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authorHaru <haru@dotalux.com>2014-10-26 04:26:34 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:51 +0100
commit46fbbaabefa29df1378ae68b7f063dbc64846042 (patch)
tree8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/jobs/novice/supernovice_ex.txt
parentd853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff)
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Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs/novice/supernovice_ex.txt')
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 62facbdf9..5578d7700 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -48,7 +48,7 @@ function script Esseray_Ex {
mes "You should find him.";
next;
setquest 5092;
- set EXSUPNOV_Q,1;
+ EXSUPNOV_Q = 1;
mes "[Esseray]";
mes "He can guide you along";
mes "the correct path...";
@@ -251,7 +251,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Do you know what this is for?";
next;
setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
- set .@i, rand(4);
+ .@i = rand(4);
changequest 5093,5094+.@i;
mes "[Nodor]";
mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
@@ -291,7 +291,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You are better than I thought.";
mes "Anyway, what was the monster that I told you to hunt?";
next;
- set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
if (.@i == 4) {
mes "[Nodor]";
mes "Heheh? Can you seriously hunt Baphomet alone?";
@@ -393,9 +393,9 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
close;
}
else if (questprogress(5100)) {
- if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
- else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
- else set .@str$,"100,000";
+ if (EXSUPNOV_Q_ == 3) .@str$ = "300,000";
+ else if (EXSUPNOV_Q_ == 4) .@str$ = "1,000,000";
+ else .@str$ = "100,000";
mes "[Nodor]";
mes "Hey, have you gone there?";
mes "I got another message from my bro.";
@@ -477,7 +477,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
nude;
callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
jobchange roclass(eaclass()|EAJL_THIRD);
- set EXSUPNOV_Q,5;
+ EXSUPNOV_Q = 5;
emotion e_heh;
mes "[Nodor]";
mes "Puhahahahahahahahahahah!!";
@@ -570,7 +570,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
specialeffect2 EF_RECOVERY;
mes "[Nodor]";
mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
- set EXSUPNOV_Q,6;
+ EXSUPNOV_Q = 6;
close;
}
else if (EXSUPNOV_Q > 5) {
@@ -610,7 +610,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- eyes, holding out his hands. -";
mes "- How much do you want to give? -";
next;
- set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
mes "[Nudor]";
if (.@i == 1) {
mes "- crying -";
@@ -622,9 +622,9 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
}
else if (.@i < 5) {
switch(.@i) {
- case 2: set .@str$,"100,000"; set .@n,100000; break;
- case 3: set .@str$,"300,000"; set .@n,300000; break;
- case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
+ case 2: .@str$ = "100,000"; .@n = 100000; break;
+ case 3: .@str$ = "300,000"; .@n = 300000; break;
+ case 4: .@str$ = "1,000,000"; .@n = 1000000; break;
}
mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
next;
@@ -647,18 +647,18 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "Eh? But you don't have any money. You're so poor, huh?";
close;
}
- set .@n,Zeny;
+ .@n = Zeny;
}
mes "[Nudor]";
mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
mes "I can't believe it...";
changequest 5099,5100;
Zeny -= .@n;
- if (.@i < 5) set EXSUPNOV_Q_, .@i;
+ if (.@i < 5) EXSUPNOV_Q_ = .@i;
else {
- if (.@n > 1000000) set EXSUPNOV_Q_,4;
- else if (.@n > 300000) set EX_SUPNOV_Q_,3;
- else set EXSUPNOV_Q_,2;
+ if (.@n > 1000000) EXSUPNOV_Q_ = 4;
+ else if (.@n > 300000) EX_SUPNOV_Q_ = 3;
+ else EXSUPNOV_Q_ = 2;
}
next;
mes "[Nudor]";