diff options
author | Haru <haru@dotalux.com> | 2014-10-26 04:26:34 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 46fbbaabefa29df1378ae68b7f063dbc64846042 (patch) | |
tree | 8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/jobs/novice | |
parent | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff) | |
download | hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.gz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.bz2 hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.xz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.zip |
Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs/novice')
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 408 | ||||
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 34 |
2 files changed, 221 insertions, 221 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index 066f56331..aa991e8c3 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -44,7 +44,7 @@ mes "[Sprakki]"; mes "Walk over that bridge and there's a castle used as the Training Center."; mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself."; - set job_novice_q,1; + job_novice_q = 1; setquest 7117; next; cutin "tutorial02",3; @@ -103,7 +103,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "[Sprakki]"; mes "Well then, I will give you a quest to talk to me."; mes "After the conversation is over, talk to me again by left-clicking on me."; - set job_novice_q,1; + job_novice_q = 1; setquest 7117; next; cutin "tutorial02",3; @@ -121,7 +121,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "[Sprakki]"; mes "Great!"; mes "Now you know how to move and talk to others, right?"; - set job_novice_q,2; + job_novice_q = 2; getexp 600,5; completequest 7117; next; @@ -152,19 +152,19 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 warp strnpcinfo(4),100,100; end; case 2: - set nov_1st_cos,0; - set nov_2nd_cos,0; - set nov_3_swordman,0; - set nov_3_archer,0; - set nov_3_thief,0; - set nov_3_magician,0; - set nov_3_acolyte,0; - set nov_3_merchant,0; + nov_1st_cos = 0; + nov_2nd_cos = 0; + nov_3_swordman = 0; + nov_3_archer = 0; + nov_3_thief = 0; + nov_3_magician = 0; + nov_3_acolyte = 0; + nov_3_merchant = 0; mes "[Sprakki]"; mes "Ok, You want to start right away."; mes "Which Town do you want to start at?"; next; - set .@select, select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude"); + .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude"); mes "[Sprakki]"; mes "I see."; mes "Go ahead and grow stronger! Look toward a brighter future ahead of you."; @@ -242,16 +242,16 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "[Instructor Brade]"; mes "First off, try moving around."; mes "After moving around, talk to me again."; - set nov_1st_cos,0; - set nov_2nd_cos,0; - set nov_3_swordman,0; - set nov_3_archer,0; - set nov_3_thief,0; - set nov_3_magician,0; - set nov_3_acolyte,0; - set nov_3_merchant,0; - set treasure_alb,0; - set job_novice_q,2; + nov_1st_cos = 0; + nov_2nd_cos = 0; + nov_3_swordman = 0; + nov_3_archer = 0; + nov_3_thief = 0; + nov_3_magician = 0; + nov_3_acolyte = 0; + nov_3_merchant = 0; + treasure_alb = 0; + job_novice_q = 2; setquest 7118; next; cutin "tutorial02",3; @@ -272,7 +272,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "[Instructor Brade]"; mes "Great."; mes "You've completed the given quest successfully, so I will reward you with experience points."; - set job_novice_q,3; + job_novice_q = 3; getexp 900,10; completequest 7118; next; @@ -300,7 +300,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Take these."; mes "Basic equipments and recovery potions."; } - set job_novice_q,4; + job_novice_q = 4; getitem 2352,1; //Novice_Plate getitem 2510,1; //Novice_Hood getitem 2414,1; //Novice_Boots @@ -358,7 +358,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "[Instructor Brade]"; mes "You are all set."; mes "You are coming along just fine."; - set job_novice_q,5; + job_novice_q = 5; getexp 1200,15; getitem 12323,50; //N_Fly_Wing getitem 12324,20; //N_Butterfly_Wing @@ -429,7 +429,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "[Instructor Brade]"; mes "You've come along fine this far."; mes "This is not much, but take this as a reward."; - set job_novice_q,7; + job_novice_q = 7; getitem 2393,1; //N_Adventurer's_Suit completequest 7120; close; @@ -514,7 +514,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "Well, you can directly go to the next step of the course."; mes "Go back to Instructor Brade."; - set job_novice_q,6; + job_novice_q = 6; close; } else { mes "[Jinha]"; @@ -537,8 +537,8 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "Hot Key is ^4d4dffALT + S^000000."; mes "Why don't you try the skill?"; skill "NV_FIRSTAID",1,0; - set skill_nov,3; // Has future uses - do not remove! [Euphy] - set job_novice_q,6; + skill_nov = 3; // Has future uses - do not remove! [Euphy] + job_novice_q = 6; next; mes "[Jinha]"; mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step."; @@ -625,7 +625,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "Well then, let's hear from each of them."; mes "Start by talking to the [Kafra] Employee."; - set job_novice_q,8; + job_novice_q = 8; setquest 7121; next; mes "^4d4dff- You've received a quest from Chocolat."; @@ -669,7 +669,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "Well then, let's hear from each of them."; mes "Start by talking to the [Kafra] Employee."; - set job_novice_q,8; + job_novice_q = 8; setquest 7121; close; } else if (job_novice_q == 8) { @@ -713,7 +713,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 next; mes "[Chocolat]"; mes "Besides these guys, there's many merchants selling various kind of items, so go check them out."; - set job_novice_q,12; + job_novice_q = 12; completequest 7121; getexp 1800,20; getitem 7059,20; //Cargo_Free_Ticket @@ -732,7 +732,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; mes "I will send you to the Real Combat Training Field."; close2; - set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -750,7 +750,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "I will send you to the Real Combat Training Field."; close2; - set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -791,13 +791,13 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID callsub L_Services,2; //Storage next; callsub L_Services,3; //Teleport - set job_novice_q,9; + job_novice_q = 9; next; mes "[Kafra Employee]"; mes "Do you want to hear another explanation?"; next; while(1) { - set .@select, select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -895,7 +895,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "informed about?"; next; while(1) { - set .@select, select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -1033,7 +1033,7 @@ new_5-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv5 4_F_KAFRA1 next; mes "[Cool Event Corp. Staff]"; mes "Mostly all of us wear red coats in the places that the Kafra Employee's don't work in."; - set job_novice_q,10; + job_novice_q = 10; close; } else { mes "[Cool Event Corp. Staff]"; @@ -1066,7 +1066,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN mes "[Guide]"; mes "If you want to go to your first town, you can ask the Kafra Employee to the left."; mes "You can move there with the Teleport Service."; - set job_novice_q,11; + job_novice_q = 11; close; } else { mes "[Guide]"; @@ -1125,7 +1125,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Then we will start your training."; mes "I'll write down the registration form."; - set job_novice_q,12; + job_novice_q = 12; close; } } else { @@ -1144,7 +1144,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Then we will start your training."; mes "I'll write down the registration form."; - set job_novice_q,12; + job_novice_q = 12; close; } } @@ -1168,7 +1168,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Then, let's go Poring hunting."; mes "Please hunt 'Poring's on Level 1 of the training grounds."; - set job_novice_q,13; + job_novice_q = 13; setquest 7122; getitem 569,100; //Novice_Potion savepoint strnpcinfo(4),96,21; @@ -1182,7 +1182,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "You can see it is not so hard, huh?"; mes "Nice job."; - set job_novice_q,14; + job_novice_q = 14; getitem 13040,1; //N_Cutter getexp 3000,30; completequest 7122; @@ -1222,7 +1222,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job."; mes "Try those skills and decide which job to choose."; - set job_novice_q,15; + job_novice_q = 15; close; } else { mes "[Brade]"; @@ -2296,12 +2296,12 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "[Trainer Brutus]"; mes "I see, then let me guide you to another level. Which level do you want to go to?"; next; - for(set .@i,1; .@i<6; set .@i,.@i+1) { + for(.@i = 1; .@i<6; ++.@i) { if (!compare(strnpcinfo(2),"nv"+.@i)) - set .@menu$, .@menu$+"Send me to Level "+.@i; - set .@menu$, .@menu$+":"; + .@menu$ += "Send me to Level "+.@i; + .@menu$ += ":"; } - set .@i, select(.@menu$+"Cancel"); + .@i = select(.@menu$+"Cancel"); if (.@i < 7) warp "new_"+.@i+"-3",96,21; close; @@ -2599,7 +2599,7 @@ L_Supplies: next; mes "[Hanson]"; mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; - set nov_3_swordman,40; + nov_3_swordman = 40; getitem 7059,20; //Cargo_Free_Ticket getitem 7060,30; //Warp_Free_Ticket getitem 2393,1; //N_Adventurer's_Suit @@ -2672,7 +2672,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "How about it?"; mes "Would you like to take the test?"; next; - set .@loop,1; + .@loop = 1; while(.@loop) { switch(select("Take the test.:What's the test for?:No, thank you.")) { case 1: @@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Great!"; mes "Let's start the test~"; next; - set .@loop,0; + .@loop = 0; break; case 2: mes "[Lark]"; @@ -2716,23 +2716,23 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) { case 1: - set .@question_01$, "You subdue them easily."; - set .@swordman_p, .@swordman_p+1; - set .@taekwon_p, .@taekwon_p+1; - set .@ninja_p, .@ninja_p+1; + .@question_01$ = "You subdue them easily."; + ++.@swordman_p; + ++.@taekwon_p; + ++.@ninja_p; break; case 2: - set .@question_01$, "You cast a spell on them."; - set .@magician_p, .@magician_p+1; + .@question_01$ = "You cast a spell on them."; + ++.@magician_p; break; case 3: - set .@question_01$, "You call for help and Guards come to your aid."; - set .@acolyte_p, .@acolyte_p+1; + .@question_01$ = "You call for help and Guards come to your aid."; + ++.@acolyte_p; break; case 4: - set .@question_01$, "You skillfully throw rocks at the punks."; - set .@archer_p, .@archer_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + .@question_01$ = "You skillfully throw rocks at the punks."; + ++.@archer_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -2742,12 +2742,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Man:Woman")) { case 1: - set .@question_02_01$, "he"; - set .@question_02_02$, "son"; + .@question_02_01$ = "he"; + .@question_02_02$ = "son"; break; case 2: - set .@question_02_01$, "she"; - set .@question_02_02$, "daughter"; + .@question_02_01$ = "she"; + .@question_02_02$ = "daughter"; break; } mes "[Lark]"; @@ -2756,16 +2756,16 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) { case 1: - set .@swordman_p, .@swordman_p+1; - set .@archer_p, .@archer_p+1; - set .@magician_p, .@magician_p+1; + ++.@swordman_p; + ++.@archer_p; + ++.@magician_p; break; case 2: - set .@thief_p, .@thief_p+1; - set .@taekwon_p, .@taekwon_p+1; + ++.@thief_p; + ++.@taekwon_p; break; case 3: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; } mes "[Lark]"; @@ -2774,31 +2774,31 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) { case 1: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; case 2: - set .@taekwon_p, .@taekwon_p+1; + ++.@taekwon_p; break; case 3: - set .@merchant_p, .@merchant_p+1; + ++.@merchant_p; break; case 4: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 5: - set .@swordman_p, .@swordman_p+1; + ++.@swordman_p; break; case 6: - set .@thief_p, .@thief_p+1; + ++.@thief_p; break; case 7: - set .@gunslinger_p, .@gunslinger_p+1; + ++.@gunslinger_p; break; case 8: - set .@ninja_p, .@ninja_p+1; + ++.@ninja_p; break; case 9: - set .@archer_p, .@archer_p+1; + ++.@archer_p; break; } mes "[Lark]"; @@ -2806,17 +2806,17 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Happening:Not happening.")) { case 1: - set .@thief_p, .@thief_p+1; - set .@swordman_p, .@swordman_p+1; - set .@ninja_p, .@ninja_p+1; - set .@taekwon_p, .@taekwon_p+1; - set .@magician_p, .@magician_p+1; - set .@thief_p, .@thief_p+1; + ++.@thief_p; + ++.@swordman_p; + ++.@ninja_p; + ++.@taekwon_p; + ++.@magician_p; + ++.@thief_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@merchant_p, .@merchant_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@acolyte_p; + ++.@merchant_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -2825,61 +2825,61 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Study:Exercise:Service:Violence")) { case 1: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 2: - set .@thief_p, .@thief_p+1; - set .@swordman_p, .@swordman_p+1; - set .@taekwon_p, .@taekwon_p+1; + ++.@thief_p; + ++.@swordman_p; + ++.@taekwon_p; break; case 3: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; case 4: - set .@thief_p, .@thief_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@thief_p; + ++.@ninja_p; break; } switch(select("Change:Preservation")) { case 1: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; } switch(select("Consumer:Seller:Producer")) { case 1: - set .@swordman_p, .@swordman_p+1; - set .@thief_p, .@thief_p+1; - set .@acolyte_p, .@acolyte_p+1; - set .@archer_p, .@archer_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@swordman_p; + ++.@thief_p; + ++.@acolyte_p; + ++.@archer_p; + ++.@gunslinger_p; break; case 2: - set .@merchant_p, .@merchant_p+1; + ++.@merchant_p; break; case 3: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; } switch(select("Speed:Caution")) { case 1: - set .@thief_p, .@thief_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@thief_p; + ++.@ninja_p; break; case 2: - set .@archer_p, .@archer_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@archer_p; + ++.@gunslinger_p; break; } switch(select("Theory:Experience")) { case 1: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 2: - set .@swordman_p, .@swordman_p+1; - set .@taekwon_p, .@taekwon_p+1; + ++.@swordman_p; + ++.@taekwon_p; break; } mes "[Lark]"; @@ -2891,11 +2891,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@merchant_p, .@merchant_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@merchant_p; + ++.@ninja_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; } mes "[Lark]"; @@ -2903,12 +2903,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@ninja_p, .@ninja_p+1; - set .@archer_p, .@archer_p+1; + ++.@ninja_p; + ++.@archer_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@acolyte_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -2916,12 +2916,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@swordman_p, .@swordman_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@swordman_p; + ++.@merchant_p; break; case 2: - set .@magician_p, .@magician_p+1; - set .@taekwon_p, .@taekwon_p+1; + ++.@magician_p; + ++.@taekwon_p; break; } mes "[Lark]"; @@ -2929,12 +2929,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@taekwon_p, .@taekwon_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@taekwon_p; + ++.@gunslinger_p; break; case 2: - set .@ninja_p, .@ninja_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@ninja_p; + ++.@merchant_p; break; } mes "[Lark]"; @@ -2942,11 +2942,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 2: - set .@archer_p, .@archer_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@archer_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -2954,12 +2954,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@merchant_p, .@merchant_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@merchant_p; + ++.@ninja_p; break; case 2: - set .@swordman_p, .@swordman_p+1; - set .@thief_p, .@thief_p+1; + ++.@swordman_p; + ++.@thief_p; break; } mes "[Lark]"; @@ -2967,12 +2967,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@thief_p, .@thief_p+1; - set .@swordman_p, .@swordman_p+1; + ++.@thief_p; + ++.@swordman_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@taekwon_p, .@taekwon_p+1; + ++.@acolyte_p; + ++.@taekwon_p; break; } mes "[Lark]"; @@ -2980,12 +2980,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@magician_p, .@magician_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@magician_p; + ++.@merchant_p; break; case 2: - set .@thief_p, .@thief_p+1; - set .@archer_p, .@archer_p+1; + ++.@thief_p; + ++.@archer_p; break; } mes "[Lark]"; @@ -2993,12 +2993,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@ninja_p, .@ninja_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@ninja_p; + ++.@gunslinger_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@swordman_p, .@swordman_p+1; + ++.@acolyte_p; + ++.@swordman_p; break; } mes "[Lark]"; @@ -3006,12 +3006,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@acolyte_p, .@acolyte_p+1; - set .@swordman_p, .@swordman_p+1; + ++.@acolyte_p; + ++.@swordman_p; break; case 2: - set .@archer_p, .@archer_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@archer_p; + ++.@ninja_p; break; } mes "[Lark]"; @@ -3019,11 +3019,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@thief_p, .@thief_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@thief_p; + ++.@ninja_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; + ++.@acolyte_p; break; } mes "[Lark]"; @@ -3031,11 +3031,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@gunslinger_p, .@gunslinger_p+1; - set .@archer_p, .@archer_p+1; + ++.@gunslinger_p; + ++.@archer_p; break; case 2: - set .@taekwon_p, .@taekwon_p+1; + ++.@taekwon_p; break; } mes "[Lark]"; @@ -3043,13 +3043,13 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@magician_p, .@magician_p+1; - set .@gunslinger_p, .@gunslinger_p+1; - set .@archer_p, .@archer_p+1; + ++.@magician_p; + ++.@gunslinger_p; + ++.@archer_p; break; case 2: - set .@taekwon_p, .@taekwon_p+1; - set .@magician_p, .@magician_p+1; + ++.@taekwon_p; + ++.@magician_p; break; } mes "[Lark]"; @@ -3057,11 +3057,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@swordman_p, .@swordman_p+1; + ++.@swordman_p; break; case 2: - set .@thief_p, .@thief_p+1; - set .@ninja_p, .@ninja_p+1; + ++.@thief_p; + ++.@ninja_p; break; } mes "[Lark]"; @@ -3069,12 +3069,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@archer_p, .@archer_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@archer_p; + ++.@merchant_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@archer_p, .@archer_p+1; + ++.@acolyte_p; + ++.@archer_p; break; } mes "[Lark]"; @@ -3082,12 +3082,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@taekwon_p, .@taekwon_p+1; - set .@thief_p, .@thief_p+1; + ++.@taekwon_p; + ++.@thief_p; break; case 2: - set .@archer_p, .@archer_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@archer_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -3095,12 +3095,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@swordman_p, .@swordman_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@swordman_p; + ++.@merchant_p; break; case 2: - set .@magician_p, .@magician_p+1; - set .@thief_p, .@thief_p+1; + ++.@magician_p; + ++.@thief_p; break; } mes "[Lark]"; @@ -3108,12 +3108,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@gunslinger_p, .@gunslinger_p+1; - set .@archer_p, .@archer_p+1; + ++.@gunslinger_p; + ++.@archer_p; break; case 2: - set .@acolyte_p, .@acolyte_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@acolyte_p; + ++.@gunslinger_p; break; } mes "[Lark]"; @@ -3121,12 +3121,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@thief_p, .@thief_p+1; - set .@gunslinger_p, .@gunslinger_p+1; + ++.@thief_p; + ++.@gunslinger_p; break; case 2: - set .@gunslinger_p, .@gunslinger_p+1; - set .@merchant_p, .@merchant_p+1; + ++.@gunslinger_p; + ++.@merchant_p; break; } mes "[Lark]"; @@ -3134,11 +3134,11 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(select("Yes:No")) { case 1: - set .@magician_p, .@magician_p+1; + ++.@magician_p; break; case 2: - set .@ninja_p, .@ninja_p+1; - set .@archer_p, .@archer_p+1; + ++.@ninja_p; + ++.@archer_p; break; } @@ -3146,14 +3146,14 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 // In the official script, higher .@who_job value always wins in a tie. setarray .@points[0], .@swordman_p, .@magician_p, .@archer_p, .@merchant_p, .@thief_p, .@acolyte_p, .@taekwon_p, .@gunslinger_p, .@ninja_p; - set .@max, .@points[0]; - for(set .@i,1; .@i<9; set .@i,.@i+1) { + .@max = .@points[0]; + for(.@i = 1; .@i<9; ++.@i) { if (.@points[.@i] >= .@max) { - set .@max, .@points[.@i]; - set .@ele, .@i; + .@max = .@points[.@i]; + .@ele = .@i; } } - set .@who_job, .@ele+1; // To match the official script's numbering. + .@who_job = .@ele+1; // To match the official script's numbering. mes "[Lark]"; mes "Thank you, have a long life."; @@ -3169,7 +3169,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; switch(.@who_job) { case 1: - set .@job$, "Swordman"; + .@job$ = "Swordman"; mes "[Lark]"; mes "...simple and straightforward..."; mes "...strong beliefs can affect the world..."; @@ -3179,7 +3179,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 2: - set .@job$, "Wizard"; + .@job$ = "Wizard"; mes "[Lark]"; mes "...to understand all these things alone deulmyeo..."; mes "...hard work and independent thinking..."; @@ -3189,7 +3189,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 3: - set .@job$, "Archer"; + .@job$ = "Archer"; mes "[Lark]"; mes "...immeasurable, have many emotions..."; mes "...to people who are trying to understand..."; @@ -3200,7 +3200,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 4: - set .@job$, "Merchant"; + .@job$ = "Merchant"; mes "[Lark]"; mes "...to identify people's sense of hearing..."; mes "...outstanding determination and goals..."; @@ -3209,7 +3209,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 5: - set .@job$, "Thief"; + .@job$ = "Thief"; mes "[Lark]"; mes "...always makes life fun and who wants..."; mes "...always trying to find a new job..."; @@ -3219,7 +3219,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 6: - set .@job$, "Acolyte"; + .@job$ = "Acolyte"; mes "[Lark]"; mes "...mentality makes him warm and considerate for others..."; mes "I know I have loved anyone,..."; @@ -3229,7 +3229,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 7: - set .@job$, "Taekwon Boy/Girl"; + .@job$ = "Taekwon Boy/Girl"; mes "[Lark]"; mes "...to believe with a stubborn conviction..."; mes "...heart and spirit of the grassland is consistent: it..."; @@ -3240,7 +3240,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 8: - set .@job$, "Gunslinger"; + .@job$ = "Gunslinger"; mes "[Lark]"; mes "People often praised Justice."; mes "Sometimes fear and confusion may exist..."; @@ -3250,7 +3250,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; break; case 9: - set .@job$, "Ninja"; + .@job$ = "Ninja"; mes "[Lark]"; mes "...to avoid the type of self-aspiring..."; mes "...married to a prominent goal and quietly avoiding..."; @@ -3297,7 +3297,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Yes, sir. Please select your desired job."; next; - set .@who_job, select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again."); + .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again."); if (.@who_job == 10) { mes "[Lark]"; mes "The Novice Training Center has a lot of sea experience, please pay attention along the way."; @@ -3306,7 +3306,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 break; } callfunc "F_NvErase",1; - set .@str$, "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey."; + .@str$ = "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey."; switch(.@who_job) { case 1: mes "[Lark]"; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 62facbdf9..5578d7700 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -48,7 +48,7 @@ function script Esseray_Ex { mes "You should find him."; next; setquest 5092; - set EXSUPNOV_Q,1; + EXSUPNOV_Q = 1; mes "[Esseray]"; mes "He can guide you along"; mes "the correct path..."; @@ -251,7 +251,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Do you know what this is for?"; next; setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; - set .@i, rand(4); + .@i = rand(4); changequest 5093,5094+.@i; mes "[Nodor]"; mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; @@ -291,7 +291,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "You are better than I thought."; mes "Anyway, what was the monster that I told you to hunt?"; next; - set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; if (.@i == 4) { mes "[Nodor]"; mes "Heheh? Can you seriously hunt Baphomet alone?"; @@ -393,9 +393,9 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ close; } else if (questprogress(5100)) { - if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; - else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; - else set .@str$,"100,000"; + if (EXSUPNOV_Q_ == 3) .@str$ = "300,000"; + else if (EXSUPNOV_Q_ == 4) .@str$ = "1,000,000"; + else .@str$ = "100,000"; mes "[Nodor]"; mes "Hey, have you gone there?"; mes "I got another message from my bro."; @@ -477,7 +477,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ nude; callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player jobchange roclass(eaclass()|EAJL_THIRD); - set EXSUPNOV_Q,5; + EXSUPNOV_Q = 5; emotion e_heh; mes "[Nodor]"; mes "Puhahahahahahahahahahah!!"; @@ -570,7 +570,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ specialeffect2 EF_RECOVERY; mes "[Nodor]"; mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; - set EXSUPNOV_Q,6; + EXSUPNOV_Q = 6; close; } else if (EXSUPNOV_Q > 5) { @@ -610,7 +610,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "- eyes, holding out his hands. -"; mes "- How much do you want to give? -"; next; - set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); mes "[Nudor]"; if (.@i == 1) { mes "- crying -"; @@ -622,9 +622,9 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ } else if (.@i < 5) { switch(.@i) { - case 2: set .@str$,"100,000"; set .@n,100000; break; - case 3: set .@str$,"300,000"; set .@n,300000; break; - case 4: set .@str$,"1,000,000"; set .@n,1000000; break; + case 2: .@str$ = "100,000"; .@n = 100000; break; + case 3: .@str$ = "300,000"; .@n = 300000; break; + case 4: .@str$ = "1,000,000"; .@n = 1000000; break; } mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; next; @@ -647,18 +647,18 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "Eh? But you don't have any money. You're so poor, huh?"; close; } - set .@n,Zeny; + .@n = Zeny; } mes "[Nudor]"; mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; mes "I can't believe it..."; changequest 5099,5100; Zeny -= .@n; - if (.@i < 5) set EXSUPNOV_Q_, .@i; + if (.@i < 5) EXSUPNOV_Q_ = .@i; else { - if (.@n > 1000000) set EXSUPNOV_Q_,4; - else if (.@n > 300000) set EX_SUPNOV_Q_,3; - else set EXSUPNOV_Q_,2; + if (.@n > 1000000) EXSUPNOV_Q_ = 4; + else if (.@n > 300000) EX_SUPNOV_Q_ = 3; + else EXSUPNOV_Q_ = 2; } next; mes "[Nudor]"; |