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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/jobs/3-2/sura.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/jobs/3-2/sura.txt')
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index 240b453e2..8bbc45cfe 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -14,7 +14,7 @@ //= 1.3 Added GM management function. [Euphy] //============================================================ -ve_in,237,125,0 script King Crab#job_shu 107,{ +ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ if (job_shu == 0) { mes "[King Crab]"; mes "Khh ha ha ha ha ha ha."; @@ -155,9 +155,9 @@ ve_in,237,125,0 script King Crab#job_shu 107,{ close; } } -ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 110 +ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 4_M_MINISTER -ve_in,244,126,3 script Waitress#job_shu 69,{ +ve_in,244,126,3 script Waitress#job_shu 1_F_04,{ mes "[Waitress]"; if (job_shu == 0) { mes "Oh no~"; @@ -192,7 +192,7 @@ ve_in,244,126,3 script Waitress#job_shu 69,{ close; } -ve_in,240,131,0 script ???#bcmd 484,{ +ve_in,240,131,0 script ???#bcmd 4_F_SURA,{ end; OnInit: disablenpc "???#bcmd"; @@ -211,7 +211,7 @@ OnTimer600000: end; } -ve_in,97,149,0 script #Suraryokan 139,3,3,{ +ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_shu == 1) { set .@n$, "["+strcharinfo(0)+"]"; @@ -269,7 +269,7 @@ OnTouch: end; } -ve_in,98,159,0 script Fighter#job_shu 484,{ +ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ if (job_shu < 2) { mes "[Fighter]"; mes "Ahhhh~ I'm so tired."; @@ -431,7 +431,7 @@ ve_in,98,159,0 script Fighter#job_shu 484,{ close; } -yuno_fild07,254,176,7 script Buddy#job_shu 753,{ +yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ if (job_shu < 4) { mes "[Buddy]"; mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; @@ -505,7 +505,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 753,{ end; } -sword_1-1,223,243,4 script Drawing Room 753,{ +sword_1-1,223,243,4 script Drawing Room 4_M_MONK,{ end; OnInit: waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1; @@ -524,7 +524,7 @@ OnDisable: end; } -sword_1-1,223,243,4 script Buddy#job_shu_Salong 753,{ +sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; @@ -542,7 +542,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 753,{ } } -sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{ +sword_2-1,1,1,0 script Buddy#Sura_Salon 1_F_01,{ end; OnInit: disablenpc "Buddy#Sura_Salon"; @@ -643,7 +643,7 @@ OnTimer320000: end; } -sword_2-1,223,205,7 script Buddy#job_shuaneh 753,{ +sword_2-1,223,205,7 script Buddy#job_shuaneh 4_M_MONK,{ if (job_shu > 4) { mes "I'll show you the way. This way."; close2; @@ -664,7 +664,7 @@ OnEnable: end; } -sword_2-1,223,205,0 script #Sura_garajjom 139,10,10,{ +sword_2-1,223,205,0 script #Sura_garajjom HIDDEN_WARP_NPC,10,10,{ OnTouch: warp "sword_1-1",216,168; end; @@ -677,7 +677,7 @@ OnEnable: end; } -sword_1-1,222,169,5 script Bruno#job_shu 484,{ +sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ if (job_shu > 4) { mes "[Bruno]"; mes "Hey~ "+strcharinfo(0)+", what's up?"; @@ -742,7 +742,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 484,{ end; } -sword_1-1,223,167,2 script Master#job_shu 483,{ +sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ mes "[Master]"; if (job_shu == 5) { mes "You must have bright eyes to see that you finally came to this room."; @@ -828,7 +828,7 @@ sword_1-1,223,167,2 script Master#job_shu 483,{ end; } -sword_2-1,1,2,0 script Button Girl#sura 66,{ +sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ callfunc "F_GM_NPC"; switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) { case 1: |