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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-05-18 18:34:04 +0300 |
commit | 298e0192cab927b532bff1567796434c295e55d4 (patch) | |
tree | 6bfecccd68468742306cdff29457a9e22f2bc255 /npc/re/jobs/3-2/wanderer.txt | |
parent | 4e4d5c4b7126dac7f9e285f4f9c034d5ce0f41a6 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/re/jobs/3-2/wanderer.txt')
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 1056 |
1 files changed, 0 insertions, 1056 deletions
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt deleted file mode 100644 index 30449e2fa..000000000 --- a/npc/re/jobs/3-2/wanderer.txt +++ /dev/null @@ -1,1056 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Joseph -//= Copyright (C) Masao -//= Copyright (C) Meyraw -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Wanderer Job Quest -//================= Description =========================================== -//= Job change Quest from Dancer / Gypsy -> Wanderer. -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ - if (job_wan == 0) { - mes "[Soy]"; - mes "Mimi, what should I do?"; - mes "My heart is beating so fast. Ahhh~"; - next; - mes "[Mimi]"; - mes "Why is you face so flushed? Ha ha ha."; - next; - mes "[Soy]"; - mes "Don't make fun of me Mimi~"; - mes "I have dreamed of being at Dancer Kim's stage for a very long time!"; - emotion e_shy,0,"Aspiring Wanderer, Soy"; - next; - mes "[Soy]"; - mes "I might lose my senses if I really see her dancing like a beautiful angel sent from above."; - next; - mes "[Mimi]"; - mes "Calm down, Soy."; - mes "You are going to faint even before the performance starts. Ha ha."; - next; - mes "[Mimi]"; - mes "But I understand you."; - mes "Many people are looking forward to meeting the best Wanderer in the world."; - if (BaseJob != Job_Dancer || BaseLevel < 99) close; - next; - select("Dancer Kim?", "Wanderer?"); - emotion e_omg,0,"Aspiring Wanderer, Soy"; - mes "[Soy]"; - mes "What? You don't know the famous Wanderer, Dancer Kim?"; - mes "Oh my, oh my!!!"; - mes "You seem to know the art of dancing but how come you don't know her?"; - mes "Oh, no!"; - next; - mes "[Mimi]"; - mes "A Wanderer is a free-spirited person who wanders about the world with the wind and the stars."; - mes "Rhythm and Music accompany them wherever they go."; - next; - mes "[Mimi]"; - mes "Dancer Kim is the most famous Wanderer who tours the world with the Maestro Guitar Dong as the team <Nollio>."; - next; - mes "[Mimi]"; - mes "Soy and myself are Aspiring Wanderers, and there will be a performance of <Nollio> in this town soon, so we are eagerly looking forward to see it."; - next; - mes "[Soy]"; - mes "If you are a true Dancer, you must be struck with her Dance!"; - mes "Will I ever meet a Maestro like Guitar Song someday, Mimi?"; - next; - emotion e_heh,0,"Aspiring Wanderer, Soy"; - mes "[Mimi]"; - mes "Just hang in there, Soy. Ha ha."; - next; - switch(select("Where is the performance?", "End the conversation.")) { - case 1: - mes "[Soy]"; - mes "Right in front of the Christmas tree!"; - mes "White snow, beautiful melody, and my captivating dance."; - mes "Don't you think it would be a great performance?"; - job_wan = 1; - close; - case 2: - mes "[Mimi]"; - mes "If you are interested in becoming a Wanderer, just come back to me anytime. Although I'm not perfect, I will try my best to help you."; - close; - } - } else if (job_wan == 1) { - if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { - mes "[Soy]"; - mes "The performance will be held in front of the Christmas tree here in Lutie."; - mes "I can't wait! Ah~ I'm losing my senses, Mimi."; - } else { - mes "[Mimi]"; - mes "A Wanderer's dancing charm is higher than that of a dancer or gypsy, everyone will lose their souls when they see their performance."; - next; - mes "[Mimi]"; - mes "I want to become a Wanderer, but I'm still a dancer."; - mes "But I think^3131FF it's better to learn Gypsy's unique skills first, and then become a Wanderer^000000. Soy can't wait to become a Wanderer."; - } - close; - } else if (job_wan == 10) { - mes "[Soy]"; - mes "<Nollio> is the best!!"; - close; - } else { - if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { - mes "[Soy]"; - mes "I want to become an famous Wanderer too, Mimi."; - } else { - mes "[Mimi]"; - mes "Not sure if I'm greedy, but I need to learn all Dancer and Gypsy skills before I can become a Wanderer."; - } - close; - } -} -xmas,163,209,3 duplicate(Aspiring Wanderer, Soy) Aspiring Wanderer, Mimi 4_F_06 - -xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ - mes "[Performance Manager]"; - if (job_wan == 0) { - mes "Oh, what should I do?"; - close; - } else if (job_wan == 1) { - mes "Oh, what should I do?"; - mes "Why did they do this?"; - next; - emotion e_shy,0,"Aspiring Wanderer, Soy"; - mes "[Performance Manager]"; - mes "Hey, you there!"; - mes "Please listen to my story."; - mes "Actually, I shouldn't tell anyone."; - mes "But I'm so overwhelmed that I might go crazy. Ahhhh~~!"; - next; - while (1) { - .@loop = 0; - switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) { - case 1: - mes "[Performance Manager]"; - mes "That's a bit harsh don't you think?"; - close; - case 2: - mes "[Performance Manager]"; - mes "The performance is supposed to be soon!"; - next; - mes "[Performance Manager]"; - mes "Those people don't feel any responsibility.."; - mes "We're all expecting them and I've promoted them a lot."; - next; - .@loop = 1; - break; - case 3: - emotion e_ag; - mes "[Performance Manager]"; - mes "I told you that I'm overwhelmed!"; - mes "You don't understand me!"; - next; - break; - } - if (.@loop) break; - } - while (1) { - .@loop = 0; - switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) { - case 1: - mes "[Performance Manager]"; - mes "How could they do that?"; - mes "People will throw snowballs!"; - mes "Maybe they will even throw a big snowman, no!"; - next; - emotion e_wah; - mes "[Performance Manager]"; - mes "People might grab me by the collar!!"; - mes "Swing swing, dangling dangling!!"; - mes "This is awful."; - next; - .@loop = 1; - break; - case 2: - mes "[Performance Manager]"; - mes "Who?!"; - mes "It's <Nollio>!"; - mes "You call that a question?"; - mes "They are the worst people in the world."; - next; - break; - case 3: - mes "[Performance Manager]"; - mes "What a heartless thing to say!"; - close; - } - if (.@loop) break; - } - while (1) { - .@loop = 0; - switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) { - case 1: - mes "[Performance Manager]"; - mes "Wouldn't you be afraid of all the eyes of people if you were me?"; - mes "I am in charge of this performance! A lot of people are looking forward to see it and there are many sponsors who are supporting us! I'm so stressed."; - next; - break; - case 2: - mes "[Performance Manager]"; - mes "Yes!"; - mes "<Nollio> has cancelled their performance!"; - next; - mes "[Performance Manager]"; - mes "And they didn't give me any reason whatsoever!"; - next; - mes "[Performance Manager]"; - mes "Besides the money I spent for promoting and setting up the stage.."; - mes "How can I handle all the angry people?"; - next; - .@loop = 1; - break; - case 3: - mes "[Performance Manager]"; - mes "Hey, where are you going!"; - close; - } - if (.@loop) break; - } - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I see that you are worried that the performance is going down the drain."; - mes "You wanted to make a successful performance to meet the fan's expectations."; - next; - mes "[Performance Manager]"; - mes "I really don't know how I should manage this."; - mes "Why did they suddenly cancel the performance?"; - mes "Do you know?"; - next; - mes "[Performance Manager]"; - mes "Why is <Nollio> taking this kind of attitude towards me?"; - mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "It's because..."; - input .@inputstr$; - mes "^3131FF" + .@inputstr$ + "^000000"; - mes "......"; - next; - emotion e_ag; - mes "[Performance Manager]"; - mes "What the hell are you talking about?"; - mes "Are you teasing me because I'm emotionally unstable?"; - next; - mes "[Performance Manager]"; - mes "Oh, I'm so worried that I'm having heart palpitations and I'm starting to feel dizzy!"; - next; - mes "[Performance Manager]"; - mes "Hey! Can you please go out and find the Maestro Guitar Song?"; - next; - switch(select("Ah, okay.", "Why should I do that?", "I won't!")) { - case 1: - break; - case 2: - emotion e_an; - mes "[Performance Manager]"; - mes "You're asking me why!?"; - mes "Ahh, no....."; - mes "It's because you seem like a similar artist."; - mes "You also wanted to watch the performance, didn't you?"; - next; - break; - case 3: - mes "[Performance Manager]"; - mes "You are so cold-hearted...."; - close; - } - mes "[Performance Manager]"; - mes "I would grab them by their collars if I could!"; - mes "I would tell them Why are you spoiling the performance? but for now, dealing with the angry sponsors is hard enough... Oh, no!"; - next; - mes "[Performance Manager]"; - mes "I don't know where Guitar Song is, but it is clear that he likes to visit the Comodo Casino!"; - mes "Hu, Hurry up!! Oh, I really feel dizzy! Guitar Song!!!"; - job_wan = 2; - setquest 2218; - close; - } else if (job_wan == 2) { - mes "I am not sure if Guitar Song is in Comodo, you should go there and find him!"; - close; - } else if (job_wan == 9) { - mes "They came back!!"; - close; - } else if (job_wan == 10) { - mes "Thanks to you, the performance was successful."; - mes "You are so competent!"; - mes "In return, I will prepare the stage for you someday."; - close; - } - mes "Ahhh, so distracting!"; - close; -} - -comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ - if (job_wan < 2) { - mes "[Cheerless Maestro]"; - mes "You can dance ~"; - mes "You can do your work ~"; - mes "You are the dancing Queen ~"; - mes "I am the tambourine King ~"; - next; - mes "[Cheerless Maestro]"; - mes "Whew..."; - close; - } else if (job_wan == 2) { - mes "[Cheerless Maestro]"; - mes "You can dance ~"; - mes "You can do your work ~"; - mes "You are the dancing Queen ~"; - mes "I am the tambourine King ~"; - next; - mes "- You found a Maestro -"; - mes "- singing a weird song. -"; - next; - if(select("That's a weird song.", "Ignore it.") == 2) { - mes "- What a weird person, I better stay away. -"; - close; - } - emotion e_omg; - mes "[Cheerless Maestro]"; - mes "What?!"; - mes "Are you ignoring my immortal masterpiece <Tambourine King>? You are the first person who's ever slapped me in the face."; - next; - select("I didn't slap you."); - emotion e_gasp; - mes "[Cheerless Maestro]"; - mes "Oh! Lady, looking at your appearance you must be a dancer, right?"; - next; - mes "[Cheerless Maestro]"; - mes "Do you have a Bard or Minstrel traveling together with you?"; - mes "If you don't, how about making a traveling troupe with me?"; - next; - mes "[Cheerless Maestro]"; - mes "The name of the team is <Guitar Song's Agony>."; - mes "This name expresses the excruciating pain it takes to create art works."; - next; - mes "[Cheerless Maestro]"; - mes "It has an edgy kind of name So I think that it will be a very popular group."; - next; - select("Are you Guitar Song?"); - emotion e_shy; - mes "[Guitar Song]"; - mes "Huh... I'm a bit disappointed that you finally recognize me now."; - mes "Yes, I am the handsome Guitar Song in the famous group <Nollio>."; - mes "Ha ha ha!"; - next; - mes "[Guitar Song]"; - mes "So how about it? Isn't that a tempting offer to you?"; - mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady."; - next; - select("Where is Dancer Kim?", "Why'd you cancel the performance?"); - mes "[Guitar Song]"; - mes "Why are you asking me that question so suddenly?"; - mes "Come on, let's just talk about a pleasant matter."; - mes "Dancer Kim and the performance have nothing to do with me."; - next; - select("What do you mean?"); - mes "[Guitar Song]"; - mes "Hey, I told you to stop talking about this matter...."; - mes "I don't want to think about it. It just hurts my feelings."; - next; - mes "- Guitar Song is adamantly refusing to talk. What should I do to hear the story about <Nollio>? -"; - job_wan = 3; - close; - } else if (job_wan == 3) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; - next; - switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { - case 1: - if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { - mes "- You get closer to Song's ear. -"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Oi-!!!!!"; - specialeffect EF_STUNATTACK; - next; - mes "[Guitar Song]"; - mes "Wh...what!! What are you doing?!?"; - mes "You almost damaged my eardrum."; - emotion e_an; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Hey, cheer up!!!"; - next; - mes "[Guitar Song]"; - mes "What are you talking about?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "You should know, people are addicted to your music?"; - mes "So many people are supporting you with anticipation."; - mes "Would you break your promise and let people down? Not giving people any reason?"; - next; - } else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Aaaaahhh!!!!!"; - next; - mes "[Guitar Song]"; - mes "What... what are you doing?!! What's wrong with you!"; - mes "Security!!!"; - next; - mes "[Black-suit Guards]"; - mes "Please stop this."; - close2; - warp "comodo",117,98; - end; - } - break; - case 2: - if (getskilllv("BD_LULLABY") == 0) { - mes "- You cannot use this skill without learning it. -"; - close; - } - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Looks like I will not get answer even if I force him."; - close; - case 3: - if (getskilllv("DC_FORTUNEKISS") == 0) { - mes "- You cannot use this skill without learning it. -"; - close; - } - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Ah, ah my Guitar Song~"; - next; - mes "[Guitar Song]"; - mes "What? I've got goose bumps."; - next; - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I've been watching <Nollio> for years."; - next; - mes "[Guitar Song]"; - mes "I know that we are that popular! Ha ha ha!"; - next; - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I've seen other Maestro's performances but there was no one better then Guitar Song."; - next; - mes "[Guitar Song]"; - mes "He he he! Yes, I know I am super great!"; - next; - emotion e_no1,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time."; - next; - specialeffect EF_STEAL; - mes "[Guitar Song]"; - mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "So I was looking forward to seeing your performance in Lutie this time."; - mes "But after I heard the performance got cancelled, I felt so sad."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Now I can't hear Guitar Song's melody~~"; - mes "I wanted to dance to your music like a beautiful butterfly."; - mes "Is there no way for my dream to be true now? Sob sob..."; - next; - mes "[Guitar Song]"; - mes "Huh huh! No, that is not..."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob..."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Why in the world don't you show us the performance, Guitar Song?"; - mes "Don't you like me? Sob sob.."; - next; - emotion e_omg; - mes "[Guitar Song]"; - mes "No, it's not that kind of reason!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Then please tell me, I really love your music... but now I feel so blue..."; - emotion e_what; - next; - break; - } - mes "[Guitar Song]"; - mes "Oh, no! You know..."; - mes "I want to have a performance, too!"; - mes "But I cannot do it all by myself!"; - next; - emotion e_ag; - mes "[Guitar Song]"; - mes "It's all because of Dancer Kim!"; - mes "One day, she suddenly got mad and told me that she would quit <Nollio>!"; - mes "I was also tired of here unpredictable feelings, too!"; - next; - mes "[Guitar Song]"; - mes "Pshaw."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Why did she get mad so suddenly?"; - next; - emotion e_swt; - mes "[Guitar Song]"; - mes "I don't know! She must be holding a grudge for something."; - mes "That's what she's like."; - mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Where is Dancer Kim now?"; - next; - mes "[Guitar Song]"; - mes "Well, the letter was sent from Hugel."; - mes "I guess she might be back at her hometown."; - mes "That's where I met her for the first time."; - next; - emotion e_dots; - mes "[Guitar Song]"; - mes "Although she loses her temper easily, her dance is so wonderful...."; - mes "I don't know what I am doing wrong."; - job_wan = 4; - changequest 2218,2219; - next; - mes "[Guitar Song]"; - mes "She smiled so happily that she likes the new song so much.."; - mes "Who can dance to my music so wonderfully as she did?"; - mes "Now my music and my life is history... (muttering)."; - close; - } else if (job_wan > 3 && job_wan < 8) { - mes "[Guitar Song]"; - mes "Dancer Kim is probably addicted to the monster races in Hugel again!"; - mes "Back in the day when she was addicted to the monster races, who do you think got her out of it?"; - close; - } else if (job_wan == 8) { - emotion e_gasp; - mes "- You tell him what happened in Hugel and ask him to go back to Lutie. -"; - next; - mes "[Guitar Song]"; - mes "Oh oh~"; - mes "You are silly Dancer Kim~"; - mes "Without me, who else can take care of such a lady like you~"; - next; - mes "[Guitar Song]"; - mes "I'll go there right away and scold her."; - job_wan = 9; - close; - } else if (job_wan == 9) { - mes "[Guitar Song]"; - mes "Okay, I will go to the Christmas tree in Lutie where the performance is supposed to be held."; - close; - } - mes "[Cheerless Maestro]"; - mes "Where is my partner..."; - close; -} - -hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ - if (job_wan < 4) { - mes "[Vacant Looking Lady]"; - mes "(blank...)"; - close; - } else if (job_wan == 4) { - mes "[Vacant Looking Lady]"; - mes "Sob... sob..."; - next; - select("Why are you crying?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "I gave up my dream..."; - mes "*Sob *Sob."; - next; - select("What do you mean?"); - mes "[Vacant Looking Lady]"; - mes "I said goodbye to my partner who had been working with me for a long time."; - next; - select("Why did you say goodbye?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "it's because... sob... sob!"; - next; - select("You can tell me everything."); - mes "[Vacant Looking Lady]"; - mes "When Wanderers and Maestro's get together, their abilities become stronger."; - next; - mes "[Vacant Looking Lady]"; - mes "So when they travel, they often get together and perform duets."; - mes "They have a good time dancing and playing music."; - next; - mes "[Vacant Looking Lady]"; - mes "A few days ago, with my partner Guitar Song. I showed a beautiful dance to his music to many people as we usually do."; - next; - mes "[Vacant Looking Lady]"; - mes "I was really proud of being a Wanderer after I drew all of that enthusiastic applause."; - mes "Guitar Song also praised me."; - mes "I was so happy that day."; - next; - mes "[Vacant Looking Lady]"; - mes "But..."; - next; - select("What happened next?"); - mes "[Vacant Looking Lady]"; - mes "The following morning, I woke up and washed my fave and was looking for something to eat in my room.."; - next; - emotion e_omg; - mes "[Vacant Looking Lady]"; - mes "Then Guitar Song suddenly opened the door of my room for some reason and said ^3131FFHey! What the hell are.. you doing here?^000000 and then he threw me out of my room!"; - next; - mes "[Vacant Looking Lady]"; - mes "We've been together for a long time but how can he do such a thing to me?"; - mes "At first, I thought he was kidding around with me! But when he kicked me out of my room..."; - next; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Why didn't he recognize my face?"; - mes "Do you think he doesn't want to see my face without makeup?"; - mes "Boo hoo hoo!"; - next; - select("So you disbanded the team?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Are you also ignoring my wounded self-respect as a woman?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "No! He is really a caring man!"; - mes "But I don't think you disbanded your precious team just because of that."; - next; - mes "[Vacant Looking Lady]"; - mes "You're right."; - mes "It's not just because of that."; - mes "The real reason why I disbanded the team is..."; - next; - mes "[Vacant Looking Lady]"; - mes "After that day, I went to my hometown, Hugel and I just stayed indoors."; - mes "It was then when Shide comforted me with sweet cakes."; - next; - emotion e_shy; - mes "[Vacant Looking Lady]"; - mes "Shide's cake is so wonderful!"; - mes "It is the most famous cake in Hugel with soft sponge cake and fresh fruits and sweet chocolate cream!"; - next; - mes "[Vacant Looking Lady]"; - mes "It felt like all the angels of happiness came to comfort me when I tasted that sweet cake."; - next; - mes "[Vacant Looking Lady]"; - mes "So I ate it every morning and every night."; - next; - select("Oh, you wouldn't..."); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "The angel of happiness took back my sadness and gave me a lot of belly fat!"; - mes "Boo hoo hoo hoo!!"; - next; - mes "[Vacant Looking Lady]"; - mes "Now I can't wear my dancing clothes!"; - mes "I am not a dancer who dances like a beautiful butterfly anymore!"; - next; - mes "[Vacant Looking Lady]"; - mes "What is worse, it became hard to bend my waist forward!"; - mes "Boo hoo hoo!"; - next; - mes "[Vacant Looking Lady]"; - mes "The performance day is approaching, but the angel of happiness brought me a big obstacle."; - mes "Now I've fallen into despair again!"; - mes "I can't let Guitar Song and my fans see me like this!"; - next; - mes "[Vacant Looking Lady]"; - mes "<Nollio> is over! Boo hoo hoo!"; - job_wan = 5; - close; - } else if (job_wan == 5) { - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Not long ago, I was like a beautiful dove, but now I am just a fat chicken."; - mes "Sob sob...!"; - mes "I think the life of Wanderer Dancer Kim is over now."; - mes "Boo hoo hoo hoo!"; - next; - if(select("Hey, don't give up.", "I feel sorry for you.") == 2) { - mes "[Dancer Kim]"; - mes "My life cannot get out of abyss now......"; - close; - } - mes "[Dancer Kim]"; - mes "But I already told Guitar Song that it's all over."; - mes "Even if it's not over, I cannot do anything right now."; - next; - select("If you give up, it will be over."); - mes "[Dancer Kim]"; - mes "But in this situation..."; - mes "Do I really have a way to change it?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Exercise is the best way!"; - mes "If you work hard, your bossy will be lighter than before!"; - next; - mes "[Dancer Kim]"; - mes "But I get tired and give up easily."; - mes "I think I am going to give up."; - next; - if(select("Well, there's no other way.", "Let's work together.") == 1) { - mes "[Dancer Kim]"; - mes "No dreams and no hope..."; - close; - } - emotion e_omg; - mes "[Dancer Kim]"; - mes "Will you exercise together with me?"; - mes "Really?"; - next; - mes "[Dancer Kim]"; - mes "I'm sure that I would try harder if I had someone to workout with."; - next; - mes "[Dancer Kim]"; - mes "I feel better now!"; - mes "I think I'm gaining strength again!"; - mes "Let's work together!"; - next; - select("What should we do first?"); - mes "[Dancer Kim]"; - mes "I have a good idea!"; - next; - mes "[Dancer Kim]"; - mes "Meet me at Abyss Lake."; - mes "I'll see you there."; - mes "Just go one field South and one field West from here in Hugel."; - mes "I'll meet you there."; - job_wan = 6; - changequest 2219,2220; - close; - } else if (job_wan == 6 || job_wan == 7) { - mes "[Dancer Kim]"; - mes "I'll meet you at Abyss Lake."; - close; - } else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Guitar Song to go to Lutie"; - mes "I'll go there after I've packed my luggage!"; - close; - } - mes "[Vacant Looking Lady]"; - mes "Where is my partner......"; - close; -} - -hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{ - if (job_wan == 6) { - mes "[Dancer Kim]"; - mes "Exercising together is good but if we compete for it, I think we'll get a better effect!"; - next; - mes "[Dancer Kim]"; - mes "From now on, let's compete to see who defeats the Yellow Novus first!"; - next; - mes "[Dancer Kim]"; - mes "You need to defeat 50 Yellow Novus!"; - mes "Are you ready?"; - next; - if(select("No.", "Yes.") == 1) { - mes "[Dancer Kim]"; - mes "Hurry up before I lose interest!"; - close; - } - mes "[Dancer Kim]"; - mes "Good! Then ready, set~~"; - mes "Go!"; - job_wan = 7; - changequest 2220,2221; - close; - } else if (job_wan == 7) { - if (questprogress(2221,PLAYTIME) == 1) { - if (questprogress(2221,HUNTING) == 2) { - mes "[Dancer Kim]"; - mes "Whew!"; - mes "Looks like I've lost!"; - next; - mes "[Dancer Kim]"; - mes "This feeling reminds me of the past where I've crossed the borders of many continents."; - next; - mes "[Dancer Kim]"; - mes "Ah! Look at this!"; - mes "I'm getting slimmer, can you see it?"; - next; - mes "[Dancer Kim]"; - mes "I feel that my body is full of power."; - mes "I suddenly want to see my good partner Guitar Song."; - mes "I want to start dancing again."; - next; - select("How about dancing in Lutie?"); - emotion e_gasp; - mes "[Dancer Kim]"; - mes "Ah! Christmas Village! Yes! Yes!"; - mes "My dream to dance in Lutie will finally come true."; - next; - mes "[Dancer Kim]"; - mes "I want to dance and jump all day to bring people happiness!"; - mes "So I will go to Lutie."; - next; - mes "[Dancer Kim]"; - mes "Ah, do me a favor, please."; - mes "Can you bring Guitar Song to Lutie?"; - mes "Say that his partner is waiting for him."; - next; - select("No problem!"); - mes "[Dancer Kim]"; - mes "You're a good person. I'm really happy that I met you."; - mes "Thank god for sending such a stubborn person to me!"; - job_wan = 8; - changequest 2221,2222; - close; - } else { - mes "[Dancer Kim]"; - mes "Does it look easy to you?"; - mes "But I'm sure I have a better chance to win."; - close; - } - } else if (questprogress(2221,PLAYTIME) == 2) { - mes "[Dancer Kim]"; - mes "Oh, you came back to me."; - mes "I'm so tired. I don't give up halfway. It's a good exercise for me. I will have to give up Nollio to another Wanderer, it's all over...."; - next; - mes "- Dancer Kim dropped down by grief and fatigue -"; - job_wan = 6; - changequest 2221,2220; - close; - } else { - mes "[Dancer Kim]"; - mes "Huh...?"; - job_wan = 6; - close; - } - } else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Song, I will be waiting for him at the Christmas tree."; - close; - } - mes "[Dancer Kim]"; - mes "Hunting Novus is the best exercise, I think."; - close; -} - -- script #fildshout00::wandererjcq FAKE_NPC,{ -OnTouch: - if (job_wan == 7) { - switch(rand(3)) { - case 0: - mapannounce "hu_fild05","Dancer Kim: Hey, how did you get so fast? I've only got few myself...",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - case 1: - mapannounce "hu_fild05","Dancer Kim: Errrgghh! Hey Novus! I'm gonna get you~",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - case 2: - mapannounce "hu_fild05","Dancer Kim: Oh, are you tired already? Is this my victory? Ho ho ho.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - } - } - end; -} -hu_fild05,81,111,0 duplicate(wandererjcq) #fildshout01 HIDDEN_WARP_NPC,20,20 -hu_fild05,193,98,0 duplicate(wandererjcq) #fildshout02 HIDDEN_WARP_NPC,20,20 -hu_fild05,252,74,0 duplicate(wandererjcq) #fildshout03 HIDDEN_WARP_NPC,20,20 -hu_fild05,323,175,0 duplicate(wandererjcq) #fildshout04 HIDDEN_WARP_NPC,20,20 -hu_fild05,334,225,0 duplicate(wandererjcq) #fildshout05 HIDDEN_WARP_NPC,20,20 -hu_fild05,301,287,0 duplicate(wandererjcq) #fildshout06 HIDDEN_WARP_NPC,20,20 -hu_fild05,229,315,0 duplicate(wandererjcq) #fildshout07 HIDDEN_WARP_NPC,20,20 -hu_fild05,146,309,0 duplicate(wandererjcq) #fildshout08 HIDDEN_WARP_NPC,20,20 -hu_fild05,80,239,0 duplicate(wandererjcq) #fildshout09 HIDDEN_WARP_NPC,20,20 -hu_fild05,69,147,0 duplicate(wandererjcq) #fildshout10 HIDDEN_WARP_NPC,20,20 - -xmas,148,131,0 script #wandergogo HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_wan == 9) { - enablenpc "Dancer Kim#xmas"; - enablenpc "Guitar Song#xmas"; - enablenpc "Spectator#xmas1"; - enablenpc "Spectator#xmas2"; - enablenpc "Spectator#xmas3"; - enablenpc "Spectator#xmas4"; - enablenpc "Soy#xmas"; - enablenpc "Mimi#xmas"; - } - end; -} - -xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ - if (job_wan == 9) { - if (BaseJob != Job_Dancer && BaseLevel < 99 && JobLevel < 50) { - mes "- You can't continue the quest because the condition for the quest is not appropriate. -"; - close; - } - if (SkillPoint) { - mes "- You can't continue the quest because you have remaining skill points. -"; - close; - } - if (checkweight(Knife,2) == 0) { - mes "- You need to empty your inventory if you want to continue the quest. -"; - close; - } - if (hascashmount()) { - mes "[Dancer Kim]"; - mes "Please get off of that creature you're riding on."; - mes "Then talk to me again."; - close; - } - mes "- <Nollio> is performing. -"; - next; - emotion e_ho,0,"Guitar Song#xmas"; - emotion e_ho; - mes "[Guitar Song]"; - mes "One! Two! Three!"; - mes "Blue fish dancing~"; - mes "Fan! Fan! Fan! I am your fan~"; - mes "With a strong mind and strong will, I complete fishing~"; - next; - emotion e_ho,0,"Spectator#xmas1"; - emotion e_ho,0,"Spectator#xmas2"; - emotion e_ho,0,"Spectator#xmas3"; - emotion e_ho,0,"Spectator#xmas4"; - emotion e_ho,0,"Soy#xmas"; - emotion e_ho,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "AAAAhhhhhhhhh - - !!!"; - mes "So cool! Nollio is the best!!!"; - next; - mes "[Guitar Song]"; - mes "Hello, ladies and gentlemen!"; - next; - emotion e_lv,0,"Spectator#xmas1"; - emotion e_lv,0,"Spectator#xmas2"; - emotion e_lv,0,"Spectator#xmas3"; - emotion e_lv,0,"Spectator#xmas4"; - emotion e_lv,0,"Soy#xmas"; - emotion e_lv,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "Hello!!!!!"; - next; - mes "[Guitar Song]"; - mes "We are the romantic Wanderer team <Nollio> who stroll along the world following love and wind!"; - next; - emotion e_lv,0,"Spectator#xmas1"; - emotion e_lv,0,"Spectator#xmas2"; - emotion e_lv,0,"Spectator#xmas3"; - emotion e_lv,0,"Spectator#xmas4"; - emotion e_lv,0,"Soy#xmas"; - emotion e_lv,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "Wowwwww~!"; - next; - emotion e_no1; - mes "[Dancer Kim]"; - mes "It's so fascinating that I can dance in a snowy, beautiful village,"; - mes "I'm so glad that I came here, Lutie."; - next; - mes "[Spectators]"; - mes "Yayyyy~"; - next; - mes "[Dancer Kim]"; - mes "In fact, this wonderfull performance would have been cancelled because of my carelessness."; - next; - mes "[Guitar Song]"; - mes "I unintentionally made her upset."; - mes "Let me take this opportunity to say to her that I'm sorry."; - next; - mes "[Dancer Kim]"; - mes "It's okay."; - mes "I'm sorry for behaving as I did."; - next; - mes "[Dancer Kim]"; - mes "In fact there is a friend who cheered me up and helped me get through the hardships I faced when I was depressed in my hometown."; - next; - mes "[Dancer Kim]"; - mes "You may love my friend's dance more than mine in the future."; - mes "She has a great talent."; - next; - mes "[Dancer Kim]"; - mes "Introducing!"; - next; - mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!"; - jobchange roclass(eaclass()|EAJL_THIRD); - job_wan = 10; - getitem Green_Apple_Ring,1; - getitem Dying_Swan,1; - completequest 2222; - next; - mes "[Dancer Kim]"; - mes "Ha ha ha, are you surprised?"; - mes "Don't look so puzzled?"; - mes "You led me here, you deserve it."; - next; - mes "[Dancer Kim]"; - mes "Oh! You are like a beautiful swan!"; - mes "The goddess must be jealous to see your beauty."; - next; - mes "[Dancer Kim]"; - mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future."; - mes "Also, I hope you to meet your precious Maestro."; - mes "Let's perform together later, shall we? Ha ha."; - next; - mes "[Guitar Song]"; - mes "Thanks to you, I didn't lose my precious partner."; - mes "Thank you a lot."; - mes "Soon I will make a song for you, so wait for it."; - close2; - disablenpc "Dancer Kim#xmas"; - disablenpc "Guitar Song#xmas"; - disablenpc "Spectator#xmas1"; - disablenpc "Spectator#xmas2"; - disablenpc "Spectator#xmas3"; - disablenpc "Spectator#xmas4"; - disablenpc "Soy#xmas"; - disablenpc "Mimi#xmas"; - end; - } -OnInit: - disablenpc "Dancer Kim#xmas"; - end; -} - -- script #wander_xmas FAKE_NPC,{ - end; -OnInit: - disablenpc strnpcinfo(NPC_NAME); - end; -} -xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 4_M_MINSTREL -xmas,142,130,7 duplicate(#wander_xmas) Spectator#xmas1 4_F_05 -xmas,145,127,7 duplicate(#wander_xmas) Spectator#xmas2 4_M_05 -xmas,148,127,7 duplicate(#wander_xmas) Soy#xmas 4_F_06 -xmas,149,127,1 duplicate(#wander_xmas) Mimi#xmas 4_F_06 -xmas,151,127,1 duplicate(#wander_xmas) Spectator#xmas3 4_M_KID2 -xmas,154,129,1 duplicate(#wander_xmas) Spectator#xmas4 4_M_NFLOSTMAN |