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author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-16 15:13:26 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-16 15:13:26 +0000 |
commit | 3baf38b0d93ff29a902de61e9f2eb665dad444c1 (patch) | |
tree | 004b4a7a945804e07c0bdf936dd406bf0f1368a9 /npc/re/jobs/novice/novice.txt | |
parent | 6ff84c8bf9ff0023d1edbfa139d104740362f6d1 (diff) | |
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- Fixed bugreport:6997, Novice Training Ground: check quest accordingly. (re/jobs/novice/novice.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17025 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 747 |
1 files changed, 351 insertions, 396 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index 6f578a825..8b18eefb9 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -14,6 +14,7 @@ //= 1.1 Updated warps, savepoints, NPC locations. [Kisuka] //= 1.2 Cleaning. [Euphy] //= 1.3 Fixed Eden Group Officer's level requirement. [Joseph] +//= 1.4 Fixed checkquest to check quest accordingly. [Joseph] //============================================================ // Sprakki (Stard of Novice Training Ground, Outside Castle) @@ -60,11 +61,10 @@ new_1-1,53,114,4 script Sprakki#nv1 90,{ mes "Have you checked the Quest Info Window?"; mes "I'll be waiting in the castle across the bridge."; close; - } else { - mes "[Sprakki]"; - mes "I will be waiting for you across the Bridge to the east."; - close; } + mes "[Sprakki]"; + mes "I will be waiting for you across the Bridge to the east."; + close; } // Sprakki (Inside Castle) @@ -101,39 +101,38 @@ new_1-2,100,29,4 script Sprakki#nv2 90,{ mes "Have you checked the Quest Info Window?"; mes "Well, talk to me again."; close; - } else { - if(job_novice_q == 1) { - getexp 300,0; - getexp 300,5; - completequest 7117; - set job_novice_q,2; - mes "[Sprakki]"; - mes "Great!"; - mes "Now you know how to move and talk to others, right?"; - next; - } - mes "[Sprakki]"; - mes "The training Center is prepared for novices just like you."; - mes "You are going to be trained to get used to the basics of the Game."; - next; - select("Begin Training."); - mes "[Sprakki]"; - mes "I will guide you to the Novice Training Center."; - mes "Inside, Instructor 'Brade' will be waiting to speak to you."; - next; - setquest 7118; - set job_novice_q,3; + } + if(job_novice_q == 1) { + getexp 300,0; + getexp 300,5; + completequest 7117; + set job_novice_q,2; mes "[Sprakki]"; - mes "Instructor 'Brade' will help you afterwards."; - mes "Please, Go see him."; + mes "Great!"; + mes "Now you know how to move and talk to others, right?"; next; - mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000"; - mes "^4A4AFFPlease check the Quest Info Window.-^000000"; - close2; - savepoint "new_1-2",100,100; - warp "new_1-2",100,100; - end; } + mes "[Sprakki]"; + mes "The training Center is prepared for novices just like you."; + mes "You are going to be trained to get used to the basics of the Game."; + next; + select("Begin Training."); + mes "[Sprakki]"; + mes "I will guide you to the Novice Training Center."; + mes "Inside, Instructor 'Brade' will be waiting to speak to you."; + next; + setquest 7118; + set job_novice_q,3; + mes "[Sprakki]"; + mes "Instructor 'Brade' will help you afterwards."; + mes "Please, Go see him."; + next; + mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000"; + mes "^4A4AFFPlease check the Quest Info Window.-^000000"; + close2; + savepoint "new_1-2",100,100; + warp "new_1-2",100,100; + end; } // Instructor Brade @@ -279,7 +278,6 @@ new_1-2,100,105,4 script Brade#nv 733,{ end; } else if(job_novice_q == 5 || job_novice_q == 6) { - set .@EquipCheck,0; for(set .@i,1; .@i<7; set .@i,.@i+1) if (getequipisequiped(.@i)) set .@EquipCheck, .@EquipCheck+1; if(.@EquipCheck >= 4) { @@ -341,12 +339,11 @@ new_1-2,100,105,4 script Brade#nv 733,{ mes "Your lesson is after that."; mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me."; close; - }else{ - mes "[Instructor Brade]"; - mes "Try to put on at least 4 of the equipment I gave you."; - mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot."; - close; } + mes "[Instructor Brade]"; + mes "Try to put on at least 4 of the equipment I gave you."; + mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot."; + close; } else if(job_novice_q == 7) { mes "[Instructor Brade]"; @@ -396,13 +393,11 @@ new_1-2,100,105,4 script Brade#nv 733,{ mes "Now, go ahead."; close; } - else { - mes "[Instructor Brade]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } + mes "[Instructor Brade]"; + mes "Why are you still here?"; + close2; + warp "prontera",156,90; + end; } // Instructor Jinha @@ -473,13 +468,11 @@ new_1-2,115,120,4 script Jinha#nv 59,{ mes "Go on to the west room."; close; } - else { - mes "[Jinha]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } + mes "[Jinha]"; + mes "Why are you still here?"; + close2; + warp "prontera",156,90; + end; } // People/Services in Ragnarok @@ -609,13 +602,11 @@ new_1-2,32,172,4 script Chocolat#nv 96,{ warp "new_1-3",96,21; end; } - else { - mes "[Chocolat]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } + mes "[Chocolat]"; + mes "Why are you still here?"; + close2; + warp "prontera",156,90; + end; } // ---------- Kafra ---------- @@ -687,7 +678,6 @@ new_1-2,29,176,4 script Kafra#nv 117,{ mes "Do you want to hear another explanation?"; set job_novice_q,11; next; - goto L_ServiceMenu; } else { mes "[Kafra Agent]"; @@ -699,12 +689,10 @@ new_1-2,29,176,4 script Kafra#nv 117,{ mes "I will explain about the Kafra Service."; mes "Which service do you want to be informed about?"; next; - goto L_ServiceMenu; } - L_ServiceMenu: - while(1) { - switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) { + while(1) { + switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) { case 1: mes "[Kafra Agent]"; mes "When you are killed in battle, you can revive in the location you saved with this service."; @@ -775,8 +763,8 @@ new_1-2,29,176,4 script Kafra#nv 117,{ mes "[Kafra Agent]"; mes "I hope you are satisfied with my explanation about the Kafra Service."; close; - } } + } } // ---------- Cool Event Staff ---------- @@ -810,11 +798,9 @@ new_1-2,32,176,4 script Cool Event Staff#nv 874,{ set job_novice_q,12; close; } - else { - mes "[Cool Event Staff]"; - mes "Most of our services are similar to those of Kafra."; - close; - } + mes "[Cool Event Staff]"; + mes "Most of our services are similar to those of Kafra."; + close; } // ---------- Soldier ---------- @@ -840,29 +826,27 @@ new_1-2,35,176,4 script Soldier#nv 105,{ set job_novice_q,13; close; } - else { - mes "[Soldier]"; - mes "What can I help you with?"; - mes "Need me to explain what I do again?"; - next; - if(select("Yes, I need an explanation.:Nope") == 2) { - mes "[Soldier]"; - mes "Ok well talk to Chocolat if you're done talking with us."; - close; - } - mes "[Soldier]"; - mes "Soldiers are in each town to guide you to useful places."; - mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000."; - mes "Don't hesitate to ask us questions."; - next; - mes "[Soldier]"; - mes "We all don't look the same in every town but our roles are the same."; - mes "Take note of this whenever you go to a new town."; - next; + mes "[Soldier]"; + mes "What can I help you with?"; + mes "Need me to explain what I do again?"; + next; + if(select("Yes, I need an explanation.:Nope") == 2) { mes "[Soldier]"; - mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds."; + mes "Ok well talk to Chocolat if you're done talking with us."; close; } + mes "[Soldier]"; + mes "Soldiers are in each town to guide you to useful places."; + mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000."; + mes "Don't hesitate to ask us questions."; + next; + mes "[Soldier]"; + mes "We all don't look the same in every town but our roles are the same."; + mes "Take note of this whenever you go to a new town."; + next; + mes "[Soldier]"; + mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds."; + close; } // Instructor Brade (Real Combat Training) @@ -943,31 +927,28 @@ new_1-2,35,176,4 script Soldier#nv 105,{ mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job."; mes "Try those skills and decide which job to choose."; close; - }else{ - mes "[Brade]"; - mes "Kill enough Porings."; - mes "Porings are easy to deal with, so cheer up."; - mes "Try again."; - percentheal 100,100; - skilleffect 28,9999; - close; } - } - else { - mes "[Brade]"; - mes "Have you tried the skills in the Manuals?"; - mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds."; - next; - mes "[Brade]"; - mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers."; - next; mes "[Brade]"; - mes "Try using the job manuals to find out the characteristics of each job's skills."; - mes "I will restore your HP and SP... Keep it up."; + mes "Kill enough Porings."; + mes "Porings are easy to deal with, so cheer up."; + mes "Try again."; percentheal 100,100; skilleffect 28,9999; close; } + mes "[Brade]"; + mes "Have you tried the skills in the Manuals?"; + mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds."; + next; + mes "[Brade]"; + mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers."; + next; + mes "[Brade]"; + mes "Try using the job manuals to find out the characteristics of each job's skills."; + mes "I will restore your HP and SP... Keep it up."; + percentheal 100,100; + skilleffect 28,9999; + close; } new_1-3,96,30,4 duplicate(NvBrade) Brade#nv1 733 @@ -1003,146 +984,140 @@ function script F_NvErase { mes "I won't help you until you finish Brade's instructions."; close; } - else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { - mes "[Swordman Guildsman]"; - mes "Hunt two Picky monsters."; - mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; - close2; - } - else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) { - mes "[Swordman Guildsman]"; - mes "Great."; - mes "I think that you're good enough to be a Swordman."; - mes "I'll give you some potions as a reward."; - completequest 7123; - getitem 569,200; // Novice_Potion - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } mes "[Swordman Guildsman]"; mes "Can I help you?"; next; switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Literally, Swordman means one, who is specialized in wielding swords."; - mes "But they can also choose to use spears if they so choose."; - next; - mes "[Swordman Guildsman]"; - mes "We possess strong physical strength."; - mes "So naturally we can equip heavy armors and weapons."; - mes "Most weapon classes, except for bows and rods, are equippable by our class."; - next; - mes "[Swordman Guildsman]"; - mes "The only weakness of the Swordman class is that they cannot use magic spells."; - mes "But we've compensated for that by using elemental weapons."; - next; - mes "[Swordman Guildsman]"; - mes "The merits of being a Swordman is the enormous amount of HP we have."; - mes "Most of us can bear the grunt of our enemies' attacks with relative ease."; - next; - mes "[Swordman Guildsman]"; - mes "And we are unrivaled when it comes to one-on-one melee combat."; - next; - mes "[Swordman Guildsman]"; - mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak."; - next; - mes "[Swordman Guildsman]"; - mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession."; - mes "And just recently third professions have been discovered."; - if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) { - next; + case 1: mes "[Swordman Guildsman]"; - mes "If you're interested in being a Swordman, I'll offer you this manual."; - mes "Do you want to try the skills of a Swordman?"; + mes "Literally, Swordman means one, who is specialized in wielding swords."; + mes "But they can also choose to use spears if they so choose."; next; - if(select("I'll try the Swordman skills.:No Thanks.") == 2) { - mes "[Swordman Guildsman]"; - mes "Hum. Do you think so?"; - mes "Ok, I agree with you. Choosing a job is very important in our lives."; - mes "Just talk to me whenever you want to experience Swordman skills."; - close; - } mes "[Swordman Guildsman]"; - mes "Here is the Swordman manual."; - mes "I'll just take any manuals from any other classes you have."; - callfunc "F_NvErase"; - getitem 2819,1; // Swordsman_Manual + mes "We possess strong physical strength."; + mes "So naturally we can equip heavy armors and weapons."; + mes "Most weapon classes, except for bows and rods, are equippable by our class."; next; mes "[Swordman Guildsman]"; - mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; - mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; - } - close; - case 2: - mes "[Swordman Guildsman]"; - mes "Do you really want to change your job to Swordman?"; - mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately."; - next; - mes "[Swordman Guildsman]"; - mes "I think you have enough job levels, of course, right?"; - mes "Do you want to stop your training now and go to the Swordman Guild?"; - next; - if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) { + mes "The only weakness of the Swordman class is that they cannot use magic spells."; + mes "But we've compensated for that by using elemental weapons."; + next; mes "[Swordman Guildsman]"; - mes "I see."; - mes "Then I'll end your training process and send you to the Swordman Guild."; - close2; - callfunc "F_NvErase",1; - savepoint "izlude",94,103; - warp "izlude_in",74,167; - end; - } - mes "[Swordman Guildsman]"; - mes "Please try enough instruction manuals from each job class and consider it carefully."; - mes "Of course, you're always welcomed."; - close; - case 3: - if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { + mes "The merits of being a Swordman is the enormous amount of HP we have."; + mes "Most of us can bear the grunt of our enemies' attacks with relative ease."; + next; mes "[Swordman Guildsman]"; - mes "Hunt two Picky monsters."; - mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; - close; - } - else if(checkquest(7123) == 2) { + mes "And we are unrivaled when it comes to one-on-one melee combat."; + next; mes "[Swordman Guildsman]"; - mes "I think you finished that quest already, right?"; - mes "You'll experience more of these quests as you grow as an adventurer in the world."; + mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak."; next; mes "[Swordman Guildsman]"; - mes "Your training is now complete."; - mes "If you choose to become a Swordman I wish you goodluck."; + mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession."; + mes "And just recently third professions have been discovered."; + if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) { + next; + mes "[Swordman Guildsman]"; + mes "If you're interested in being a Swordman, I'll offer you this manual."; + mes "Do you want to try the skills of a Swordman?"; + next; + if(select("I'll try the Swordman skills.:No Thanks.") == 2) { + mes "[Swordman Guildsman]"; + mes "Hum. Do you think so?"; + mes "Ok, I agree with you. Choosing a job is very important in our lives."; + mes "Just talk to me whenever you want to experience Swordman skills."; + close; + } + mes "[Swordman Guildsman]"; + mes "Here is the Swordman manual."; + mes "I'll just take any manuals from any other classes you have."; + callfunc "F_NvErase"; + getitem 2819,1; // Swordsman_Manual + next; + mes "[Swordman Guildsman]"; + mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; + mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; + } close; - } - else{ + case 2: mes "[Swordman Guildsman]"; - mes "You want me to give you a quest?"; - mes "Umm. Let me see."; - mes "Ok! Hunt a couple of Picky monsters around here."; - next; - mes "^4A4AFFYou received a hunting request from a staff of the Swordman Guild.^000000"; - mes "^4A4AFFYou can check the contents of the quest from the quest information window.^000000"; - setquest 7123; + mes "Do you really want to change your job to Swordman?"; + mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately."; next; mes "[Swordman Guildsman]"; - mes "Use the 'Bash' skill in the Swordman manual."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills."; + mes "I think you have enough job levels, of course, right?"; + mes "Do you want to stop your training now and go to the Swordman Guild?"; next; + if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) { + mes "[Swordman Guildsman]"; + mes "I see."; + mes "Then I'll end your training process and send you to the Swordman Guild."; + close2; + callfunc "F_NvErase",1; + savepoint "izlude",94,103; + warp "izlude_in",74,167; + end; + } mes "[Swordman Guildsman]"; - mes "Talk to Trainer Brutus if you want to fight stronger monsters."; - mes "I'll wait for you here."; - mes "Wish you a good luck."; + mes "Please try enough instruction manuals from each job class and consider it carefully."; + mes "Of course, you're always welcomed."; + close; + case 3: + set .@quest, checkquest(7123); + if (.@quest == -1) { + mes "[Swordman Guildsman]"; + mes "You want me to give you a quest?"; + mes "Umm. Let me see."; + mes "Ok! Hunt a couple of Picky monsters around here."; + next; + mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild."; + mes "You can check the contents of the quest from the quest information window.^000000"; + setquest 7123; + next; + mes "[Swordman Guildsman]"; + mes "Use the 'Bash' skill in the Swordman manual."; + mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills."; + next; + mes "[Swordman Guildsman]"; + mes "Talk to Trainer Brutus if you want to fight stronger monsters."; + mes "I'll wait for you here."; + mes "Wish you a good luck."; + close; + } + else if (.@quest == 1) { + if (checkquest(7123,HUNTING) == 2) { + mes "[Swordman Guildsman]"; + mes "Great."; + mes "I think that you're good enough to be a Swordman."; + mes "I'll give you some potions as a reward."; + completequest 7123; + getitem 569,200; // Novice_Potion + getexp 5000,100; + close; + } + mes "[Swordman Guildsman]"; + mes "Hunt two Picky monsters."; + mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; + close; + } + else if (.@quest == 2) { + mes "[Swordman Guildsman]"; + mes "I think you finished that quest already, right?"; + mes "You'll experience more of these quests as you grow as an adventurer in the world."; + next; + mes "[Swordman Guildsman]"; + mes "Your training is now complete."; + mes "If you choose to become a Swordman I wish you goodluck."; + close; + } + mes "[Swordman Guildsman]"; + mes "I'm sorry but I don't have any quests to give you right now."; + close; + case 4: + mes "[Swordman Guildsman]"; + mes "If you have any questions about the Swordman class, please ask me."; + mes "The Swordman Guild is waiting for novices like you."; close; - } - case 4: - mes "[Swordman Guildsman]"; - mes "If you have any questions about the Swordman class, please ask me."; - mes "The Swordman Guild is waiting for novices like you."; - close; } } @@ -1155,93 +1130,73 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 // ---------------------------- Mage Guide ---------------------------------- - script Mage Guide#nv::NvMag 123,{ if(job_novice_q < 16) { - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "You are still in the process of training with Instructor Brade."; close; } - else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { - mes "[Mage Guide]"; - mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; - close2; - } - else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) { - mes "[Mage Guide]"; - mes "You have done an excellent job."; - mes "So, did you find any interests about Mages?"; - mes "Alright. I will give something..."; - mes "Here are Novice Butterfly Wings, please take them."; - completequest 7124; - getitem 12324,30; // N_Butterfly_Wing - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "What can I help you with?"; next; switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) { case 1: - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Mages are those who can use magic when they need to protect their friends."; mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic."; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "However they cannot equip other weapons but staffs and books."; mes "Because they are too delicate to carry heavy weapons."; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "But they can cover this weakness by their remarkable magic skills."; mes "That is why many people want to become a Mage!"; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Mages have to be in their guild for guild's power and honor."; mes "This is one of the reasons why Mages are popular in any parties and guilds."; mes "Why don't you become a Mage?"; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "^8C2121Mages can transform to Wizards or Sages as their second job.^000000"; if(countitem(2824) == 0 && (getequipid(EQI_ACC_L) != 2824 || getequipid(EQI_ACC_R) != 2824)) { next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Do you want to register to experience how it is to be a Mage?"; mes "Would you like to test Mage skills?"; next; if(select("I want to test Mage skills.:I don't want to test it.") == 2) { - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Hum. Do you think so."; mes "Ok, I agree with you. Choosing a job is very important in our life."; mes "Just talk to me whenever you want to experience Mage skills."; close; } - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Here is the Mage Manual."; mes "I will take the other job registration forms and manuals from you."; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Here is the Mage Manual."; mes "I will take the other job registration forms and manuals from you."; callfunc "F_NvErase"; getitem 2824,1; // Mage_Manual next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; } close; case 2: - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "You want to be a Mage?"; mes "Ok, then, I will send you to the Mage Guild union in Geffen right away."; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?"; next; if(select("I will think about it again.:Yes, complete my training.") == 2) { - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Welcome!!"; mes "I will send you to the Mage Guilds union after you complete your Novice training."; close2; @@ -1250,43 +1205,59 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 warp "geffen_in",163,98; end; } - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "Please test what Mage skills are all about before you decide."; mes "We are always welcome to have you!"; close; case 3: - if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { - mes "[Mage Guide]"; - mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; - close; - } - else if(checkquest(7124) == 2) { - mes "[Mage Guide]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Mage Guide]"; - mes "This should be enough for your training."; - close; - } - else { - mes "[Mage Guide]"; + set .@quest, checkquest(7124); + if (.@quest == -1) { + mes "[Mage Guild Member]"; mes "Huh? Quest?"; mes "Hmm... What would be suited for you...?"; mes "Would you like to hunt Lunatics by using Bolt skills?"; next; - mes "^4A4AFFYou have received a Hunting quest from the Mage Guide.^000000"; - mes "^4A4AFFYou can get more information about the quest from the quest window.^000000"; + mes "^4d4dffYou have received a Hunting quest from the Mage Guide."; + mes "You can get more information about the quest from the quest window.^000000"; setquest 7124; next; - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual."; mes "I will wait for you here."; mes "Good luck!"; close; } + else if (.@quest == 1) { + if (checkquest(7124,HUNTING) == 2) { + mes "[Mage Guild Member]"; + mes "You have done excellent job."; + mes "So, did you find any interests about Mages?"; + mes "Alright. I will give something..."; + mes "Here are Novice Butterfly Wings, please take them."; + completequest 7124; + getitem 12324, 30; // N_Butterfly_Wing + getexp 5000,100; + close; + } + mes "[Mage Guild Member]"; + mes "The quest is that you have to"; + mes "hunt Lunatics and bring 5 clovers."; + close; + } + else if (.@quest == 2) { + mes "[Mage Guild Member]"; + mes "You have already completed the quest."; + mes "Once you enter the main world, you can get various exciting quests there!"; + next; + mes "[Mage Guild Member]"; + mes "This should be enough for your training."; + close; + } + mes "[Mage Guild Member]"; + mes "I'm sorry but I don't have any quests to give you right now."; + close; case 4: - mes "[Mage Guide]"; + mes "[Mage Guild Member]"; mes "If you have any questions about Mages, feel free to ask me."; mes "I think you could be a intelligent Mage..."; close; @@ -1306,24 +1277,6 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "You look like you are not done with Instructor Brade's lessons."; close; } - else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish your quest."; - close2; - } - else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) { - mes "[Thief Guild Member]"; - mes "You are very strong."; - mes "These are not many but let me give you a reward for your effort."; - completequest 7127; - getitem 12323,50; // N_Fly_Wing - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } mes "[Thief Guild Member]"; mes "How can I help you?"; next; @@ -1395,17 +1348,8 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "If you're undecided what job to take on I suggest you try talking to all the Guides first."; close; case 3: - if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish your quest."; - close; - } - else if(checkquest(7127) == 2) { - mes "[Thief Guild Member]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - else { + set .@quest, checkquest(7127); + if (.@quest == -1) { mes "[Thief Guild Member]"; mes "Quests?"; mes "Hmm, what will be good for you?"; @@ -1414,13 +1358,40 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "[Thief Guild Member]"; mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again."; mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt."; + setquest 7127; next; mes "[Thief Guild Member]"; mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; mes "Double Attack and Hide are the main skills of the Thief."; - setquest 7127; close; } + else if (.@quest == 1) { + if (checkquest(7127,HUNTING) == 2) { + mes "[Thief Guild Member]"; + mes "You are very strong."; + mes "These are not many but let me give you a reward for your effort."; + completequest 7127; + getitem 12323, 50; // N_Fly_Wing + getexp 5000,100; + close; + } + mes "[Thief Guild Member]"; + mes "Hunt 5 Willows and then come talk to me to finish your quest."; + close; + } + else if (.@quest == 2) { + mes "[Thief Guild Member]"; + mes "I think you finished that quest already, right?"; + mes "You'll experience more of these quests as you grow as an adventurer in the world."; + next; + mes "[Thief Guild Member]"; + mes "Your training is now complete."; + mes "If you choose to become a Thief I wish you goodluck."; + close; + } + mes "[Thief Guild Member]"; + mes "I'm sorry but I don't have any quests to give you right now."; + close; case 4: mes "[Thief Guild Member]"; mes "If you have something to ask about the Thief job, feel free to ask me."; @@ -1437,106 +1408,67 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 // ---------------------------- Merchant Guide ------------------------------ - script Merchant Guide#nv::NvMer 97,{ if(job_novice_q < 16) { - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "You are still in the process of training with sir Brade."; close; } - else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) { - mes "[Merchant Guide]"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; - mes "What a valuable job it is! Isn't it?"; - next; - mes "[Merchant Guide]"; - mes "Why don't you try to be a Merchant?"; - mes "Making money is not easy but it will be a great experience!"; - close2; - } - else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny >= 300) { - mes "[Merchant Guide]"; - mes "Excellent!"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "We can use extremely powerful skills with zeny!"; - mes "Mammonite! That is our ultimate attack skill!!"; - mes "We basically paste money on the weapon and then strike the enemy."; - mes "Death by Zeny! Nyahahahaha!"; - next; - mes "[Merchant Guide]"; - mes "By the way, you have done an excellent job. So, I should give you something... What would be good?"; - mes "Alright! What about Phracon?"; - mes "Phracon is a metallic element which you can use for refining weapons."; - completequest 7126; - getitem 1010,7; // Phracon - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "What can I help you with?"; next; switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) { case 1: - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Merchant? Simply put, they sell goods and make money."; mes "That's the main focus for any Merchant."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "We have special skills for making money."; mes "We can buy goods at a lower price and sell them at a higher price."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Also Merchants can have Carts that we can store lots of items in."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job."; if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) { next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Do you wan to see what it's like to be a Merchant?"; next; if(select("I want to test Merchant skills.:I don't want to test it.") == 2) { - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Hum. Do you think so?"; mes "Ok, I agree with you. Choosing a job is very important in our life."; mes "Just talk to me whenever you want to experience Merchant skills."; close; } - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Here is the Merchant skill manual."; mes "I will take other job manuals from you while I'm at it."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Here is the Merchant skill manual."; mes "I will take other job manuals from you while I'm at it."; callfunc "F_NvErase"; getitem 2823,1; // Merchant_Manual next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; } close; case 2: - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "You want to be a Merchant?"; mes "Ok, then, I will send you to the Merchant Guild's union right away."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; next; if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) { - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Welcome!!"; mes "I will send you to the Merchant Guild's union after you complete your Novice training."; close2; @@ -1545,50 +1477,73 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 warp "alberta_in",62,44; end; } - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "Ok, I hope you consider being a Merchant."; mes "We are always welcome to have you!"; close; case 3: - if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) { - mes "[Merchant Guide]"; - mes "Zeny is the currency of Rune Midgard."; + set .@quest, checkquest(7126); + if (.@quest == -1) { + mes "[Merchant Guildsman]"; + mes "Huh? Quest??"; + mes "Humm... What would be suited for you...?"; + mes "Ok, then bring me ^5d5dff300 zeny^000000 by selling some of your items to the Potato Merchant."; + next; + mes "[Merchant Guildsman]"; + mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; + setquest 7126; + next; + mes "I will wait for you here."; + mes "Good luck!"; + close; + } + else if (.@quest == 1) { + if (Zeny > 299) { + mes "[Merchant Guildsman]"; + mes "Excellent!"; + mes "Zeny is the currency of Rune-Midgard."; + mes "You can make zeny by selling loot as well as through making smart business decisions."; + next; + mes "[Merchant Guildsman]"; + mes "We can use extremely powerful skills with zeny!"; + mes "Mammonite! That is our ultimate attack skill!!"; + mes "We basically paste money on the weapon and then strike the enemy. Death by Zeny! Nyahahahaha!"; + next; + mes "[Merchant Guildsman]"; + mes "By the way, you have done an excellent job. So, I should give you something... What would be good?"; + mes "Alright! What about Phracon?"; + mes "Phracon is a metallic element which you can use for refining weapons."; + completequest 7126; + getitem 1010,7; // Phracon + getexp 5000,100; + close; + } + mes "[Merchant Guildsman]"; + mes "Zeny is the currency of Rune-Midgard."; mes "You can make zeny by selling loot as well as through making smart business decisions."; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; mes "What a valuable job it is! Isn't it?"; next; - mes "[Merchant Guide]"; - mes "Why don't you try to be a Merchant?"; - mes "Making money is not easy but it will be a great experience!"; + mes "[Merchant Guildsman]"; + mes "Why don't you try to be a Merchant? Making money is not easy but it will be a great experience!"; close; } - else if(checkquest(7126) == 2) { - mes "[Merchant Guide]"; + else if (.@quest == 2) { + mes "[Merchant Guildsman]"; mes "You have already completed the quest."; mes "Once you enter the main world, you can get various exciting quests there!"; next; - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice."; close; } - else { - mes "[Merchant Guide]"; - mes "Huh? Quest??"; - mes "Humm... What would be suited for you...?"; - mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant."; - next; - mes "[Merchant Guide]"; - mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; - setquest 7126; - next; - mes "[Merchant Guide]"; - mes "Good luck!"; - close; - } + mes "[Merchant Guildsman]"; + mes "I'm sorry but I don't have any quests to give you right now."; + close; case 4: - mes "[Merchant Guide]"; + mes "[Merchant Guildsman]"; mes "If you have any questions about Merchants, feel free to ask me."; mes "I think you could be a rich Merchant. AhHahaha."; close; |