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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/re/jobs/3-2/wanderer.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/re/jobs/3-2/wanderer.txt')
-rw-r--r--npc/re/jobs/3-2/wanderer.txt54
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 6f131f2bc..30449e2fa 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
if (.@loop) break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I see that you are worried that the performance is going down the drain.";
mes "You wanted to make a successful performance to meet the fan's expectations.";
next;
@@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Why is <Nollio> taking this kind of attitude towards me?";
mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's because...";
input .@inputstr$;
mes "^3131FF" + .@inputstr$ + "^000000";
@@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
job_wan = 3;
close;
} else if (job_wan == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
@@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oi-!!!!!";
specialeffect EF_STUNATTACK;
next;
@@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "You almost damaged my eardrum.";
emotion e_an;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, cheer up!!!";
next;
mes "[Guitar Song]";
mes "What are you talking about?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You should know, people are addicted to your music?";
mes "So many people are supporting you with anticipation.";
mes "Would you break your promise and let people down? Not giving people any reason?";
next;
} else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aaaaahhh!!!!!";
next;
mes "[Guitar Song]";
@@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You cannot use this skill without learning it. -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like I will not get answer even if I force him.";
close;
case 3:
@@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
close;
}
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, ah my Guitar Song~";
next;
mes "[Guitar Song]";
mes "What? I've got goose bumps.";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've been watching <Nollio> for years.";
next;
mes "[Guitar Song]";
mes "I know that we are that popular! Ha ha ha!";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
next;
mes "[Guitar Song]";
mes "He he he! Yes, I know I am super great!";
next;
emotion e_no1,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time.";
next;
specialeffect EF_STEAL;
mes "[Guitar Song]";
mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So I was looking forward to seeing your performance in Lutie this time.";
mes "But after I heard the performance got cancelled, I felt so sad.";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I can't hear Guitar Song's melody~~";
mes "I wanted to dance to your music like a beautiful butterfly.";
mes "Is there no way for my dream to be true now? Sob sob...";
@@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "Huh huh! No, that is not...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why in the world don't you show us the performance, Guitar Song?";
mes "Don't you like me? Sob sob..";
next;
@@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "No, it's not that kind of reason!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then please tell me, I really love your music... but now I feel so blue...";
emotion e_what;
next;
@@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "Pshaw.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why did she get mad so suddenly?";
next;
emotion e_swt;
@@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "That's what she's like.";
mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where is Dancer Kim now?";
next;
mes "[Guitar Song]";
@@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "[Vacant Looking Lady]";
mes "Are you also ignoring my wounded self-respect as a woman?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No! He is really a caring man!";
mes "But I don't think you disbanded your precious team just because of that.";
next;
@@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But in this situation...";
mes "Do I really have a way to change it?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Exercise is the best way!";
mes "If you work hard, your bossy will be lighter than before!";
next;
@@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "Introducing!";
next;
mes "[Dancer Kim]";
- mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- mes "This rising Wanderer star, " + strcharinfo(0) + "!";
+ mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!";
jobchange roclass(eaclass()|EAJL_THIRD);
job_wan = 10;
getitem Green_Apple_Ring,1;
@@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "The goddess must be jealous to see your beauty.";
next;
mes "[Dancer Kim]";
- mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future.";
+ mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future.";
mes "Also, I hope you to meet your precious Maestro.";
mes "Let's perform together later, shall we? Ha ha.";
next;