -201,7 +201,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "Wait while I arrange the stuff that you brought.";
delitem 7097,100; //Burning_Heart
- set job_royal,3;
+ job_royal = 3;
changequest 12091,12092;
close;
} else if (job_royal == 3) {
@@ -275,7 +275,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
next;
mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
- set job_royal,4;
+ job_royal = 4;
changequest 12092,12093;
close;
} else if (job_royal == 4) {
@@ -319,7 +319,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "I'll be deciphering the cloth for now so I will be very busy!";
delitem 6274,1; //Saint_Cloth_Piece
getitem 6275,1; //King_Shield
- set job_royal,5;
+ job_royal = 5;
changequest 12093,12094;
close;
} else if (job_royal == 5) {
@@ -437,7 +437,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{
if (job_royal == 4 && countitem(6274) == 0) {
progressbar "ffff00",5;
- set .@roy_ran, rand(1,70);
+ .@roy_ran = rand(1,70);
if (.@roy_ran < 6)
getitem 6274,1; //Saint_Cloth_Piece
else if (.@roy_ran > 5 && .@roy_ran < 66)
@@ -507,7 +507,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
mes "Set item to adjust the Royal Guard";
mes "You can only set a number between 1 to 5.";
} else {
- set job_royal, .@input;
+ job_royal = .@input;
mes "Completed";
}
close;
@@ -519,7 +519,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
mes "Set item to adjust the Rune Knight";
mes "You can only set a nbumber between 1 to 24.";
} else {
- set job_rune_edq, .@input;
+ job_rune_edq = .@input;
mes "Completed";
}
close;
@@ -531,7 +531,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
mes "Set item to adjust the Sorcerer";
mes "You can only set a number between 1 to 5.";
} else {
- set job_soc, .@input;
+ job_soc = .@input;
mes "Completed";
}
close;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index fc95e1dc4..e51517446 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -38,7 +38,7 @@ morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{
mes "[Girl]";
mes "Every time they visit us, they are on new missions.";
mes "What missions are they doing I wonder?";
- set job_sha,1;
+ job_sha = 1;
close;
} else if (job_sha == 1) {
mes "If you have any interest... just go!";
@@ -76,7 +76,7 @@ OnTouch:
in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
- set @job_sha,0;
+ @job_sha = 0;
OnDialogue:
mes "[Vin]";
mes "Ah? What's this?";
@@ -104,8 +104,8 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
mes "My name is Urupa.";
mes "If you are interested, could you come over here?";
if (@job_sha == 1) {
- set job_sha,1;
- set @job_sha,0;
+ job_sha = 1;
+ @job_sha = 0;
}
close;
case 2:
@@ -146,7 +146,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
- set @job_sha,1;
+ @job_sha = 1;
doevent "Guild Member#sc01::OnDialogue";
end;
}
@@ -183,7 +183,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "[Urupa]";
mes "My name is Urupa.";
mes "If you have anything interesting just challenge it.";
- set job_sha,1;
+ job_sha = 1;
close;
}
mes "[Scary man]";
@@ -217,7 +217,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "[Urupa]";
mes "So write this down!";
mes "I expected that you would take this adventure!";
- set job_sha,2;
+ job_sha = 2;
setquest 7160;
close;
} else if (job_sha == 2) {
@@ -316,7 +316,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Manager]";
mes "So you are the one.";
mes "Could you wait for a sec'?";
- set job_sha,3;
+ job_sha = 3;
close;
}
mes "[Manager]";
@@ -373,7 +373,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "What the hell?";
mes "If you are not going to help then I'll just find someone else.";
- set job_sha,4;
+ job_sha = 4;
close;
case 2:
mes "[Graham]";
@@ -467,7 +467,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Ok?";
mes "Then go there!";
- set job_sha,9;
+ job_sha = 9;
changequest 7165,7166;
close;
} else if (job_sha == 9) {
@@ -569,21 +569,21 @@ L_Code:
mes "Now let's move on to the mission.";
mes "Here's the cipher...";
next;
- set .@key01, rand(3,5);
- set .@a, 1 + .@key01;
- set .@b, 2 + .@key01;
- set .@d, 4 + .@key01;
- set .@e, 5 + .@key01;
- set .@f, 6 + .@key01;
- set .@h, 8 + .@key01;
- set .@i, 9 + .@key01;
- set .@l, 12 + .@key01;
- set .@n, 14 + .@key01;
- set .@o, 15 + .@key01;
- set .@r, 18 + .@key01;
- set .@s, 19 + .@key01;
- set .@t, 20 + .@key01;
- set .@u, 21 + .@key01;
+ .@key01 = rand(3,5);
+ .@a = 1 + .@key01;
+ .@b = 2 + .@key01;
+ .@d = 4 + .@key01;
+ .@e = 5 + .@key01;
+ .@f = 6 + .@key01;
+ .@h = 8 + .@key01;
+ .@i = 9 + .@key01;
+ .@l = 12 + .@key01;
+ .@n = 14 + .@key01;
+ .@o = 15 + .@key01;
+ .@r = 18 + .@key01;
+ .@s = 19 + .@key01;
+ .@t = 20 + .@key01;
+ .@u = 21 + .@key01;
mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " ";
mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " ";
mes "" + .@i + " " + .@n + " ";
@@ -592,7 +592,7 @@ L_Code:
mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " ";
mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " ";
mes "key : " + .@key01 + ".";
- set job_sha,5;
+ job_sha = 5;
erasequest 7160;
if (.@key01 == 3) setquest 7161;
else if (.@key01 == 4) setquest 7162;
@@ -706,7 +706,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "What? You don't know it?";
mes "Then you'd better think about it more.";
mes "It's so easy.";
- set job_sha,10;
+ job_sha = 10;
changequest 7166,7167;
close;
}
@@ -806,7 +806,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "If Haled isn't supportive...";
mes "Tell him ^4d4dffI know what you did last summer!^000000";
mes "You shouldn't be wrong...!?";
- set job_sha,18;
+ job_sha = 18;
changequest 7172,7173;
close;
} else if (job_sha == 18) {
@@ -863,19 +863,19 @@ L_Code:
case 0:
mes "[ S E E D ]";
mes "S E E D?";
- set job_sha,11;
+ job_sha = 11;
changequest getarg(0),7168;
break;
case 1:
mes "[ F O O T ]";
mes "F O O T?";
- set job_sha,12;
+ job_sha = 12;
changequest getarg(0),7169;
break;
case 2:
mes "[ C O L D ]";
mes "C O L D?";
- set job_sha,13;
+ job_sha = 13;
changequest getarg(0),7170;
break;
}
@@ -928,7 +928,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "So what?";
mes "He's a wild-eyed person.";
mes "Did you just speak to me in a threatening tone?";
- set job_sha,19;
+ job_sha = 19;
close;
} else if (job_sha == 19) {
mes "[Haled]";
@@ -941,7 +941,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "What's wrong with you?";
mes "Are you ok?";
mes "Paul? What do you want to say?";
- set job_sha,19;
+ job_sha = 19;
close;
} else if (job_sha == 20) {
mes "[Haled]";
@@ -974,7 +974,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
mes "I'm going to write it down so that you won't forget.";
- set job_sha,21;
+ job_sha = 21;
changequest 7173,7174;
close;
} else if (job_sha == 21) {
@@ -1046,7 +1046,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "[Haled]";
mes "Ok. Let me finish.";
mes "Go to Vicente in Lighthalzen.";
- set job_sha,26;
+ job_sha = 26;
changequest 7176,7177;
close;
}
@@ -1112,7 +1112,7 @@ L_Code:
mes "[Haled]";
mes "I need some time to collect my thoughts.";
mes "Wait for me a bit.";
- set job_sha,20;
+ job_sha = 20;
close;
}
return;
@@ -1220,7 +1220,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "[Vicente]";
mes "You can't imagine what kind of things you might find.";
mes "That's the final destination of all of the keys.";
- set job_sha,27;
+ job_sha = 27;
changequest 7177,7178;
next;
mes "[Vicente]";
@@ -1297,7 +1297,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "There is someone who has been waiting for you.";
mes "He's been waiting for someone to bring this brush back.";
mes "Let's go inside.";
- set job_sha,29;
+ job_sha = 29;
erasequest 7179;
close;
} else if (job_sha == 29 || job_sha == 30) {
@@ -1497,7 +1497,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "I'm so thirsty.";
mes "Wait a minute.";
delitem 6269,1; //Master_Brush
- set job_sha,30;
+ job_sha = 30;
close;
}
mes "[Dumk]";
@@ -1594,7 +1594,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
jobchange roclass(eaclass()|EAJL_THIRD);
getitem 6121,1; //Makeover_Brush
getitem 6122,1; //Paint_Brush
- set job_sha,32;
+ job_sha = 32;
getitem 2795,1; //Green_Apple_Ring
getitem 5750,1; //Shadow_Handicraft
next;
@@ -1674,8 +1674,8 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
mes "The deciphered code means...";
next;
input .@inputstr$;
- set .@dap01$, "blue fire in turtle island third floor";
- set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
+ .@dap01$ = "blue fire in turtle island third floor";
+ .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
mes "["+strcharinfo(0)+"]";
mes "What was it?";
@@ -1717,7 +1717,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
next;
mes "The Blue Flame is growning and rolling.";
mes "They seem to be related.";
- set job_sha,6;
+ job_sha = 6;
setquest 7164;
if (questprogress(7161)) erasequest 7161;
if (questprogress(7162)) erasequest 7162;
@@ -1730,7 +1730,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
next;
select("Pick up the marbles.");
mes "When you pick them up, you can feel that your weight is lightened.";
- set job_sha,7;
+ job_sha = 7;
erasequest 7164;
close2;
warp "job3_sha01",22,82;
@@ -1783,7 +1783,7 @@ ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{
mes "Then pick it up.";
mes "Tear my soul and";
mes "show the truth.";
- set job_sha, job_sha+3;
+ job_sha += 3;
setquest 7171;
close;
} else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
@@ -1889,7 +1889,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
next;
mes "The flame is dying.";
mes "You should handle the shadow of pleasure.";
- set job_sha,22;
+ job_sha = 22;
erasequest 7174;
setquest 7175;
close;
@@ -1897,7 +1897,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
if (questprogress(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
- set job_sha,23;
+ job_sha = 23;
erasequest 7175;
close2;
warp "job3_sha01",73,87;
@@ -1934,7 +1934,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
- set .@i, rand(1,8);
+ .@i = rand(1,8);
mes " ";
mes " ";
mes " DECEIVE";
@@ -1973,7 +1973,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "There is a small and fabulous key.";
next;
mes "- You get the Key of Deception. -";
- set job_sha,8;
+ job_sha = 8;
getitem 6266,1; //Cheat_Key
setquest 7165;
close;
@@ -1997,7 +1997,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
}
setarray .@Words$[0],"SEED","FOOT","COLD";
setarray .@numbers[0],24,25,20;
- set .@i,job_sha-14;
+ .@i = job_sha-14;
if (job_sha > 13 && job_sha < 17) {
mes "There are lots of boxes.";
mes "with sort of numbers.";
@@ -2038,7 +2038,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "Anyway, Paul will be disappointed.";
mes "Key again...";
mes "How can I escape from here...?";
- set job_sha,17;
+ job_sha = 17;
getitem 6267,1; //Virtual_Key
erasequest 7171;
changequest 7168+.@i,7172;
@@ -2173,7 +2173,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "What? A key again!";
mes "Haled will be disappointed.";
mes "I better go back.";
- set job_sha,25;
+ job_sha = 25;
setquest 7176;
getitem 6268,1; //Mirth_Key
close;
@@ -2194,7 +2194,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "..."+.@inputstr$+"...?";
if (job_sha == 23) {
mes "What does that mean?";
- set job_sha,24;
+ job_sha = 24;
} else
mes "Again? I don't get it.";
close;
@@ -2236,7 +2236,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
delitem 6266,1; //Cheat_Key
delitem 6267,1; //Virtual_Key
delitem 6268,1; //Mirth_Key
- set job_sha,28;
+ job_sha = 28;
getitem 6269,1; //Master_Brush
changequest 7178,7179;
next;
@@ -2274,7 +2274,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
- set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ .@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2339,7 +2339,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "You are in a guild.";
mes "What can I help you with?";
next;
- set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2389,7 +2389,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2438,7 +2438,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index 5108dbe49..b3ccc3c62 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -64,7 +64,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Give me a second to register your name.";
mes "Talk to me again in a second.";
- set job_soc,1;
+ job_soc = 1;
close;
} else if (job_soc == 1) {
mes "Good, then I'll give you a short explanation about the Sorcerer.";
@@ -111,7 +111,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Okay. ";
mes "Then I'll hand it over to Karacas who is on the 4th floor. He will guide you through the process of the test.";
- set job_soc,2;
+ job_soc = 2;
setquest 12096;
close;
case 2:
@@ -224,7 +224,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
next;
mes "[Karacas]";
mes "When you bring these materials, I'll tell you the next step.";
- set job_soc,3;
+ job_soc = 3;
changequest 12096,12097;
close;
} else if (job_soc == 3) {
@@ -295,7 +295,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "Then I'll write down the progress that I've summarized shortly. Wait...";
next;
mes "^000099You got a paper on which the way of communicating with spirits is written. For more information please open your quest window^000000.";
- set job_soc,4;
+ job_soc = 4;
changequest 12097,12098;
close;
}
@@ -321,7 +321,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
delitem 6276,1; //Clear_Reagent
delitem 6278,1; //Black_Reagent
delitem 6277,1; //Red_Reagent
- set job_soc,5;
+ job_soc = 5;
completequest 12098;
close;
}
@@ -379,7 +379,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
if (job_soc == 4 && countitem(.@id[0]) > 2) {
progressbar "ffff00",5;
delitem .@id[0],3; //Boody_Red,Crystal_Blue,Yellow_Live,Wind_Of_Verdure
- set .@soc_ran, rand(1,70);
+ .@soc_ran = rand(1,70);
if (.@soc_ran < 10) {
if (countitem(.@id[2]) == 0) {
mes "You got a reagent by communicating with an unseen spirit.";
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 787c42e7a..2e25a6f28 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -140,7 +140,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
mes "...";
mes ".....";
mes "........(cheeks glowing)";
- set job_shu,1;
+ job_shu = 1;
setquest 11155;
close;
} else {
@@ -214,7 +214,7 @@ OnTimer600000:
ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_shu == 1) {
- set .@n$, "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(0)+"]";
mes "[???]";
mes "Who is it?!";
next;
@@ -263,7 +263,7 @@ OnTouch:
next;
mes "[???]";
mes "What the hell do you want?";
- set job_shu,2;
+ job_shu = 2;
close;
}
end;
@@ -367,7 +367,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "[???]";
mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
mes "After that, I'll think about it again.";
- set job_shu,3;
+ job_shu = 3;
changequest 11155,11156;
close;
case 2:
@@ -393,7 +393,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
next;
mes "[Bruno]";
mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
- set job_shu,4;
+ job_shu = 4;
changequest 11156,11157;
close;
}
@@ -468,7 +468,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
next;
mes "[Buddy]";
mes "This way...";
- set job_shu,5;
+ job_shu = 5;
changequest 11157,11158;
close2;
warp "sword_1-1",215,244;
@@ -802,7 +802,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
}
mes "[Master]";
mes "You should train yourself steadily until that day.";
- set job_shu,100;
+ job_shu = 100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11158;
getitem 5754,1; //Blazing_Soul
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 5a3319a62..07842f0dd 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -73,7 +73,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "Right in front of the Christmas tree!";
mes "White snow, beautiful melody, and my captivating dance.";
mes "Don't you think it would be a great performance?";
- set job_wan,1;
+ job_wan = 1;
close;
case 2:
mes "[Mimi]";
@@ -128,7 +128,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "But I'm so overwhelmed that I might go crazy. Ahhhh~~!";
next;
while (1) {
- set .@loop,0;
+ .@loop = 0;
switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) {
case 1:
mes "[Performance Manager]";
@@ -142,7 +142,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Those people don't feel any responsibility..";
mes "We're all expecting them and I've promoted them a lot.";
next;
- set .@loop,1;
+ .@loop = 1;
break;
case 3:
emotion e_ag;
@@ -155,7 +155,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
if (.@loop) break;
}
while (1) {
- set .@loop,0;
+ .@loop = 0;
switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) {
case 1:
mes "[Performance Manager]";
@@ -169,7 +169,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Swing swing, dangling dangling!!";
mes "This is awful.";
next;
- set .@loop,1;
+ .@loop = 1;
break;
case 2:
mes "[Performance Manager]";
@@ -187,7 +187,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
if (.@loop) break;
}
while (1) {
- set .@loop,0;
+ .@loop = 0;
switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) {
case 1:
mes "[Performance Manager]";
@@ -207,7 +207,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Besides the money I spent for promoting and setting up the stage..";
mes "How can I handle all the angry people?";
next;
- set .@loop,1;
+ .@loop = 1;
break;
case 3:
mes "[Performance Manager]";
@@ -270,7 +270,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "[Performance Manager]";
mes "I don't know where Guitar Song is, but it is clear that he likes to visit the Comodo Casino!";
mes "Hu, Hurry up!! Oh, I really feel dizzy! Guitar Song!!!";
- set job_wan,2;
+ job_wan = 2;
setquest 2218;
close;
} else if (job_wan == 2) {
@@ -358,7 +358,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "I don't want to think about it. It just hurts my feelings.";
next;
mes "- Guitar Song is adamantly refusing to talk. What should I do to hear the story about <Nollio>? -";
- set job_wan,3;
+ job_wan = 3;
close;
} else if (job_wan == 3) {
mes "[" + strcharinfo(0) + "]";
@@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "Although she loses her temper easily, her dance is so wonderful....";
mes "I don't know what I am doing wrong.";
- set job_wan,4;
+ job_wan = 4;
changequest 2218,2219;
next;
mes "[Guitar Song]";
@@ -546,7 +546,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
next;
mes "[Guitar Song]";
mes "I'll go there right away and scold her.";
- set job_wan,9;
+ job_wan = 9;
close;
} else if (job_wan == 9) {
mes "[Guitar Song]";
@@ -669,7 +669,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
next;
mes "[Vacant Looking Lady]";
mes "<Nollio> is over! Boo hoo hoo!";
- set job_wan,5;
+ job_wan = 5;
close;
} else if (job_wan == 5) {
emotion e_sob;
@@ -728,7 +728,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "I'll see you there.";
mes "Just go one field South and one field West from here in Hugel.";
mes "I'll meet you there.";
- set job_wan,6;
+ job_wan = 6;
changequest 2219,2220;
close;
} else if (job_wan == 6 || job_wan == 7) {
@@ -766,7 +766,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "[Dancer Kim]";
mes "Good! Then ready, set~~";
mes "Go!";
- set job_wan,7;
+ job_wan = 7;
changequest 2220,2221;
close;
} else if (job_wan == 7) {
@@ -807,7 +807,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "[Dancer Kim]";
mes "You're a good person. I'm really happy that I met you.";
mes "Thank god for sending such a stubborn person to me!";
- set job_wan,8;
+ job_wan = 8;
changequest 2221,2222;
close;
} else {
@@ -822,13 +822,13 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "I'm so tired. I don't give up halfway. It's a good exercise for me. I will have to give up Nollio to another Wanderer, it's all over....";
next;
mes "- Dancer Kim dropped down by grief and fatigue -";
- set job_wan,6;
+ job_wan = 6;
changequest 2221,2220;
close;
} else {
mes "[Dancer Kim]";
mes "Huh...?";
- set job_wan,6;
+ job_wan = 6;
close;
}
} else if (job_wan == 8) {
@@ -981,7 +981,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
mes "This rising Wanderer star, " + strcharinfo(0) + "!";
jobchange roclass(eaclass()|EAJL_THIRD);
- set job_wan,10;
+ job_wan = 10;
getitem 2795,1; //Green_Apple_Ring
getitem 5758,1; //Dying_Swan
completequest 2222;
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 066f56331..aa991e8c3 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -44,7 +44,7 @@
mes "[Sprakki]";
mes "Walk over that bridge and there's a castle used as the Training Center.";
mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
- set job_novice_q,1;
+ job_novice_q = 1;
setquest 7117;
next;
cutin "tutorial02",3;
@@ -103,7 +103,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "[Sprakki]";
mes "Well then, I will give you a quest to talk to me.";
mes "After the conversation is over, talk to me again by left-clicking on me.";
- set job_novice_q,1;
+ job_novice_q = 1;
setquest 7117;
next;
cutin "tutorial02",3;
@@ -121,7 +121,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "[Sprakki]";
mes "Great!";
mes "Now you know how to move and talk to others, right?";
- set job_novice_q,2;
+ job_novice_q = 2;
getexp 600,5;
completequest 7117;
next;
@@ -152,19 +152,19 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
warp strnpcinfo(4),100,100;
end;
case 2:
- set nov_1st_cos,0;
- set nov_2nd_cos,0;
- set nov_3_swordman,0;
- set nov_3_archer,0;
- set nov_3_thief,0;
- set nov_3_magician,0;
- set nov_3_acolyte,0;
- set nov_3_merchant,0;
+ nov_1st_cos = 0;
+ nov_2nd_cos = 0;
+ nov_3_swordman = 0;
+ nov_3_archer = 0;
+ nov_3_thief = 0;
+ nov_3_magician = 0;
+ nov_3_acolyte = 0;
+ nov_3_merchant = 0;
mes "[Sprakki]";
mes "Ok, You want to start right away.";
mes "Which Town do you want to start at?";
next;
- set .@select, select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude");
+ .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude");
mes "[Sprakki]";
mes "I see.";
mes "Go ahead and grow stronger! Look toward a brighter future ahead of you.";
@@ -242,16 +242,16 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "[Instructor Brade]";
mes "First off, try moving around.";
mes "After moving around, talk to me again.";
- set nov_1st_cos,0;
- set nov_2nd_cos,0;
- set nov_3_swordman,0;
- set nov_3_archer,0;
- set nov_3_thief,0;
- set nov_3_magician,0;
- set nov_3_acolyte,0;
- set nov_3_merchant,0;
- set treasure_alb,0;
- set job_novice_q,2;
+ nov_1st_cos = 0;
+ nov_2nd_cos = 0;
+ nov_3_swordman = 0;
+ nov_3_archer = 0;
+ nov_3_thief = 0;
+ nov_3_magician = 0;
+ nov_3_acolyte = 0;
+ nov_3_merchant = 0;
+ treasure_alb = 0;
+ job_novice_q = 2;
setquest 7118;
next;
cutin "tutorial02",3;
@@ -272,7 +272,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "[Instructor Brade]";
mes "Great.";
mes "You've completed the given quest successfully, so I will reward you with experience points.";
- set job_novice_q,3;
+ job_novice_q = 3;
getexp 900,10;
completequest 7118;
next;
@@ -300,7 +300,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Take these.";
mes "Basic equipments and recovery potions.";
}
- set job_novice_q,4;
+ job_novice_q = 4;
getitem 2352,1; //Novice_Plate
getitem 2510,1; //Novice_Hood
getitem 2414,1; //Novice_Boots
@@ -358,7 +358,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "[Instructor Brade]";
mes "You are all set.";
mes "You are coming along just fine.";
- set job_novice_q,5;
+ job_novice_q = 5;
getexp 1200,15;
getitem 12323,50; //N_Fly_Wing
getitem 12324,20; //N_Butterfly_Wing
@@ -429,7 +429,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "[Instructor Brade]";
mes "You've come along fine this far.";
mes "This is not much, but take this as a reward.";
- set job_novice_q,7;
+ job_novice_q = 7;
getitem 2393,1; //N_Adventurer's_Suit
completequest 7120;
close;
@@ -514,7 +514,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "[Jinha]";
mes "Well, you can directly go to the next step of the course.";
mes "Go back to Instructor Brade.";
- set job_novice_q,6;
+ job_novice_q = 6;
close;
} else {
mes "[Jinha]";
@@ -537,8 +537,8 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "Hot Key is ^4d4dffALT + S^000000.";
mes "Why don't you try the skill?";
skill "NV_FIRSTAID",1,0;
- set skill_nov,3; // Has future uses - do not remove! [Euphy]
- set job_novice_q,6;
+ skill_nov = 3; // Has future uses - do not remove! [Euphy]
+ job_novice_q = 6;
next;
mes "[Jinha]";
mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step.";
@@ -625,7 +625,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "Well then, let's hear from each of them.";
mes "Start by talking to the [Kafra] Employee.";
- set job_novice_q,8;
+ job_novice_q = 8;
setquest 7121;
next;
mes "^4d4dff- You've received a quest from Chocolat.";
@@ -669,7 +669,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "Well then, let's hear from each of them.";
mes "Start by talking to the [Kafra] Employee.";
- set job_novice_q,8;
+ job_novice_q = 8;
setquest 7121;
close;
} else if (job_novice_q == 8) {
@@ -713,7 +713,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
next;
mes "[Chocolat]";
mes "Besides these guys, there's many merchants selling various kind of items, so go check them out.";
- set job_novice_q,12;
+ job_novice_q = 12;
completequest 7121;
getexp 1800,20;
getitem 7059,20; //Cargo_Free_Ticket
@@ -732,7 +732,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
mes "I will send you to the Real Combat Training Field.";
close2;
- set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3";
+ .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3";
savepoint .@map$,96,21;
warp .@map$,96,21;
end;
@@ -750,7 +750,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "I will send you to the Real Combat Training Field.";
close2;
- set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3";
+ .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3";
savepoint .@map$,96,21;
warp .@map$,96,21;
end;
@@ -791,13 +791,13 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
callsub L_Services,2; //Storage
next;
callsub L_Services,3; //Teleport
- set job_novice_q,9;
+ job_novice_q = 9;
next;
mes "[Kafra Employee]";
mes "Do you want to hear another explanation?";
next;
while(1) {
- set .@select, select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -895,7 +895,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "informed about?";
next;
while(1) {
- set .@select, select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -1033,7 +1033,7 @@ new_5-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv5 4_F_KAFRA1
next;
mes "[Cool Event Corp. Staff]";
mes "Mostly all of us wear red coats in the places that the Kafra Employee's don't work in.";
- set job_novice_q,10;
+ job_novice_q = 10;
close;
} else {
mes "[Cool Event Corp. Staff]";
@@ -1066,7 +1066,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN
mes "[Guide]";
mes "If you want to go to your first town, you can ask the Kafra Employee to the left.";
mes "You can move there with the Teleport Service.";
- set job_novice_q,11;
+ job_novice_q = 11;
close;
} else {
mes "[Guide]";
@@ -1125,7 +1125,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Then we will start your training.";
mes "I'll write down the registration form.";
- set job_novice_q,12;
+ job_novice_q = 12;
close;
}
} else {
@@ -1144,7 +1144,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Then we will start your training.";
mes "I'll write down the registration form.";
- set job_novice_q,12;
+ job_novice_q = 12;
close;
}
}
@@ -1168,7 +1168,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Then, let's go Poring hunting.";
mes "Please hunt 'Poring's on Level 1 of the training grounds.";
- set job_novice_q,13;
+ job_novice_q = 13;
setquest 7122;
getitem 569,100; //Novice_Potion
savepoint strnpcinfo(4),96,21;
@@ -1182,7 +1182,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "You can see it is not so hard, huh?";
mes "Nice job.";
- set job_novice_q,14;
+ job_novice_q = 14;
getitem 13040,1; //N_Cutter
getexp 3000,30;
completequest 7122;
@@ -1222,7 +1222,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
mes "Try those skills and decide which job to choose.";
- set job_novice_q,15;
+ job_novice_q = 15;
close;
} else {
mes "[Brade]";
@@ -2296,12 +2296,12 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5
mes "[Trainer Brutus]";
mes "I see, then let me guide you to another level. Which level do you want to go to?";
next;
- for(set .@i,1; .@i<6; set .@i,.@i+1) {
+ for(.@i = 1; .@i<6; ++.@i) {
if (!compare(strnpcinfo(2),"nv"+.@i))
- set .@menu$, .@menu$+"Send me to Level "+.@i;
- set .@menu$, .@menu$+":";
+ .@menu$ += "Send me to Level "+.@i;
+ .@menu$ += ":";
}
- set .@i, select(.@menu$+"Cancel");
+ .@i = select(.@menu$+"Cancel");
if (.@i < 7)
warp "new_"+.@i+"-3",96,21;
close;
@@ -2599,7 +2599,7 @@ L_Supplies:
next;
mes "[Hanson]";
mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services.";
- set nov_3_swordman,40;
+ nov_3_swordman = 40;
getitem 7059,20; //Cargo_Free_Ticket
getitem 7060,30; //Warp_Free_Ticket
getitem 2393,1; //N_Adventurer's_Suit
@@ -2672,7 +2672,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "How about it?";
mes "Would you like to take the test?";
next;
- set .@loop,1;
+ .@loop = 1;
while(.@loop) {
switch(select("Take the test.:What's the test for?:No, thank you.")) {
case 1:
@@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Great!";
mes "Let's start the test~";
next;
- set .@loop,0;
+ .@loop = 0;
break;
case 2:
mes "[Lark]";
@@ -2716,23 +2716,23 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) {
case 1:
- set .@question_01$, "You subdue them easily.";
- set .@swordman_p, .@swordman_p+1;
- set .@taekwon_p, .@taekwon_p+1;
- set .@ninja_p, .@ninja_p+1;
+ .@question_01$ = "You subdue them easily.";
+ ++.@swordman_p;
+ ++.@taekwon_p;
+ ++.@ninja_p;
break;
case 2:
- set .@question_01$, "You cast a spell on them.";
- set .@magician_p, .@magician_p+1;
+ .@question_01$ = "You cast a spell on them.";
+ ++.@magician_p;
break;
case 3:
- set .@question_01$, "You call for help and Guards come to your aid.";
- set .@acolyte_p, .@acolyte_p+1;
+ .@question_01$ = "You call for help and Guards come to your aid.";
+ ++.@acolyte_p;
break;
case 4:
- set .@question_01$, "You skillfully throw rocks at the punks.";
- set .@archer_p, .@archer_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ .@question_01$ = "You skillfully throw rocks at the punks.";
+ ++.@archer_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -2742,12 +2742,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Man:Woman")) {
case 1:
- set .@question_02_01$, "he";
- set .@question_02_02$, "son";
+ .@question_02_01$ = "he";
+ .@question_02_02$ = "son";
break;
case 2:
- set .@question_02_01$, "she";
- set .@question_02_02$, "daughter";
+ .@question_02_01$ = "she";
+ .@question_02_02$ = "daughter";
break;
}
mes "[Lark]";
@@ -2756,16 +2756,16 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) {
case 1:
- set .@swordman_p, .@swordman_p+1;
- set .@archer_p, .@archer_p+1;
- set .@magician_p, .@magician_p+1;
+ ++.@swordman_p;
+ ++.@archer_p;
+ ++.@magician_p;
break;
case 2:
- set .@thief_p, .@thief_p+1;
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@thief_p;
+ ++.@taekwon_p;
break;
case 3:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
}
mes "[Lark]";
@@ -2774,31 +2774,31 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) {
case 1:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
case 2:
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@taekwon_p;
break;
case 3:
- set .@merchant_p, .@merchant_p+1;
+ ++.@merchant_p;
break;
case 4:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 5:
- set .@swordman_p, .@swordman_p+1;
+ ++.@swordman_p;
break;
case 6:
- set .@thief_p, .@thief_p+1;
+ ++.@thief_p;
break;
case 7:
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@gunslinger_p;
break;
case 8:
- set .@ninja_p, .@ninja_p+1;
+ ++.@ninja_p;
break;
case 9:
- set .@archer_p, .@archer_p+1;
+ ++.@archer_p;
break;
}
mes "[Lark]";
@@ -2806,17 +2806,17 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Happening:Not happening.")) {
case 1:
- set .@thief_p, .@thief_p+1;
- set .@swordman_p, .@swordman_p+1;
- set .@ninja_p, .@ninja_p+1;
- set .@taekwon_p, .@taekwon_p+1;
- set .@magician_p, .@magician_p+1;
- set .@thief_p, .@thief_p+1;
+ ++.@thief_p;
+ ++.@swordman_p;
+ ++.@ninja_p;
+ ++.@taekwon_p;
+ ++.@magician_p;
+ ++.@thief_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@merchant_p, .@merchant_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@acolyte_p;
+ ++.@merchant_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -2825,61 +2825,61 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Study:Exercise:Service:Violence")) {
case 1:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 2:
- set .@thief_p, .@thief_p+1;
- set .@swordman_p, .@swordman_p+1;
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@thief_p;
+ ++.@swordman_p;
+ ++.@taekwon_p;
break;
case 3:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
case 4:
- set .@thief_p, .@thief_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@thief_p;
+ ++.@ninja_p;
break;
}
switch(select("Change:Preservation")) {
case 1:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
}
switch(select("Consumer:Seller:Producer")) {
case 1:
- set .@swordman_p, .@swordman_p+1;
- set .@thief_p, .@thief_p+1;
- set .@acolyte_p, .@acolyte_p+1;
- set .@archer_p, .@archer_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@swordman_p;
+ ++.@thief_p;
+ ++.@acolyte_p;
+ ++.@archer_p;
+ ++.@gunslinger_p;
break;
case 2:
- set .@merchant_p, .@merchant_p+1;
+ ++.@merchant_p;
break;
case 3:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
}
switch(select("Speed:Caution")) {
case 1:
- set .@thief_p, .@thief_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@thief_p;
+ ++.@ninja_p;
break;
case 2:
- set .@archer_p, .@archer_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@archer_p;
+ ++.@gunslinger_p;
break;
}
switch(select("Theory:Experience")) {
case 1:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 2:
- set .@swordman_p, .@swordman_p+1;
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@swordman_p;
+ ++.@taekwon_p;
break;
}
mes "[Lark]";
@@ -2891,11 +2891,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@merchant_p, .@merchant_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@merchant_p;
+ ++.@ninja_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
}
mes "[Lark]";
@@ -2903,12 +2903,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@ninja_p, .@ninja_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@ninja_p;
+ ++.@archer_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@acolyte_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -2916,12 +2916,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@swordman_p, .@swordman_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@swordman_p;
+ ++.@merchant_p;
break;
case 2:
- set .@magician_p, .@magician_p+1;
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@magician_p;
+ ++.@taekwon_p;
break;
}
mes "[Lark]";
@@ -2929,12 +2929,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@taekwon_p, .@taekwon_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@taekwon_p;
+ ++.@gunslinger_p;
break;
case 2:
- set .@ninja_p, .@ninja_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@ninja_p;
+ ++.@merchant_p;
break;
}
mes "[Lark]";
@@ -2942,11 +2942,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 2:
- set .@archer_p, .@archer_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@archer_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -2954,12 +2954,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@merchant_p, .@merchant_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@merchant_p;
+ ++.@ninja_p;
break;
case 2:
- set .@swordman_p, .@swordman_p+1;
- set .@thief_p, .@thief_p+1;
+ ++.@swordman_p;
+ ++.@thief_p;
break;
}
mes "[Lark]";
@@ -2967,12 +2967,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@thief_p, .@thief_p+1;
- set .@swordman_p, .@swordman_p+1;
+ ++.@thief_p;
+ ++.@swordman_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@acolyte_p;
+ ++.@taekwon_p;
break;
}
mes "[Lark]";
@@ -2980,12 +2980,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@magician_p, .@magician_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@magician_p;
+ ++.@merchant_p;
break;
case 2:
- set .@thief_p, .@thief_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@thief_p;
+ ++.@archer_p;
break;
}
mes "[Lark]";
@@ -2993,12 +2993,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@ninja_p, .@ninja_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@ninja_p;
+ ++.@gunslinger_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@swordman_p, .@swordman_p+1;
+ ++.@acolyte_p;
+ ++.@swordman_p;
break;
}
mes "[Lark]";
@@ -3006,12 +3006,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@acolyte_p, .@acolyte_p+1;
- set .@swordman_p, .@swordman_p+1;
+ ++.@acolyte_p;
+ ++.@swordman_p;
break;
case 2:
- set .@archer_p, .@archer_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@archer_p;
+ ++.@ninja_p;
break;
}
mes "[Lark]";
@@ -3019,11 +3019,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@thief_p, .@thief_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@thief_p;
+ ++.@ninja_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
+ ++.@acolyte_p;
break;
}
mes "[Lark]";
@@ -3031,11 +3031,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@gunslinger_p, .@gunslinger_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@gunslinger_p;
+ ++.@archer_p;
break;
case 2:
- set .@taekwon_p, .@taekwon_p+1;
+ ++.@taekwon_p;
break;
}
mes "[Lark]";
@@ -3043,13 +3043,13 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@magician_p, .@magician_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@magician_p;
+ ++.@gunslinger_p;
+ ++.@archer_p;
break;
case 2:
- set .@taekwon_p, .@taekwon_p+1;
- set .@magician_p, .@magician_p+1;
+ ++.@taekwon_p;
+ ++.@magician_p;
break;
}
mes "[Lark]";
@@ -3057,11 +3057,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@swordman_p, .@swordman_p+1;
+ ++.@swordman_p;
break;
case 2:
- set .@thief_p, .@thief_p+1;
- set .@ninja_p, .@ninja_p+1;
+ ++.@thief_p;
+ ++.@ninja_p;
break;
}
mes "[Lark]";
@@ -3069,12 +3069,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@archer_p, .@archer_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@archer_p;
+ ++.@merchant_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@acolyte_p;
+ ++.@archer_p;
break;
}
mes "[Lark]";
@@ -3082,12 +3082,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@taekwon_p, .@taekwon_p+1;
- set .@thief_p, .@thief_p+1;
+ ++.@taekwon_p;
+ ++.@thief_p;
break;
case 2:
- set .@archer_p, .@archer_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@archer_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -3095,12 +3095,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@swordman_p, .@swordman_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@swordman_p;
+ ++.@merchant_p;
break;
case 2:
- set .@magician_p, .@magician_p+1;
- set .@thief_p, .@thief_p+1;
+ ++.@magician_p;
+ ++.@thief_p;
break;
}
mes "[Lark]";
@@ -3108,12 +3108,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@gunslinger_p, .@gunslinger_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@gunslinger_p;
+ ++.@archer_p;
break;
case 2:
- set .@acolyte_p, .@acolyte_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@acolyte_p;
+ ++.@gunslinger_p;
break;
}
mes "[Lark]";
@@ -3121,12 +3121,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@thief_p, .@thief_p+1;
- set .@gunslinger_p, .@gunslinger_p+1;
+ ++.@thief_p;
+ ++.@gunslinger_p;
break;
case 2:
- set .@gunslinger_p, .@gunslinger_p+1;
- set .@merchant_p, .@merchant_p+1;
+ ++.@gunslinger_p;
+ ++.@merchant_p;
break;
}
mes "[Lark]";
@@ -3134,11 +3134,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(select("Yes:No")) {
case 1:
- set .@magician_p, .@magician_p+1;
+ ++.@magician_p;
break;
case 2:
- set .@ninja_p, .@ninja_p+1;
- set .@archer_p, .@archer_p+1;
+ ++.@ninja_p;
+ ++.@archer_p;
break;
}
@@ -3146,14 +3146,14 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
// In the official script, higher .@who_job value always wins in a tie.
setarray .@points[0],
.@swordman_p, .@magician_p, .@archer_p, .@merchant_p, .@thief_p, .@acolyte_p, .@taekwon_p, .@gunslinger_p, .@ninja_p;
- set .@max, .@points[0];
- for(set .@i,1; .@i<9; set .@i,.@i+1) {
+ .@max = .@points[0];
+ for(.@i = 1; .@i<9; ++.@i) {
if (.@points[.@i] >= .@max) {
- set .@max, .@points[.@i];
- set .@ele, .@i;
+ .@max = .@points[.@i];
+ .@ele = .@i;
}
}
- set .@who_job, .@ele+1; // To match the official script's numbering.
+ .@who_job = .@ele+1; // To match the official script's numbering.
mes "[Lark]";
mes "Thank you, have a long life.";
@@ -3169,7 +3169,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
switch(.@who_job) {
case 1:
- set .@job$, "Swordman";
+ .@job$ = "Swordman";
mes "[Lark]";
mes "...simple and straightforward...";
mes "...strong beliefs can affect the world...";
@@ -3179,7 +3179,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 2:
- set .@job$, "Wizard";
+ .@job$ = "Wizard";
mes "[Lark]";
mes "...to understand all these things alone deulmyeo...";
mes "...hard work and independent thinking...";
@@ -3189,7 +3189,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 3:
- set .@job$, "Archer";
+ .@job$ = "Archer";
mes "[Lark]";
mes "...immeasurable, have many emotions...";
mes "...to people who are trying to understand...";
@@ -3200,7 +3200,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 4:
- set .@job$, "Merchant";
+ .@job$ = "Merchant";
mes "[Lark]";
mes "...to identify people's sense of hearing...";
mes "...outstanding determination and goals...";
@@ -3209,7 +3209,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 5:
- set .@job$, "Thief";
+ .@job$ = "Thief";
mes "[Lark]";
mes "...always makes life fun and who wants...";
mes "...always trying to find a new job...";
@@ -3219,7 +3219,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 6:
- set .@job$, "Acolyte";
+ .@job$ = "Acolyte";
mes "[Lark]";
mes "...mentality makes him warm and considerate for others...";
mes "I know I have loved anyone,...";
@@ -3229,7 +3229,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 7:
- set .@job$, "Taekwon Boy/Girl";
+ .@job$ = "Taekwon Boy/Girl";
mes "[Lark]";
mes "...to believe with a stubborn conviction...";
mes "...heart and spirit of the grassland is consistent: it...";
@@ -3240,7 +3240,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 8:
- set .@job$, "Gunslinger";
+ .@job$ = "Gunslinger";
mes "[Lark]";
mes "People often praised Justice.";
mes "Sometimes fear and confusion may exist...";
@@ -3250,7 +3250,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
break;
case 9:
- set .@job$, "Ninja";
+ .@job$ = "Ninja";
mes "[Lark]";
mes "...to avoid the type of self-aspiring...";
mes "...married to a prominent goal and quietly avoiding...";
@@ -3297,7 +3297,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Yes, sir. Please select your desired job.";
next;
- set .@who_job, select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again.");
+ .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again.");
if (.@who_job == 10) {
mes "[Lark]";
mes "The Novice Training Center has a lot of sea experience, please pay attention along the way.";
@@ -3306,7 +3306,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
break;
}
callfunc "F_NvErase",1;
- set .@str$, "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey.";
+ .@str$ = "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey.";
switch(.@who_job) {
case 1:
mes "[Lark]";
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 62facbdf9..5578d7700 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -48,7 +48,7 @@ function script Esseray_Ex {
mes "You should find him.";
next;
setquest 5092;
- set EXSUPNOV_Q,1;
+ EXSUPNOV_Q = 1;
mes "[Esseray]";
mes "He can guide you along";
mes "the correct path...";
@@ -251,7 +251,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Do you know what this is for?";
next;
setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
- set .@i, rand(4);
+ .@i = rand(4);
changequest 5093,5094+.@i;
mes "[Nodor]";
mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
@@ -291,7 +291,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You are better than I thought.";
mes "Anyway, what was the monster that I told you to hunt?";
next;
- set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
if (.@i == 4) {
mes "[Nodor]";
mes "Heheh? Can you seriously hunt Baphomet alone?";
@@ -393,9 +393,9 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
close;
}
else if (questprogress(5100)) {
- if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
- else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
- else set .@str$,"100,000";
+ if (EXSUPNOV_Q_ == 3) .@str$ = "300,000";
+ else if (EXSUPNOV_Q_ == 4) .@str$ = "1,000,000";
+ else .@str$ = "100,000";
mes "[Nodor]";
mes "Hey, have you gone there?";
mes "I got another message from my bro.";
@@ -477,7 +477,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
nude;
callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
jobchange roclass(eaclass()|EAJL_THIRD);
- set EXSUPNOV_Q,5;
+ EXSUPNOV_Q = 5;
emotion e_heh;
mes "[Nodor]";
mes "Puhahahahahahahahahahah!!";
@@ -570,7 +570,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
specialeffect2 EF_RECOVERY;
mes "[Nodor]";
mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
- set EXSUPNOV_Q,6;
+ EXSUPNOV_Q = 6;
close;
}
else if (EXSUPNOV_Q > 5) {
@@ -610,7 +610,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- eyes, holding out his hands. -";
mes "- How much do you want to give? -";
next;
- set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
mes "[Nudor]";
if (.@i == 1) {
mes "- crying -";
@@ -622,9 +622,9 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
}
else if (.@i < 5) {
switch(.@i) {
- case 2: set .@str$,"100,000"; set .@n,100000; break;
- case 3: set .@str$,"300,000"; set .@n,300000; break;
- case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
+ case 2: .@str$ = "100,000"; .@n = 100000; break;
+ case 3: .@str$ = "300,000"; .@n = 300000; break;
+ case 4: .@str$ = "1,000,000"; .@n = 1000000; break;
}
mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
next;
@@ -647,18 +647,18 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "Eh? But you don't have any money. You're so poor, huh?";
close;
}
- set .@n,Zeny;
+ .@n = Zeny;
}
mes "[Nudor]";
mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
mes "I can't believe it...";
changequest 5099,5100;
Zeny -= .@n;
- if (.@i < 5) set EXSUPNOV_Q_, .@i;
+ if (.@i < 5) EXSUPNOV_Q_ = .@i;
else {
- if (.@n > 1000000) set EXSUPNOV_Q_,4;
- else if (.@n > 300000) set EX_SUPNOV_Q_,3;
- else set EXSUPNOV_Q_,2;
+ if (.@n > 1000000) EXSUPNOV_Q_ = 4;
+ else if (.@n > 300000) EX_SUPNOV_Q_ = 3;
+ else EXSUPNOV_Q_ = 2;
}
next;
mes "[Nudor]";
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt
index 58d2489e4..fd3c51d7a 100644
--- a/npc/re/jobs/repair.txt
+++ b/npc/re/jobs/repair.txt
@@ -82,7 +82,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
close;
}
setarray .@items[0], 2796, 2797, 6152, 6151; //Magical_Stone,Magical_Stone_,Glittering_Crystal,Peice_Of_Great_Bradium
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ for(.@i = 0; .@i<4; ++.@i) {
if (countitem(.@items[.@i]))
delitem .@items[.@i], countitem(.@items[.@i]);
}
@@ -100,7 +100,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
// Rebirth - variable
if ((Class >= Job_Swordman && Class <= Job_Crusader2) && ADVJOB != 0) {
- set ADVJOB,0;
+ ADVJOB = 0;
mes "[Valerie]";
mes "You're carrying big karma- You should erase it.";
next;
@@ -187,7 +187,7 @@ L_Third:
if (questprogress(getarg(1)) == 2)
erasequest getarg(1);
}
- for(set .@i,getarg(2); .@i<=getarg(3); set .@i,.@i+1) {
+ for(.@i = getarg(2); .@i<=getarg(3); ++.@i) {
if (questprogress(.@i))
erasequest .@i;
}
@@ -239,33 +239,33 @@ sec_in02,12,40,5 script Job Repair 1_M_LIBRARYMASTER,1,1,{
mes "Please input your password.";
next;
if (callfunc("F_GM_NPC","1854",1) == 1) {
- set job_arch,100;
- set job_3rd_gc,100;
- set job__mechanic,100;
- set job_ranger01,100;
- set job_rune_edq,100;
- set job_wl,100;
- set job_gen,100;
- set job_min,100;
- set job_royal,100;
- set job_sha,100;
- set job_soc,100;
- set job_shu,100;
- set job_wan,100;
- set KNIGHT_Q,100;
- set PRIEST_Q,100;
- set WIZ_Q,100;
- set BSMITH_Q,100;
- set ASSIN_Q,100;
- set HNTR_Q,100;
- set CRUS_Q,100;
- set MONK_Q,100;
- set SAGE_Q,100;
- set ALCH_Q,100;
- set ROGUE_Q,100;
- set BARD_Q,100;
- set DANC_Q,100;
- set ADVJOB,15;
+ job_arch = 100;
+ job_3rd_gc = 100;
+ job__mechanic = 100;
+ job_ranger01 = 100;
+ job_rune_edq = 100;
+ job_wl = 100;
+ job_gen = 100;
+ job_min = 100;
+ job_royal = 100;
+ job_sha = 100;
+ job_soc = 100;
+ job_shu = 100;
+ job_wan = 100;
+ KNIGHT_Q = 100;
+ PRIEST_Q = 100;
+ WIZ_Q = 100;
+ BSMITH_Q = 100;
+ ASSIN_Q = 100;
+ HNTR_Q = 100;
+ CRUS_Q = 100;
+ MONK_Q = 100;
+ SAGE_Q = 100;
+ ALCH_Q = 100;
+ ROGUE_Q = 100;
+ BARD_Q = 100;
+ DANC_Q = 100;
+ ADVJOB = 15;
}
close;
}