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author | Asheraf <acheraf1998@gmail.com> | 2016-08-28 17:03:57 +0100 |
---|---|---|
committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-08-29 01:03:42 +0200 |
commit | 86977d79269408a371384e61111c3a9cf6e87b0c (patch) | |
tree | 4f2a9b1f9a3ee6436a0b857d05caa2be7e99a877 /npc/re/jobs/novice/novice.txt | |
parent | 16f998c8a79153ed9f6721c36e129b6080fa59d2 (diff) | |
download | hercules-86977d79269408a371384e61111c3a9cf6e87b0c.tar.gz hercules-86977d79269408a371384e61111c3a9cf6e87b0c.tar.bz2 hercules-86977d79269408a371384e61111c3a9cf6e87b0c.tar.xz hercules-86977d79269408a371384e61111c3a9cf6e87b0c.zip |
*strnpcinfo now uses constants
- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index fff0dbb13..a20bb81f8 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -163,8 +163,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki."; mes "Please check the Quest Info Window. -^000000"; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: nov_1st_cos = 0; @@ -218,8 +218,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "These are the Novice Training Grounds."; mes "I will guide you to the Novice Training Center."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -466,7 +466,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "I think it's better than seeing you lost and wandering about."; mes "Hahahaha..."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } else { @@ -480,7 +480,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Sure."; mes "Be careful not to be lost again."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-3",96,21; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21; end; case 2: mes "[Instructor Brade]"; @@ -488,7 +488,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "In that case, I will send you to where the Kafra Employee is at."; mes "Use ^4d4dffKafra's Warp Service^000000 to go to town."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } @@ -508,7 +508,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } else if (job_novice_q == 5) { if (getskilllv("NV_FIRSTAID") > 0) { @@ -577,7 +577,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } else { @@ -622,7 +622,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "I will send you to Instructor Brade."; mes "Instructor Brade will start your basic training."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: mes "[Chocolat]"; @@ -664,7 +664,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Sure."; mes "I will see you later."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -746,7 +746,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -764,7 +764,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -1132,7 +1132,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to the basic course."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",100,100; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100; end; case 2: mes "[Brade]"; @@ -1151,7 +1151,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to Chocolat."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",41,172; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172; end; case 2: mes "[Brade]"; @@ -1184,7 +1184,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER job_novice_q = 13; setquest 7122; getitem Novice_Potion,100; - savepoint strnpcinfo(4),96,21; + savepoint strnpcinfo(NPC_MAP),96,21; next; mes "^4d4dff- You've received a quest from Instructor Brade."; mes "Please check the quest information window. -^000000"; @@ -2308,7 +2308,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "I see, then let me guide you to another level. Which level do you want to go to?"; next; for(.@i = 1; .@i<6; ++.@i) { - if (!compare(strnpcinfo(2),"nv"+.@i)) + if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i)) .@menu$ += "Send me to Level "+.@i; .@menu$ += ":"; } @@ -2439,8 +2439,8 @@ new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER mes "Well, I will let you out of here."; mes "Go find the instructor, Brade."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03 |