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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-17 15:05:13 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-17 15:05:13 +0000 |
commit | 712bfb9bd64b224e16e3a364fbd39b663cb42681 (patch) | |
tree | f6a71cae0d4f9951710f50ae6f0c02d2011de7e3 /npc/re/jobs/novice/supernovice_ex.txt | |
parent | 2039e73a76a6815202b6b623668629873be64302 (diff) | |
download | hercules-712bfb9bd64b224e16e3a364fbd39b663cb42681.tar.gz hercules-712bfb9bd64b224e16e3a364fbd39b663cb42681.tar.bz2 hercules-712bfb9bd64b224e16e3a364fbd39b663cb42681.tar.xz hercules-712bfb9bd64b224e16e3a364fbd39b663cb42681.zip |
* Added a Super Novice Expansion quest with custom dialogue. Will be updated once we get the official script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16437 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/novice/supernovice_ex.txt')
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt new file mode 100644 index 000000000..138388561 --- /dev/null +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -0,0 +1,246 @@ +//===== rAthena Script =======================================
+//= Expanded Super Novice Job Quest
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Job Change quest for Expanded Super Novice class.
+//===== Additional Comments: =================================
+//= 1.0 All dialogue is custom, contains some incorrect behaviors.
+//============================================================
+
+function script Esseray_Ex {
+ if (SUPNOV_Q > 1) {
+ mes "[Esseray]";
+ mes "There's a Novice in the";
+ mes "^0055FFnorthern Comodo Dungeon^000000";
+ mes "that could probably tell you";
+ mes "more...";
+ close;
+ }
+ else if (BaseLevel == 99 && JobLevel == 99) {
+ mes "[Esseray]";
+ mes "Ah... it seems you've truly";
+ mes "come far in your adventures.";
+ mes "But...";
+ next;
+ mes "[Esseray]";
+ mes "There's still another step you";
+ mes "can take, should you choose";
+ mes "to do so.";
+ next;
+ if(select("What is it?:More?! No way!") == 2) {
+ mes "[Esseray]";
+ mes "Hey, I respect that.";
+ mes "Come talk to me if you";
+ mes "ever change your mind.";
+ close;
+ }
+ mes "[Esseray]";
+ mes "What I propose is that you";
+ mes "^0055FFunlock the ultimate mediocrity^000000.";
+ mes "There are rumors that";
+ mes "even as a Novice, you";
+ mes "can be strong...";
+ next;
+ mes "[Esseray]";
+ mes "But that's all I know.";
+ mes "There's a Novice in the";
+ mes "^0055FFnorthern Comodo Dungeon^000000";
+ mes "that could probably tell you";
+ mes "more...";
+ next;
+ mes "[Esseray]";
+ mes "Well, what are you";
+ mes "waiting for? Find him!";
+ set SUPNOV_Q,2;
+ setquest 5092;
+ close;
+ }
+ else return;
+}
+
+beach_dun2,119,92,3 script Fishing Novice 567,{
+ if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
+ mes "[Nodor]";
+ mes "Finished at last!";
+ mes "How does it feel?";
+ close;
+ }
+ if (SUPNOV_Q == 2) {
+ mes "[Fishing Novice]";
+ mes "Oh, "+strcharinfo(0)+"...?";
+ mes "I've heard talk about you.";
+ mes "You think you've already";
+ mes "hit the top of the bottom, eh?";
+ next;
+ emotion e_hmm;
+ mes "[Fishing Novice]";
+ mes "...give me a moment, I'll";
+ mes "get right back to you.";
+ changequest 5092,5093;
+ set SUPNOV_Q,3;
+ close;
+ }
+ else if (SUPNOV_Q == 3) {
+ mes "[Nodor]";
+ mes "Sorry about that.";
+ mes "I'm Nodor, how can";
+ mes "I help you?";
+ next;
+ select("Esseray sent me here.");
+ mes "[Nodor]";
+ mes "I see. So you want to";
+ mes "increase your abilities...";
+ next;
+ mes "[Nodor]";
+ mes "In any case, you're going";
+ mes "to have to prove yourself first.";
+ mes "I won't just reveal my secrets!";
+ next;
+ setarray .@rand$[0],"Porings","Lunatics","Fabres","Pickys";
+ set .@i, rand(4);
+ mes "[Nodor]";
+ mes "Go kill 1000 "+.@rand$[.@i]+".";
+ mes "It shouldn't be a problem for";
+ mes "someone as strong as you, right?";
+ changequest 5093,5094+.@i;
+ set SUPNOV_Q, 4+.@i;
+ close;
+ }
+ else if (SUPNOV_Q > 3 && SUPNOV_Q < 8) {
+ if (checkquest(5090+SUPNOV_Q,HUNTING) != 2) {
+ mes "[Nodor]";
+ mes "What, giving up already?";
+ mes "Keep going, you're almost";
+ mes "there!";
+ close;
+ }
+ mes "[Nodor]";
+ mes "Wow, you're done!";
+ mes "I wasn't quite prepared";
+ mes "for this, wait a second!";
+ changequest 5090+SUPNOV_Q,5098;
+ set SUPNOV_Q,8;
+ close;
+ }
+ else if (SUPNOV_Q == 8) {
+ // There is a LOT of missing content here.
+ mes "[Nodor]";
+ mes "You're almost finished now.";
+ mes "My brother Nudor will walk";
+ mes "you through the last steps.";
+ next;
+ mes "[Nodor]";
+ mes "Nudor's currently on the";
+ mes "^0055FFAirship^000000. He's a";
+ mes "bit greedy, so make sure you";
+ mes "carry some cash with you...";
+ changequest 5098,5099;
+ set SUPNOV_Q,9;
+ close;
+ }
+ else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
+ mes "[Nodor]";
+ mes "Go and visit my brother";
+ mes "Nudor on the ^0055FFAirship^000000.";
+ close;
+ }
+ else if (SUPNOV_Q == 11 || SUPNOV_Q == 12) {
+ mes "[Nodor]";
+ mes "You're back!";
+ mes "Well, here goes...";
+ next;
+ mes "[Nodor]";
+ mes "Ah ------- !!";
+ specialeffect2 EF_STORMGUST;
+ specialeffect2 EF_LORD;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ next;
+ mes "[Nodor]";
+ mes "All done!";
+ mes "Lastly, here's a small gift";
+ mes "for your efforts. Enjoy!";
+ if (SUPNOV_Q == 11) getitem 2522,1;
+ else getitem 2340,1;
+ completequest 5100;
+ set SUPNOV_Q,13;
+ close;
+ }
+ else {
+ mes "[Fishing Novice]";
+ mes "I'm a bit busy,";
+ mes "can't you see?";
+ close;
+ }
+}
+
+airplane,33,47,5 script Nudor 729,{
+ if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
+ mes "[Nudor]";
+ mes "Finished at last!";
+ mes "How does it feel?";
+ close;
+ }
+ else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
+ if (SUPNOV_Q == 9) {
+ mes "[Nudor]";
+ mes "Who are you?";
+ next;
+ select("Nodor sent me.");
+ mes "[Nudor]";
+ mes "Oh, yes, my brother did";
+ mes "mention that someone was";
+ mes "coming... let me see.";
+ next;
+ mes "[Nudor]";
+ mes "I'll need some Zeny from";
+ mes "you to let you turn into";
+ mes "an Expanded Super Novice.";
+ mes "I can't tell you how much,";
+ mes "But I'd suggest giving at";
+ mes "least ^FF0000100,000z^000000...";
+ set SUPNOV_Q,10;
+ next;
+ mes "[Nudor]";
+ mes "So, what'll it be?";
+ }
+ else {
+ mes "[Nudor]";
+ mes "So, what'll it be?";
+ mes "I'd suggest giving at";
+ mes "least ^FF0000100,000z^000000...";
+ }
+ next;
+ input .@i;
+ mes "[Nudor]";
+ if (Zeny < .@i) {
+ mes "I'm afraid you don't have";
+ mes "that much to give.";
+ close;
+ }
+ if (.@i < 100010) {
+ mes "That... isn't enough.";
+ mes "I'll be taking it anyway,";
+ mes "though... *grins*";
+ set Zeny, Zeny-.@i;
+ close;
+ }
+ set Zeny, Zeny-.@i;
+ emotion e_cash;
+ if (.@i > 200000) set SUPNOV_Q,12;
+ else set SUPNOV_Q,11;
+ mes "Ah, thank you, thank you!";
+ mes "Go back and talk to Nodor.";
+ mes "He'll turn you into an";
+ mes "Expanded Super Novice.";
+ changequest 5099,5100;
+ close;
+ }
+ mes "[Nudor]";
+ mes "Who are you?";
+ close;
+}
\ No newline at end of file |