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authorHaru <haru@dotalux.com>2016-11-18 07:13:21 +0100
committerHaru <haru@dotalux.com>2016-11-20 18:10:45 +0100
commite384a7f2166026dc1c8cdfe49fc2fc105197ea02 (patch)
tree45853183b6760e267e8783bc0a50cba1199f54c9 /npc/re/jobs
parent0a4fdb4404900fb03726b98ecbe379f2d5da6bd0 (diff)
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Replaced some unsupported symbols in AegisNames (step 2)
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs')
-rw-r--r--npc/re/jobs/3-1/ranger.txt2
-rw-r--r--npc/re/jobs/novice/novice.txt4
2 files changed, 3 insertions, 3 deletions
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 0308884fd..78e200843 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -1748,7 +1748,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
jobchange roclass(eaclass()|EAJL_THIRD);
getitem Sniper_Goggle,1;
getitem Green_Apple_Ring,1;
- getitem Wolf's_Flute,1;
+ getitem Wolfs_Flute,1;
close;
}
mes "Hey, you look great.";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 811593c81..6ac0d9935 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -445,7 +445,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "You've come along fine this far.";
mes "This is not much, but take this as a reward.";
job_novice_q = 7;
- getitem N_Adventurer's_Suit,1;
+ getitem N_Adventurers_Suit,1;
completequest 7120;
close;
} else if (job_novice_q == 7) {
@@ -2609,7 +2609,7 @@ L_Supplies:
nov_3_swordman = 40;
getitem Cargo_Free_Ticket,20;
getitem Warp_Free_Ticket,30;
- getitem N_Adventurer's_Suit,1;
+ getitem N_Adventurers_Suit,1;
getitem N_Cutter,1;
next;
mes "[Hanson]";