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author | Atemo <capucrath@gmail.com> | 2015-09-29 19:50:08 +0200 |
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committer | Atemo <capucrath@gmail.com> | 2015-09-29 19:50:08 +0200 |
commit | 215cb80f14bda865b53e72e6d891b6c4b89ec39d (patch) | |
tree | 83f72d510f052dbba78e077704d447ad195e5091 /npc/re/jobs/novice/academy.txt | |
parent | d52dde700d0f1a598ebea87844007ff610352114 (diff) | |
download | hercules-215cb80f14bda865b53e72e6d891b6c4b89ec39d.tar.gz hercules-215cb80f14bda865b53e72e6d891b6c4b89ec39d.tar.bz2 hercules-215cb80f14bda865b53e72e6d891b6c4b89ec39d.tar.xz hercules-215cb80f14bda865b53e72e6d891b6c4b89ec39d.zip |
Fix in academy.txt
Diffstat (limited to 'npc/re/jobs/novice/academy.txt')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 68 |
1 files changed, 36 insertions, 32 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 4180426f6..f9449f398 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -6030,8 +6030,6 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{ mes "- Snap, snap, snap.. Crack -"; next; delitem 6593, 1; // Criatura_Hair_Coupon - setlook 1, .@style; - setlook 6, .@pallete; cutin "", 255; mes "[Otter Samssoon]"; mes "Oh my! Oh my! Oh my!"; @@ -7512,6 +7510,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ cutin "", 255; end; case 4: + close2; cutin "", 255; end; } @@ -7906,42 +7905,42 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ .@gun_quest_04 = questprogress(5152, HUNTING); if (!.@gun_quest_01) - .@gque_01 = "^000000Available^000000"; + .@gque_01$ = "^000000Available^000000"; else if (.@gun_quest_01 == 1) - .@gque_01 = "^0000FFIn Progress^000000"; + .@gque_01$ = "^0000FFIn Progress^000000"; else if (.@gun_quest_01 == 2) - .@gque_01 = "^FF0000Not Available^000000"; + .@gque_01$ = "^FF0000Not Available^000000"; else - .@gque_01 = "^FF0000Error^000000"; + .@gque_01$ = "^FF0000Error^000000"; if (!.@gun_quest_02) - .@gque_02 = "^000000Available^000000"; + .@gque_02$ = "^000000Available^000000"; else if (.@gun_quest_02 == 1) - .@gque_02 = "^0000FFIn Progress^000000"; + .@gque_02$ = "^0000FFIn Progress^000000"; else if (.@gun_quest_02 == 2) - .@gque_02 = "^FF0000Not Available^000000"; + .@gque_02$ = "^FF0000Not Available^000000"; else - .@gque_02 = "^FF0000Error^000000"; + .@gque_02$ = "^FF0000Error^000000"; if (!.@gun_quest_03) - .@gque_03 = "^000000Available^000000"; + .@gque_03$ = "^000000Available^000000"; else if (.@gun_quest_03 == 1) - .@gque_03 = "^0000FFIn Progress^000000"; + .@gque_03$ = "^0000FFIn Progress^000000"; else if (.@gun_quest_03 == 2) - .@gque_03 = "^FF0000Not Available^000000"; + .@gque_03$ = "^FF0000Not Available^000000"; else - .@gque_03 = "^FF0000Error^000000"; + .@gque_03$ = "^FF0000Error^000000"; if (!.@gun_quest_04) - .@gque_04 = "^000000Available^000000"; + .@gque_04$ = "^000000Available^000000"; else if (.@gun_quest_04 == 1) - .@gque_04 = "^0000FFIn Progress^000000"; + .@gque_04$ = "^0000FFIn Progress^000000"; else if (.@gun_quest_04 == 2) - .@gque_04 = "^FF0000Not Available^000000"; + .@gque_04$ = "^FF0000Not Available^000000"; else - .@gque_04 = "^FF0000Error^000000"; + .@gque_04$ = "^FF0000Error^000000"; - switch(select("Assignment A ("+.@gque_01+")", "Assignment B ("+.@gque_02+")", "Assignment C ("+.@gque_03+")", "Assignment D ("+.@gque_04+")", "Cancel")) { + switch(select("Assignment A ("+.@gque_01$+")", "Assignment B ("+.@gque_02$+")", "Assignment C ("+.@gque_03$+")", "Assignment D ("+.@gque_04$+")", "Cancel")) { case 1: if (!.@gun_quest_01) { mes "This is the <Assignment A> information."; @@ -8073,7 +8072,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ mes "[Sharp Snake's Fang]"; mes "Let's first check your gun's condition."; next; - if (!getequipname(EQI_HAND_R)) { + if (getequipname(EQI_HAND_R) == "") { mes "[Sharp Snake's Fang]"; mes "If you want to proceed, you need to have your weapon equipped."; close2; @@ -8086,27 +8085,32 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ mes "Let's see..."; next; if (.@gun == Novice_Revolver) { - .@gun_code = "RV"; + .@gun_code$ = "RV"; + .@now_gun$ = "Revolver"; mes "[Sharp Snake's Fang]"; mes "You want to exchange your Guild issued Revolver?"; next; } else if (.@gun == Novice_Rifle) { - .@gun_code = "RF"; + .@gun_code$ = "RF"; + .@now_gun$ = "Rifle"; mes "[Sharp Snake's Fang]"; mes "You want to exchange your Guild issued Rifle?"; next; } else if (.@gun == Novice_Shotgun) { - .@gun_code = "SG"; + .@gun_code$ = "SG"; + .@now_gun$ = "Shotgun"; mes "[Sharp Snake's Fang]"; mes "You want to exchange your Guild issued Shotgun?"; next; } else if (.@gun == Novice_Gatling) { - .@gun_code = "GT"; + .@gun_code$ = "GT"; + .@now_gun$ = "Gatling"; mes "[Sharp Snake's Fang]"; mes "You want to exchange your Guild issued Gatling Gun?"; next; } else if (.@gun == Novice_Grenade_Launcher) { - .@gun_code = "GL"; + .@gun_code$ = "GL"; + .@now_gun$ = "Grenade Launcher"; mes "[Sharp Snake's Fang]"; mes "You want to exchange your Guild issued Grenade Launcher?"; next; @@ -8119,9 +8123,9 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ mes "The gun looks to be in good condition."; next; mes "[Sharp Snake's Fang]"; - mes "Please select the novice weapon you wish to exchange for your "+now_gun+"!"; + mes "Please select the novice weapon you wish to exchange for your "+.@now_gun$+"!"; next; - switch(select("Exchange for Revolver", "Exchange for Rifle" "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) { + switch(select("Exchange for Revolver", "Exchange for Rifle", "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) { case 1: if (.@gun == 13116) { mes "[Sharp Snake's Fang]"; @@ -8186,7 +8190,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ break; } mes "[Sharp Snake's Fang]"; - mes "Gun control management number ^FF0000"+.@guncode+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+"^000000."; + mes "Gun control management number ^FF0000"+.@gun_code$+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+"^000000."; next; mes "[Sharp Snake's Fang]"; mes "Are there any issues?"; @@ -11724,7 +11728,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ end; } } else if (questprogress(7487, HUNTING) == 1) { - if (questprogress(7487, PLAYTIME) == 2 && questprogress(7487, HUNTING) == 1) { + if (questprogress(7487, PLAYTIME) == 2) { mes "[Lumin]"; mes "... 30 seconds have passed and you have not yet hunted 4 porings."; mes "Then, it is not interesting."; @@ -11747,7 +11751,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ end; } } else if (questprogress(7487, HUNTING) == 2) { - if (questprogress(7487, PLAYTIME) == 1 && questprogress(7487, HUNTING) == 2) { + if (questprogress(7487, PLAYTIME) == 1) { mes "[Lumin]"; mes "Oh... You are very powerful!"; mes "Now then, as agreed I will give you everything I have."; @@ -12818,7 +12822,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_ break; } mes "[Refining Machine Wagjak]"; - mes "Type : "+ .@type +""; + mes "Type : "+ .@type$ +""; mes "Charge : "+ getitemname(.@material) +", "+ .@price +" zeny"; mes "Above money will be charged. Will you refine?"; next; @@ -13317,7 +13321,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ delitem 756, .@ston_full; // Oridecon_Stone getitem 984, .@ston_max; // Oridecon mes "[Locas]"; - mes "Refined "+ston_full+" Rough Oridecon into "+ston_max+" Oridecon. Thank you for your business."; + mes "Refined "+.@ston_full+" Rough Oridecon into "+.@ston_max+" Oridecon. Thank you for your business."; close; } else { mes "[Locas]"; |