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author | Haru <haru@dotalux.com> | 2014-10-21 21:03:46 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-28 00:28:47 +0100 |
commit | bba3e690de390f1576d70f227f76b4721ac3a010 (patch) | |
tree | 5849259e9174eab76b65079f5617d4e509f099d1 /npc/re/jobs/novice | |
parent | 88929e74e284e649eb32b2a923f819c35ecccbf6 (diff) | |
download | hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.gz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.bz2 hercules-bba3e690de390f1576d70f227f76b4721ac3a010.tar.xz hercules-bba3e690de390f1576d70f227f76b4721ac3a010.zip |
Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs/novice')
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 40 | ||||
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 20 |
2 files changed, 30 insertions, 30 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index b7a4bd492..066f56331 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -1178,7 +1178,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER close2; } else if (job_novice_q < 15) { if (job_novice_q == 13) { - if (checkquest(7122,HUNTING) == 2) { + if (questprogress(7122,HUNTING) == 2) { mes "[Brade]"; mes "You can see it is not so hard, huh?"; mes "Nice job."; @@ -1412,8 +1412,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 end; } case 3: - set .@quest, checkquest(7123); - if (.@quest == -1) { + .@quest = questprogress(7123); + if (!.@quest) { mes "[Swordman Guildsman]"; mes "You want me to give you a quest?"; mes "Umm. Let me see."; @@ -1432,8 +1432,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "I'll wait for you here."; mes "Wish you a good luck."; close; - } else if (.@quest == 0 || .@quest == 1) { - if (checkquest(7123,HUNTING) == 2) { + } else if (.@quest == 1) { + if (questprogress(7123,HUNTING) == 2) { mes "[Swordman Guildsman]"; mes "Great."; mes "I think that you're good enough to be a Swordman."; @@ -1646,8 +1646,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER end; } case 3: - set .@quest, checkquest(7127); - if (.@quest == -1) { + .@quest = questprogress(7127); + if (!.@quest) { mes "[Thief Guild Member]"; mes "Quests?"; mes "Hmm, what will be good for you?"; @@ -1662,8 +1662,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; mes "Double Attack and Hide are the main skills of the Thief."; close; - } else if (.@quest == 0 || .@quest == 1) { - if (checkquest(7127,HUNTING) == 2) { + } else if (.@quest == 1) { + if (questprogress(7127,HUNTING) == 2) { mes "[Thief Guild Member]"; mes "You are very strong."; mes "These are not many but let me give you a reward for your effort."; @@ -1784,8 +1784,8 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER end; } case 3: - set .@quest, checkquest(7126); - if (.@quest == -1) { + .@quest = questprogress(7126); + if (!.@quest) { mes "[Merchant Guildsman]"; mes "Huh? Quest??"; mes "Humm... What would be suited for you...?"; @@ -1799,7 +1799,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "I will wait for you here."; mes "Good luck!"; close; - } else if (.@quest == 0 || .@quest == 1) { + } else if (.@quest == 1) { if (Zeny >= 300) { mes "[Merchant Guildsman]"; mes "Excellent!"; @@ -2046,8 +2046,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER end; } case 3: - set .@quest, checkquest(7124); - if (.@quest == -1) { + .@quest = questprogress(7124); + if (!.@quest) { mes "[Mage Guild Member]"; mes "Huh? Quest?"; mes "Hmm... What would be suited for you...?"; @@ -2062,8 +2062,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "I will wait for you here."; mes "Good luck!"; close; - } else if (.@quest == 0 || .@quest == 1) { - if (checkquest(7124,HUNTING) == 2) { + } else if (.@quest == 1) { + if (questprogress(7124,HUNTING) == 2) { mes "[Mage Guild Member]"; mes "You have done an excellent job."; mes "So, did you find any interests about Mages?"; @@ -2443,10 +2443,10 @@ new_5-2,161,182,5 duplicate(NvEdwin) Instructor#nv5 4_F_03 function script F_NvErase { if (getarg(0,0)) { - if (checkquest(7123) > -1) erasequest 7123; - if (checkquest(7124) > -1) erasequest 7124; - if (checkquest(7126) > -1) erasequest 7126; - if (checkquest(7127) > -1) erasequest 7127; + if (questprogress(7123)) erasequest 7123; + if (questprogress(7124)) erasequest 7124; + if (questprogress(7126)) erasequest 7126; + if (questprogress(7127)) erasequest 7127; } nude; setarray .@manuals[0],countitem(2819),countitem(2820),countitem(2821),countitem(2822),countitem(2823),countitem(2824); diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 044e386fe..62facbdf9 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -58,7 +58,7 @@ function script Esseray_Ex { } beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ - if (checkquest(5092) >= 0) { + if (questprogress(5092)) { mes "[Fishing Novice]"; mes "Sh --------- !!"; mes "Be quiet please."; @@ -165,7 +165,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "- Talk to him again. -"; close; } - else if (checkquest(5093) >= 0) { + else if (questprogress(5093)) { mes "[Nodor]"; mes "Emmhmm ----- !!"; next; @@ -268,7 +268,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Don't come back until you've hunted 1,000."; close; } - else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { + else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) { mes "["+strcharinfo(0)+"]"; mes "Hey, Nodor!"; next; @@ -277,7 +277,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Oh my god!"; mes "So frightened... let me see?"; next; - if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { + if (questprogress(5094,HUNTING) != 2 && questprogress(5095,HUNTING) != 2 && questprogress(5096,HUNTING) != 2 && questprogress(5097,HUNTING) != 2) { mes "[Nodor]"; mes "Hey! Super Novice!"; mes "Didn't I say to hunt 1,000?"; @@ -298,7 +298,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Don't tell a lie!! I will hit you!!"; close; } - if (checkquest(5094+.@i,HUNTING) != 2) { + if (questprogress(5094+.@i,HUNTING) != 2) { mes "[Nodor]"; mes "Don't tell a lie!"; mes "I didn't tell you to hunt this!"; @@ -321,7 +321,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "I will let you know how to overcome your strength deficiencies."; close; } - else if (checkquest(5098) >= 0) { + else if (questprogress(5098)) { if (rand(10) != 1) { mes "[Nodor]"; mes "Oh! You already came here?"; @@ -377,7 +377,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "You can give some to my bro. He's up in the airship."; close; } - else if (checkquest(5099) >= 0) { + else if (questprogress(5099)) { mes "[Nodor]"; mes "Have you visited already?"; next; @@ -392,7 +392,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "10,000,000 zeny is okay~"; close; } - else if (checkquest(5100) >= 0) { + else if (questprogress(5100)) { if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; else set .@str$,"100,000"; @@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ } airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ - if (checkquest(5099) >= 0) { + if (questprogress(5099)) { mes "[Nudor]"; mes "Ahhh~ I have no money to buy any food."; mes "I'm hungry, but I have no idea when Brother is coming..."; @@ -670,7 +670,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "- tricked, so go back to Nodor. -"; close; } - else if (checkquest(5100) >= 0) { + else if (questprogress(5100)) { mes "[Nudor]"; mes "I cannot believe that my bro sent me money... I love it~"; next; |